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       #Post#: 10159--------------------------------------------------
       1.8f Bug Masterthread
   DIR By: hamza_tm
       Date: August 17, 2012, 12:06 pm
       ---------------------------------------------------------
       Read before post:
       [*]Aeroblyctos only reads the first post to gather bugs(if
       unclear, then there might be questions)
       [*]Post your ideas to here
  HTML http://www.tcocampaign.com/index.php?board=12.0!
       [*]Post your feedback to here
  HTML http://www.tcocampaign.com/index.php?board=16.0!!
       [*]Hamza is the one who puts all the bugs to the first post
       ---------------------------------------------------------
       [size=14pt]Information about bugs:
       [*]The game crashes
       [*]Something isn't saved/loaded correctly
       [*]If you see an item with "BANNED" text
       [*]Boss is doing nothing, except attacking(all bosses have at
       least something)
       [*]Enemy doesn't give experience(every enemy should give
       experience)
       [*]Enemy doesn't give gold(exception: some bosses won't give and
       all respawning units won't give -> ALL BOSSES SHOULD GIVE
       GOLD!!)
       [*]Something wrong with item description(colors wrong for
       example)
       [*]There's an enemy unit that respawns and you can gain gold
       from it(you shouldn't be able to "grind" in this game)
       [*]Grammar error(about anywhere)
       [*]Music is not playing or two songs at once
       [*]An intelligent passive unit isn't talking back to
       you(floating text)
       [*]Item or ability doesn't do what it should
       [*]An enemy does something when stunned
       ---------------------------------------------------------
       [size=14pt]Bugs in red are important/gamebreaking
       Pending
       Bugs that have been found, but not yet fixed. Inform me when you
       have fixed these Aero, and I will move them to the
       [color=orange]Supposedly Fixed section.[/color]
       [spoiler]
       Balance stuff - reported by DBS (see his posts on page 12 of
       this thread) [spoiler]Balance (disclaimer: these are all my
       opinion ofc):
       * Certain quests appear pointless to attempt:
       Ch. 5: the teleport quest in chapter 5 doesn't provide any
       benefit; because you can access the lucky box everytime through
       the teleport on the mountain just above where you meet Anatholo
       and the permanent luck point is also accessible by vacuuming it
       to your hero (stand just southwest of it). Even if this was not
       the case, i would still debate that sacrificing a greater magic
       ball is too much (from my limited experience, magic dmg
       >>>>>>>>>>>>>>>>>>>>>> physical DPS in this game).
       Ch. 6: Similarly the forgotten ones quest gives an extremely
       subpar reward (skull of chaos in exchange for spending almost 3k
       gold is too much; either that or i'm not seeing the benefit of
       the skull).
       Ch. 7: which is the 5th mini-game in chapter 7? there's the
       racing one, the tower one, the exploding rate one and the
       circles one. in the 'TCO items list' thread in the walkthroughs
       forum, it says theres a magic stones game for which the reward
       is a greater magic ball. I started playing from 1.8g onwards so,
       was this perhaps from a previous version or am i just missing
       something here? O.o [/spoiler]
       Misc - Multiboard bugs after chapter 5, the count for puzzles,
       flowers, minibosses etc is usually wrong.
       Misc - Multiboard, spellbook spell info aren't properly aligned
       (just take a look at it in game)
       Misc - Multiboard problems: last miniboss for chapter 5? puzzle
       for chapter 5? 4th puzzle other than deathless, teleportation
       and nightmare puzzles in chapter 6? Counting main and optional
       quests in chapt 6, 7 and 8?
       Misc - (bug reported by DBS) Fradz Starting packs:
       [spoiler]Fradz' sword of haste powerpack still appears to mess
       up, it worked fine for me in the earlier chapters (charges
       maxed) and in ch. 5 i gave it to phodom for creeping. however in
       chapter 7 when i put it back on Fradz it again appeared to not
       make any difference to attack speed.
       As has already been mentioned, the regen one does not work
       either. in chapter 2, when i maxed the charges and put it down
       and picked it up again, it made no difference to my regen rate.
       the scope one does not improve your stealing chance either. On
       the multiboard my stealing % stays the same whether i have the
       scope on me or not (and in practice, it made no apparent
       difference when i tried to steal from the bosses. If i actually
       had +100% steal chance in chapter 2, i should have been stealing
       from every boss on the first try, especially after activating
       blessing of lightning!)[/spoiler]
       Misc - Attack speeds not shown on scoreboard. Random number that
       changes frequently and makes little sense.
       Misc - Some bosses (Tazefda and main boss in ch. 8 and Widger
       Queen in ch. 1) drop their steal-able items when they die even
       if you didn't manage to steal it from them.
