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       #Post#: 8349--------------------------------------------------
       1.7 Bug Masterthread
   DIR By: doomlord
       Date: April 10, 2012, 3:58 am
       ---------------------------------------------------------
       Bug Masterthread for 1.7
       #Post#: 8351--------------------------------------------------
       Re: 1.7 Bug Masterthread
   DIR By: TTH
       Date: April 10, 2012, 5:55 am
       ---------------------------------------------------------
       Hi, i just restarted the campaign (using -give up) on
       Hard-Difficulty. Everything seemed fine, but when Phodom slew a
       Wuzz-Warrior (to the east of his farm) he immediatly reached
       level 10 (he was lvl 3 before).
       He was not the fist Wuzz-Warrior I killed, so it seems to be a
       problem of this special npc.
       PS: A second tingle, when you restart the campaign, the vitality
       drops down to 10 (while you choose your skills and difficulty).
       However when you start with Phodom, the vitality is saved (so
       still 10). If you don't eat almost all of your food immediately,
       phodom starves at his own farm :D (Not sure if this is a bug, or
       inteded, but I thought it's worth mentioning.
       mfg TTH
       #Post#: 8362--------------------------------------------------
       Re: 1.7 Bug Masterthread
   DIR By: Shinokyofu
       Date: April 10, 2012, 6:26 pm
       ---------------------------------------------------------
       TTH, both happened to me too. But in my case phodom was at lvl 1
       then at lvl 4, but surely he's lvling up a lot with a single
       kill.
       The vitality problem is probably just that Aero forgot to put
       100 in the initial vitality (because it changed from 10 to 100)
       #Post#: 8384--------------------------------------------------
       Re: 1.7 Bug Masterthread
   DIR By: manstein
       Date: April 11, 2012, 11:10 am
       ---------------------------------------------------------
       Well, here are some:
       - Behemoth Mini-Boss does not seem to be killable (or maybe it
       is but I could not figure out how to do it)
       - Medal of Power does not show up when completing the quest with
       the crystal golems
       - When you walk the the wall in Rot Afor towards the digging
       spot (the one south on the wall) a short cinematic shows up with
       no content whatsoever and afterwards the heroes are not moveable
       any more
       - second Digging spot in the ruins of Rot Afor is bugged ("You
       did not find anything")
       -aerial shield recipe is gone
       - espers don't work
       - combat kings replace abilities when saving (the only way to
       get your abilities is to delete ck)
       #Post#: 8394--------------------------------------------------
       Re: 1.7 Bug Masterthread
   DIR By: TTH
       Date: April 11, 2012, 1:36 pm
       ---------------------------------------------------------
       Hopefully I don't blame myself, but i think that the Boss
       Slurgal in Chaptor 4 is bugged in 1.7.
       When he casts his spell, that renders him invulnerable and
       summons three Slurgal-Childs, he never becomes attackable again.
       (So either i don't get how to fight him or he is bugged)
       mfg
       #Post#: 8396--------------------------------------------------
       Re: 1.7 Bug Masterthread
   DIR By: doomlord
       Date: April 11, 2012, 5:19 pm
       ---------------------------------------------------------
       1.7 seems to bug really badly. I think Aero will need to release
       a bug fix patch ASAP.
       #Post#: 8398--------------------------------------------------
       Re: 1.7 Bug Masterthread
   DIR By: Shinokyofu
       Date: April 11, 2012, 8:03 pm
       ---------------------------------------------------------
       I know Aero made some great/drastic changes in some "places" in
       the campaign, but i really didn't understand some bugs outside
       chapter 8 (like the xp bug or this slurgal bug).
       --- Quote from: Doomlord link ---
       >
       > 1.7 seems to bug really badly. I think Aero will need to
       release a bug fix patch ASAP.
       >
       --- End Quote ---
       Yeah, I kind of agree. Aero released the 1.7 to early(ok,ok, he
       was really late, but to release a awesome game it takes a lot of
       time), so of course some(or a lot of) bugs escaped from his
       eyes(or the testers eyes).
       #Post#: 8426--------------------------------------------------
       Re: 1.7 Bug Masterthread
   DIR By: manstein
       Date: April 13, 2012, 2:22 am
       ---------------------------------------------------------
       The second digging spot on the rampart of Rot Afor is also
       bugged ("You did not find anything")
       plus: the digging bonuses for digging certain numbers of items
       up do not work (novice/mediocre/expert bonuses)
       #Post#: 8456--------------------------------------------------
       Re: 1.7 Bug Masterthread
   DIR By: yarnd
       Date: April 14, 2012, 6:51 am
       ---------------------------------------------------------
       stuck in CHAPTER 4 BOSS FIGHT SLURGAL after killing all
       mini-slurgal Boss slurgal do not rise again
       Difficulty: Hardcore
       #Post#: 8457--------------------------------------------------
       Re: 1.7 Bug Masterthread
   DIR By: artemisius
       Date: April 14, 2012, 7:03 am
       ---------------------------------------------------------
       Bugs
       -The Combat Skill cannot be seen anymore...
       -In the 3rd chapter 1 Flower cannot be found
       -Same Problem with 2 Flowers in Level 4
       -Level 4 Boss Bugged
       -If you use Honor points to upgrade your SpellBook ability, when
       you change chapter they are the same as they were before but you
       don't get back the Honor Points
       -The Black Merchant in chapter 4 tells you that he'll give you
       the Mana Belt but in the end he gives only a Power orb (I'm not
       sure about the name)....
       -The medallion dropped by the Dragon Spirit in Chapter 4
       increase the Vitality only by 1
       -The starting vitality should be increased (like the others
       said)
       -The avenger Phodon start with the Berseker ability or at least
       is was the prelude says....(see above)
       -The murlock in the cave in chapter 1 spawn endless even after
       boss' deafeat (Idon't know if it's intended)
       Balance
       -I think that the components for Zozi are far too expensive and
       difficult to make. This way we could make only 1 Ultimate item
       (or maybe 2 if we don't give the magic spheres to the priest in
       chapter 5). The idea to amek the Legendary Items more difficult
       to make is good but this is far to much (I think)
       - I think that a recipe that fuse some medallion would be quite
       great. They are quite usefull but they get a lot of inventary
       space
       -With the morality thing you could make some quest that are
       avalible only if you have a certain degree of morality or
       immorality (like evil or good alignment quests)
       -Some more Mage-related items (The Rune Cloack seems good but I
       couldn't try it directly since I'm stuck on Chapter 4 ....) and
       Combat Skills (I'm trying to think something if some new ideas
       are need, and of course if you want them XDXD)
       If I'll fins something new I'll let you know
       Even if there are those little "issues" I want to prize you for
       your hard work: this is still the best and most well made W3
       Campaign that I ever played
       Keep Going
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