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#Post#: 10969--------------------------------------------------
Re: Got an ability idea?
By: Aeroblyctos Date: September 25, 2012, 1:11 pm
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Like Flecky mentioned feels like a Bladestorm which we actually
have(Lightning Storm).
So, how is the new ability different compared to
Bladestorm(except now it moves in a specific line)?
#Post#: 10970--------------------------------------------------
Re: Got an ability idea?
By: hamza_tm Date: September 25, 2012, 2:04 pm
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The bouncing to targets is too similar to flash strike, the
spinning too similar to lightning storm, but the [b]channel then
charge to a target hitting everything inbetween[/s] is
fantastic, I want that in a skill and I want it now :D
Take the good points of the skill and expand on them, stop
complaining about the problems people because that gets us
nowhere.
#Post#: 10971--------------------------------------------------
Re: Got an ability idea?
By: Flecky Date: September 25, 2012, 2:51 pm
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[quote author=hamza_tm link=topic=1205.msg10970#msg10970
date=1348599863]
Take the good points of the skill and expand on them, stop
complaining about the problems people because that gets us
nowhere.[/quote]
?_? Literally, what the hell? Doom asked for our opinions, your
opinion is it's great to have a spell similar to the Bladestorm,
Aero and mine opinions are there should be much more than that.
It's a fatal mistake to ask people to lie.
Without pushing the problems there can't be fixes; are there
bugs in the campaign? So what, are you mad, brother? Stop
complaining about some bugs since it'll get us nowhere.
P.S. Please try to understand my tone here, as at the moment of
writing this, I was totally numbed by a couple of machinima
videos... But stick to the main idea.
#Post#: 10973--------------------------------------------------
Re: Got an ability idea?
By: hamza_tm Date: September 25, 2012, 5:33 pm
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1. personal insults are childish.
2. my opinion is not "we should have a skill similar to
bladestorm"
3. i never ask people to lie
4. If you are in a mood because of something else, it doesn't
give you the right to take it out on others.
It seems you have mistaken my post to mean "ignore the faults
and praise the good". Not at all, I was saying instead of
totally rejecting his spell just because part of it is like
bladestorm, rather suggest an improvement so that we can make
something productive out of it, because the channel then charge
thing is unique and a good idea with much potential.
In other words, focus on the positive, rather than ONLY ON the
negative.
Example: message I got from your post: "no need for this spell
cuz we got bladestorm already"
Wouldn't it be nicer to hear "purge and spin are already in use
so drop them, think of something else incorporating the charge
thing"
And I didn't understand your second paragraph at all truth be
told.
#Post#: 10975--------------------------------------------------
Re: Got an ability idea?
By: Flecky Date: September 26, 2012, 1:27 am
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[quote author=hamza_tm link=topic=1205.msg10973#msg10973
date=1348612409]
1. personal insults are childish.[/quote]
Where do you see one?
[quote author=hamza_tm link=topic=1205.msg10973#msg10973
date=1348612409]2. my opinion is not "we should have a skill
similar to bladestorm"[/quote]
Then why else would you call it "blinkin awesome" without
suggesting modifications until it was a necessity?
[quote author=hamza_tm link=topic=1205.msg10973#msg10973
date=1348612409]3. i never ask people to lie[/quote]
By asking us not to complain about the problems you're asking me
to lie by just saying "it's awesome" without any cons.
[quote author=hamza_tm link=topic=1205.msg10973#msg10973
date=1348612409]4. If you are in a mood because of something
else, it doesn't give you the right to take it out on
others.[/quote]
I realize that but with that said, no-one can deny I at least
tried.
[quote author=hamza_tm link=topic=1205.msg10973#msg10973
date=1348612409]In other words, focus on the positive, rather
than ONLY ON the negative.[/quote]
Likewise; also focus on the negative rather than only on the
positive; you didn't say anything about its cons until Aero and
I did. So if you didn't do that, why should we say anything
positive? How fair is it?
