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       #Post#: 1383--------------------------------------------------
       Competition #17
       By: Aeroblyctos Date: December 25, 2010, 4:13 pm
       ---------------------------------------------------------
       [center]Competition Idea
       This competition's idea is to create an idea of the final combat
       king I simply cannot make myself. Poor me. The combat king is
       third ranked it suppose to be magic type combat king. The name
       of the combat king is Magic Torment. The best idea will be
       picked and used in the campaign(if it's good enough of course).
       Hints
       - Make sure it's a passive ability.
       - Make sure it's powerful enough, it's third ranked!
       - How does levels effect your combat king?
       - It suppose to be for magic users.
       - It can start many ways but here are some: after cast, cast on
       target, every X second, attacked, attacking, dies, kills,..
       Competition Rules
       - The idea have to be yours.
       - You can make unlimited amount of entries.
       - I will have all the rights to edit the rules all the time(I
       will do it correctly and I will be fair for everyone).
       Competition Prizes
       The winner of this competition will have his/her name to Hall Of
       Fame(which I will improve time to time). Also, your ability idea
       will be created to the campaign(if it's good enough).
       Judging
       I'm the only one who will judge the winner of the competition. I
       will judge all entries. The amount of entries you post will not
       decrease your chance to win in any way. However, if there are a
       lot of entries or horrible entries, I'll have the right to kick
       some of them away in order to make the final judge easier for
       me.
       Deadline
       The competition begins immediately and conclude 1/1/2011.
       Final Words
       Good luck, may the best idea win. If you have questions,
       ask.[/center]
       #Post#: 1387--------------------------------------------------
       Re: Competition #17
       By: LucasMapurunga Date: December 25, 2010, 6:08 pm
       ---------------------------------------------------------
       Magic Torment
       This issue of the combat king teaches ...
       How this works ?
       - Every magic casted by the user will make a buffer increase
       - The buffer increases until x.
       - Each charge increases the magical power of the user by y%.
       - When the buffer reaches it's maximum charges +1, the magic
       flux becomes too unstable, and it's energies are released to the
       nearest enemy in a 1000 area, causing z damage. The effect ends
       here.
       - If no magic is casted in 15 seconds, the effect ends.
       - If there's no enemy within the area, the torment is released
       in the user, damaging him.
       
       X = Combat king level x 2
       Y = Combat King level
       Z = Combat king level x 40
       SIDE NOTES
       - It would be nice if numbers appeared in a purple color near to
       the user head when the buffer is increased (similar to the npc's
       texts), in a "current stack/max stack" format.
       - A purple glow/aura around the user when the buff is active,
       and also a purple wave/ray/hadouken or something to show the
       torment release.
       - I choose purple 'cause i like purple.
       - The maths are just for demonstration.
       #Post#: 1398--------------------------------------------------
       Re: Competition #17
       By: Aeroblyctos Date: December 26, 2010, 8:51 am
       ---------------------------------------------------------
       I forgot to mention that all other ideas which are good enough
       will be used as item or ability ideas.
       #Post#: 1461--------------------------------------------------
       Re: Competition #17
       By: Aeroblyctos Date: December 29, 2010, 5:11 am
       ---------------------------------------------------------
       Oh come on guys! More ideas or these competitions will never
       work!
       Is it so hard to create few passive ability idea? Just few days
       left!
       #Post#: 1464--------------------------------------------------
       Re: Competition #17
       By: Divine Seal Date: December 29, 2010, 6:43 am
       ---------------------------------------------------------
       Well, since it has the word "magic" and "torment" in it, it
       should have something to do by using magic to damage the enemy,
       so my entry for this competition would be:
       [quote]Magic Torment:
       This issue of combat kings teaches the user how to deal damage
       toward his/her enemy with their own mana. Every time the user
       attacks an enemy unit, there is a (?)% chance that the user will
       use (?)% of their current mana to transform it into a dark
       energy and send it toward his/her enemy, corrupting the energy
       of his/her enemy and turn it against them, dealing severe damage
       toward the target by (?)% of their current hit point and current
       mana in damage. The percentage of damage dealt also destroy a
       portion of the target's mana.[/quote]
       So since this ability is based on percentage, the more the hit
       point and mana point the enemy has, the stronger the effect is,
       but this skills become weaker gradually as the enemy's hit point
       and mana point will be destroyed by the ability, which means
       that this skill's effect is only on the strongest during the
       start of the battle.
       #Post#: 1488--------------------------------------------------
       Re: Competition #17
       By: Aeroblyctos Date: January 1, 2011, 5:27 pm
       ---------------------------------------------------------
       Okay, here are the results. I haven't rated because there are
       only two combat kings. The competition was hard, but I found
       what I was looking for. That was the purpose of this
       competition. Thanks for LucasMapurunga and Divine Seal for
       joining this competition.
       LucasMapurunga's combat king reminds too much of the current
       combat king:
       Combat King - Trance
       This issue of Combat King will teach the reader how to enter a
       trance that increases magic damage temporarily. Every cast
       increases the magic done with spells by X% and the bonus can
       stack up to five times. The damage bonus dissipates quickly when
       not casting. |n|c00FEBA0ELevel: Medium. |nActivate: Cast. |nEach
       level increases the magic damage by 1%.
       Otherwise it would be an excellent combat king. And by the way,
       what I remember you have joined like every competition or
       something all this time. Thanks for being so "loyal" for the
       project.  ;)
       Divine Seal: This is a good combat king, but I wasn't perfectly
       satisfied with it so I made few changes.  :P
       This issue of combat kings teaches the reader how to deal extra
       damage based on magical powers. Every attack deals extra damage
       based on X% of reader's max mana. Also every attack has a X%
       chance that it also steals mana based on 50% of the bonus damage
       dealt, if the enemy doesn't have mana the bonus damage is
       doubled. |n|c00FEBA0ELevel: High. |nActivate: Attacks. |nEach
       level increases the extra damage by by 1% and the chance for the
       special move by 3%.
       What do you think?
       Anyway, Divine Seal, you have won the competition!
       #Post#: 1489--------------------------------------------------
       Re: Competition #17
       By: Divine Seal Date: January 1, 2011, 6:47 pm
       ---------------------------------------------------------
       Woohoo! I have won the competition! Anyway, I read the ability
       after you have edited mine, and it is still as good as the
       original one. Since it is third ranked, I figured that I make a
       Combat Kings that based on chances and percentage, because even
       though the chance might not come out that much, the moment it
       did, it deals a high amount of damage.
       #Post#: 1490--------------------------------------------------
       Re: Competition #17
       By: LucasMapurunga Date: January 1, 2011, 7:13 pm
       ---------------------------------------------------------
       Yeah, congrats, Divine Seal  ;D
       I didn't know of this existing combat king "Trance"  :'(
       [quote author=Aeroblyctos link=topic=114.msg1488#msg1488
       date=1293924440]
       Otherwise it would be an excellent combat king. And by the way,
       what I remember you have joined like every competition or
       something all this time. Thanks for being so "loyal" for the
       project.  ;)
       [/quote]
       No, not every, just a few, but I like to help where and when I
       can  :)
       #Post#: 1509--------------------------------------------------
       Re: Competition #17
       By: Aeroblyctos Date: January 4, 2011, 6:15 am
       ---------------------------------------------------------
       Fine, fine, fine. This competition is over, let's see about the
       next one...
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