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#Post#: 7953--------------------------------------------------
Grammar Fixes FINAL - Organized by Editor
By: Jynnx Date: March 25, 2012, 5:15 pm
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Any new posts to this thread should follow these guidelines:
#1 The entry must have the full text from the Editor so Aero can
just copy & paste the whole thing into the correct field.
#2 Any and all comments should be posted to this
HTML http://www.tcocampaign.com/index.php?topic=1096.0
thread so that
only corrections are posted here.
#3 Try to put corrections in the order you would see them in the
editor so that Aero does not have to jump back and forth.
#Post#: 7954--------------------------------------------------
Custom Abilities > Orc > Unit
By: Jynnx Date: March 25, 2012, 5:19 pm
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AVATAR
Phodom strengthens his body and increases his blood flow giving
him extra strength for 10 seconds. |n|c00FEBA0EHotkey: S.
|nType: Instant. |nCast time: 0. |nCooldown: 30 seconds.
|nEffect increases with level. |n|c00FEBA0ECalc: 10+(lvlx2)
OFFENSIVE ROAR
A powerful battle roar that increases Phodom?s and his allies'
morale and attack damage by 33% for 10 seconds.
|n|c00FEBA0EHotkey: S. |nType: Instant. |nCast time: 0.
|nCooldown: 30 seconds. |nEffect doesn't increase at all.
|n|c00FEBA0ECalc: -
LAST BURNING BREATH
The Fire Elemental can sacrifice itself, creating an enormous
fiery explosion which scorches any enemy nearby, dealing huge
amounts of damage. |n|c00FEBA0EHotkey: C. |nType: Instant or
Dies. |nCast time: 0. |nCooldown: 0 seconds. |nEffect increases
with level and intelligence. |n|c00FEBA0ECalc: abilvlx500
FLAME LINK
With its burning powers, the Fire Elemental binds an enemy to a
certain spot and disables it completely for 3 seconds. If the
Fire Elemental is stunned or killed the link disappears.
|n|c00FEBA0EHotkey: X. |nType: Target or Attacked. |nCast time:
0. |nCooldown: 30 seconds. |nEffect increases with level and
intelligence. |n|c00FEBA0ECalc: -
CHAR
The Fire Elemental temporarily chars the enemies' muscles, thus
making them move and attack 20% slower. However this cannot be
maintained for long as it can last only for 5 seconds.
|n|c00FEBA0EHotkey: S. |nType: Target. |nCast time: 0.
|nCooldown: 5 seconds. |nEffect doesn't increase at all.
|n|c00FEBA0ECalc: -
SCORCH
Drawing upon its most potential powers, the Fire Elemental can
create the deepest burning flames of hell and immerse his entire
body in flames. Any enemy that nears Fire Elemental will be
scorched for damage per second for the respective level.
|n|c00FEBA0EHotkey: S. |nType: Passive. |nCast time: 0.
|nCooldown: 0 seconds. |nEffect increases with level.
|n|c00FEBA0ECalc: abilvlx10
FIRE NOVA
The Fire Elemental channels all of its burning hatred through
its body. When the channeling reaches its peak, the Elemental
disappears into a huge massive explosion that deals enormous
amounts of damage to any enemy that has the misfortune of being
caught in the radius of the explosion. Charred and completely
burned, most of the enemies will not survive such an attack. But
5 seconds after its first disappearance, the Fire Elemental will
reappear only to create another explosion of the same
devastating scale, completely wiping out anything alive its
radius. |n|c00FEBA0EHotkey: V. |nType: Instant. |nCast time: 3.
|nCooldown: 60 seconds. |nEffect increases with level and
intelligence. |n|c00FEBA0ECalc: abilvlx250
AURA OF SACRIFICE
The Fire Demon sacrifices himself for a nearby dying character.
PATH OF FLAMES
Every attack has a 20% chance to give an enemy Bleed and
decrease its armor by 5 for 3 seconds.
