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#Post#: 9975--------------------------------------------------
The UI?
By: logi120 Date: August 6, 2012, 3:43 pm
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Hello I like to make a suggestion!
I don't know much about things in games and UI but to have UI
and for it to be good is a key factor of a game of any
magnitude, he has already done a extremely good job the way
there are now but what I had envisioned was something like extra
windows for things you can place over the screen, not just have
it fixed at the bottom..Example have an extra window for the
poisons menu which you can get health from and don't just need
to click F1, move mouse at bottom right corner click health
poison click F5 keep playing....it really annoyed me how it was
set up...but its his project and I dont say I know ANYTHING
about anything related to this project but if its possible
then he can at least look at the possibilities that kind of
system can bring...this isnt me telling him what to do and i
don't want it to be presented in that view but it would help(
Just my 2 cents (as they say))
i don't know what limitations the game gives you but if its
possible then I think it would be a great mechanic in the game
but I understand if you cant edit the User interface. :-\
#Post#: 9983--------------------------------------------------
Re: The UI?
By: Shinokyofu Date: August 6, 2012, 7:36 pm
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Well, i'm not a expert about this theme(seriously i know nothing
about it), but what i know is that the war3 world editor have
some limitations since it isn't a game made from the scratch. So
you have to think of some ideas that are included in these
limits...
#Post#: 9988--------------------------------------------------
Re: The UI?
By: Flecky Date: August 6, 2012, 11:48 pm
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If you're talking about extended backpacks or something like
that, I don't think it's possible, and what Aero has done is
mostly just cosmetic tweaks to the UI.
#Post#: 9993--------------------------------------------------
Re: The UI?
By: doomlord Date: August 7, 2012, 2:51 am
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This is a very unlikely idea that I think isn't possible to be
made. Ofc I have seen some maps that have some kind of grid
inventory pop-up like in Diablo but they all use a kind of code
that isn't supported by the campaign.
#Post#: 10038--------------------------------------------------
Re: The UI?
By: Aeroblyctos Date: August 9, 2012, 5:09 pm
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Well it is possible to have awesome custom inventory systems
even with campaigns but it's way too late now try to do such a
big move when the campaign is almost finished.
When the project was started I asked such a request but the
system was never done and I decided to use simple boxes instead.
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