       Misc - Setting game settings to show XP, show damage dealt and
       damage received are disabled at the start of every chapter.
       Would be nice to carry those settings over to every chapter.
       Misc - Potions don't carry over to the next chapter, every
       chapter starts off with 0 potions.
       Misc - Digging items doesn't add them to your inventory if you
       have an empty slot automatically any more
       [color=orange]Misc - MYSTIC STORM KILLS ANYTHING IN ONE STRIKE,
       you get no gold or XP as well. Against Ch 2 Epic, it worked
       properly for a while. Reduced HP and armor with each strike.
       When he summones zombies, a secondary red strike would emit from
       the cloud and one hit kill them. At one time it OHK'd the epic
       boss too. I reloaded and it didn't do that again. It kills the
       ELITE boss just the same as any other enemy though, instant
       death.[/color]
       [color=orange]Misc - Galeoths low vision, SOMETHING TO DO WITH
       TRUE SIGHT: when I bought dust of magic in chapter 8 on Fradz
       and I used it, I noticed Galeoth had no vision again. But up
       till then it was working perfectly. Before that, Galeoth used to
       have no vision when I had the Scope of Magic item on Fradz. So I
       think it is something to do with True Sight.[/color]
       [color=orange]Misc - Galeoth Cryomancer starting pack only gives
       TWO levels of magic torment.[/color]
       [color=orange]Misc - No books Ch 4 - 8[/color]
       [color=orange]Misc -  Restoration potion option doesn't appear
       for Fradz in potion menu (really bad in a clutch situation; you
       have to use a potion for either Galeoth or Phodom and then it
       appears).[/color]
       [color=orange]Misc - Fradz Invisible Strike Bonus damage hurts
       himself as well[/color]
       [color=orange]Misc - Fradz Lightning Elemental doesn't increase
       in stats per level, stays at 250hp and 25 damage[/color]
       [color=orange]Misc - Fradz Energy Ball kills (while in ball
       form) don't give charges on charge items (e.g. sword of
       haste)[/color]
       Misc - Fradz Book of Regen starting pack item, doesn't give +1
       HP reg/2 charges, suspect it should say +1% HP reg
       [color=orange]Misc - No gold from kills due to Apocalypse
       explosion (enemies explode dealing STR*5 damage to nearby
       enemies on death)[/color]
       [color=orange]Misc - CK siphon life doesn't work. NO LIFESTEAL
       ITEM WORKS (vampire fangs, Life Stealer)[/color]
       [color=orange]Misc - CK magic torment doesn't do enough damage.
       At level 2 magic torment, i burn 1-2 mana per hit, which means
       the bonus damage is just 4-8. Galeoth with level 2 torment and
       1200 mana pool should do a bonus of 120 damage a hit, and burn
       about 30 mana.[/color]
       [color=orange]Misc - Riddle Question 3 does not give honor
       point[/color]
       Misc - Auto go next chapter at the end of chapt 6 onwards
       Misc - Ground zero cooldown not the same in skill upgrade text
       as it is in the normal skill text.
       Misc - Esper sometimes has the exepede buff (reported by
       Celcius_Bitz)
       Misc - When fighting Siluze and The Thing, hero sometimes gets
       Chaotic Rift debuff (you can't attack) (reported by
       Celcius_Bitz)
       Items - Soldier's set 3, jade set and aero dont have their item
       quality tag
       Items - Jade set's 20% magic dmg increase doesn't appear to work
       (drop it and pick it up and there's no affect on your magic dmg
       stats).
       Items - Miraga?s Set loses 1 hp regen and 2 armor from its
       constituent items
       Items - Zocmo's set loses 2 armor from its constituent items
       Items - Demon's Sphere loses 5% evasion and ability of
       "occasionally summons a sword dealing (STATSx10) damage to an
       enemy" from its constituent items
       Items - Galeoth Set loses 50% hp regen, 50% mana regen
       Items - Galeoth set description not complete
       Items - Family Picture tooltip text, colour of last line of text
       saying "Quality:" is bright yellow, it should be golden colour.
       Items - Jade Set active ability armor bonus doesn't work.
       Items - Aerial Shoes loses the magic damage from it's component
       lesser magic ball.
       Items - Aegis Shield description not the same in Prologue and
       actual gameplay. Prologue says 20 magic damage per 10 charges up
       to 600 maximum, but in game it is only 1.5 damage per charge up
       to 450 maximum.
