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       #Post#: 7953--------------------------------------------------
       Grammar Fixes FINAL - Organized by Editor
       By: Jynnx Date: March 25, 2012, 5:15 pm
       ---------------------------------------------------------
       Any new posts to this thread should follow these guidelines:
       #1 The entry must have the full text from the Editor so Aero can
       just copy & paste the whole thing into the correct field.
       #2 Any and all comments should be posted to  this
  HTML http://www.tcocampaign.com/index.php?topic=1096.0
       thread so that
       only corrections are posted here.
       #3 Try to put corrections in the order you would see them in the
       editor so that Aero does not have to jump back and forth.
       #Post#: 7954--------------------------------------------------
       Custom Abilities  >  Orc  >  Unit
       By: Jynnx Date: March 25, 2012, 5:19 pm
       ---------------------------------------------------------
       AVATAR
       Phodom strengthens his body and increases his blood flow giving
       him extra strength for 10 seconds. |n|c00FEBA0EHotkey: S.
       |nType: Instant. |nCast time: 0. |nCooldown: 30 seconds.
       |nEffect increases with level. |n|c00FEBA0ECalc: 10+(lvlx2)
       OFFENSIVE ROAR
       A powerful battle roar that increases Phodom?s and his allies'
       morale and attack damage by 33% for 10 seconds.
       |n|c00FEBA0EHotkey: S. |nType: Instant. |nCast time: 0.
       |nCooldown: 30 seconds. |nEffect doesn't increase at all.
       |n|c00FEBA0ECalc: -
       LAST BURNING BREATH
       The Fire Elemental can sacrifice itself, creating an enormous
       fiery explosion which scorches any enemy nearby, dealing huge
       amounts of damage. |n|c00FEBA0EHotkey: C. |nType: Instant or
       Dies. |nCast time: 0. |nCooldown: 0 seconds. |nEffect increases
       with level and intelligence. |n|c00FEBA0ECalc: abilvlx500
       FLAME LINK
       With its burning powers, the Fire Elemental binds an enemy to a
       certain spot and disables it completely for 3 seconds. If the
       Fire Elemental is stunned or killed the link disappears.
       |n|c00FEBA0EHotkey: X. |nType: Target or Attacked. |nCast time:
       0. |nCooldown: 30 seconds. |nEffect increases with level and
       intelligence. |n|c00FEBA0ECalc: -
       CHAR
       The Fire Elemental temporarily chars the enemies' muscles, thus
       making them move and attack 20% slower. However this cannot be
       maintained for long as it can last only for 5 seconds.
       |n|c00FEBA0EHotkey: S. |nType: Target. |nCast time: 0.
       |nCooldown: 5 seconds. |nEffect doesn't increase at all.
       |n|c00FEBA0ECalc: -
       SCORCH
       Drawing upon its most potential powers, the Fire Elemental can
       create the deepest burning flames of hell and immerse his entire
       body in flames. Any enemy that nears Fire Elemental will be
       scorched for damage per second for the respective level.
       |n|c00FEBA0EHotkey: S. |nType: Passive. |nCast time: 0.
       |nCooldown: 0 seconds. |nEffect increases with level.
       |n|c00FEBA0ECalc: abilvlx10
       FIRE NOVA
       The Fire Elemental channels all of its burning hatred through
       its body. When the channeling reaches its peak, the Elemental
       disappears into a huge massive explosion that deals enormous
       amounts of damage to any enemy that has the misfortune of being
       caught in the radius of the explosion. Charred and completely
       burned, most of the enemies will not survive such an attack. But
       5 seconds after its first disappearance, the Fire Elemental will
       reappear only to create another explosion of the same
       devastating scale, completely wiping out anything alive its
       radius. |n|c00FEBA0EHotkey: V. |nType: Instant. |nCast time: 3.
       |nCooldown: 60 seconds. |nEffect increases with level and
       intelligence. |n|c00FEBA0ECalc: abilvlx250
       AURA OF SACRIFICE
       The Fire Demon sacrifices himself for a nearby dying character.
       PATH OF FLAMES
       Every attack has a 20% chance to give an enemy Bleed and
       decrease its armor by 5 for 3 seconds.