#Post#: 7955--------------------------------------------------
Custom Abilities > Orc > Heroes
By: Jynnx Date: March 25, 2012, 5:24 pm
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IMPACT FLARE
Phodom charges his weapon with the element of fire, damaging and
stunning the target enemy for 3 seconds and giving it Stagger
for 6 seconds. |n|c00FEBA0EHotkey: Z. |nType: Target. |nCast
time: 0. |nCooldown: 12 seconds. |nEffect increased by level and
strength. |nCalc: (abilvlx100)+(strx5)
CHAOTIC RIFT
Opens a Chaotic Rift causing gigantic damage around Phodom,
burning his foes alive. If any unfortunate creatures survive
this devastating explosion, their attack damage is minimized to
nearly zero for 10 seconds |n|c00FEBA0EHotkey: D. |nType:
Instant. |nCast time: 0. |nCooldown: 120 seconds. |nEffect
increased by level, intelligence and other magic bonuses.
|nCalc: (magbonus%+100%)x((abilvlx500)+(intx3)+magbonus)
FLAME EXPLOSION
Phodom exhibits a maelstrom of flame around him damaging and
stunning nearby enemies for 2 seconds. If any of the enemies are
under the effect of Brittle, this ability deals 25% extra damage
to them. |n|c00FEBA0EHotkey: X. |nType: Instant. |nCast time: 0.
|nCooldown: 15 seconds. |nEffect increased by level,
intelligence and other magic bonuses. |nCalc:
magbonus%x((abilvlx100)+(intx3)+magbonus
AURA OF FIRE
A permanent aura of extreme heat emanates from Phodom, dealing
damage to nearby enemies. Also gives a 20% chance when attacked
that a fire pillar erupts dealing damage to an attacking enemy
unit dealing three times more damage than the aura.
|n|c00FEBA0EHotkey: V. |nType: Passive. |nCast time: 0.
|nCooldown: 0 seconds. |nEffect increased by level, intelligence
and other magic bonuses. |nCalc:
(magbonus%x((abilvlx100)+(intx3)+magbonus))/10
HEAVEN?S BLESS - Please please please please change to
Heaven?s Blessing
FIRE ELEMENT - Please change to Fire Elemental
GROUND ZERO
After 2 second of casting, a targeted area explodes into flames
and decimation, dealing damage to enemies and giving them
Brittle for 5 seconds. Any enemy still standing in the heat
infested ground will take 20% of the initial damage every
second. If enemies are under the effect of Bleed, they will
receive extra 25% damage. |n|c00FEBA0EHotkey: X. |nType: Area.
|nCast time: 2. |nCooldown: 15 seconds. |nEffect increased by
level, intelligence and other magic bonuses. |nCalc:
magbonus%x((abilvlx100)+(intx3)+magbonus)
PHOENIX COMBO
Phodom hits the enemy 12 times with such force from his hammer
that it raises both Phodom and the target slowly to the sky.
Then Phodom slams the enemy back to the ground making a large
explosion, dealing damage to the target and nearby enemies.
|n|c00FEBA0EHotkey: D. |nType: Target. |nCast time: 0.
|nCooldown: 180 seconds. |nEffect increased by level,
intelligence, strength and other magic bonuses. |nCalc: 1) Hit:
strx3 2) Blast: (magbonus%+100%)x((abilvlx300)+(intx3)+magbonus)
SOUL BURN
Sets an enemy unit on fire for 5 seconds dealing damage for each
second and giving it Brittle. If the enemy unit dies while
burning, a Fire Demon will be born from it's corpse. The Fire
Demon can live up to 30 seconds and has an aura that can
resurrect a character, sacrificing himself instead. Phodom can
maintain only one Fire Demon at a time. |n|c00FEBA0EHotkey: Z.
|nType: Target. |nCast time: 0. |nCooldown: 12 seconds. |nEffect
increased by level, intelligence and other magic bonuses.
|nCalc: (magbonus%x((abilvlx100)+(intx3)+magbonus))/5
COLOSSAL SLAM
With power and magic, Phodom slams the ground, making it tremble
in a wide area. Enemies who are near enough are damaged, slowed
by 50% and they receive Stagger for 3 seconds. If enemies are
under the effect of Brittle this will do extra 25% damage.
