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       #Post#: 10128--------------------------------------------------
       Suggestions Abound
   DIR By: liauyuancheng
       Date: August 15, 2012, 10:10 am
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       Hey all, just thought of several suggestions that can be
       implemented in TCO:
       1. Attack modifiers - I believe that attack modifiers can be of
       more importance in future versions of TCO, maybe each hero can
       have one attack modifier? Or more items with more attack
       modifiers, like splash, bash, slow, poison, feedback, purge,
       miam etc...
       2. Attack type and armor type - Currently I believe that attack
       and armor types do not play a very important  role in strategies
       now but it will be more strategic and complete if TCO has its
       own armor and attack types.
       3. More professions if possible? Like mining, crafting, smithing
       etc..
       #Post#: 10149--------------------------------------------------
       Re: Suggestions Abound
   DIR By: Aeroblyctos
       Date: August 17, 2012, 5:45 am
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       --- Quote from: liauyuancheng link ---
       > 1. Attack modifiers - I believe that attack modifiers can be
       of more importance in future versions of TCO, maybe each hero
       can have one attack modifier? Or more items with more attack
       modifiers, like splash, bash, slow, poison, feedback, purge,
       miam etc...
       --- End Quote ---
       Many items have attack modifiers?
       --- Quote from: liauyuancheng link ---
       > 2. Attack type and armor type - Currently I believe that
       attack and armor types do not play a very important  role in
       strategies now but it will be more strategic and complete if TCO
       has its own armor and attack types.
       --- End Quote ---
       I had a plan to allow to change attack and armor type. The idea
       failed and I never tried again. I heard it is somewhat
       impossible to do an attack type or armor type change.
       --- Quote from: liauyuancheng link ---
       > 3. More professions if possible? Like mining, crafting,
       smithing etc..
       --- End Quote ---
       There's one slot for another Profession. If you have a good idea
       then tell me.
       #Post#: 10151--------------------------------------------------
       Re: Suggestions Abound
   DIR By: chimto
       Date: August 17, 2012, 8:03 am
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       --- Quote ---
       > I heard it is somewhat impossible to do an attack type or
       armor type change.
       --- End Quote ---
       It's completely possible for that matter. I've seen lots of map
       doing that.
       #Post#: 10153--------------------------------------------------
       Re: Suggestions Abound
   DIR By: doomlord
       Date: August 17, 2012, 8:13 am
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       This thread is going to end up abandoned just like the first
       one. Whatever OP.
       #Post#: 10169--------------------------------------------------
       Re: Suggestions Abound
   DIR By: Aeroblyctos
       Date: August 18, 2012, 1:52 am
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       --- Quote from: Yggdrasill link ---
       >
       > [quote]I heard it is somewhat impossible to do an attack type
       or armor type change.
       --- End Quote ---
       It's completely possible for that matter. I've seen lots of map
       doing that.
       [/quote]
       What maps?
       --- Quote from: Doomlord link ---
       >
       > This thread is going to end up abandoned just like the first
       one. Whatever OP.
       >
       --- End Quote ---
       Stop that negative attitude.
       #Post#: 10181--------------------------------------------------
       Re: Suggestions Abound
   DIR By: chimto
       Date: August 19, 2012, 2:26 am
       ---------------------------------------------------------
       --- Quote from: Aeroblyctos link ---
       >
       > [quote author=Yggdrasill link=topic=1223.msg10151#msg10151
       date=1345208609]
       > [quote]I heard it is somewhat impossible to do an attack type
       or armor type change.
       --- End Quote ---
       It's completely possible for that matter. I've seen lots of map
       doing that.
       [/quote]
       What maps?
       [/quote]
       This Wreckage, Castle Fight, Project Y4, etc...
       #Post#: 10189--------------------------------------------------
       Re: Suggestions Abound
   DIR By: liauyuancheng
       Date: August 19, 2012, 9:02 am
       ---------------------------------------------------------
       Hey all,
       Just realised that it may be good to have achievements that
       players can achieve in TCO, ranging from the norm (e.g. Finish a
       campaign on Hardcore mode, Steal all possible units in a level,
       Obtain all items that require a Zozi) to the unorthodox (e.g.
       Kill 100 Deathless units, Kill 50 golems in Chapter 3 epic boss
       arena, Kill the elite boss of chapt 1 without killing any of its
       summons) It will add another level of difficulty for players who
       want to unlock these achievements.
       The rewards of these achievements can be in the form of Honour
       Points, because they aren't very easy to be attained. And
       achievements can carry over from the end of a campaign or a give
       up, so that players may be able to complete all achievements in
       several replays of TCO. And achievements should also give game
       points, so that more game points means that secret stuff like
       bosses, items, areas are unlocked for players who try to
       complete these achievements.
       And for one extra slot for profession, I wonder if mining can be
       a good profession. Basically in each maps, there are several
       mining spots. When one mines, there will be a chance he can get
       ores or rare stones he can get. Ores are like iron, steel,
       nickel, copper, cobalt, bronze, tin, silver, gold etc and are of
       different rarities. Rare stones are like ruby, sapphire,
       diamond, emerald, topaz etc and are of different rarities too.
       Mining can be similar to digging, such that one has to increase
       the mining level (through getting better axes and mining more
       times) to increase the chances of getting rarer ores or rare
       stones. Mining spots should only last for several mines before
       they collapse, so that there will be a cap on the resources
       gained per level. Ores and rare stones can be used in the
       crafting of items from their recipes.
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