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#Post#: 1503--------------------------------------------------
Bugs 1.4c
DIR By: SoldieR
Date: January 3, 2011, 1:42 pm
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Hi :)
Happy new year!!!!
when i start new game, i can't select luck pack or special
weapon for Galeoth.
#Post#: 1518--------------------------------------------------
Re: Bugs 1.4c
DIR By: youtheman
Date: January 4, 2011, 5:23 pm
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WOW. big advance 1.4c !!!
new combat skill-magic defend is so cool!!
now we can play more fun!!
but still i can't get alchemist level.
i made all random potions but any alchemist level doesn't go
up.
is this bug? or not prepared yet?
#Post#: 1519--------------------------------------------------
Re: Bugs 1.4c
DIR By: Alan_Osl
Date: January 4, 2011, 8:42 pm
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Aero,
Galeoth's skill Chill of the Frost and Frozen Fang has the same
description in Prologue
The mesmerizing ice crystal doesnt taunt. And it only heals
itself after 30 second. Nasty...
Edit:
Theres something with the kaza leader's dialog box, the message
is too fast and it bugs. Please check.
The honour shop when press "quit" the screen is pitch black. (I
walked away and walked back and press "buy" so that the screen
returns to normal. Please check that as well.
Fradz's steal bonus doesnt bring to chapter 5.
#Post#: 1535--------------------------------------------------
Re: Bugs 1.4c
DIR By: LucasMapurunga
Date: January 6, 2011, 3:47 pm
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Some bugs :
- I have told this before, but I think you don't remember : when
Fradz use Lighting storm, sparkles keep floating in the air
after the skill, and they never dissapear. Also, after he stops
spinning, the damage is applied once more, as he gave a last
spin.
- Sometimes the guard near the tower south of the bridge (the
starting side) can have two floated texts at the same time. This
happens with Sir Richard in chapter one, too.
- Also, when Fradz use his Lighting Ball ultimate, the Bosses
always run away, but the minions stay behind. This is proposital
?(The Hidra even swims O_o). I killed kutzhi/nuthzi (the one
guards tell you to kill) without any trouble, because I used it
and he tried to run, but i used lighting storm, so he kind of
get stucked trying to escape..
#Post#: 1538--------------------------------------------------
Re: Bugs 1.4c
DIR By: Vodoo
Date: January 6, 2011, 8:13 pm
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Just finished your campaign and thought that I should leave some
feedback, here is everything I think is worth of mention
Non chapter specific bugs:
- honor shop item decimator bonus damage seems to not work, the
aoe explosion on kill does.
- Galeoth healing ability does not heal at any level(tested up
to 7), magic bonus does work. With that said, the value that it
was supposed to heal was ridiculously high(1000+ at lvl 2),
especialy for a 30 mana 3 sec cooldown spell, but thats maybe
intended.
-when entering a honor or combat king shop, and then pressing
immediately exit, will cause the screen sometimes to remain
permanently black. But any other option is selected, and then
press exit, everything works fine.
-I'm not sure if its intended, but the resurrection from that
Phodom's healing spell sometimes happen long after the healing
effect is gone.
Chapter 1
Bugs: Everything seems to work properly.
Other issues :
-Sometimes, the elite boss will use his really long snare, and
then will use his almost 1 hit kill wave spawning move, since
Phodom is very close to him because of the snare, he will die.
The problem is that he will respawn in the same place and is
likely to die immediately, and again, because that move is
really long.
This is an issue general with many more non instant extreme
damage moves in this game, I think you should give a short term
invulnerability(like 2 or 3 seconds) when respawning after
loosing a life. No need to give it to that overpowered Phodom
healing spell.
-After defeating the boss of the chapter, if you go to the
village you meet that assasin. Normaly a cutscence plays where
he snares you, laughs and the camera fades away, then the fight
start. All this takes 3 seconds of that long snare. But if you
skip the cutscence, he snares you and than proceeds immediately
to atack you, and likely to kill you(unless you have that black
merchant spell) because of the length of that snare.
I think you should that cutscence make it unskippable as it
really maters if you skip it or not.
Chapter 2
Bugs:
-The claw thing that spawns momies that you get from epic boss.
Sometimes it will spawn an invulnerable momie that is stuck in
one place. I think it has to do with a second momie spawning
before the first one rises up completely (I used sword dance as
my basic ability and the attackspeed special sword, so it
happened quite often).
Other things:
-I cant tell much here becouse my run on this chapter was really
weird. It was really rough start with my setup, but when I
bought 4 disarm combat kings, no one except the epic boss
could do anything. Disarm is really overpowered here.