|n|c00FEBA0EHotkey: X. |nType: Instant. |nCast time: 0.
|nCooldown: 15 seconds. |nEffect increased by level and
strength. |nCalc: (lvlx100)+(strx5)
#Post#: 7956--------------------------------------------------
Custom Abilities > Undead > Unit
By: Jynnx Date: March 25, 2012, 5:25 pm
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SWORD DANCE
Speeds up Fradz's neurotransmitters, increasing his attack speed
and turning his blades into flashes of metal for 5 seconds. As a
side effect, his muscles get tired, decreasing his movement
speed by 50%, and increasing damage received by 33%..
|n|c00FEBA0EHotkey: S. |nType: Instant. |nCast time: 0.
|nCooldown: 30 seconds. |nEffect doesn't increase at all.
|n|c00FEBA0ECalc: -
#Post#: 7957--------------------------------------------------
Custom Abilities > Undead > Heroes
By: Jynnx Date: March 25, 2012, 5:28 pm
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LIGHTNING ORB
Creates a Lightning Orb at the specified location, supporting
friendly units' attack and movement speeds greatly. The orb is
also capable of attacking enemies with great damage and speed.
|n|c00FEBA0EHotkey: D. |nType: Area. |nCast time: 0. |nCooldown:
180 seconds. |nEffect increases with level. |nCalc: abilvlx150
INVISIBLE STRIKE
Fradz becomes invisible for 20 seconds, boosting his movement
speed by 50%. When time runs out or Fradz makes an aggressive
action, Fradz becomes visible. If Fradz attacks while under the
effect of Invisible Strike, extra damage is dealt to an enemy
unit. |n|c00FEBA0EHotkey: V. |nType: Instant. |nCast time: 0.
|nCooldown: 8 seconds. |nEffect increases with level. |nCalc:
(abilvlx100)+(agix5)
ELECTRO SHELL
Creates an aggressive shield around Fradz and his companions in
the surrounding area for 10 seconds. This shield increases their
armor by 5 and deals damage to enemies who attack them.
|n|c00FEBA0EHotkey: C. |nType: Instant. |nCast time: 0.
|nCooldown: 20 seconds. |nEffect increased by level,
intelligence and other magic bonuses. |nCalc:
(magbonus%x((abilvlx100)+(intx3)+magbonus))/10
FLASH STRIKE
Fradz runs on a lightning bolt, hitting 5 enemies around the
battle field damaging and giving each of them Bleed for 5
seconds. |n|c00FEBA0EHotkey: Z. |nType: Target. |nCast time: 0.
|nCooldown: 10 seconds. |nEffect increases with Level and
agility. |nCalc: (abilvlx50)+(agix3)
THUNDER
Summons a thunderbolt to electrify his foe, damaging and making
the victim shaky which reduces its attack and movement speed by
25% for 10 seconds. If the target is under the effect of
Stagger, the ability deals 25% extra damage. |n|c00FEBA0EHotkey:
Z. |nType: Target. |nCast time: 0. |nCooldown: 12 seconds.
|nEffect increased by level, intelligence and magic balls.
|nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus)
ENERGY BALL
Fradz transforms into an Energy Ball and charges forward dealing
damage to enemies in the way. After 2 seconds, transforms back
to the original point recovering 25% of his hit points.
|n|c00FEBA0EHotkey: X. |nType: Area. |nCast time: 0. |nCooldown:
15 seconds. |nEffect increased by level, intelligence and other
magic bonuses. |nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus)
LIGHTNING MASTERY ? The text for this ability does not match
what is shown (at least during prologue). Could not find where
the text was that I saw in the prologue.
