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#Post#: 10704--------------------------------------------------
Inventing a Circle Puzzle
By: Aeroblyctos Date: September 13, 2012, 12:19 pm
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Hey.
I'm inventing a puzzle for chapter 9 and I need your help.
[list]
[*]To start the puzzle, player must click the statue at the
middle. Then 1-12 regions or anything(you decide how many and
what).
[*]Then either player moves units in a specific order to regions
or something else. Up to you.
[*]The puzzle can be failed and then the regions disappears(but
can be started again from the beginning).
[/list]
Need more awesome ideas!!
#Post#: 10707--------------------------------------------------
Re: Inventing a Circle Puzzle
By: Flecky Date: September 13, 2012, 1:47 pm
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At the start of the puzzle, 4 circles appear at each side of the
statue, and the Dragon Slayers have 10 seconds to move
themselves to the circles (1 per circle). Failing to do this
will instantly AoE-kill those outside the circles, and will also
trigger the puzzle to fail (should the player have lives to
resurrect the Dragon Slayers).
Once inside the circles, the Dragon Slayers receive a 10-second
buff (that resets each and all the time they spend inside the
circles) that makes them immune to the AoE damage.
The statue has 4 sides, each with own set of health. The object
is to bash all the 4 sides to trigger puzzle completion. Only
one of the 4 sides can be vulnerable at a time, and that
vulnerable side is marked with the circle turning green. This
changes every 15 seconds, and meanwhile all the other circles
remain white.
Completely wrecking a side disables the chance of that side's
circle changing color, while the circle still remains to give
the AoE damage immunity buff.
Also, every 30 seconds a random Dragon Slayer is cursed, and if
that Dragon Slayer doesn't either damage one of the statue's
sides or cast a support spell to himself within 8 seconds, he'll
be turned to stone, completely disabled for 2 minutes.
Once any of the sides is demolished, the AoE immunity buff
cracks up a little and stops giving full immunity, leaving the
Dragon Slayers partially vulnerable to the AoE despite their
location. With each new side broken, more AoE damage is
suffered.
#Post#: 10712--------------------------------------------------
Re: Inventing a Circle Puzzle
By: Aeroblyctos Date: September 14, 2012, 4:30 am
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So the tactical element is what?
#Post#: 10714--------------------------------------------------
Re: Inventing a Circle Puzzle
By: Flecky Date: September 14, 2012, 8:28 am
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[quote author=Aeroblyctos link=topic=1256.msg10712#msg10712
date=1347615020]
So the tactical element is what?[/quote]
Darkness I suppose?
#Post#: 10723--------------------------------------------------
Re: Inventing a Circle Puzzle
By: Aeroblyctos Date: September 15, 2012, 3:48 am
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Hey I'm looking for something like you have X regions either you
go or touch. Then you must activate them in a specific order.
You can make their color changes or anything. Just something
simple I can create in no time.
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