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       #Post#: 10194--------------------------------------------------
       Competition #45
       By: Aeroblyctos Date: August 19, 2012, 10:13 am
       ---------------------------------------------------------
       [center]Competition Idea
       Create a puzzle that is around theme of crystals.
       Hints
       [list]
       [*]Make it like player need to think at least a little bit.
       [*]Only Phodom is in this puzzle.
       [/list]
       [size=22pt]Competition Rules
       [list][*]The idea have to be yours.
       [*]You can make unlimited amount of entries.
       [*]I will have all the rights to edit the rules(I will do it
       correctly and I will be fair for everyone).[/list]
       Competition Prizes
       The winner of this competition will have his or her name to Hall
       Of Fame and will be credited as "Competition Winners" and "Idea
       Giver". If you have one more than once you'll be credited
       automatically as "Great Idea Giver". Also any other ideas that
       I'll use will be credited as "Idea Giver".
       Judging
       This is how your idea will be judged:
       [list][size=12pt][*]Is your idea creative and fresh?
       [*]Is it possible to create your idea?
       [*]The presentation?
       [/list]
       Deadline
       The competition begins immediately and conclude at 26.8.2012 or
       when there are enough entries.
       Final Words
       Good luck, may the best idea win. If you have questions,
       ask.[/center]
       #Post#: 10200--------------------------------------------------
       Re: Competition #45
       By: robotworld Date: August 19, 2012, 1:57 pm
       ---------------------------------------------------------
       Here's one idea:
       LIGHT MAZE PUZZLE
       There will be beams of light from outside the maze. Phodom must
       redirect the beams of light using only a certain number of
       crystals. The position and the angle of the crystals changes the
       path of the beam of light. There could be multiple ways to
       finish the puzzle. One way is to ensure all the beams of light
       are focused at one giant crystal to destroy it.
       There's another variation of the laser puzzle in which Phodom
       has to redirect the beams of light to provide vision for him to
       navigate a dangerous maze containing traps and various hazards.
       The light beams can be reflected off crystal walls, but are
       absorbed by stone walls. Only one light beam will be present to
       increase the difficulty of the puzzle, as the position of every
       single crystal matters.
       #Post#: 10207--------------------------------------------------
       Re: Competition #45
       By: liauyuancheng Date: August 19, 2012, 8:17 pm
       ---------------------------------------------------------
       My idea is quite simple. Basically it will be a maze (with dead
       ends of course!) with crystals on the ground for players to
       collect. Players have to collect a set number of crystals (can
       be more but cant be lesser) before they reach the end-point
       within the time limit given. Apart from dead ends, there will be
       many different traps in the maze, such as poison mist, darts,
       force field, invincible monsters, lava, avalanche etc, that
       players must avoid. If not, they will take large amounts of dmg.
       For added difficulty, once every half a minute, there could a
       random global event, such as doubling the amount of traps for
       15s, changing the structure of the maze, making crystals
       disappear for 15s etc. Players have to observe the pattern of
       the traps and also the layout of the maze, before thinking of a
       good strategy to get out of the maze, collecting enough
       crystals. There can be 3 levels of increasing difficulty, with
       each level rewarding increasing amounts of honour points.
       #Post#: 10351--------------------------------------------------
       Re: Competition #45
       By: Aeroblyctos Date: August 27, 2012, 3:20 am
       ---------------------------------------------------------
       Hey.
       I'll judge the contest after we got one more entry.
       I like what I've heard so far.
       #Post#: 10709--------------------------------------------------
       Re: Competition #45
       By: Aeroblyctos Date: September 13, 2012, 3:09 pm
       ---------------------------------------------------------
       [quote author=robotworld link=topic=1228.msg10200#msg10200
       date=1345402676]
       Here's one idea:
       LIGHT MAZE PUZZLE
       There will be beams of light from outside the maze. Phodom must
       redirect the beams of light using only a certain number of
       crystals. The position and the angle of the crystals changes the
       path of the beam of light. There could be multiple ways to
       finish the puzzle. One way is to ensure all the beams of light
       are focused at one giant crystal to destroy it.
       There's another variation of the laser puzzle in which Phodom
       has to redirect the beams of light to provide vision for him to
       navigate a dangerous maze containing traps and various hazards.
       The light beams can be reflected off crystal walls, but are
       absorbed by stone walls. Only one light beam will be present to
       increase the difficulty of the puzzle, as the position of every
       single crystal matters.
       [/quote]
       This is pretty basic, but working puzzle. I've seen many games
       using this type of puzzle from Breath Of Fire 4 all the way to
       Skyrim.
       I give this puzzle 2,5 / 5. It does work, but it doesn't bring
       anything great. Also you should've drawn some kind of picture
       how the lights actually go.
       This can be created, and I look places where this type of puzzle
       can be added.
       [quote author=liauyuancheng link=topic=1228.msg10207#msg10207
       date=1345425437]
       My idea is quite simple. Basically it will be a maze (with dead
       ends of course!) with crystals on the ground for players to
       collect. Players have to collect a set number of crystals (can
       be more but cant be lesser) before they reach the end-point
       within the time limit given. Apart from dead ends, there will be
       many different traps in the maze, such as poison mist, darts,
       force field, invincible monsters, lava, avalanche etc, that
       players must avoid. If not, they will take large amounts of dmg.
       For added difficulty, once every half a minute, there could a
       random global event, such as doubling the amount of traps for
       15s, changing the structure of the maze, making crystals
       disappear for 15s etc. Players have to observe the pattern of
       the traps and also the layout of the maze, before thinking of a
       good strategy to get out of the maze, collecting enough
       crystals. There can be 3 levels of increasing difficulty, with
       each level rewarding increasing amounts of honour points.
       [/quote]
       Basically this is pretty simple puzzle. What you added was some
       traps and obstacles. The idea to how to make this puzzle hard,
       challenging and tactical was a bit confusing. I mean, get some
       crystals and find a way out of the maze.
       You should have more focused on the puzzle than the traps.
       2 / 5
       Winner: robotworld!
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