TELEPORT STRIKE
Being an upgraded version of the Flash Strike ability, this time
Fradz uses everything he can offer. He becomes as fast as
lightning itself, making him untouchable and able to hit nearby
enemy units 10 times at an extreme speed. Also gives each enemy
unit Bleed for 5 seconds. |n|c00FEBA0EHotkey: D. |nType: Target.
|nCast time: 0. |nCooldown: 180 seconds. |nEffect increases with
level and agility. |nCalc: (abilvlx100)+(agix3)
#Post#: 7958--------------------------------------------------
Custom Abilities > Night Elf > Unit
By: Jynnx Date: March 25, 2012, 5:32 pm
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MANA SHARE
The elemental weakens itself to power his allies with its mana.
Shares mana to nearby friendly units. |n|c00FEBA0EHotkey: C.
|nType: Instant. |nCast time: 3. |nCooldown: 20 seconds.
|nEffect doesn't increase at all. |n|c00FEBA0ECalc: -
FRIGID TOUCH
The Ice Elemental's attacks slow a target enemy unit's attack
and movement speed by 20% for 1 second. |n|c00FEBA0EHotkey: D.
|nType: Passive. |nCast time: 0. |nCooldown: 0 seconds. |nEffect
doesn't increase at all. |n|c00FEBA0ECalc: -
FREEZE
Targeted enemy unit is frozen for the next 5 seconds making it
unable to do anything. |n|c00FEBA0EHotkey: S. |nType: Target.
|nCast time: 0. |nCooldown: 30 seconds. |nEffect doesn't
increase at all. |nCalc: -
ARCTIC MIST
With its mere presence, when the Ice Elemental is attacked,
there is a 10% chance that it freezes the air around itself,
reducing the temperature to a deadly cold and thus sucking the
life out of nearby enemies. Mana is also drained by one half of
the damage dealt. |n|c00FEBA0EHotkey: X. |nType: Passive. |nCast
time: 0. |nCooldown: 0 seconds. |nEffect increases with level
and intelligence. |n|c00FEBA0ECalc: abilvlx100
ICE CLAW
The Ice Elemental creates an inescapable frozen death. In a
matter of seconds every enemy nearby is impaled on sharp icicles
that pierce violently through their bodies, dealing severe
damage. |n|c00FEBA0EHotkey: V. |nType: Instant. |nCast time: 0.
|nCooldown: 60 seconds. |nEffect increases with level and
intelligence. |n|c00FEBA0ECalc: abilvlx600
BONE CHILLER
Galeoth freezes nearby enemies, damaging them, disabling their
basic attacks and movement, and giving them Brittle for 3
seconds. |n|c00FEBA0EHotkey: S. |nType: Instant. |nCast time: 0.
|nCooldown: 30 seconds. |nEffect increased by level,
intelligence and other magic bonuses. |nCalc:
(magbonus%x((lvlx30)+(intx3)+magbonus))/3
SEAL OF RESURRECTION
Places a powerful seal on a target character that lasts until it
dies or another rune is added. When this unit dies, he is
revived and he's ready to fight with his full powers- his health
and mana are completely restored, and all of his cooldowns have
been reset. |n|c00FEBA0EHotkey: S. |nType: Target. |nCast time:
0. |nCooldown: 60 seconds.
ICE IMPALE
Every attack by the Ice Elemental has a 20% chance to summon a
sharp ice column that jumps from beneath the ground, dealing
damage to the attacked enemy unit. |n|c00FEBA0EHotkey: Z.
|nType: Passive. |nCast time: 0. |nCooldown: 0 seconds. |nEffect
increases with level and intelligence. |n|c00FEBA0ECalc:
abilvlx200
ICY BARRAGE
Basic attacks of Galeoth will slow opponents by 25% for 5
seconds and have a 10% chance to stun for 1 second. Galeoth's
attack range is also increased by 25%. |n|c00FEBA0EHotkey: S.
|nType: Passive. |nCast time: 0. |nCooldown: 0 seconds.
