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#Post#: 7896--------------------------------------------------
Competition #42
By: Aeroblyctos Date: March 23, 2012, 3:33 am
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[center]Competition Idea
In this competition you're challenged to create an idea related
to invisibility. The idea can be just about anything: from
bosses all the way to items. The game will later use more this
invisibility function as I haven't much it used so far. For
example, in the next version you'll see some more items that can
reveal invisible enemies and chapter 8 epic boss' cinematics can
only be triggered when you actually see the boss.
Hints
[list]
[*]There are millions of possibilities to create your entry, it
just must somehow relate to theme.
[*]Your idea can for example be an item that has an ability to
reveal invisible things.
[*]Your idea can for example be an ability that has an ability
to reveal invisible things. Or why not an ability to turn
invisible?
[*]Your idea can for example be a special boss spell, where the
boss becomes invisible for example.
[*]Your idea can be a cinematic that only can be see when you
have something that can see invisible things.
[/list]
[size=22pt]Competition Rules
[list][*]The idea have to be yours.
[*]You can make unlimited amount of entries.
[*]I will have all the rights to edit the rules(I will do it
correctly and I will be fair for everyone).[/list]
Competition Prizes
The winner of this competition will have his or her name to Hall
Of Fame and will be credited as "Competition Winners" and "Idea
Giver". If you have one more than once you'll be credited
automatically as "Great Idea Giver". Also any other ideas that
I'll use will be credited as "Idea Giver".
Judging
I'm the only one who will judge the winner of the competition. I
will judge all entries. The amount of entries you post will not
decrease your chance to win in any way. However, if there are a
lot of entries or horrible entries, I'll have the right to kick
some of them away in order to make the final judge easier for
me.
This is the order how I judge:
[list][size=12pt][*]Is your idea creative and fresh?
[*]Can I possibly create your idea?
[*]The presentation?
[/list]
Deadline
The competition begins immediately and conclude at 30.3.2012 or
when there are enough entries.
Final Words
Good luck, may the best idea win. If you have questions,
ask.[/center]
#Post#: 7900--------------------------------------------------
Re: Competition #42
By: DD Canada Date: March 23, 2012, 5:38 am
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Greetings,
The Stalking Ultimatum
Hero Ability - Invisibility
Effect: The hero turns invisible for 30 seconds, slowing down
attack and movement speed by 50%. Invisibility does NOT break if
attacking, casting spells or using items while invisible.
However, if detected by the enemy, invisibility renders off.
[list]
[li]Level 1: Hero is detected by mini-bosses, bosses and elite /
epic bosses.[/li]
[li]Level 2: Hero is detected by bosses and elite / epic
bosses.[/li]
[li]Level 3: Hero is detected by elite / epic bosses.[/li]
[li]Level 4: Hero isn't detected by anything.[/li]
[li]Level 5: Spell duration is increased to 45 seconds.[/li]
[/list]
#Post#: 7923--------------------------------------------------
Re: Competition #42
By: LucasMapurunga Date: March 24, 2012, 10:37 pm
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PUZZLE CONCEPT
Invisible Chase
What does it consists of ? :
There's a huge room covered in dust. For the puzzle to be
complete, you must catch (approach) the Poltergeist. This puzzle
is played with Fradz (hm!hm!hm!) which is the one who accepts
the Geist challenge.
What are it's mechanics ? :
- The Poltergeist walks around the room, and sometimes,
teleport.
- The floor is covered in sand, and as such, reveal the Geist
steps.
- The tricky Poltergeist can, sometimes, make a double of
himself and stand still. The double then will act as the Geist
would for some time. Approaching the double will cause Fradz to
be pushed away and receive a slow debuff.
- Receiving x debuffs will make Fradz MS drop down to zero,
which means Fradz losts the game.
- The Poltergeist has a x%(low) chance of creating more than one
double.
- There are runes around the run that will facilitate/make the
puzzle harder. They will all have the same color. They can :
- remove one debuff stack
- dimish Fradz line of sight
- make your commands going weird
- make the next double fail
- etc,etc,etc
What's the puzzle reward ? :
Just a random idea ->
Trickster Gloves - Not sure about numbers, but when Fradz goes
lower than 50% hp, he stand still invulnerable and a double of
him is made. Lasts 5 seconds.