Chapter 3
Bugs:
-The item that can be stolen from the main boss. It supposed to
heal you for each atack, but because its coded to proc on start
of the atack, and galeoth atack animation is really long(so long
that it renders that basic skill that ads slow efect to standart
attacks, worthless) you can spam stop command to heal every time
you press it. I killed omega monster just by standing in front
of him and spamming w and casting ice bolts sometimes.(his big
moves are easy to evade)
Other things:
-The ice trap that the elite boss does, helps more than it
hurts. All you need is to brake one of its parts, and then just
run around it. The boss have much more difficulty run circle
those things than Galeoth does, so he cant touch you unless you
mess up. Also he will place so many of them in the same place
that will be unable to reach you by any means.
He should be able to walk over them I think.
Chapter 4
Bugs: Nothing found yet
Other things:
-There is a certain point in the maze caves where the path
between two tunnel entrances is to narrow for Phodom to pass
there, those slimes can pass there although. Fortunately both
entrances can be can be accessed by other means.
Chapter 5
Bugs:
-The set part item you get from elemental earth king, is
supposed to give 200 spell power but it gives none. Same happens
for the complete set item..
-Puzzle box quest. When i reach a source most times I get a
neverending stream of 0's and sometimes other number in between
of them. The stream of 0's usualy ended when you input the
correct number or fail all the atempts.
-The part of speaking with the kazza leader was bugged for me.
When I asked him about his researches hes conversation seemed to
start at an incorrect point. And when I walk away his dialogue
options screen continuously poped up again, every time I closed
it reappeared while in the subtitles part appeared appeared what
I think are the mising parts of the conversation I choose. I
tried it two times, one I reloaded an the other one game booted
me out for cheating(wtf!?).
-I was also booted out for cheating shortly after killing the
bears in the bear cave, then I reloaded, did the same but this
time all went right.
-One of the vampires of the basement teleported into a place
where the heroes refused to go, top right corner. I used fradz
teleport strike to kill him, as it has some range.
-All but the last 4 tree golems that Tallon summons, appear
invulnerable and stuck in one place, like occasionally momies
do.
-After beating Tallon, I passed by the place he where, and he
was still there, with very fer hit points, despite leaving in
the cutscence.
-One of the missions I completed is still listed as
undiscovered, despite being listed as completed. I'm not sure
but I think its the puzle box one, ore maybe the wolf one if
there is any.
Other things:
-All is right, aside from the insane amount of walking required
to complete the puzlebox optional quest and the demon lord
quest(also lots of waiting if you dont know what are you doing).
Hope that helps
#Post#: 1539--------------------------------------------------
Re: Bugs 1.4c
DIR By: Naragonth
Date: January 7, 2011, 12:41 am
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This might be an old bug or it might be new. In chapter two
many monsters do not give me gold all the time. I mean the
quill boars not the scorpions. I also am not exactly sure what
ability causes this bug, but there are several suspects. It may
be combat king that stores attacks and releases on the 11th, it
may be Fradz passive damage storage, and it may be the magic orb
that shoots lightning. Anyway, something is making monsters not
give me gold, which makes me sad :(
Also, Fradz is really mean to the Necrolic thing :(
#Post#: 1547--------------------------------------------------
Re: Bugs 1.4c
DIR By: SoldieR
Date: January 7, 2011, 10:57 am
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else bug
Ability of the thief work not good, when I steal the counter
doesn't increase and I can't receive bonuses.
#Post#: 1600--------------------------------------------------
Re: Bugs 1.4c
DIR By: LucasMapurunga
Date: January 9, 2011, 6:01 pm
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Fradz Regen book does not count every kill in the moment its
killed. For example, it starts with 1. Them counter 2, 3 and 4
don't appear, and when 5 should appear, it appears. It happens
for other counter values.
#Post#: 1618--------------------------------------------------
Re: Bugs 1.4c
DIR By: Aeroblyctos
Date: January 11, 2011, 3:06 am
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Thanks guys, I written down the bugs.
--- Quote ---
> The mesmerizing ice crystal doesnt taunt. And it only heals
itself after 30 second. Nasty...
--- End Quote ---
When it dies it heals. Should it be changed?
--- Quote ---
> This might be an old bug or it might be new. In chapter two
many monsters do not give me gold all the time. I mean the
quill boars not the scorpions. I also am not exactly sure what
ability causes this bug, but there are several suspects. It may
be combat king that stores attacks and releases on the 11th, it
may be Fradz passive damage storage, and it may be the magic orb
that shoots lightning. Anyway, something is making monsters not
give me gold, which makes me sad
--- End Quote ---
Monsters that respawn doesn't give gold, meaning you can't
"farm" in one chapter.
#Post#: 1621--------------------------------------------------
Re: Bugs 1.4c
DIR By: Alan_Osl
Date: January 11, 2011, 6:01 am
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Shouldnt it be like this?
When it dies, it heals Phodom, Galeoth and Fradz (and their
spawns) instead of just that ice itselfs?
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