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       #Post#: 7896--------------------------------------------------
       Competition #42
       By: Aeroblyctos Date: March 23, 2012, 3:33 am
       ---------------------------------------------------------
       [center]Competition Idea
       In this competition you're challenged to create an idea related
       to invisibility. The idea can be just about anything: from
       bosses all the way to items. The game will later use more this
       invisibility function as I haven't much it used so far. For
       example, in the next version you'll see some more items that can
       reveal invisible enemies and chapter 8 epic boss' cinematics can
       only be triggered when you actually see the boss.
       Hints
       [list]
       [*]There are millions of possibilities to create your entry, it
       just must somehow relate to theme.
       [*]Your idea can for example be an item that has an ability to
       reveal invisible things.
       [*]Your idea can for example be an ability that has an ability
       to reveal invisible things. Or why not an ability to turn
       invisible?
       [*]Your idea can for example be a special boss spell, where the
       boss becomes invisible for example.
       [*]Your idea can be a cinematic that only can be see when you
       have something that can see invisible things.
       [/list]
       [size=22pt]Competition Rules
       [list][*]The idea have to be yours.
       [*]You can make unlimited amount of entries.
       [*]I will have all the rights to edit the rules(I will do it
       correctly and I will be fair for everyone).[/list]
       Competition Prizes
       The winner of this competition will have his or her name to Hall
       Of Fame and will be credited as "Competition Winners" and "Idea
       Giver". If you have one more than once you'll be credited
       automatically as "Great Idea Giver". Also any other ideas that
       I'll use will be credited as "Idea Giver".
       Judging
       I'm the only one who will judge the winner of the competition. I
       will judge all entries. The amount of entries you post will not
       decrease your chance to win in any way. However, if there are a
       lot of entries or horrible entries, I'll have the right to kick
       some of them away in order to make the final judge easier for
       me.
       This is the order how I judge:
       [list][size=12pt][*]Is your idea creative and fresh?
       [*]Can I possibly create your idea?
       [*]The presentation?
       [/list]
       Deadline
       The competition begins immediately and conclude at 30.3.2012 or
       when there are enough entries.
       Final Words
       Good luck, may the best idea win. If you have questions,
       ask.[/center]
       #Post#: 7900--------------------------------------------------
       Re: Competition #42
       By: DD Canada Date: March 23, 2012, 5:38 am
       ---------------------------------------------------------
       Greetings,
       The Stalking Ultimatum
       Hero Ability - Invisibility
       Effect: The hero turns invisible for 30 seconds, slowing down
       attack and movement speed by 50%. Invisibility does NOT break if
       attacking, casting spells or using items while invisible.
       However, if detected by the enemy, invisibility renders off.
       [list]
       [li]Level 1: Hero is detected by mini-bosses, bosses and elite /
       epic bosses.[/li]
       [li]Level 2: Hero is detected by bosses and elite / epic
       bosses.[/li]
       [li]Level 3: Hero is detected by elite / epic bosses.[/li]
       [li]Level 4: Hero isn't detected by anything.[/li]
       [li]Level 5: Spell duration is increased to 45 seconds.[/li]
       [/list]
       #Post#: 7923--------------------------------------------------
       Re: Competition #42
       By: LucasMapurunga Date: March 24, 2012, 10:37 pm
       ---------------------------------------------------------
       PUZZLE CONCEPT
       Invisible Chase
       What does it consists of ? :
       There's a huge room covered in dust. For the puzzle to be
       complete, you must catch (approach) the Poltergeist. This puzzle
       is played with Fradz (hm!hm!hm!) which is the one who accepts
       the Geist challenge.
       What are it's mechanics ? :
       - The Poltergeist walks around the room, and sometimes,
       teleport.
       - The floor is covered in sand, and as such, reveal the Geist
       steps.
       - The tricky Poltergeist can, sometimes, make a double of
       himself and stand still. The double then will act as the Geist
       would for some time. Approaching the double will cause Fradz to
       be pushed away and receive a slow debuff.
       - Receiving x debuffs will make Fradz MS drop down to zero,
       which means Fradz losts the game.
       - The Poltergeist has a x%(low) chance of creating more than one
       double.
       - There are runes around the run that will facilitate/make the
       puzzle harder. They will all have the same color. They can :
       
       - remove one debuff stack
       - dimish Fradz line of sight
       - make your commands going weird
       - make the next double fail
       - etc,etc,etc
       What's the puzzle reward ? :
       Just a random idea ->
       Trickster Gloves - Not sure about numbers, but when Fradz goes
       lower than 50% hp, he stand still invulnerable and a double of
       him is made. Lasts 5 seconds.