       Items - Andenaj III never roots an opponent to the ground like
       description
       Items - Horn of Balgaron ability doesn't work (reported by
       Celcius_Bitz)
       Items - Path of Magic stack with Zocmos Gem etc (reported by
       Celcius_Bitz) (i dont know what this means)
       Items - When Shinji charge is 10, it will not reset to 0, so you
       can freeze the enemy forever (reported by Celcius_Bitz)
       Items - Abrey + Lochom + Shinji = Santoryuu doesn't work
       Items - Description of Potion of Experience incorrect colour
       code
       [color=orange]Items - Dragon Buster doesn't give 20
       agility[/color]
       [color=orange]Items - Winter's Tear magic damage and resistance
       doesn't work[/color]
       [color=orange]Items - Soldier's Sword (3) + Soldier's Shield (3)
       + Soldier's Boots (2) = Soldier's Set (2)[/color]
       [color=orange]Items - Magma Cloak AOE damage doesn't work at
       all[/color]
       [color=orange]Items - Medal of Friendship magic damage aura
       doesn't work[/color]
       [color=orange]Items - Family Picture permanent +50 movespeed
       doesn't work[/color]
       [color=orange]Items - Potion of Life gives honour points instead
       of lives[/color]
       [color=orange]Items - Glacial Ricochet spell does nothing on
       cast, when acquired it displays the text "you have upgraded
       Frost Armor"[/color]
       [color=orange]Items - (confirmed 1.8g) Family Picture icon
       doesn't indicate cooldown[/color]
       [color=orange]Items - Soldier's Set 3 DISAPPEARS after you use
       it once. Once you clicked on it and the effect finishes you lose
       it, it's gone, nowhere to be seen again[/color]
       [color=orange]Items - Orichalcon recipe description should say
       Tempest Stone instead of Orb of Magic.[/color]
       [color=orange]Items - Excalibur set confusion, I think Orb of
       Magic needs to say "Excalibur 1/2"[/color]
       Items - No cooldown indicator for Pete's Pipe
       Items - Battlemage set when complete doesn't have the +50ms of
       it's boot.
       Items - Maximilian set is not as good as the combined stats of
       damned + divine sets.
       Items - Scythe of Annihilation kills give no money nor XP
       Items - Power orb has no cooldown indication either (see above
       bug)
       Items - Butcher's .. (forgot what part of Butcher's set) doesn't
       say "Butcher's set 1/3" at the bottom.
       Items - Butcher's set completed sells cheaper than if you sold
       it's components separately.
       Items - Turtle Shell can be clicked on but has no usable
       ability.
       Items - Omega Bracelet description is completely empty
       [color=orange]Items - Speedy boots don't provide any
       +movespeed[/color]
       [color=orange]Items - Animal set doesn't activate for longer
       than an instant[/color]
       [color=orange]Items - Omega Orb 6 Golem doesn't get more
       powerful at all (stays 30dmg and 250 HP)[/color]
       [color=orange]Items - Orb of Magic needs to say "Excalibur 1/2"
       at the bottom[/color]
       [color=orange]Items - Inner Stone does nothing when clicked,
       useless[/color]
       Ch 1 - Music Bug -> [spoiler](quote from Blackdoom59)I started
       playing the campaign again and I found some really wierd music
       bug in ch1.So my warcraft isn't the same warcraft I used on my
       old PC , this one is not able to use the Creative Labs music
       supporter so I use Miles Emulated.
       But I do think this is an actual bug.In ch1 after you beat the
       main boss , the song with the sadness theme continues
       playing.The funny thing is , if you move the screen away from
       Phodom , the music stops(and if you bring the screen back it
       restarts) , so it is a sound effect not a music effect.Then if
       you enter the ogre cave , the sad song stops.But if you exit it
       , the cave music will continue playing as well as the sadness
       theme(as long as the screen is placed on phodom).If you enter a
       city , the city theme will overwrite both the cave sound and the
       sad theme , however if you exit the city they will start again.
       This is a greater overview of what Kadaj said.
       I wanted to see what happens so I tried the epic boss , the boss
       theme overwrited both of the songs , and after I exited the cave
       , everything was back to normal.[/spoiler]
       Ch 1 - Max has quest marker over head after finishing main boss,
       but no quest (from Blackdoom59, I personally haven't noticed
       this)
       Ch 1 - Black Hooded Man has "BANNED Left Vampire Fang"
       Ch 1 - Riddle Question 2 (which of these did fishthern demon
       drop) the answer SHOULD be Damanthe's Shield but there is no
       option for that. For some reason the answer is Zocmo's Gloves,
       but you get those from the shop.