|nDoesn't increase at all. |n|c00FEBA0ECalc: -
#Post#: 7959--------------------------------------------------
Custom Abilities > Night Elf > Heroes
By: Jynnx Date: March 25, 2012, 5:36 pm
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ICE ELEMENT - Please change to Ice Elemental
FROZEN FANG
A deadly frozen fang appears from the ground at the selected
location after 1 second. This fang damages enemies, stuns them
for 3 seconds and gives them Bleed for 6 seconds. If the enemies
are under the effect of Brittle, this does 25% more damage to
them. |n|c00FEBA0EHotkey: X. |nType: Area. |nCast time: 0.
|nCooldown: 15 seconds. |nEffect increased by level,
intelligence and magic balls. |nCalc:
magbonus%x((abilvlx100)+(intx3)+magbonus)
GLACIAL ARMOR
Creates a Glacial Armor on a friendly unit giving it 10 bonus
armor for 60 seconds. A unit with Glacial Armor deals damage
back and slows melee attackers. |n|c00FEBA0EHotkey: C. |nType:
Target. |nCast time: 0. |nCooldown: 20 seconds. |nEffect
increased by level, intelligence and magic balls. |nCalc:
(magbonus%x((abilvlx100)+(intx3)+magbonus))/3
MAGIC HAMMER
Summons a hammer above an enemy hitting it within 1 second. When
it hits, it deals damage to the target and nearby enemies,
destroying their mana equal to half of the damage dealt,
stunning them for 2 seconds and giving them Stagger for 4
seconds. |n|c00FEBA0EHotkey: Z. |nType: Target. |nCast time: 0.
|nCooldown: 12 seconds. |nEffect increases by level,
intelligence and other magic bonuses. |nCalc: Damage:
magbonus%x((abilvlx100)+(intx3)+magbonus)
NORTHREND WINDS
Casts four waves every two seconds creating an icy explosion to
all enemies, damaging them while creating a healing explosion to
all friendly units healing them in a wide radius around Galeoth.
The closer enemies or allies are together, the more effective
this ability will be. |n|c00FEBA0ECast time: 0. |nCooldown: 180
seconds. |nEffect increased by level, intelligence and other
magic bonuses. |nCalc: magbonus%x((abilvlx300)+(intx3)+magbonus)
FROZEN PARADISE
Decreases the temperature around Galeoth over 6 seconds freezing
and damaging enemies within that duration. Also gives Brittle to
enemies for the duration they are frozen. |n|c00FEBA0EHotkey: D.
|nType: Instant. |nCast time: 0. |nCooldown: 120 seconds.
|nEffect increased by level, intelligence and other magic
bonuses. |nCalc:
((magbonus%+100%)x((abilvlx500)+(intx3)+magbonus))/6
PIERCING SHARD
Launches a small but sharp ice spike towards enemy unit's
weakest point damaging it. Piercing Shard?s damage increases
with increased range.|n|c00FEBA0EHotkey: Z. |nType: Target.
|nCast time: 0. |nCooldown: 10 seconds. |nEffect increases by
level, intelligence and other magic bonuses. |nCalc:
magbonus%x((abilvlx100)+(intx3)+magbonus)
MESMERIZING ICE CRYSTAL
Summons a Mesmerizing Ice Crystal that forces nearby enemies to
attack themselves. Enemies who attack the crystal will receive
damage back. The crystal also increases characters? hit point
regeneration. |n|c00FEBA0EHotkey: V. |nType: Area. |nCast time:
0. |nCooldown: 30 seconds. |nEffect increases by level,
intelligence and other magic bonuses. |nCalc: 1) Hit Points:
abilvlx500 2) Damage:
(magbonus%x((abilvlx100)+(intx3)+magbonus))/6 3) Hit Points
Regeneration: abilvlx10
CHILL OF THE FROST MASTER
Galeoth creates a powerful icy nova around himself, damaging
enemies far away and healing himself and any units near to him.
|n|c00FEBA0EHotkey: X. |nType: Instant. |nCast time: 0.