       And If I lose ? :
       Nothing happens... I guess
       #Post#: 7931--------------------------------------------------
       Re: Competition #42
       By: DD Canada Date: March 25, 2012, 4:55 am
       ---------------------------------------------------------
       Greetings,
       Descent Hide
       Boss Ability - Invisibility
       [list]
       [li]The boss turns invisible and blinks a short distance to
       random direction. In order to be detected, a hero must stand
       close enough to the boss to reveal it (requires no skills or
       items to reveal).[/li]
       [li]The boss may only use ranged and spell attacks while
       invisible. Attacking or casting spells does NOT break the
       invisibility.[/li]
       [li]The boss gains a 50% damage boost while invisible.[/li]
       [li]Lasts until a hero attacks the boss.[/li]
       [/list]
       Anti-Invisibility Barrier
       Boss Ability - Anti-Invis
       [list]
       [li]When a hero is about to activate invisibility, the boss
       immediately detects the attempt, shouting "You coward! There's
       no place to hide!", creating an ethereal magic barrier and
       interrupting + silencing the hero who used the invisiblity for 5
       seconds.[/li]
       [li]The barrier lasts 30 seconds. While it's up, the heroes'
       spell damage is reduced by 25%.[/li]
       [li]Activating invisibility while the barrier is up results to
       the boss attacking the specific hero for 250% damage and
       interrupting + silencing it for 5 seconds; Once a barrier has
       disappeared, boss may cast it again if a hero attempts to use
       invisibility.
       [/list]
       #Post#: 7932--------------------------------------------------
       Re: Competition #42
       By: Aeroblyctos Date: March 25, 2012, 6:31 am
       ---------------------------------------------------------
       Okay good. Now we need some more entries here. This is going
       pretty well.
       #Post#: 8249--------------------------------------------------
       Re: Competition #42
       By: Blackdoom59 Date: April 6, 2012, 6:22 am
       ---------------------------------------------------------
       [center]The Ambush[/center]
       Note : This idea is suggestive.The boss being a "ninja" means
       only that he's capable of moving fast and he has knowledge of
       stealth.
       Type : Boss Event
       Model :
  HTML http://www.hiveworkshop.com/forums/models-530/headhunter-49194/?prev=search%3Dninja%26d%3Dlist%26r%3D20
       Information : The boss turns permanently invisible and attacks a
       random dragon slayer each 1 second with a low amount of dmg.The
       boss's fade time after the attack is of 0.5 seconds.The way to
       combat the boss is to active a a dust of true seeing(that can be
       bought or smth) exactly when the boss fades out.The dust should
       have infinite charges , but a call down of about 15 seconds and
       a duration of 5 seconds.
       When the boss loses his invisiblity , he either goes beserk (50%
       bonus dmg but recives 35% more) either panics(50% bonus movement
       speed but recives 35% more) and runs away as much as posible.
       Bonus Information : The boss drops a "smoke bomb" that would be
       used as an item in the puzzle of my next entry.
       Another Note : What do you think about my formatting , DD?
       #Post#: 8264--------------------------------------------------
       Re: Competition #42
       By: DD Canada Date: April 6, 2012, 8:26 am
       ---------------------------------------------------------
       Greetings,
       [quote author=Blackdoom59 link=topic=1103.msg8249#msg8249
       date=1333711327]
       Another Note : What do you think about my formatting ,
       DD?[/quote]
       ._.
       It's pretty nice actually, I wouldn't have ever thought that
       grey titles + beige text would match so well... But I don't get
       your idea about the "true-seeing dust".
       P.S. My expressions have been offshored to China.
       #Post#: 8276--------------------------------------------------
       Re: Competition #42
       By: Blackdoom59 Date: April 6, 2012, 9:17 am
       ---------------------------------------------------------
       [quote author=After Storm link=topic=1103.msg8264#msg8264
       date=1333718765]
       But I don't get your idea about the "true-seeing dust".
       [/quote]
       Dust of true seeing?
       #Post#: 8288--------------------------------------------------
       Re: Competition #42
       By: DD Canada Date: April 6, 2012, 12:13 pm
       ---------------------------------------------------------
       Greetings,
       [quote author=Blackdoom59 link=topic=1103.msg8276#msg8276
       date=1333721852]
       Dust of true seeing?[/quote]
       Duh... The very same. It doesn't really matter which way you say
       it, meaning remains the same.
       #Post#: 8304--------------------------------------------------
       Re: Competition #42
       By: Blackdoom59 Date: April 7, 2012, 3:41 am
       ---------------------------------------------------------
       [quote author=After Storm link=topic=1103.msg8288#msg8288
       date=1333732417]
       Greetings,
       [quote author=Blackdoom59 link=topic=1103.msg8276#msg8276
       date=1333721852]
       Dust of true seeing?[/quote]
       Duh... The very same. It doesn't really matter which way you say
       it, meaning remains the same.
       [/quote]'
       If you'd play DotA , you'd know what I mean...
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