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#Post#: 8930--------------------------------------------------
Boss Fights - Manufactorium
DIR By: Valkyr
Date: May 13, 2012, 1:30 pm
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Well, let's share few ideas concerning boss fights!
In this thread, you're encouraged to share those ideas whelming
about in your imagination - Boss fight abilities, the bread n'
butter of TCO gaming experience. From a humble passive skill to
a yet-to-be-seen boss idea of your own. But carefulness is still
a virtue; Be sure to check out not to copy somebody else's idea
from the lists below.
For easier classification, though, we ask you to base your ideas
on these recommendations:
[spoiler]Boss Ideas
- If you're to create a whole new boss, be sure to cover
everything, most notably the abilities and explanations as to
how they come together.
- Pending boss ideas are acceptable, but it's better to finish
them as otherwise they might less likely make it through.
Spells
- Spells are the most basic of any boss fight attacks, rarely
with any longer cooldowns.
- These abilities could i.e. slightly enhance bosses' regular
attacks, or be the start of a combo chain of skills.
Mini-events
- With an average cooldown of ~30 seconds, these
"less-than-events" are of the moderate level in terms of
effectiviness.
- An example idea is where the boss is about to cast a powerful
spell that somehow easy-to-moderate to avoid. Generally,
mini-events should not underpower the events.
Events
- The mightiest abilities of all, events are either dangerously
destructive to you or extremely supportive for the boss. These
are usually preceded by an order of actions performed by the
boss.
- Common methods to limit their appearance is a set cooldown
(1-2 minutes), a set percentage of health the boss must fall
below in, or other skills that it must use before the final
event.
Passives
- The name says it all; Passives are passive abilities - no
actives here.
- Passive skills can well be permanent (the effect staying the
same all the time), charged (e.g. attacks adding up charges that
boost the effect) or whatever else you might come up with.
[/spoiler]
Feel free to post your ideas as well as any questions or other
feedback.
Boss Ideas
[spoiler]
Valkyr's "Valrith and Kazgar the Lich Brothers"
[spoiler]
"Valrith and Kazgar the Lich Brothers"
This is a tough and brutal fight. The most important thing is
that enemies deal % max HP dmg. You enter a crypt with these two
guys being "asleep". In the center of the arena is a lucky box.
After you open it, the bosses awaken.
They have few passive abilities:
Deathly Harvest - If any of your characters die in this battle,
both of the brothers gain a buff that regens their health by 2%
of max hp/s for 10 seconds.
Soul link - They must both die in a 10-second window. Otherwise
they will reincarnate with 75% hp and heal the other brother to
that percentage.
Other abilities
Dark Phylactery - cast every 60 seconds. Summons a static object
at the center of the room. It needs to be killed, for it will
cast Siphoning Wave that drains 50% of max HP of your heroes
every 20 seconds.
Empower of Death - Each brother casts a slow-moving entity that
travels towards the other brother. If it reaches that brother,
he will be healed for a high amount of HP. If Dark Phylactery is
present, entity will fly towards it boosting the damage of
Siphoning Wave by 25% (Full charge - insta kill). You need to
catch it with your heroes. It will deal significant dmg but
increase all stats by 50 for 20 seconds.
Kazgar powers
Death and Decay - deals 2/3/4/5% max hp dmg around him. Lasts 20
seconds. Cast every 40 seconds.
Shield of Aegon ? Lasts 10 seconds. Each spell casted on Kazgar
will be absorbed and increase his mana and health. The effect
depends on difficulty. Cast every 60 seconds.
Putrid Air ? Small blast with minor dmg that slows target and
stop health regeneration. Cast every 30 seconds, lasts 10
seconds.
Valrith powers
Finger of Pain ? Single target dmg spell that deals massive
damage (60% max HP). Cooldown depends on Difficulty; 45/40/35/30
seconds.
Shattering Barrage - Throws spikes in a cone in front of him.
If it hits hero it will grant debuff <Vulnerability that causes
you to take 20% more dmg>. The Spikes shatter throwing smaller
shards in a 360-degree radius. No additional Effect.
Wailing Souls ? Summons a tormented soul that debuffs your dmg.
When killed it will explode dealing dmg and healing Valrith for
2/3/4/5 times of damage dealt.[/spoiler][/spoiler]
Spells
[spoiler]
Awaiting for exhibition.[/spoiler]
Mini-events
[spoiler]
Awaiting for exhibition.[/spoiler]
Events
[spoiler]
Awaiting for exhibition.[/spoiler]
Passives
[spoiler]
Awaiting for exhibition.[/spoiler]
#Post#: 8932--------------------------------------------------
Re: Boss Fights - Manufactorium
DIR By: Valkyr
Date: May 13, 2012, 1:57 pm
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Thank you. I'm not a native English speaker.
And yes I know there is such thing. Just made a boss fight based
on that concept.
#Post#: 8938--------------------------------------------------
Re: Boss Fights - Manufactorium
DIR By: Aeroblyctos
Date: May 14, 2012, 5:06 am
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I usually don't seek new bosses, instead I seek ideas to improve
the current ones. However, for later chapters that are not yet
done there I'll need new mini-bosses(chapter 9 and 10).
I liked some of your ideas like Deathly Harvest, Wailing Souls
and Dark Phylactery.
Empower of Deat had potential but it is hard to do because how
to actually catch the spell, how fast will it be and what if the
bosses are close to each. There must be something more to this
such as teleporting the bosses to very far away from each other
but even still I believe catching is pretty easy.
Others left like basic spells that I can think by myself.
#Post#: 8946--------------------------------------------------
Re: Boss Fights - Manufactorium
DIR By: Valkyr
Date: May 14, 2012, 10:17 am
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--- Quote from: /=FoX=/-Eragon link ---
>
> Just a question I forgot to ask the last time, were you being
literal when you said "let's share ideas", so that others could
post ideas here as well?
>
--- End Quote ---
Yes, one topic for ideas from all ppl. Making more, than one
topic would be Nightmare...
#Post#: 8990--------------------------------------------------
Re: Boss Fights - Manufactorium
DIR By: Aeroblyctos
Date: May 18, 2012, 10:25 am
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Great job with this. Now start to post some nice ideas here!
Here's few passive ideas I just invented:
- Every 1 second increases boss' attack damage by 10%, but when
boss attacks the bonus is reset to 0. The tactical element is
that player should be attacked all the time. When events, the
bonus doesn't increase.
- Every for example three second a skull appears over the boss.
When 5 skulls boss gains immense attack bonus and it disappears
when boss attacks. The tactical element is that the one who
takes the hit must have hit points full or he'll die. Let's
say... The attack does 99% damage.
#Post#: 9284--------------------------------------------------
Re: Boss Fights - Manufactorium
DIR By: doomlord
Date: June 13, 2012, 2:17 am
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Topic dead for a month. Closed and un-stickied.
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