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       #Post#: 9492--------------------------------------------------
       Weather System
       By: Blackdoom59 Date: June 27, 2012, 11:54 am
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       Hey.Recently aero wants a weather system.If you have any ideas
       post them here
  HTML http://www.tcocampaign.com/index.php?topic=1173.0
  HTML http://www.tcocampaign.com/index.php?topic=1173.0
       This poll can decide if this system will be added or not.The
       system conists of buff providing at certain times.Buffs can be
       either negative or positive , and they are supposed to work on
       enemy units also.
       If you think the idea is good , please decide if the system
       should affect enemy units also or not.If you don't like the
       system itself and don't think it should be sticked in the game ,
       you can also vote for that.
       My opinion
       [spoiler]I for one thing it's stupid.A system that will only
       make the game slower or faster is either boring either
       uncontrolable.[/spoiler]
       #Post#: 9494--------------------------------------------------
       Re: Weather System
       By: Flecky Date: June 27, 2012, 12:05 pm
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       If this slowed down your game, it would be a problem at your
       end. Update your hardware etc. accordingly, because Warcraft's
       game engine is fine enough to match today's specs.
       Still, I'm supporting this idea, because it adds another key
       feature to the campaign, as well as enhancing the combat system
       (less non-combat)... As long as there are positive buffs as
       well, not just negative status ailments.
       #Post#: 9495--------------------------------------------------
       Re: Weather System
       By: Blackdoom59 Date: June 27, 2012, 1:47 pm
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       [quote author=Flecky link=topic=1184.msg9494#msg9494
       date=1340816739]
       If this slowed down your game, it would be a problem at your
       end. Update your hardware etc. accordingly, because Warcraft's
       game engine is fine enough to match today's specs.
       Still, I'm supporting this idea, because it adds another key
       feature to the campaign, as well as enhancing the combat system
       (less non-combat)... As long as there are positive buffs as
       well, not just negative status ailments.
       [/quote]
       You don't understand what I meant by slower or fastern my
       game.If there is windy for instance , all the enemies will move
       slower(slower As , slower ms ,according 2 aero).So the game will
       just get boring.If it rains ore something you will be moving and
       attacking faster ,if the enemies also have the buff the game
       will be , well , faster.
       #Post#: 9496--------------------------------------------------
       Re: Weather System
       By: Flecky Date: June 27, 2012, 2:32 pm
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       I guess I expected the answer so confidently then... If a
       weather system was added to the campaign, it would make it the
       third game for me where, after player feedback, such system is
       added, with the previous two causing lag issues.
       #Post#: 9497--------------------------------------------------
       Re: Weather System
       By: Shinokyofu Date: June 27, 2012, 4:10 pm
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       I can't say i care if this sytem will be add or not, but i think
       if it is well-made it can make difference(and maybe it wouldn't
       be annoying at all), and it affects the game "realism" so it's
       not a complete waste of time(yet if that would be the case, it
       would have to affect monsters too, and so i vote for the more
       realistic option).
       #Post#: 9504--------------------------------------------------
       Re: Weather System
       By: Aeroblyctos Date: June 27, 2012, 5:41 pm
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       It's not about lag. I would just create one invisible unit
       middle of the chapter having different auras to slow or speed up
       player's units. So lag won't be a problem, but is the system
       worth to create?
       #Post#: 9512--------------------------------------------------
       Re: Weather System
       By: doomlord Date: June 27, 2012, 7:41 pm
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       Slowing/Increasing units' MS is easy and lag-free but it is
       really cliche. More exotic weather effects like reducing sight,
       etc., however, may cause lags since the number of units are
       huge. Therefore I vote for affecting player-owned units only.
       More effects, less lag.
       #Post#: 9516--------------------------------------------------
       Re: Weather System
       By: chimto Date: June 27, 2012, 8:04 pm
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       I'd vote for this system to be implemented... but only if it
       could be implemented realistically, and without lag.
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