       [color=orange]Ch 2 - Epic Boss, when fighting Fradz, if you drop
       any item there it is lost for ever (if you don't pick it up and
       get teleported back after killing Fradz). You can never get it
       back.[/color]
       Ch 2 - (bug reported by DBS) i chose the following skills for
       fradz: magic orbs, scissor stab (1), flash strike (2), blessing
       of lightning (2), Invisibility (1), Teleport Strike (0);
       brackets indicate how i distributed the starting 6 levels,
       starting pack was lucky dice. When i go to the bridge, activate
       blessing and try to dig for the greedy armor, i can't (it says
       treasure too deep). i checked the multiboard and my dig power
       DOES go up to 1 but i can't get the armor! (i can however get
       the magic orb just north of there but you don't need any dig
       power for that anyway).
       Ch 2 - (bug reported by DBS) Oh and because lucky dice gives the
       beserker CK, i started with +1000 dmg (which goes away the
       moment you drop from full HP of course). I'd humbly request that
       this particular CK please just be taken out. Its ruined my TCO
       playthrough 2-3 times now (the dmg bug never fails to come back
       at some point and kills the enjoyment really).
       Ch 2 - (bug reported by DBS) Here's the best one: i tried to
       restart the map to see if this would persist and when pressing
       ESC to skip the opening scene, not only did it not skip it this
       time, it automatically made me lose while the opening cinematic
       was playing! (Game over screen popped up!). i've attached a
       screenshot of this.
       Ch 2 - Elite Boss Noc'toriah, when he does the event where the
       electric balls follow you around, sometimes some of them are
       invisible and it looks like you die to nothing as they hit and
       damage you.
       Ch 2 - Obelisk Puzzle still causes random crashes when you
       complete it, only sometimes.
       Ch 3 - puzzle counter multiboard doesn't work
       Ch 3 - Esper counter on game progress table: acquired esper,
       used esper for epic boss, at end of chapter game progress table
       said "Espers acquired: 0"
       Ch 3 - Riddle Question 3: Who is Galeoth's Father. I answered
       Vandart but it said incorrect. My honor point..? CMON AERO... :)
       Ch 3 - Riddle Question 3: How much does Restoration Potion heal
       hit points, I answered 100% but it said incorrect. FIX THIS
       AERO... :)
       Ch 4 - In travellers shop, Damanthe's Right Sword is called "
       ===Chapter 4 Steal: Elite Boss=== "
       Ch 4 - Black Merchant says he has Power Orb, whereas he gives
       Magic Orb
       Ch 4 - Epic Boss, reward text says you get "Dragon Amulet" but
       you get "Jade Amulet" instead.
       Ch 4 - Shop, trinket of kindness is called "Chapter 4 Elite
       Boss: Steal"
       Ch 4/5 - Trinket of Kindness is obtainable twice.
       Ch 5 - 27 flowers, multiboard says max 25
       Ch 6 - Teleport Puzzle doesn't give an honor point as reward
       Ch 6 - Shop, an item is called "Chapter 1. Lucky Box" (flame
       barrier or whatever it was)
       Ch 6 - After the Teleport Minigame, text says "You have
       completed Lever Puzzle Minigame"
       Ch 6 - Mister Skeleton quest, you can break the gate down and
       just walk out during the quest. It isn't invulnerable.
       Ch 6 - Elite Quest when you protect that guy while flame things
       come at him, it takes WAY too long and it's not like it gets any
       harder over time, very repetitive and boring. Shorten the time
       limit please, 2 minutes is better.
       [color=orange]Ch 6 - Deathless steal lives (vitality
       bug?)[/color]
       Ch 7 - After completing Holgro and choosing to sell for 3000
       gold, the quest reward text on screen says you get 2000 gold,
       but you got 3000.
       Ch 7 - Dragon Slayer Apprentice Prosperus has "BANNED Zwill
       Blade" (ask Kadaj)
       Ch 7 - Using Mystic Storm makes a death knight appear above
       Fradz in chapt 7
       Ch 7 - Some Auction house problems reported by gharkan:
       [spoiler]
       In chapter 7, the Auction Hall is a little buggy. One time, they
       have 2 stuff in the seller inventory, then I win, i got only 1
       of the 2 stuff( the second), and the first stuff disappear for
       ever (Ring of Hope) so i can't finish the set. After that, the
       only item i see in, is Lucky Horseshoe and ! (Nothing). I
       Couldn't have the DAMNED CARAPACE too and the Gilmax.
       I hope, I am enough clear
       [/spoiler]
       Ch 8 - BANNED Zyl Orb on Zylcious when he appears for Ambush
       quest
       Ch 8 - Shockwave spell for Behemoth in chapter 8 didn't do any
       damage
       Ch 8 - Completing Otzi Horn quest, reward text says you
       completed "Otzi Teeth quest". What teeth?