And If I lose ? :
Nothing happens... I guess
#Post#: 7931--------------------------------------------------
Re: Competition #42
By: DD Canada Date: March 25, 2012, 4:55 am
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Greetings,
Descent Hide
Boss Ability - Invisibility
[list]
[li]The boss turns invisible and blinks a short distance to
random direction. In order to be detected, a hero must stand
close enough to the boss to reveal it (requires no skills or
items to reveal).[/li]
[li]The boss may only use ranged and spell attacks while
invisible. Attacking or casting spells does NOT break the
invisibility.[/li]
[li]The boss gains a 50% damage boost while invisible.[/li]
[li]Lasts until a hero attacks the boss.[/li]
[/list]
Anti-Invisibility Barrier
Boss Ability - Anti-Invis
[list]
[li]When a hero is about to activate invisibility, the boss
immediately detects the attempt, shouting "You coward! There's
no place to hide!", creating an ethereal magic barrier and
interrupting + silencing the hero who used the invisiblity for 5
seconds.[/li]
[li]The barrier lasts 30 seconds. While it's up, the heroes'
spell damage is reduced by 25%.[/li]
[li]Activating invisibility while the barrier is up results to
the boss attacking the specific hero for 250% damage and
interrupting + silencing it for 5 seconds; Once a barrier has
disappeared, boss may cast it again if a hero attempts to use
invisibility.
[/list]
#Post#: 7932--------------------------------------------------
Re: Competition #42
By: Aeroblyctos Date: March 25, 2012, 6:31 am
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Okay good. Now we need some more entries here. This is going
pretty well.
#Post#: 8249--------------------------------------------------
Re: Competition #42
By: Blackdoom59 Date: April 6, 2012, 6:22 am
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[center]The Ambush[/center]
Note : This idea is suggestive.The boss being a "ninja" means
only that he's capable of moving fast and he has knowledge of
stealth.
Type : Boss Event
Model :
HTML http://www.hiveworkshop.com/forums/models-530/headhunter-49194/?prev=search%3Dninja%26d%3Dlist%26r%3D20
Information : The boss turns permanently invisible and attacks a
random dragon slayer each 1 second with a low amount of dmg.The
boss's fade time after the attack is of 0.5 seconds.The way to
combat the boss is to active a a dust of true seeing(that can be
bought or smth) exactly when the boss fades out.The dust should
have infinite charges , but a call down of about 15 seconds and
a duration of 5 seconds.
When the boss loses his invisiblity , he either goes beserk (50%
bonus dmg but recives 35% more) either panics(50% bonus movement
speed but recives 35% more) and runs away as much as posible.
Bonus Information : The boss drops a "smoke bomb" that would be
used as an item in the puzzle of my next entry.
Another Note : What do you think about my formatting , DD?
#Post#: 8264--------------------------------------------------
Re: Competition #42
By: DD Canada Date: April 6, 2012, 8:26 am
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Greetings,
[quote author=Blackdoom59 link=topic=1103.msg8249#msg8249
date=1333711327]
Another Note : What do you think about my formatting ,
DD?[/quote]
._.
It's pretty nice actually, I wouldn't have ever thought that
grey titles + beige text would match so well... But I don't get
your idea about the "true-seeing dust".
P.S. My expressions have been offshored to China.
#Post#: 8276--------------------------------------------------
Re: Competition #42
By: Blackdoom59 Date: April 6, 2012, 9:17 am
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[quote author=After Storm link=topic=1103.msg8264#msg8264
date=1333718765]
But I don't get your idea about the "true-seeing dust".
[/quote]
Dust of true seeing?
#Post#: 8288--------------------------------------------------
Re: Competition #42
By: DD Canada Date: April 6, 2012, 12:13 pm
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Greetings,
[quote author=Blackdoom59 link=topic=1103.msg8276#msg8276
date=1333721852]
Dust of true seeing?[/quote]
Duh... The very same. It doesn't really matter which way you say
it, meaning remains the same.
#Post#: 8304--------------------------------------------------
Re: Competition #42
By: Blackdoom59 Date: April 7, 2012, 3:41 am
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[quote author=After Storm link=topic=1103.msg8288#msg8288
date=1333732417]
Greetings,
[quote author=Blackdoom59 link=topic=1103.msg8276#msg8276
date=1333721852]
Dust of true seeing?[/quote]
Duh... The very same. It doesn't really matter which way you say
it, meaning remains the same.
[/quote]'
If you'd play DotA , you'd know what I mean...
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