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#Post#: 10183--------------------------------------------------
Campaign Skills Rebalance #1 - Teleport Strike and Flash Strike
Vulnerability
By: doomlord Date: August 19, 2012, 3:56 am
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Currently members reported that the new Teleport Strike and
Flash Strike are too risky to cast because the old
invulnerability is gone. This thread is created with the purpose
of collecting options on what should be done to fix this. Vote
in the poll and state your reason(s) clearly.
#Post#: 10213--------------------------------------------------
Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
ike Vulnerability
By: Normandy 1944 Date: August 20, 2012, 8:59 am
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--- Sadists earn no rights.
#Post#: 10215--------------------------------------------------
Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
ike Vulnerability
By: hamza_tm Date: August 20, 2012, 9:03 am
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Risking a life adds to the fun, except when you are trying not
to die due to no fault of your own.
A game where an expected action may randomly result in death is
not a good game, and I am sure everyone agrees that using flash
strike/teleport strike should be expected in a boss battle (or
otherwise)
#Post#: 10233--------------------------------------------------
Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
ike Vulnerability
By: doomlord Date: August 21, 2012, 1:07 am
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So currently it is a tie in the poll. If there is no tiebreaker
vote then we would have to use a coin to decide the improvement
factor for the skills.
#Post#: 10245--------------------------------------------------
Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
ike Vulnerability
By: Normandy 1944 Date: August 21, 2012, 5:44 am
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As I tried explaining earlier, if it was either invulnerability
or evasion, I would pick evasion hands down...
#Post#: 10273--------------------------------------------------
Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
ike Vulnerability
By: Blackdoom59 Date: August 21, 2012, 2:28 pm
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If it's 100% evasion go on with a spell block.
#Post#: 10292--------------------------------------------------
Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
ike Vulnerability
By: doomlord Date: August 22, 2012, 5:27 pm
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Another tie. Okay it seems like we need a coin.
#Post#: 10295--------------------------------------------------
Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
ike Vulnerability
By: Aeroblyctos Date: August 23, 2012, 3:45 am
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Hey.
After checking the results and hearing opinions I think it's
best to give evasion. Because if full invulnerable, the enemies
will simply run away doing nothing. If evasion is 100% the
enemies will fight and attack Fradz, but won't deal any damage
except spells.
This also makes the spell a little more tactical.
#Post#: 10301--------------------------------------------------
Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
ike Vulnerability
By: Shinokyofu Date: August 23, 2012, 11:19 am
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[quote author=Aeroblyctos link=topic=1226.msg10295#msg10295
date=1345711519]
Hey.
After checking the results and hearing opinions I think it's
best to give evasion. Because if full invulnerable, the enemies
will simply run away doing nothing. If evasion is 100% the
enemies will fight and attack Fradz, but won't deal any damage
except spells.
This also makes the spell a little more tactical.
[/quote]
You have a point, i've voted for invulnerability, but now that i
think about it:
1. Fradz is moving REALLY fast so avoiding the enemies would be
a piece of cake, in another words, it would be good since it
keeps the coherence.
2.Like Aero said above. It would be very good(even a little OP)
since Fradz could take all the hits without taking damage.
Skills could kill it though, but i don't think that's wrong...
#Post#: 10337--------------------------------------------------
Re: Campaign Skills Rebalance #1 - Teleport Strike and Flash Str
ike Vulnerability
By: doomlord Date: August 25, 2012, 8:15 am
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Changes made. Topic closed.
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