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#Post#: 10785--------------------------------------------------
liauyuancheng
By: liauyuancheng Date: September 16, 2012, 12:00 pm
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Last played 1.8e and here's my comments.
1: Poor
2: Fair
3: Average
4: Good
5: Excellent
1) Gameplay - What do you think about the game play. For
example, are the abilities, items and spells fine? Is there too
much killing? Is the campaign too repetive?
3/5
+ve points - Spells, abilities and items are very diverse and
creative, with cool graphics and pretty useful functionality. I
enjoyed using as many of them as possible.
-ve points - Spells could have been more diverse still. Try to
have at least 4 spells per category per hero for selection. For
example, Galeoth healing spell only has 2 possible selections.
Effects like stagger, bleed and brittle should be included in
every ability that can hurt enemies via buff used and buff
given, so that they can play a better role in spell choosing and
create more synergy. Abilities like combat kings are useful but
I don't know when they will take effect so I cannot judge if
they are worth the honour points. Exception is resurrection.
Items can be improved: fix spelling, grammatical and expression
errors, include a short quirky comment/ brief background for all
items (only some has this now), be clearer with how the
abilities in the item works (e.g. occasionally summons a blast
that heals allies for jade set - what do you mean by
occasionally?), fix wrong item titles and banned items
2) Terrain - What do you think about the terrain? Is it eye
candy or not? What you believe is the most beautiful place and
what should be improved.
4.5/5
+ve points - Terrain is very stunning. Rarely I see a map with
much thought put into designing terrain. Keep up the good work!
-ve points - Terrain leaks in chapter 8 in the last version I
played! Hope you fixed that already with the latest version.
3) Atmosphere - What do you think about the atmosphere of the
campaign? Too funny? Too sad? And does the music make the
atmosphere better?
4/5
+ve points - Much thought has been put into creating a balance
between funny, downright stupid, serious, sad and angryish
atmosphere. Careful choice of music that suits the atmosphere of
the map and events. Keep it up!
-ve points - Please remove vulgarities and sexual connotations
from this map because I dont think we need to use them to
advance the plot or make things funny. And do fix the music bug
in the bug masterthread.
4) Story - What do you think about the story. Is too simple or
confusing? Is it mysterious and complicated enough? What is your
favorite character?
Cant really judge here as I dont know the full story. Now, it's
looking good, with many different subtleties, mysteries and
angles and issues to consider.
5) Cinematics - What do you think about the cinematics. Tell
what is the worst and the best cinematic and why.
3/5
+ve points - Very good characterisation you have there going for
the three main characters due to the cinematics.
-ve points - Fix spelling, grammatical and expression errors.
Cut down on unnecessary texts that repeat ideas for long
cinematics. A voice-over will be a bonus. Cut down the time
taken for each wall of text to disappear cause I don't read that
slow. As said, do remove all sexual connotations and vulgarities
cause I dont believe you need them to make something funny.
Sometimes I cant skip cinematics, especially at the beginning of
each chapter :(
6) Bosses - What do you think about the bosses at the campaign?
Are they challenging, balanced, different and unique enough?
What is your favourite boss and what boss could need some
improvements?
4/5
+ve points - Creative bosses with distinct spells and background
stories! Loved them all so keep this up! :)) Challenging and
balanced enough for me!
-ve points - Some animations for spells shouldnt be reused, e.g.
the shockwave animation. And do fix the bugs regarding bosses in
the bug masterthread. xD My opinion is that more spells should
be added to bosses when we proceed on with the chapters and when
we play on harder difficulties. Events could have happened in a
shorter span of time between events.
7) Diffculty - What is your opinion about the difficulties. Do
you think the difficulties are balanced enough or do they need
improvements?
Cannot comment as I have only played on Easy haha
8) All things consired, how would you describe your playing
experience at the campaign? What could be done better and what
you believe doesn't anymore need attension?
Very entertaining, I truly enjoyed every moment of my gaming
experience, except the bugs. One of the best high quality maps I
have ever played! :)
Wishlist:
- Potions should be transferrable between levels.
- More creeps per map; but dont make then able to respawn
- Vitality system and spell book upgrades to come back
- 1 new profession, maybe mining as I have suggested earlier?
- Achievement system and weather system as suggested before
- Fix all bugs! And make the campaign cleaner in terms of
removing formatting and grammatical errors etc
9) Would you recommend this campaign to your friends?
Not yet; I will wait till the final version before promoting
this to my friends.
If I miss out anything, I'll edit this later.
#Post#: 10788--------------------------------------------------
Re: liauyuancheng
By: doomlord Date: September 16, 2012, 4:51 pm
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[quote]Spells could have been
more diverse still. Try to have at
least 4 spells per category per hero
for selection. For example, Galeoth
healing spell only has 2 possible
selections.[/quote]
We welcome new spell ideas all the time. The only matter is the
members' willingness to contribute.
#Post#: 10791--------------------------------------------------
Re: liauyuancheng
By: chimto Date: September 17, 2012, 12:26 am
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[quote]Items can be improved: fix spelling, grammatical and
expression errors, include a short quirky comment/ brief
background for all items (only some has this now)[/quote]
Where? I'd want to know. I fixed most of the descriptions some
versions ago.
About the flavour texts, not all items can have it. Some
descriptions are too long, and there's also a cap of 498 letters
per description. And Aero is really, really odd about that: he
prefers lame jokes to funny jokes.
