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       #Post#: 1210--------------------------------------------------
       TCO Item List
       By: chimto Date: December 21, 2010, 7:39 am
       ---------------------------------------------------------
       Here's a list of all items currently in the campaign. Note that
       I've improved some items' descriptions.
       If you don't know how to, you can hold the CTRL key on your
       keyboard and press F to search for a specific item.
       Tell me if:
       - I missed any item.
       - I wrote any item more than once.
       - You see an item here, but not in the campaign.
       - The item cannot be found from the campaign as it is said here.
       Items without statistics are items not currently obtainable, but
       are guaranteed to be added in a future version.
       Contents:
       - Statistics of the items
  HTML http://tcocampaign.createaforum.com/index.php?topic=103.msg1210#msg1210
       - How to find each item
  HTML http://tcocampaign.createaforum.com/index.php?topic=103.msg1213#msg1213
       - What items are in each chapter
  HTML http://tcocampaign.createaforum.com/index.php?topic=103.msg1220#msg1220
       [center]ITEMS
       STARTING ITEMS
       Power Hammer
       +1 Damage per 2 charges (maximum 600 charges)
       Gains a charge when an enemy dies near the Hero.
       Aegis Shield
       +10 Armor
       +1,5 Magic Damage per charge (maximum 300 charges)
       Gains a charge when an enemy dies near the Hero.
       Family Picture
       +25% Attack Speed
       +50 Movement Speed
       When used, doubles Phodom's attack and movement speed for 5
       seconds. Can only be used by Phodom. Cooldown: 30 seconds.
       Holy Cross
       Once every 5 minutes saves a character from death.
       Sword of Haste
       +1% Attack Speed per 3 charges (maximum 300 charges)
       Gains a charge when an enemy dies near the Hero.
       Book of Regeneration
       +1 Health Regen per 2 charges
       +1 Mana Regen per 10 charges (maximum 400 charges)
       Gains a charge when an enemy dies near the Hero.
       Scope of Magic
       +100% Steal Chance
       +20% Evasion
       Greatly increases vision and detects hidden or invisible enemies
       around.
       Lucky Dice
       +20% Evasion
       +30% Experience
       +30% Gold
       Icy Crystal
       +5 Magic Damage per charge (maximum 300 charges)
       Gains a charge when an enemy dies near the Hero.
       General's Badge
       +10% Damage Aura
       +10% Magic Damage Aura
       +1 Armor per 20 charges (maximum 300 charges)
       Gains a charge when an enemy dies near the Hero.
       Cloak of Ice
       Slows nearby enemies' attack and movement speeds by 20%.
       The Opportunist
       +10% Magic Damage
       When used, gives a friendly unit 1000 armor for 5 seconds.
       Cooldown: 60 seconds.
       REGULAR EQUIPMENT
       Speedy Boots
       +50 Movement Speed
       Gladius
       +20 Damage
       +5% Attack Speed
       Widger Queen's Ring
       +40% Critical Damage
       +20% Steal Chance
       Energy Orb
       +150 Mana
       +4 Mana Regen
       Steals 500 mana from an enemy when used. Cooldown: 30 seconds.
       Ring of Health
       +300 Health
       +6 Health Regen
       Ring of Mana
       +150 Mana
       +3 Mana Regen
       Basic Armor
       +3 Armor
       +200 Health
       Shadow Cloak
       +10% Evasion
       +20% Steal Chance
       +50 Movement Speed
       Mana Belt
       +150 Mana
       Health Belt
       +200 Health
       Fire Cloak
       Burns enemies around the Hero dealing (INT) damage per second.
       Novice's Mage Staff
       +6 Intellect
       +100 Mana
       +2 Mana Regen
       +75 Magic Damage
       The Hero gains 2 armor for 5 seconds after he casts a spell.
       Axe
       +25 Damage
       Basic Sword
       +5% Attack Speed
       Jewel of Health
       +100 Health
       The Hero gains an additional 25 max Health when he levels up.