       #Post#: 7955--------------------------------------------------
       Custom Abilities  >  Orc  >  Heroes
       By: Jynnx Date: March 25, 2012, 5:24 pm
       ---------------------------------------------------------
       IMPACT FLARE
       Phodom charges his weapon with the element of fire, damaging and
       stunning the target enemy for 3 seconds and giving it Stagger
       for 6 seconds. |n|c00FEBA0EHotkey: Z. |nType: Target. |nCast
       time: 0. |nCooldown: 12 seconds. |nEffect increased by level and
       strength. |nCalc: (abilvlx100)+(strx5)
       CHAOTIC RIFT
       Opens a Chaotic Rift causing gigantic damage around Phodom,
       burning his foes alive. If any unfortunate creatures survive
       this devastating explosion, their attack damage is minimized to
       nearly zero for 10 seconds |n|c00FEBA0EHotkey: D. |nType:
       Instant. |nCast time: 0. |nCooldown: 120 seconds. |nEffect
       increased by level, intelligence and other magic bonuses.
       |nCalc: (magbonus%+100%)x((abilvlx500)+(intx3)+magbonus)
       FLAME EXPLOSION
       Phodom exhibits a maelstrom of flame around him damaging and
       stunning nearby enemies for 2 seconds. If any of the enemies are
       under the effect of Brittle, this ability deals 25% extra damage
       to them. |n|c00FEBA0EHotkey: X. |nType: Instant. |nCast time: 0.
       |nCooldown: 15 seconds. |nEffect increased by level,
       intelligence and other magic bonuses. |nCalc:
       magbonus%x((abilvlx100)+(intx3)+magbonus
       AURA OF FIRE
       A permanent aura of extreme heat emanates from Phodom, dealing
       damage to nearby enemies. Also gives a 20% chance when attacked
       that a fire pillar erupts dealing damage to an attacking enemy
       unit dealing three times more damage than the aura.
       |n|c00FEBA0EHotkey: V. |nType: Passive. |nCast time: 0.
       |nCooldown: 0 seconds. |nEffect increased by level, intelligence
       and other magic bonuses. |nCalc:
       (magbonus%x((abilvlx100)+(intx3)+magbonus))/10
       HEAVEN?S BLESS   -   Please please please please change to
       Heaven?s Blessing
       FIRE ELEMENT   -   Please change to Fire Elemental
       GROUND ZERO
       After 2 second of casting, a targeted area explodes into flames
       and decimation, dealing damage to enemies and giving them
       Brittle for 5 seconds. Any enemy still standing in the heat
       infested ground will take 20% of the initial damage every
       second. If enemies are under the effect of Bleed, they will
       receive extra 25% damage. |n|c00FEBA0EHotkey: X. |nType: Area.
       |nCast time: 2. |nCooldown: 15 seconds. |nEffect increased by
       level, intelligence and other magic bonuses. |nCalc:
       magbonus%x((abilvlx100)+(intx3)+magbonus)
       PHOENIX COMBO
       Phodom hits the enemy 12 times with such force from his hammer
       that it raises both Phodom and the target slowly to the sky.
       Then Phodom slams the enemy back to the ground making a large
       explosion, dealing damage to the target and nearby enemies.
       |n|c00FEBA0EHotkey: D. |nType: Target. |nCast time: 0.
       |nCooldown: 180 seconds. |nEffect increased by level,
       intelligence, strength and other magic bonuses. |nCalc: 1) Hit:
       strx3 2) Blast: (magbonus%+100%)x((abilvlx300)+(intx3)+magbonus)
       SOUL BURN
       Sets an enemy unit on fire for 5 seconds dealing damage for each
       second and giving it Brittle. If the enemy unit dies while
       burning, a Fire Demon will be born from it's corpse. The Fire
       Demon can live up to 30 seconds and has an aura that can
       resurrect a  character, sacrificing himself instead. Phodom can
       maintain only one Fire Demon at a time. |n|c00FEBA0EHotkey: Z.
       |nType: Target. |nCast time: 0. |nCooldown: 12 seconds. |nEffect
       increased by level, intelligence and other magic bonuses.
       |nCalc: (magbonus%x((abilvlx100)+(intx3)+magbonus))/5
       COLOSSAL SLAM
       With power and magic, Phodom slams the ground, making it tremble
       in a wide area. Enemies who are near enough are damaged, slowed
       by 50% and they receive Stagger for 3 seconds. If enemies are
       under the effect of Brittle this will do extra 25% damage.