       Ch 8 - Completing Elite Boss Battle, reward text says you
       completed "Otzi Teeth quest" again.
       Ch 8 - Completing Epic Boss Battle, reward text says you
       completed "Otzi Teeth quest" again.
       Ch 8 - Green aura on all 3 heroes after killing elite boss in
       chapter 8
       Ch 8 - Riddle Question max number Otzi horns available, fix it!
       The answer should be infinte, as you can buy them from the shop.
       Ch 8 - Visible and clickable mystic storm dummy unit in chapter
       8 after epic boss fight
       Ch 8 - Jade Armor stealable twice from Udjos boss (The Healer)
       Ch 8 - Killed epic boss but man in plaza quest doesn't show as
       completed
       [color=orange]Ch 8 - Using Mystic Storm makes a troll appear
       above Fradz (try doing sword dance and mystic storm at the same
       time, reported by Celcius_Bitz[/color]
       [color=orange]Ch 8 - (reported by DBS) Aerial shoes bugged in
       chapter 8. when i was synthesizing the recipe in ch.8 it
       consumed all my 24 lesser magic balls (used one for the recipe)
       after which the aerial shoes appeared on my character with 23
       'charges' (which didn't do anything when i clicked on the aerial
       shoes icon of course).[/color]
       [color=orange]Ch 8 - After Gaomdo fight, all Spellbook spells
       except first row (Phodom Fire spells and Faerga) disappear
       permanently (in 1.8g) (didn't happen on the previous playthrough
       though)[/color]
       [color=orange]Ch 8 - Phodom Ultimate Phoenix Combo not loaded in
       ch 8[/color]
       [/spoiler]
       Supposedly Fixed
       Feel free to test these bugs in game, as they are confirmed
       fixed they will be moved to the [color=orange]Fixed section
       below. The purpose of this list is to hold those bugs Aero
       believes he has dealt with but haven't yet been tested, to free
       up the Pending list to only include bugs Aero needs to look
       at[/color]
       [spoiler]
       [color=orange]Misc - Thunder Skill is buggy, sometimes damages
       sometimes nothing[/color]
       [color=orange]Misc - Fradz doesn't become invulnerable during
       energy ball spell. Sometimes I use the spell and end up dead
       during it. IMO he should be invulnerable from the instant you
       press the skill button till it ends.[/color]
       [color=orange]Misc - Fradz Invisible Strike spell doesn't keep
       invis if the enemy dies. Either you need to update description
       (if this is intentional) or the ability should be fixed to stay
       invisible.[/color]
       [color=orange]Misc - Phodom flame barrier heal skill, the
       calculation of it's effectiveness doesn't appear on the
       multiboard. So you don't know how much it heals.[/color]
       [color=orange]Items - Scythe of Annihilation kills Xada
       (superior type boss) instakill, as well as other enemies it
       shouldn't[/color]
       Items - Orb of magic 10% max mana extra dmg not working
       Items - Mighty Horn does nothing when clicked, can't be clicked
       at all (active ability doesn't work)
       Items - All Gem descriptions broken (some lack colour codes some
       are just broke)
       [color=orange]Items - Staff of Tranquility active spell doesn't
       work, can click it but nothing happens. Also passive heal
       doesn't work either.[/color]
       [color=orange]Items - General Badge armor bonus doesn't
       work[/color]
       [color=orange]Items - Excalibur set description has text cut
       off, bottom line says "Excalib" and that's it[/color]
       Items - Scythe of Annihilation kills don't give gold
       Items - Zocmos shield damage doesn't work
       Items - Mask of illusion only gives +5 armor
       Items - Wicked Gloves has a useable ability, but there's no
       mention of it in the description
       Items - Battlemage cuirass doesn't freeze attacker every 90 secs
       (ANIMATION appears, but it doesn't stay on them and they don't
       get stunned at all)
       [color=orange]Prologue/Ch1 - If Phodom chooses Aegis shield
       starting pack he doesn't have the combat king in ch 1[/color]
       [color=orange]Ch 2 - Noc'toriahs event where he summons slow
       lightning balls that follow and damage you, sometimes the balls
       are invisible and you get hit from nowhere and die for no
       reason. It looks like you just take random damage.[/color]
       [color=orange]Ch 4 - Epic Boss - Spiral attack and instant death
       need to be fixed.[/color]
       Ch 8 - Terrain leaks (you can access the mountains and walk
       around the outskirts of the map) screenshot here:
       [spoiler][IMG]
  HTML http://i48.tinypic.com/oj1c7k.png[/img][/spoiler]
       [/spoiler]
       Fixed
       Bugs that are fixed in Aero's latest version (probably not the
       version uploaded to the public) and have been tested properly.
