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#Post#: 9860--------------------------------------------------
Need your feedback and approval for these spells #2
By: doomlord Date: August 4, 2012, 2:59 am
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I just finished making some new spells for Galeoth. I wonder
what can be done to improve them further and make them truly
awesome.
[hr]
FREEZING FIELD
The Hero summons extremely unstable ice magic that saturates the
target area with random icy explosions. Each explosion deals 100
damage to enemy units caught in its AoE. Lasts 5 seconds.
Explosion rate is 20 explosions/second.
Channeling
[hr]
CHILLING BLAST
Blasts the target area with multiple waves of damaging frost
that deals 250 damage and slows nearby enemies by 40% for 3
seconds.
There are 2 other skills in the test map but I only need you to
test and give me feedback for the two spells I listed. Thanks in
advance.
#Post#: 9871--------------------------------------------------
Re: Need your feedback and approval for these spells #2
By: hamza_tm Date: August 4, 2012, 8:36 am
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They are pretty :)
And the channeling nuke one (freezing field) at least has some
skill aspect to it (timing/placement) rather than just being a
straight nuke, so that's good.
Improvements... it's hard to suggest improvements to spells that
at heart are just straight nukes with new animations! But then
again as a PvE campaign, I don't know what else a spell can or
should do - buff yourself, debuff/disable others, do damage is
pretty much it.
You should chuck a list of buffs/debuffs/disables and damage
numbers into a random generator and see what combinations come
out and use those in new spells.
#Post#: 9896--------------------------------------------------
Re: Need your feedback and approval for these spells #2
By: doomlord Date: August 4, 2012, 5:26 pm
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[quote author=hamza_tm link=topic=1204.msg9871#msg9871
date=1344087375]
Improvements... it's hard to suggest improvements to spells that
at heart are just straight nukes with new animations! But then
again as a PvE campaign, I don't know what else a spell can or
should do - buff yourself, debuff/disable others, do damage is
pretty much it.
You should chuck a list of buffs/debuffs/disables and damage
numbers into a random generator and see what combinations come
out and use those in new spells.
[/quote]
Well most are too campaign-cliche. I need a breakthrough, an
innovative and unique buff/disable. Maybe you can suggest one?
#Post#: 9918--------------------------------------------------
Re: Need your feedback and approval for these spells #2
By: doomlord Date: August 5, 2012, 4:28 am
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Kudos to Valkyr for his idea of this 'cool' spell. It is really
great. I feel really honored to be able to work with him ;D
By the way this darn skill took me 3 hours of coding and another
20' to fix and improve after I present it to Aero and Valkyr.
Just FYI ofc, it is not like I'm whining or anything.
[hr]
FROST SHARD
Hurl an enchanted frost shard towards the target that greatly
damages it. If the target succumbs to the damage it will explode
and unleash smaller shards of ice from its body that damage
nearby enemies for 50% of the original target's damage.
Currently the main target dmg is 1000 and the secondary dmg is
500. AoE is 1000 for the sake of visual and eye candy
availability.
#Post#: 10001--------------------------------------------------
Re: Need your feedback and approval for these spells #2
By: hamza_tm Date: August 7, 2012, 9:19 am
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I like it! Good animation too.
At the moment it's still a simple AOE nuke, let's see if we can
think of something to make it more interesting...
I'll tell you what I can come up with.
#Post#: 10010--------------------------------------------------
Re: Need your feedback and approval for these spells #2
By: doomlord Date: August 7, 2012, 11:50 pm
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[quote author=hamza_tm link=topic=1204.msg10001#msg10001
date=1344349174]
I like it! Good animation too.
At the moment it's still a simple AOE nuke, let's see if we can
think of something to make it more interesting...
I'll tell you what I can come up with.
[/quote]
Actually Valkyr and I have found a type of debuff that will be
applied to the target if it doesn't get killed. But suggestions
are always welcome.
#Post#: 10077--------------------------------------------------
Re: Need your feedback and approval for these spells #2
By: doomlord Date: August 12, 2012, 7:44 am
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Two new spells ;D
[hr]
MAGMA PULSE
Summons violent pulses of flame that scorch all enemies caught
in the AoE, dealing damage per second to them.
Channeling
[hr]
STORM SEEKER
The Hero calls upon a powerful storm of crackling energy, which
strikes weakened enemies with deadly bolts of lightning that
deal 50 damage each. The storm is charged with malevolent will,
and will seek out only the most injured targets for its armor
shattering blasts. Cooldown between each strike is 0.5 second.
Lasts 30 seconds.
#Post#: 10078--------------------------------------------------
Re: Need your feedback and approval for these spells #2
By: chimto Date: August 12, 2012, 8:32 am
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And as usual, Doom and I've got a pretty serious debate with
Aero about this.
Aero, as typical of him, always want to modify Doom's skills in
questionable ways.
In this case, the proposal for Storm Seeker is as follows:
- Make it activated/deactivated at will.
- Change the ability to be based on charges; when it is used, it
will gain charges, and if there are enemies near Fradz, it will
automatically attack them, losing charges in the process.
None of them are good enough, but both of them are hard to code.
But Aero doesn't believe that. Worse, he also refuses to add the
ability if Doom doesn't make these unworthy changes.
So, yeah, I really doubt we'll see it in-game.
#Post#: 10080--------------------------------------------------
Re: Need your feedback and approval for these spells #2
By: Shinokyofu Date: August 12, 2012, 3:59 pm
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Sorry, but can you explain the proposals in a better way? I just
couldn't understand them(i'm not joking, i seriously didn't
understand).
#Post#: 10138--------------------------------------------------
Re: Need your feedback and approval for these spells #2
By: hamza_tm Date: August 16, 2012, 10:06 am
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Doom updated the ability with a few changes, here is the latest
test map:
HTML http://www.mediafire.com/?p27xqk?wobxahamz
HTML http://www.mediafire.com/?p27xqk?wobxahamz
(10:47:20) Doomlord: the cd between each strike is improved with
abilvl
(10:47:23) Doomlord: lvl 1 is 1.35s/hit
(10:47:36) Doomlord: lvl 2 is 1.25s/hit
(10:47:54) Doomlord: and so on and on
(10:47:59) Doomlord: when the skill is lvl 20 it would be
0.35s/hit
(10:48:11) Doomlord: duration stays constant at 30s
(10:48:33) Doomlord: and the maximum -armor achievable at lvl 1
is 22
(10:48:41) Doomlord: lvl 10 is -85
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