[quote]be clearer with how the abilities in the item works (e.g.
occasionally summons a blast that heals allies for jade set -
what do you mean by occasionally?)[/quote]
Aero wants the game to be playable by everyone, including
complete idiots, so he opted to make the descriptions very
simple - perhaps too simple.
[quote]Please remove vulgarities and sexual connotations from
this map because I dont think we need to use them to advance the
plot or make things funny.[/quote]
Fradz has been using Aero's computer.
[quote]A voice-over will be a bonus.[/quote]
However, voice takes a huge amount of space, and I don't think
anyone would want longer loading times...
[quote]Vitality system and spell book upgrades to come
back[/quote]
Vitality messes with selling prices, so Aero had to remove it.
And he's just too lazy to add the spell book upgrades at the
moment.
#Post#: 10794--------------------------------------------------
Re: liauyuancheng
By: Aeroblyctos Date: September 17, 2012, 1:52 am
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[quote=liauyuancheng]Please remove vulgarities and sexual
connotations from this map because I dont think we need to use
them to advance the plot or make things funny.[/quote]
I don't remember any vulgarities or sexual connotations. Where
are those?
[quote=liauyuancheng]Cut down on unnecessary texts that repeat
ideas for long cinematics[/quote]
Like where?
[quote=liauyuancheng]Cut down the time taken for each wall of
text to disappear cause I don't read that slow.[/quote]
Yea, well I know this is a problem for some people. But we have
to think about others too who don't read that fast. Also, it
would take enormous time to change all the dialogues shorter...
[quote=liauyuancheng]Sometimes I cant skip cinematics,
especially at the beginning of each chapter[/quote]
Will do something about this.
[quote=liauyuancheng]Some animations for spells shouldnt be
reused, e.g. the shockwave animation.[/quote]
Once again, I want some examples.
[quote=liauyuancheng]- Potions should be transferrable between
levels.[/quote]
But they are?
[quote=liauyuancheng]- More creeps per map; but dont make then
able to respawn
[/quote]
Where?
[quote=liauyuancheng]- Vitality system and spell book upgrades
to come back
[/quote]
Well, upgrades will come back as soon as I've finished all the
spells. So in 1.9 with chapter 9.
[quote=liauyuancheng]- 1 new profession, maybe mining as I have
suggested earlier?[/quote]
Oh, yea. But I fear like the mining is too similar to digging...
:(
[quote=liauyuancheng]- Achievement system and weather system as
suggested before
[/quote]
Archievements? Oh yes, I need to do this some day. We do have
weather system already?
[quote=Pourquoi]Fradz has been using Aero's computer.
[/quote]
Or Fradz is Aero. ;)
Thanks for the big big feedback, liauyuancheng!!
#Post#: 10797--------------------------------------------------
Re: liauyuancheng
By: hamza_tm Date: September 17, 2012, 4:41 am
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i agree on unnecessary texts repeating ideas for long
cinematics. This and the slow text change times are what
convinced me to skip every single cinematic :)
And potions are not transferrable between levels Aero.
#Post#: 10798--------------------------------------------------
Re: liauyuancheng
By: chimto Date: September 17, 2012, 5:22 am
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[quote]Yea, well I know this is a problem for some people. But
we have to think about others too who don't read that
fast.[/quote]
After my small analysis I found out that the average wpm of the
texts in the campaign is around 140-150, which is too slow for
most people, unless if you're trying to learn English through
these texts, or reading the texts to memorise them. Maybe not
the complete novices in English... but they cannot understand
most of the texts anyway.
And I also know of a system of dynamic dialogue skipping in
HeroRPG, but that map is protected...
#Post#: 10803--------------------------------------------------
Re: liauyuancheng
By: hamza_tm Date: September 17, 2012, 6:51 am
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Dynamic skipping would be my dream come true.. and fixing
repetition in dialogues of course :D
#Post#: 10823--------------------------------------------------
Re: liauyuancheng
By: Aeroblyctos Date: September 18, 2012, 2:06 am
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[quote author=hamza_tm link=topic=1264.msg10797#msg10797
date=1347874886]And potions are not transferrable between levels
Aero.[/quote]
Not even scrolls?
[quote author=hamza_tm link=topic=1264.msg10803#msg10803
date=1347882703]
Dynamic skipping would be my dream come true.. and fixing
repetition in dialogues of course :D
[/quote]
If you guys want this to go forward better start throwing some
examples.
#Post#: 10826--------------------------------------------------
Re: liauyuancheng
By: hamza_tm Date: September 18, 2012, 4:30 am
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Damn Aero, then I would have to start watching all the cutscenes
again :(
Is there a quick way to read cutscenes from an unprotected map?
Anyway from memory the Omega Boss cutscene had that kind of
simpleton repetition... its like when you want to give the
watcher a hint about something, sometimes its repeated multiple
times even though the first hint was enough. I'll root out some
examples if you could help me with a method of reading cutscenes
in world edit od something?
#Post#: 10829--------------------------------------------------
Re: liauyuancheng
By: chimto Date: September 18, 2012, 7:50 am
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[quote]Is there a quick way to read cutscenes from an
unprotected map?[/quote]
Yes, but you can only read the lines, you can't watch the
cinematic itself.
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