       |n|c00FEBA0EHotkey: X. |nType: Instant. |nCast time: 0.
       |nCooldown: 15 seconds. |nEffect increased by level and
       strength. |nCalc: (lvlx100)+(strx5)
       #Post#: 7956--------------------------------------------------
       Custom Abilities  >  Undead  >  Unit
       By: Jynnx Date: March 25, 2012, 5:25 pm
       ---------------------------------------------------------
       SWORD DANCE
       Speeds up Fradz's neurotransmitters, increasing his attack speed
       and turning his blades into flashes of metal for 5 seconds. As a
       side effect, his muscles get tired, decreasing his movement
       speed by 50%, and increasing damage received by 33%..
       |n|c00FEBA0EHotkey: S. |nType: Instant. |nCast time: 0.
       |nCooldown: 30 seconds. |nEffect doesn't increase at all.
       |n|c00FEBA0ECalc: -
       #Post#: 7957--------------------------------------------------
       Custom Abilities  >  Undead  >  Heroes
       By: Jynnx Date: March 25, 2012, 5:28 pm
       ---------------------------------------------------------
       LIGHTNING ORB
       Creates a Lightning Orb at the specified location, supporting
       friendly units' attack and movement speeds greatly. The orb is
       also capable of attacking enemies with great damage and speed.
       |n|c00FEBA0EHotkey: D. |nType: Area. |nCast time: 0. |nCooldown:
       180 seconds. |nEffect increases with level. |nCalc: abilvlx150
       INVISIBLE STRIKE
       Fradz becomes invisible for 20 seconds, boosting his movement
       speed by 50%. When time runs out or Fradz makes an aggressive
       action, Fradz becomes visible. If Fradz attacks while under the
       effect of Invisible Strike, extra damage is dealt to an enemy
       unit. |n|c00FEBA0EHotkey: V. |nType: Instant. |nCast time: 0.
       |nCooldown: 8 seconds. |nEffect increases with level. |nCalc:
       (abilvlx100)+(agix5)
       ELECTRO SHELL
       Creates an aggressive shield around Fradz and his companions in
       the surrounding area for 10 seconds. This shield increases their
       armor by 5 and deals damage to enemies who attack them.
       |n|c00FEBA0EHotkey: C. |nType: Instant. |nCast time: 0.
       |nCooldown: 20 seconds. |nEffect increased by level,
       intelligence and other magic bonuses. |nCalc:
       (magbonus%x((abilvlx100)+(intx3)+magbonus))/10
       FLASH STRIKE
       Fradz runs on a lightning bolt, hitting 5 enemies around the
       battle field damaging and giving each of them Bleed for 5
       seconds. |n|c00FEBA0EHotkey: Z. |nType: Target. |nCast time: 0.
       |nCooldown: 10 seconds. |nEffect increases with Level and
       agility. |nCalc: (abilvlx50)+(agix3)
       THUNDER
       Summons a thunderbolt to electrify his foe, damaging and making
       the victim shaky which reduces its attack and movement speed by
       25% for 10 seconds. If the target is under the effect of
       Stagger, the ability deals 25% extra damage. |n|c00FEBA0EHotkey:
       Z. |nType: Target. |nCast time: 0. |nCooldown: 12 seconds.
       |nEffect increased by level, intelligence and magic balls.
       |nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus)
       ENERGY BALL
       Fradz transforms into an Energy Ball and charges forward dealing
       damage to enemies in the way. After 2 seconds, transforms back
       to the original point recovering 25% of his hit points.
       |n|c00FEBA0EHotkey: X. |nType: Area. |nCast time: 0. |nCooldown:
       15 seconds. |nEffect increased by level, intelligence and other
       magic bonuses. |nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus)
       LIGHTNING MASTERY ? The text for this ability does not match
       what is shown (at least during prologue).  Could not find where
       the text was that I saw in the prologue.