       If you see a bug but it is marked here as fixed, most likely it
       has been sorted but feel free flag it up anyway.
       [spoiler]
       [color=orange]Misc - Fradz Lightning elemental skill not present
       in ANY chapter (chosen in Prologue) Now he retains all skill
       points in ch 5, but still no lightning elemental skill[/color]
       [color=orange]Misc - Mystic Storm doesn't appear in Chapter 2.
       No ult spell for Fradz.[/color]
       [color=orange]Misc - Fradz Lightning Orb no damage on exploding
       (still)[/color]
       [color=orange]Misc - green texture on all menus[/color]
       [color=orange]Misc - Difficulty chosen during prologue was
       extreme, but in game all enemies are on easy. Only in Ch
       1[/color]
       [color=orange]Misc - Fradz Sword of Haste makes no difference to
       attack speed at all. I have 300 charges[/color]
       Misc - Campaign title still says 1.8c
       Misc - Potions, you can now correctly carry 10, but the text
       when you try to pick up another says "the maximum you can carry
       is 11", it should say "10". Only the TEXT is wrong, otherwise
       works correctly.
       Misc - Hotkeys in spellbook don't work
       Misc - Phodom +10 armor from nowhere
       Misc - Max HP potions is 10, but when it only allows you to
       carry 9. Trying to pick a tenth: "you can only carry 10 of
       these" but in Restore Panel it shows I currently have 9.
       [color=orange]Misc - Galeoths 2 spells not visible in campaign,
       1.8g[/color]
       [color=orange]Items - Jade set components don't say 'Jade Set:
       1/5'[/color]
       [color=orange]Items - Life Stone recipe should say it requires
       zozi, not amethyst. Also stats listed on recipe are incorrect,
       recipe description needs to be updated[/color]
       [color=orange]Items - Elexorien II requires Labbela instead of
       Exepede.[/color]
       [color=orange]Items - Elemental Orb is not part of Excaliburs
       set (but it says Excalibur 1/2 at the bottom)[/color]
       [color=orange]Items - Potion of Mana does nothing when
       used[/color]
       [color=orange]Items - Elemental sword recipe is wrong, it
       doesn't need a sapphire.[/color]
       [color=orange]Items - Need to update description for all
       modified starting pack items[/color]
       [color=orange]Items - Animal set sells for just 15 gold[/color]
       [color=orange]Items - Zocmos boots +50 movespeed doesn't work,
       only the 20% movespeed aura.[/color]
       [color=orange]Items - Crown of Magic doesn't provide the +8000
       mana in the description[/color]
       [color=orange]Items - Aero recipe description is wrong, it
       doesn't require a diamond or a zozi[/color]
       [color=orange]Items - Aero only gives 12 all stats, and nothing
       else. No +damage, no heal when moving, no movespeed, no active
       invulnerability, nothing.[/color]
       [color=orange]Items - Greedy Bastard heal doesn't work[/color]
       [color=orange]Items - Battlemages set doesn't combine, all 4
       items present.[/color]
       Items - Sunrise items, description says it revives you with full
       HP and Mana. but you come back with 0 mana.
       Items - Elexorien 2 loses the amazing passive ability Labella
       used to have, also loses +10 all stats (exepede had +30,
       Elexorien only has +20)
       Items - Vampire fangs/Qzoch set item parts say "Item Set 1/3"
       (should be 1/2)
       Items - Lesser and Greater Magic Balls have the same icon
       Items - Poison Knife  description says it's an item set
       component
       Items - Ring of hope and Ring of despair don't combine to form
       Ring of Enlightenment (Both from Auction Hall)
       Items - First son Second son Third son make aerial sword, but in
       descriptions it says "Item set 1/3", it should be "Aerial sword
       1/3"
       Items - All books in shops have incorrect descriptions (titles
       OK though)
       [color=orange]Items - Power Hammer +dmg is broken[/color]
       [spoiler]
       1. 1 dmg is added only when the no. of charges is even and
       greater than or equal to 4. This means that when the charge is
       2, there is no dmg added; when the charge is 4, only one dmg is
       added and not 2 and so forth.
       2. When the charge reaches 20, all accumulated dmg are negated
       and the dmg count resets from 0. Then, the problem in 1. repeats
       here.
       [/spoiler]
       Items - Mighty Horn only increases HP by 200, instead of 2000.
       Useless item.
