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#Post#: 10194--------------------------------------------------
Competition #45
By: Aeroblyctos Date: August 19, 2012, 10:13 am
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[center]Competition Idea
Create a puzzle that is around theme of crystals.
Hints
[list]
[*]Make it like player need to think at least a little bit.
[*]Only Phodom is in this puzzle.
[/list]
[size=22pt]Competition Rules
[list][*]The idea have to be yours.
[*]You can make unlimited amount of entries.
[*]I will have all the rights to edit the rules(I will do it
correctly and I will be fair for everyone).[/list]
Competition Prizes
The winner of this competition will have his or her name to Hall
Of Fame and will be credited as "Competition Winners" and "Idea
Giver". If you have one more than once you'll be credited
automatically as "Great Idea Giver". Also any other ideas that
I'll use will be credited as "Idea Giver".
Judging
This is how your idea will be judged:
[list][size=12pt][*]Is your idea creative and fresh?
[*]Is it possible to create your idea?
[*]The presentation?
[/list]
Deadline
The competition begins immediately and conclude at 26.8.2012 or
when there are enough entries.
Final Words
Good luck, may the best idea win. If you have questions,
ask.[/center]
#Post#: 10200--------------------------------------------------
Re: Competition #45
By: robotworld Date: August 19, 2012, 1:57 pm
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Here's one idea:
LIGHT MAZE PUZZLE
There will be beams of light from outside the maze. Phodom must
redirect the beams of light using only a certain number of
crystals. The position and the angle of the crystals changes the
path of the beam of light. There could be multiple ways to
finish the puzzle. One way is to ensure all the beams of light
are focused at one giant crystal to destroy it.
There's another variation of the laser puzzle in which Phodom
has to redirect the beams of light to provide vision for him to
navigate a dangerous maze containing traps and various hazards.
The light beams can be reflected off crystal walls, but are
absorbed by stone walls. Only one light beam will be present to
increase the difficulty of the puzzle, as the position of every
single crystal matters.
#Post#: 10207--------------------------------------------------
Re: Competition #45
By: liauyuancheng Date: August 19, 2012, 8:17 pm
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My idea is quite simple. Basically it will be a maze (with dead
ends of course!) with crystals on the ground for players to
collect. Players have to collect a set number of crystals (can
be more but cant be lesser) before they reach the end-point
within the time limit given. Apart from dead ends, there will be
many different traps in the maze, such as poison mist, darts,
force field, invincible monsters, lava, avalanche etc, that
players must avoid. If not, they will take large amounts of dmg.
For added difficulty, once every half a minute, there could a
random global event, such as doubling the amount of traps for
15s, changing the structure of the maze, making crystals
disappear for 15s etc. Players have to observe the pattern of
the traps and also the layout of the maze, before thinking of a
good strategy to get out of the maze, collecting enough
crystals. There can be 3 levels of increasing difficulty, with
each level rewarding increasing amounts of honour points.
#Post#: 10351--------------------------------------------------
Re: Competition #45
By: Aeroblyctos Date: August 27, 2012, 3:20 am
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Hey.
I'll judge the contest after we got one more entry.
I like what I've heard so far.
#Post#: 10709--------------------------------------------------
Re: Competition #45
By: Aeroblyctos Date: September 13, 2012, 3:09 pm
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[quote author=robotworld link=topic=1228.msg10200#msg10200
date=1345402676]
Here's one idea:
LIGHT MAZE PUZZLE
There will be beams of light from outside the maze. Phodom must
redirect the beams of light using only a certain number of
crystals. The position and the angle of the crystals changes the
path of the beam of light. There could be multiple ways to
finish the puzzle. One way is to ensure all the beams of light
are focused at one giant crystal to destroy it.
There's another variation of the laser puzzle in which Phodom
has to redirect the beams of light to provide vision for him to
navigate a dangerous maze containing traps and various hazards.
The light beams can be reflected off crystal walls, but are
absorbed by stone walls. Only one light beam will be present to
increase the difficulty of the puzzle, as the position of every
single crystal matters.
[/quote]
This is pretty basic, but working puzzle. I've seen many games
using this type of puzzle from Breath Of Fire 4 all the way to
Skyrim.
I give this puzzle 2,5 / 5. It does work, but it doesn't bring
anything great. Also you should've drawn some kind of picture
how the lights actually go.
This can be created, and I look places where this type of puzzle
can be added.
[quote author=liauyuancheng link=topic=1228.msg10207#msg10207
date=1345425437]
My idea is quite simple. Basically it will be a maze (with dead
ends of course!) with crystals on the ground for players to
collect. Players have to collect a set number of crystals (can
be more but cant be lesser) before they reach the end-point
within the time limit given. Apart from dead ends, there will be
many different traps in the maze, such as poison mist, darts,
force field, invincible monsters, lava, avalanche etc, that
players must avoid. If not, they will take large amounts of dmg.
For added difficulty, once every half a minute, there could a
random global event, such as doubling the amount of traps for
15s, changing the structure of the maze, making crystals
disappear for 15s etc. Players have to observe the pattern of
the traps and also the layout of the maze, before thinking of a
good strategy to get out of the maze, collecting enough
crystals. There can be 3 levels of increasing difficulty, with
each level rewarding increasing amounts of honour points.
[/quote]
Basically this is pretty simple puzzle. What you added was some
traps and obstacles. The idea to how to make this puzzle hard,
challenging and tactical was a bit confusing. I mean, get some
crystals and find a way out of the maze.
You should have more focused on the puzzle than the traps.
2 / 5
Winner: robotworld!
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