       Branch of Rejuvenation
       +5 Health Regen
       Steel Round Shield
       +2 Armor
       Stogo Helmet
       +2 Armor
       +150 Health
       Rune Ankle
       +2 Armor
       +6 Health Regen
       +3 Mana Regen
       +10% Magic Resistance
       Flame Bracelet
       +3 Armor
       +300 Health
       +150 Mana
       +10 Health Regen
       +5 Mana Regen
       Enchanted Gauntlets
       +3 Armor
       +40 Damage
       +200 Magic Damage
       Each attack steals (INT/5) mana from enemies that has mana.
       Powered Ruby
       +100% Health Regen
       +100% Mana Regen
       When used, restores the Hero's Health and Mana to full.
       Cooldown: 60 seconds.
       Apocalypse
       +100 Damage
       +25% Critical Damage
       +25% Attack Speed
       Every attack deals (STR) bonus damage. When the Hero kills an
       enemy, it explodes dealing (STRx5) damage to nearby enemies.
       Spiked Club
       +15 Damage
       +5 Strength
       Every attack has a 5% chance to stun the enemy for 1 second.
       Quasch Claws
       +30 Damage
       +30% Critical Damage
       Tzitorin
       +30 Damage
       +8 Strength
       +8 Agility
       Attacks deals bonus damage equal to 3% of the Hero's max Health.
       Adept's Mage Staff
       +12 Intellect
       +200 Mana
       +3 Mana Regen
       +150 Magic Damage
       The Hero gains 4 armor for 5 seconds after he casts a spell.
       Master's Mage Staff
       +18 Intellect
       +300 Mana
       +4 Mana Regen
       +225 Magic Damage
       The Hero gains 6 armor for 5 seconds after he casts a spell.
       Mega Ring
       +250 Magic Damage
       +20% Experience
       Allows the Hero to go beyond the maximum level of the current
       chapter by 2.
       Plate Shield
       +5 Armor
       Jade Ring
       +3 Agility
       +150 Mana
       Guado Armor
       +5 Armor
       +250 Health
       Power Ring
       +6 Strength
       +400 Health
       Greedy Armor
       +5 Armor
       +20% Gold
       +20% Experience
       Ring of Agility
       +12 Agility
       Amulet of Strength
       +12 Strength
       Pete's Pipe
       +10 Intellect
       +100 Mana
       +100 Magic Damage
       When used, restores the Hero's mana by 50%. Cooldown: 60
       seconds.
       Purple Stream
       +12 Intellect
       Power Orb
       +300 Health
       +8 Health Regen
       Steals 1000 health from an enemy when used. Cooldown: 30
       seconds.
       Tempest Stone
       Each attack increases Magic Damage by 5% of the Hero's Max Mana.
       Amulet of Life
       Restores 50% of the Hero's health when used. Cooldown: 20
       seconds.
       Toxic Sting
       +10 Damage
       Every attack poisons the enemy, slowing it by 20% for 30
       seconds.
       Claymore
       +30 Damage
       +5 All Stats
       Rogue's Hood
       +3 Armor
       +20% Attack Speed
       +10% Evasion
       +75 Movement Speed
       Decimation
       +40 Damage
       +150 Magic Damage
       +10 Health Regen
       +4 Mana Regen
       Each attack deals (AGI) extra damage to Medium enemies.
       Instantly kills an attacked Medium enemy whose health is under
       50% and lower than the Hero's.
       Angel's Goblet
       Resurrects the Hero with full health and mana when he dies. Can
       be used three times per chapter.
       Labbela
       +30 All Stats
       Increases Attack Damage by 5% and Magic Damage by 5% per enemy
       around the Hero.