       TELEPORT STRIKE
       Being an upgraded version of the Flash Strike ability, this time
       Fradz uses everything he can offer.  He becomes as fast as
       lightning itself, making him untouchable and able to hit nearby
       enemy units 10 times at an extreme speed. Also gives each enemy
       unit Bleed for 5 seconds. |n|c00FEBA0EHotkey: D. |nType: Target.
       |nCast time: 0. |nCooldown: 180 seconds. |nEffect increases with
       level and agility. |nCalc: (abilvlx100)+(agix3)
       #Post#: 7958--------------------------------------------------
       Custom Abilities  >  Night Elf  >  Unit
       By: Jynnx Date: March 25, 2012, 5:32 pm
       ---------------------------------------------------------
       MANA SHARE
       The elemental weakens itself to power his allies with its mana.
       Shares mana to nearby friendly units. |n|c00FEBA0EHotkey: C.
       |nType: Instant. |nCast time: 3. |nCooldown: 20 seconds.
       |nEffect doesn't increase at all. |n|c00FEBA0ECalc: -
       FRIGID TOUCH
       The Ice Elemental's attacks slow a target enemy unit's attack
       and movement speed by 20% for 1 second. |n|c00FEBA0EHotkey: D.
       |nType: Passive. |nCast time: 0. |nCooldown: 0 seconds. |nEffect
       doesn't increase at all. |n|c00FEBA0ECalc: -
       FREEZE
       Targeted enemy unit is frozen for the next 5 seconds making it
       unable to do anything. |n|c00FEBA0EHotkey: S. |nType: Target.
       |nCast time: 0. |nCooldown: 30 seconds. |nEffect doesn't
       increase at all. |nCalc: -
       ARCTIC MIST
       With its mere presence, when the Ice Elemental is attacked,
       there is a 10% chance that it freezes the air around itself,
       reducing the temperature to a deadly cold and thus sucking the
       life out of nearby enemies.  Mana is also drained by one half of
       the damage dealt. |n|c00FEBA0EHotkey: X. |nType: Passive. |nCast
       time: 0. |nCooldown: 0 seconds. |nEffect increases with level
       and intelligence. |n|c00FEBA0ECalc: abilvlx100
       ICE CLAW
       The Ice Elemental creates an inescapable frozen death. In a
       matter of seconds every enemy nearby is impaled on sharp icicles
       that pierce violently through their bodies, dealing severe
       damage. |n|c00FEBA0EHotkey: V. |nType: Instant. |nCast time: 0.
       |nCooldown: 60 seconds. |nEffect increases with level and
       intelligence.  |n|c00FEBA0ECalc: abilvlx600
       BONE CHILLER
       Galeoth freezes nearby enemies, damaging them, disabling their
       basic attacks and movement, and giving them Brittle for 3
       seconds. |n|c00FEBA0EHotkey: S. |nType: Instant. |nCast time: 0.
       |nCooldown: 30 seconds. |nEffect increased by level,
       intelligence and other magic bonuses. |nCalc:
       (magbonus%x((lvlx30)+(intx3)+magbonus))/3
       SEAL OF RESURRECTION
       Places a powerful seal on a target character that lasts until it
       dies or another rune is added. When this unit dies, he is
       revived and he's ready to fight with his full powers- his health
       and mana are completely restored, and all of his cooldowns have
       been reset. |n|c00FEBA0EHotkey: S. |nType: Target. |nCast time:
       0. |nCooldown: 60 seconds.
       ICE IMPALE
       Every attack by the Ice Elemental has a 20% chance to summon a
       sharp ice column that jumps from beneath the ground, dealing
       damage to the attacked enemy unit. |n|c00FEBA0EHotkey: Z.
       |nType: Passive. |nCast time: 0. |nCooldown: 0 seconds. |nEffect
       increases with level and intelligence. |n|c00FEBA0ECalc:
       abilvlx200
       ICY BARRAGE
       Basic attacks of Galeoth will slow opponents by 25% for 5
       seconds and have a 10% chance to stun for 1 second. Galeoth's
       attack range is also increased by 25%. |n|c00FEBA0EHotkey: S.
       |nType: Passive. |nCast time: 0. |nCooldown: 0 seconds.