       [color=orange]Prologue/Ch 1 - Honor Points not loaded from Give
       up (Load new game from Give Up, honor appears correctly in
       Prologue but set to 0 at start of Ch 1)[/color]
       [color=orange]Ch 1 - When you talk to the Muraudar clan before
       defeating main boss the option to fight him isn't there, but no
       matter what you click the fight starts anyway. After killing him
       if you try and leave the dialogue "welcome to Muraudar clan"
       starts again. Once again no matter what you click it transports
       you to the epic boss arena to start the boss fight... even
       though he's dead. You can't leave, and can't continue the game
       at all. In other words, if you talk to Muraudar Clan before you
       have completed the main Boss, you are doomed for ever.[/color]Ch
       1 - Dig spot bottom right of map says "you found ." but gives a
       restoration potion
       Ch 1 - Epic boss empty special event (channels, nothing happens)
       sometimes occurs
       Ch 1 - Epic boss dialogue menu, selecting "I have to go" starts
       the fight
       Ch 2 - Dig spot north of the right side main bridge entrance,
       alongside the river, has a magic orb piece but text says you
       found lesser magic ball.
       Ch 4 - Dig spot center bottom of map says "you found ."
       Ch 4 - Murloc steals and drops poison knife
       [color=orange]Ch 4 - Elite boss infinite channel (summons one
       treant then invulnerable indefinitely)[/color]
       Ch 5 - Dig spot centre of map, accessed through Kaza village,
       text "you found glyph of life", but NO POTIONS NOR LIFE, nothing
       comes out of it.
       [color=orange]Ch 5 - Lives mess up at some point, probably due
       to soul stealers reduce vitality ability left over from previous
       versions?[/color][color=orange]Ch 5 - Fradz Energy ball spell
       didn't work in Ch 5, it goes on cooldown and you lose mana, but
       it does nothing. Works fine in Ch 2 and 6[/color]
       [color=orange]Ch 5 - Fradz lost all his skill points[/color]
       [color=orange]Ch 6 - Elite Quest: If you choose to pay in 10
       honor points and 30 fire hearts, apparently he doesn't accept
       it[/color]
       [color=orange]Ch 6 - Empty digspot, (located at "the 1/4 left
       width and mid height spot", thanks Merlon[/color]
       [color=orange]Ch 6 - Forgotten Ones Quest: Staff doesn't get
       made, despite having all 4 items required.[/color]
       [color=orange]Ch 6 - Gates can be destroyed: No need for any
       keys[/color]
       Ch 6 - Vampire Lord General miniboss, after the fight Phodom
       gets a red aura around him, it looks like the after effect of
       one of the spells of the Vampire Lord, that doesn't dissipate.
       Ch 6 - Boss point (BANNED) dropped by Dark Messiah
       [color=orange]Ch 7 - Magic Garden Quest: reward is Frigid
       Wirlpool, which is BANNED[/color]
       Ch 7 - Digspot on Hill of Karethos says "you found ."
       [color=orange]Ch 7 - Auction hall bugs if you skip an item. At
       some point an item will be instantly sold later on in the
       auctions, he says "who's ready to bid for xxx" then after 0.1
       seconds "Sold!"[/color]
       Ch 7 - Medicine Quest, bring Nio and Potion of Life as it says
       in the quest log, but the alchemist doesn't do anything to them.
       No antidote. Can't complete the quest and save Sean. UPDATE: you
       have to approach the Alchemist from top-down or other
       directions, get close enough so that it triggers the quest and
       not the standard make things.
       Ch 7 - Auction House help text didn't work for me, when you
       click INFO, it comes up "this will give some information about
       auction house" or whatever it says, then the cutscene ended with
       no info given.
       Ch 7 - After Boss battle, the boss health bar stays at top right
       of screen showing (HP 0, Mana 0) and doesn't go away till
       chapter 8.
       [color=orange]Ch 7 - Medicine quest requires an elixir, but they
       were removed[/color]
       Ch 7 - Shindi gives infinite lucky clovers
       Ch 7 - Secret Meeting quest: there are 2 Avenirs, making it very
       confusing
       Ch 7 - Barretts book store appears as an idle worker in war3,
       with the build option for sale too.
       [color=orange]Ch 7 - Auction Hall acting  strange, after the
       first visit the number of items drastically reduces. Now
       continuously the guy puts up a horseshoe, then he attempts to
       put other items up for auction, but  nothing comes up. "who's
       ready to bid for..." " !"[/color]
       Ch 8 - Digspot center of map says "you found glyph of life" but
       you don't get any life or glyph
       Ch 8 - Digspot if you turn left after killing main boss and
       meeting Dragon Slayers says "you found ."
