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       #Post#: 10183--------------------------------------------------
       Campaign Skills Rebalance #1 - Teleport Strike and Flash Strike 
       Vulnerability
       By: doomlord Date: August 19, 2012, 3:56 am
       ---------------------------------------------------------
       Currently members reported that the new Teleport Strike and
       Flash Strike are too risky to cast because the old
       invulnerability is gone. This thread is created with the purpose
       of collecting options on what should be done to fix this. Vote
       in the poll and state your reason(s) clearly.
       #Post#: 10213--------------------------------------------------
       Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
       ike Vulnerability
       By: Normandy 1944 Date: August 20, 2012, 8:59 am
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       --- Sadists earn no rights.
       #Post#: 10215--------------------------------------------------
       Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
       ike Vulnerability
       By: hamza_tm Date: August 20, 2012, 9:03 am
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       Risking a life adds to the fun, except when you are trying not
       to die due to no fault of your own.
       A game where an expected action may randomly result in death is
       not a good game, and I am sure everyone agrees that using flash
       strike/teleport strike should be expected in a boss battle (or
       otherwise)
       #Post#: 10233--------------------------------------------------
       Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
       ike Vulnerability
       By: doomlord Date: August 21, 2012, 1:07 am
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       So currently it is a tie in the poll. If there is no tiebreaker
       vote then we would have to use a coin to decide the improvement
       factor for the skills.
       #Post#: 10245--------------------------------------------------
       Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
       ike Vulnerability
       By: Normandy 1944 Date: August 21, 2012, 5:44 am
       ---------------------------------------------------------
       As I tried explaining earlier, if it was either invulnerability
       or evasion, I would pick evasion hands down...
       #Post#: 10273--------------------------------------------------
       Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
       ike Vulnerability
       By: Blackdoom59 Date: August 21, 2012, 2:28 pm
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       If it's 100% evasion go on with a spell block.
       #Post#: 10292--------------------------------------------------
       Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
       ike Vulnerability
       By: doomlord Date: August 22, 2012, 5:27 pm
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       Another tie. Okay it seems like we need a coin.
       #Post#: 10295--------------------------------------------------
       Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
       ike Vulnerability
       By: Aeroblyctos Date: August 23, 2012, 3:45 am
       ---------------------------------------------------------
       Hey.
       After checking the results and hearing opinions I think it's
       best to give evasion. Because if full invulnerable, the enemies
       will simply run away doing nothing. If evasion is 100% the
       enemies will fight and attack Fradz, but won't deal any damage
       except spells.
       This also makes the spell a little more tactical.
       #Post#: 10301--------------------------------------------------
       Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
       ike Vulnerability
       By: Shinokyofu Date: August 23, 2012, 11:19 am
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       [quote author=Aeroblyctos link=topic=1226.msg10295#msg10295
       date=1345711519]
       Hey.
       After checking the results and hearing opinions I think it's
       best to give evasion. Because if full invulnerable, the enemies
       will simply run away doing nothing. If evasion is 100% the
       enemies will fight and attack Fradz, but won't deal any damage
       except spells.
       This also makes the spell a little more tactical.
       [/quote]
       You have a point, i've voted for invulnerability, but now that i
       think about it:
       1. Fradz is moving REALLY fast so avoiding the enemies would be
       a piece of cake, in another words, it would be good since it
       keeps the coherence.
       2.Like Aero said above. It would be very good(even a little OP)
       since Fradz could take all the hits without taking damage.
       Skills could kill it though, but i don't think that's wrong...
       #Post#: 10337--------------------------------------------------
       Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
       ike Vulnerability
       By: doomlord Date: August 25, 2012, 8:15 am
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       Changes made. Topic closed.
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