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#Post#: 9492--------------------------------------------------
Weather System
By: Blackdoom59 Date: June 27, 2012, 11:54 am
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Hey.Recently aero wants a weather system.If you have any ideas
post them here
HTML http://www.tcocampaign.com/index.php?topic=1173.0
HTML http://www.tcocampaign.com/index.php?topic=1173.0
This poll can decide if this system will be added or not.The
system conists of buff providing at certain times.Buffs can be
either negative or positive , and they are supposed to work on
enemy units also.
If you think the idea is good , please decide if the system
should affect enemy units also or not.If you don't like the
system itself and don't think it should be sticked in the game ,
you can also vote for that.
My opinion
[spoiler]I for one thing it's stupid.A system that will only
make the game slower or faster is either boring either
uncontrolable.[/spoiler]
#Post#: 9494--------------------------------------------------
Re: Weather System
By: Flecky Date: June 27, 2012, 12:05 pm
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If this slowed down your game, it would be a problem at your
end. Update your hardware etc. accordingly, because Warcraft's
game engine is fine enough to match today's specs.
Still, I'm supporting this idea, because it adds another key
feature to the campaign, as well as enhancing the combat system
(less non-combat)... As long as there are positive buffs as
well, not just negative status ailments.
#Post#: 9495--------------------------------------------------
Re: Weather System
By: Blackdoom59 Date: June 27, 2012, 1:47 pm
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[quote author=Flecky link=topic=1184.msg9494#msg9494
date=1340816739]
If this slowed down your game, it would be a problem at your
end. Update your hardware etc. accordingly, because Warcraft's
game engine is fine enough to match today's specs.
Still, I'm supporting this idea, because it adds another key
feature to the campaign, as well as enhancing the combat system
(less non-combat)... As long as there are positive buffs as
well, not just negative status ailments.
[/quote]
You don't understand what I meant by slower or fastern my
game.If there is windy for instance , all the enemies will move
slower(slower As , slower ms ,according 2 aero).So the game will
just get boring.If it rains ore something you will be moving and
attacking faster ,if the enemies also have the buff the game
will be , well , faster.
#Post#: 9496--------------------------------------------------
Re: Weather System
By: Flecky Date: June 27, 2012, 2:32 pm
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I guess I expected the answer so confidently then... If a
weather system was added to the campaign, it would make it the
third game for me where, after player feedback, such system is
added, with the previous two causing lag issues.
#Post#: 9497--------------------------------------------------
Re: Weather System
By: Shinokyofu Date: June 27, 2012, 4:10 pm
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I can't say i care if this sytem will be add or not, but i think
if it is well-made it can make difference(and maybe it wouldn't
be annoying at all), and it affects the game "realism" so it's
not a complete waste of time(yet if that would be the case, it
would have to affect monsters too, and so i vote for the more
realistic option).
#Post#: 9504--------------------------------------------------
Re: Weather System
By: Aeroblyctos Date: June 27, 2012, 5:41 pm
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It's not about lag. I would just create one invisible unit
middle of the chapter having different auras to slow or speed up
player's units. So lag won't be a problem, but is the system
worth to create?
#Post#: 9512--------------------------------------------------
Re: Weather System
By: doomlord Date: June 27, 2012, 7:41 pm
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Slowing/Increasing units' MS is easy and lag-free but it is
really cliche. More exotic weather effects like reducing sight,
etc., however, may cause lags since the number of units are
huge. Therefore I vote for affecting player-owned units only.
More effects, less lag.
#Post#: 9516--------------------------------------------------
Re: Weather System
By: chimto Date: June 27, 2012, 8:04 pm
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I'd vote for this system to be implemented... but only if it
could be implemented realistically, and without lag.
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