       [color=orange]Ch 8 - Main Boss unkillable (HP and MP to
       1)[/color]
       [color=orange]Ch 8 - Lucky Box not accessible (it's in bottom
       right corner of map but can't be reached in game)[/color]
       [color=orange]Ch 8 - Behemoth Miniboss can't be found. Can
       someone else confirm?[/color]
       [color=orange]Ch 8 - Gaomdo bugs after this event:
       - Becomes invisible in 2 seconds, then 1 second wait and it
       appears where Phodom was and casts 5 shockwaves forward.
       He stays invisible, you can't see him when he casts shockwaves.
       Afterwards he doesn't reappear, only the death coils circulate,
       spin and release. He does do more events, but never reappears so
       you can't hit him[/color]
       [/spoiler]
       ---------------------------------------------------------
       #Post#: 10162--------------------------------------------------
       Re: 1.8a Bug Masterthread
   DIR By: Shinokyofu
       Date: August 17, 2012, 4:30 pm
       ---------------------------------------------------------
       I think the correct is editing the 1.8 masterthread instead of
       making another one. Whatever, your organization is quite
       something.
       #Post#: 10164--------------------------------------------------
       Re: 1.8a Bug Masterthread
   DIR By: doomlord
       Date: August 17, 2012, 6:11 pm
       ---------------------------------------------------------
       You are doing a real good job at organizing the Bug
       Masterthread. Keep up the good work ;D
       #Post#: 10166--------------------------------------------------
       Re: 1.8a Bug Masterthread
   DIR By: hamza_tm
       Date: August 17, 2012, 7:32 pm
       ---------------------------------------------------------
       Thanks guys :)
       I made a new thread for the new version (1.8a) as Aero
       requested.
       Hopefully we will have an excellent campaign in no time.
       #Post#: 10172--------------------------------------------------
       Re: 1.8a Bug Masterthread
   DIR By: Geezer
       Date: August 18, 2012, 7:04 am
       ---------------------------------------------------------
       A bug in Ch8. The boss is absolutely unkillable!!! His health
       goes down to 1, then his mana goes down to 1, but he never dies!
       I have magic torment combat king on Galeoth, but still nothing
       works!
       #Post#: 10173--------------------------------------------------
       Re: 1.8a Bug Masterthread
   DIR By: hasherl
       Date: August 18, 2012, 8:13 am
       ---------------------------------------------------------
       chapter 2:
       -Fradz lightning elemental skill isnt shown/can't be skilled
       -dig spot between the two camps, it says' found low magic ball'
       but actually u find magic orb.
       #Post#: 10174--------------------------------------------------
       Re: 1.8a Bug Masterthread
   DIR By: Geezer
       Date: August 18, 2012, 11:18 am
       ---------------------------------------------------------
       Elite Boss 4 is still bugged. He channels, summons one treant
       and then channels infinetely. Also, when he does another type of
       channel, he slams the ground to no effect, perhaps there were
       shockwaves there or whatsoever.
       #Post#: 10175--------------------------------------------------
       Re: 1.8b Bug Masterthread
   DIR By: hamza_tm
       Date: August 18, 2012, 11:31 am
       ---------------------------------------------------------
       Are you guys sure you have the latest version, uploaded 17th
       August, from here:
  HTML http://www.hiveworkshop.com/forums/maps-564/chosen-ones-1-8-a-83535/
  HTML http://www.hiveworkshop.com/forums/maps-564/chosen-ones-1-8-a-83535/
       Just checking before I add your bugs
       #Post#: 10176--------------------------------------------------
       Re: 1.8b Bug Masterthread
   DIR By: Geezer
       Date: August 18, 2012, 4:39 pm
       ---------------------------------------------------------
       Hamza, is the upper-left part of the screen green? Then yes,
       this version. Yeah, another bug: life's stone doesn't craft. I
       get all the components, but it doesn't craft.
       #Post#: 10179--------------------------------------------------
       Re: 1.8b Bug Masterthread
   DIR By: liauyuancheng
       Date: August 19, 2012, 1:24 am
       ---------------------------------------------------------
       Hey all,
       Regarding the power hammer bug, I think the bug works like this:
       1. 1 dmg is added only when the no. of charges is even and
       greater than or equal to 4. This means that when the charge is
       2, there is no dmg added; when the charge is 4, only one dmg is
       added and not 2 and so forth.
       2. When the charge reaches 20, all accumulated dmg are negated
       and the dmg count resets from 0. Then, the problem in 1. repeats
       here.
       Also, the epic boss fight in chapt 1 is buggy. When I came close
       to the entrance, several options popped out. So I pressed the
       last option, which is "I need to go now" However, that lead me
       straight to the epic boss fight! I didnt even got the chance to
       save. Needlessly to say, I lost the fight.
       *****************************************************
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