       |nDoesn't increase at all. |n|c00FEBA0ECalc: -
       #Post#: 7959--------------------------------------------------
       Custom Abilities  >  Night Elf  >  Heroes
       By: Jynnx Date: March 25, 2012, 5:36 pm
       ---------------------------------------------------------
       ICE ELEMENT   -   Please change to Ice Elemental
       FROZEN FANG
       A deadly frozen fang appears from the ground at the selected
       location after 1 second. This fang damages enemies, stuns them
       for 3 seconds and gives them Bleed for 6 seconds. If the enemies
       are under the effect of Brittle, this does 25% more damage to
       them. |n|c00FEBA0EHotkey: X. |nType: Area. |nCast time: 0.
       |nCooldown: 15 seconds. |nEffect increased by level,
       intelligence and magic balls. |nCalc:
       magbonus%x((abilvlx100)+(intx3)+magbonus)
       GLACIAL ARMOR
       Creates a Glacial Armor on a friendly unit giving it 10 bonus
       armor for 60 seconds. A unit with Glacial Armor deals damage
       back and slows melee attackers. |n|c00FEBA0EHotkey: C. |nType:
       Target. |nCast time: 0. |nCooldown: 20 seconds. |nEffect
       increased by level, intelligence and magic balls. |nCalc:
       (magbonus%x((abilvlx100)+(intx3)+magbonus))/3
       MAGIC HAMMER
       Summons a hammer above an enemy hitting it within 1 second. When
       it hits, it deals damage to the target and nearby enemies,
       destroying their mana equal to half of the damage dealt,
       stunning them for 2 seconds and giving them Stagger for 4
       seconds. |n|c00FEBA0EHotkey: Z. |nType: Target. |nCast time: 0.
       |nCooldown: 12 seconds. |nEffect increases by level,
       intelligence and other magic bonuses. |nCalc: Damage:
       magbonus%x((abilvlx100)+(intx3)+magbonus)
       NORTHREND WINDS
       Casts four waves every two seconds creating an icy explosion to
       all enemies, damaging them while creating a healing explosion to
       all friendly units healing them in a wide radius around Galeoth.
       The closer enemies or allies are together, the more effective
       this ability will be. |n|c00FEBA0ECast time: 0. |nCooldown: 180
       seconds. |nEffect increased by level, intelligence and other
       magic bonuses. |nCalc: magbonus%x((abilvlx300)+(intx3)+magbonus)
       FROZEN PARADISE
       Decreases the temperature around Galeoth over 6 seconds freezing
       and damaging enemies within that duration. Also gives Brittle to
       enemies for the duration they are frozen. |n|c00FEBA0EHotkey: D.
       |nType: Instant. |nCast time: 0. |nCooldown: 120 seconds.
       |nEffect increased by level, intelligence and other magic
       bonuses. |nCalc:
       ((magbonus%+100%)x((abilvlx500)+(intx3)+magbonus))/6
       PIERCING SHARD
       Launches a small but sharp ice spike towards enemy unit's
       weakest point damaging it. Piercing Shard?s damage increases
       with increased range.|n|c00FEBA0EHotkey: Z. |nType: Target.
       |nCast time: 0. |nCooldown: 10 seconds. |nEffect increases by
       level, intelligence and other magic bonuses. |nCalc:
       magbonus%x((abilvlx100)+(intx3)+magbonus)
       MESMERIZING ICE CRYSTAL
       Summons a Mesmerizing Ice Crystal that forces nearby enemies to
       attack themselves. Enemies who attack the crystal will receive
       damage back. The crystal also increases characters? hit point
       regeneration. |n|c00FEBA0EHotkey: V. |nType: Area. |nCast time:
       0. |nCooldown: 30 seconds. |nEffect increases by level,
       intelligence and other magic bonuses. |nCalc: 1) Hit Points:
       abilvlx500 2) Damage:
       (magbonus%x((abilvlx100)+(intx3)+magbonus))/6 3) Hit Points
       Regeneration: abilvlx10
       CHILL OF THE FROST MASTER
       Galeoth creates a powerful icy nova around himself, damaging
       enemies far away and healing himself and any units near to him.
       |n|c00FEBA0EHotkey: X. |nType: Instant. |nCast time: 0.
       |nCooldown: 15 seconds. |nEffect increased by level,
       intelligence and magic balls. |nCalc:
       magbonus%x((abilvlx100)+(intx3)+magbonus)
       FROZEN STORM
       Sends 12 icy waves towards a selected point dealing damage to
       units in the way. After 10 seconds have passed, Galeoth musters
       all his strength for one final attack drawing four waves to the
       point. When the waves clash against each other, it deals a
       colossal explosion dealing twice as much damage than a basic
       wave to those unfortunate enough to find themselves trapped.