[quote author=hamza_tm link=topic=1205.msg10973#msg10973
date=1348612409]And I didn't understand your second paragraph at
all truth be told.[/quote]
It's a piece of the numbed part; no need to understand it
anyways.
#Post#: 10979--------------------------------------------------
Re: Got an ability idea?
By: Aeroblyctos Date: September 26, 2012, 3:21 am
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"channel then charge to a target hitting everything inbetween"
So it's like a charge: you wait like 1-2 second then Fradz goes
with great speed forward dealing damage and knocking back his
enemies?
Yes it's possible to do, as I just created this kind of spell
for a boss.
#Post#: 10981--------------------------------------------------
Re: Got an ability idea?
By: hamza_tm Date: September 26, 2012, 4:21 am
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[quote author=Aeroblyctos link=topic=1205.msg10979#msg10979
date=1348647687]
"channel then charge to a target hitting everything inbetween"
So it's like a charge: you wait like 1-2 second then Fradz goes
with great speed forward dealing damage and knocking back his
enemies?
Yes it's possible to do, as I just created this kind of spell
for a boss.
[/quote]
Yeah it would create quite a nice strategic/fun element to the
spell... It's just a clever AOE attack. You target a guy at the
back then after a delay Fradz dashes there with knockback, going
through everyone in the way, like a force of nature that can't
be stopped. We don't have a spell like that, and it would
certainly be fresh. I agree to not have the spinning animation
though, doesn't quite suit it :)
Reading Dooms post again, I think he was thinking of something
more like lightning, the way lightning strikes something and
then bounces around (not irl though lol) at great speed,
striking foes repeatedly. It's different from flash strike
because flash strike is slow/using physical attack, whereas this
would be fast like lightning and using a lightning attack.
Also caster Fradz is really weak atm, like pitifully. Everything
takes far too long to kill in Ch 2, his casting would need a bit
of a buff somehow.
#Post#: 10984--------------------------------------------------
Re: Got an ability idea?
By: doomlord Date: September 26, 2012, 6:09 am
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You guys seem to misunderstood my idea. I will present it all
over again.
After casting, F will start spinning (slow at first then
gradually speed up). Once 2s passed, he will start charging
towards the target (still spinning) and damage all enemies in
the path. Upon reaching the target, F will "bounce" to the
nearest target pinball-style (spinning like usual). Maximum 5-7
bounce. Primary targets (bounced units) take full spell dmg and
get purged (optional debuff) and secondary targets (path units)
take half of the dmg.
I picked the spin animation because it suits the spell best IMO.
Without the spin the spell makes zero sense.
#Post#: 10986--------------------------------------------------
Re: Got an ability idea?
By: hamza_tm Date: September 26, 2012, 7:49 am
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There is no need for spinning and the ability makes perfect
sense without it, just change the name if you like. Force Charge
or something
Spinning is lame IMO, doesn't demonstrate what I like about the
spell, which is the force and power and all that good stuff.
Blasting forward like a lightning bolt and slam into a bunch of
enemies, then ricochet around. That's what I like!
#Post#: 10988--------------------------------------------------
Re: Got an ability idea?
By: doomlord Date: September 26, 2012, 8:07 am
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[quote author=hamza_tm link=topic=1205.msg10986#msg10986
date=1348663775]
There is no need for spinning and the ability makes perfect
sense without it, just change the name if you like. Force Charge
or something
Spinning is lame IMO, doesn't demonstrate what I like about the
spell, which is the force and power and all that good stuff.
Blasting forward like a lightning bolt and slam into a bunch of
enemies, then ricochet around. That's what I like!
[/quote]
No no no I can assure you that only spinning is good. The thing
you need to know is there is no way units in War 3 can move at
1000 unit/s. Everything has to be done with trigger to create
"forced movement". Without the spin animation all you can see is
F standing still and moving inexplicably fast. Charging without
animation is super lame. How can you stand still and simply move
forward? Visualize and you will know the reason I choose
spinning.
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