|nCooldown: 15 seconds. |nEffect increased by level,
intelligence and magic balls. |nCalc:
magbonus%x((abilvlx100)+(intx3)+magbonus)
FROZEN STORM
Sends 12 icy waves towards a selected point dealing damage to
units in the way. After 10 seconds have passed, Galeoth musters
all his strength for one final attack drawing four waves to the
point. When the waves clash against each other, it deals a
colossal explosion dealing twice as much damage than a basic
wave to those unfortunate enough to find themselves trapped.
|n|c00FEBA0EHotkey: D. |nType: Area. |nCast time: 2. |nCooldown:
180 seconds. |nEffect increased by level, intelligence and other
magic bonuses. |nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus)
#Post#: 7960--------------------------------------------------
Custom Abilities > Neutral Hostile > Unit
By: Jynnx Date: March 25, 2012, 5:42 pm
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XEAT
Use food from any box you currently have. The food used will be
the lowest class food in case there are more than one type of
foods available. |n|c00FEBA0E|nHotkey: Q.
1NOVICE BONUS
Successfully dig 15 items to gain 1 Dig Power.
1MEDIOCRE BONUS
Successfully dig 30 items to gain 2 Dig Power.
1EXPERT BONUS
Successfully dig 45 items to gain 3 Dig Power.
1BRONZE SHOVEL
Obtain the Bronze Shovel to gain 1 Dig Power.
1SILVER SHOVEL
Obtain the Silver Shovel to gain 2 Dig Power.
1GOLDEN SHOVEL
Obtain the Golden Shovel to gain 3 Dig Power.
1INFORMATION (Treasure Hunter)
|c00FEBA0EThe idea of Treasure Hunter is to dig items from
underground. When you see a black spot, start to dig. Some items
are harder to obtain and need higher Dig Power in order to be
dug out successfully. To get Dig Power, you must do different
tasks. Check out your Dig Power for each character from the
multiboard.
2INFORMATION (Battle Thief)
|c00FEBA0EThe Battle Thief's job is to steal powerful items
while in a fight. Only the bosses have stealable items. All you
need to do to steal an item is to have enough Steal Percent,
which can be obtained from items, and through abilities. Agility
will also increase this by 0.4% per agility point. Some enemies
can lower the chance you have. Look in the bosses? inventories
to check if they have items that can be stolen.
|c0020C000Stealing succeeded |c00FEBA0Emeans that you have
successfully stolen an item and it is added to your inventory if
there's space. If not, it's dropped on the ground.
|c0020C000Stealing failed |c00FEBA0Emeans you have not succeeded
in stealing the item, but you can try again.
|c0020C000Target has nothing to steal |c00FEBA0Emeans this enemy
doesn't have items.
|c0020C000Cannot steal from the target |c00FEBA0Emeans your
stealing percent with this character isn't over 0% percent
making the stealing impossible. Raise your steal percent at this
point.
3INFORMATION (Alchemist)
|c00FEBA0EAlchemists create powerful potions that increase the
drinker's stats permanently. There is a wide selection of
different potions. To create a potion, you must gather the
correct flowers and a correct vial. Each successful potion that
is created gives plus one Alchemist Level.
Higher ranked potions need a higher Alchemist Level to be able
created. All the Alchemist resources can be seen from your
multiboard. In the beginning, you're only able to create normal
potions, but when you've found recipes it's possible to create
more powerful potions.
>Steal (Command Panel)
Steal an item from targeted enemy unit. Click the enemy unit to
see if he has any items that can be stolen. You can view your
stealing chance for each character on the multiboard, but
remember that some enemies have higher defense against stealing,
lowering the chance you see in the multiboard.
|n|c00FEBA0EHotkey: R. |nType: Target. |nCooldown: 1 second.
#Post#: 8687--------------------------------------------------
Re: Grammar Fixes FINAL - Organized by Editor
By: Aeroblyctos Date: April 22, 2012, 5:27 am
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Okay for all the texts I'll put them to the next version.
#Post#: 8973--------------------------------------------------
Re: Grammar Fixes FINAL - Organized by Editor
By: Aeroblyctos Date: May 16, 2012, 9:21 am
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I wonder if I actually added these texts? I can't remember...
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