       |n|c00FEBA0EHotkey: D. |nType: Area. |nCast time: 2. |nCooldown:
       180 seconds. |nEffect increased by level, intelligence and other
       magic bonuses. |nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus)
       #Post#: 7960--------------------------------------------------
       Custom Abilities  >  Neutral Hostile  >  Unit
       By: Jynnx Date: March 25, 2012, 5:42 pm
       ---------------------------------------------------------
       XEAT
       Use food from any box you currently have. The food used will be
       the lowest class food in case there are more than one type of
       foods available. |n|c00FEBA0E|nHotkey: Q.
       1NOVICE BONUS
       Successfully dig 15 items to gain 1 Dig Power.
       1MEDIOCRE BONUS
       Successfully dig 30 items to gain 2 Dig Power.
       1EXPERT BONUS
       Successfully dig 45 items to gain 3 Dig Power.
       1BRONZE SHOVEL
       Obtain the Bronze Shovel to gain 1 Dig Power.
       1SILVER SHOVEL
       Obtain the Silver Shovel to gain 2 Dig Power.
       1GOLDEN SHOVEL
       Obtain the Golden Shovel to gain 3 Dig Power.
       1INFORMATION (Treasure Hunter)
       |c00FEBA0EThe idea of Treasure Hunter is to dig items from
       underground. When you see a black spot, start to dig. Some items
       are harder to obtain and need higher Dig Power in order to be
       dug out successfully. To get Dig Power, you must do different
       tasks. Check out your Dig Power for each character from the
       multiboard.
       2INFORMATION (Battle Thief)
       |c00FEBA0EThe Battle Thief's job is to steal powerful items
       while in a fight. Only the bosses have stealable items. All you
       need to do to steal an item is to have enough Steal Percent,
       which can be obtained from items, and through abilities. Agility
       will also increase this by 0.4% per agility point. Some enemies
       can lower the chance you have. Look in the bosses? inventories
       to check if they have items that can be stolen.
       |c0020C000Stealing succeeded |c00FEBA0Emeans that you have
       successfully stolen an item and it is added to your inventory if
       there's space. If not, it's dropped on the ground.
       |c0020C000Stealing failed |c00FEBA0Emeans you have not succeeded
       in stealing the item, but you can try again.
       |c0020C000Target has nothing to steal |c00FEBA0Emeans this enemy
       doesn't have items.
       |c0020C000Cannot steal from the target |c00FEBA0Emeans your
       stealing percent with this character isn't over 0% percent
       making the stealing impossible. Raise your steal percent at this
       point.
       3INFORMATION (Alchemist)
       |c00FEBA0EAlchemists create powerful potions that increase the
       drinker's stats permanently. There is a wide selection of
       different potions. To create a potion, you must gather the
       correct flowers and a correct vial. Each successful potion that
       is created gives plus one Alchemist Level.
       Higher ranked potions need a higher Alchemist Level to be able
       created. All the Alchemist resources can be seen from your
       multiboard. In the beginning, you're only able to create normal
       potions, but when you've found recipes it's possible to create
       more powerful potions.
       >Steal (Command Panel)
       Steal an item from targeted enemy unit. Click the enemy unit to
       see if he has any items that can be stolen. You can view your
       stealing chance for each character on the multiboard, but
       remember that some enemies have higher defense against stealing,
       lowering the chance you see in the multiboard.
       |n|c00FEBA0EHotkey: R. |nType: Target. |nCooldown: 1 second.
       #Post#: 8687--------------------------------------------------
       Re: Grammar Fixes FINAL - Organized by Editor
       By: Aeroblyctos Date: April 22, 2012, 5:27 am
       ---------------------------------------------------------
       Okay for all the texts I'll put them to the next version.
       #Post#: 8973--------------------------------------------------
       Re: Grammar Fixes FINAL - Organized by Editor
       By: Aeroblyctos Date: May 16, 2012, 9:21 am
       ---------------------------------------------------------
       I wonder if I actually added these texts? I can't remember...
       *****************************************************