       Centaur's Axe
       +12 Agility
       +24 Damage
       +25% Critical Damage
       Mana Ball
       +300 Mana
       +10% Magic Damage
       +10% Health Regen
       +10% Mana Regen
       Golden Idol
       +25% Experience
       +25% Gold
       +1000 Health
       Golden Claw
       +60 Damage
       +20% Attack Speed
       +20% Experience
       +20% Gold
       4% chance on attack to summon a Mummy. The Mummy gains 10%
       health and damage per 50 stats of the Hero. Lasts 30 seconds.
       Amulet of Magic
       Restores 50% of the Hero's mana when used. Cooldown: 40 seconds.
       Blue Binkie
       +300 Mana
       Every 10 second restores (LVLx5) Mana.
       Ring of Tides
       +5 Armor
       +10% Magic Resistance
       Occasionally a tidal wave comes from the ring, dealing (LVLx50)
       damage to enemies it hits.
       Angel's Amulet
       Resurrects the Hero with full health and mana when he dies. Can
       be used three times per chapter.
       Mask of Illusion
       +10 Armor
       +10% Magic Resistance
       +30% Health Regen
       +30% Mana Regen
       When used, creates an illusion of the Hero which is identical to
       him, but cannot cast spells. Lasts 30 seconds. Cooldown: 60
       seconds.
       Spider Queen's Essence
       +30 Damage
       +60 Magic Damage
       When used, summons an Icy Spider with 500 health. Lasts 30
       seconds. Cooldown: 30 seconds.
       Ice Crown
       +25 Intellect
       +300 Mana
       +300 Health
       +10% Health Regen
       +10% Mana Regen
       Occasionally conjures a cone of frost moving forward dealing
       (INTx10) damage.
       Chain Pants
       +6 Armor
       +600 Health
       Pathetic Boots
       +150 Movement Speed
       +30% Attack Speed
       Bug Shield
       +8 Armor
       +12 Agility
       +12 Strength
       When used, summons a bug. Lasts 30 seconds. Cooldown: 60
       seconds.
       Azure Visage
       +500 Mana
       +30% Mana Regen
       +10% Magic Resistance
       +10% Magic Damage
       Every 10th attack against the Hero restores 10% of his maximum
       mana.
       Greedy Bastard
       +50 Damage
       +100% Experience
       +100% Gold
       When an enemy is killed, restores 33% of the Hero's max health.
       Poison Knife
       +25 Damage
       +10 Agility
       +15% Critical Damage
       Each attack has a 5% chance to disable the attacked enemy's
       health regeneration.
       Orb of Nature
       +250 Magic Damage
       When used, recovers (LVLx100) health over 10 seconds.
       Wicked Gloves
       +1 Armor
       +10% Attack Speed
       +20% Steal Chance
       +10% Life Drain
       Strange Stump
       +5 Armor
       +10% Evasion
       Deals 20% of an enemy's melee attack damage back to it.
       Blessed Amulet
       When used, blesses a targeted Hero for 300 seconds. Gives 30%
       Attack Speed, 30% Life Drain and 100% Health Regen. If the
       target dies, he is resurrected.
       Angela Belt
       +500 Health
       +5 Health Regen
       Ancient Leaf
       +600 Health
       +15 Health Regen
       10% chance when attacked to root the attacking enemy,
       immobilising it for 2 seconds (doesn't work against Big or Huge
       enemies).
       Dark Amulet
       +10% Magic Damage
       +10% Magic Resistance
       When used, removes all negative buffs from the Hero and restores
       his Health and Mana to full. Cooldown: 30 seconds.
       Ring of Great Mana
       +300 Mana
       +6 Mana Regen
       Ring of Great Health
       +600 Health
       +12 Health Regen
       Sigil of Balgaron
       +10 Armor Aura
       +100% Health Regen Aura
       When used, restores (LVLx100) health to the Hero and nearby
       friendly units. Cooldown: 30 seconds.
       Elemental Tablet
       +200 Magic Damage
       +10 Intellect
       +20% Experience
       Gains a charge every three seconds. When used, temporarily
       increases the Hero's Magic Damage by 25% as long as there are
       charges. Loses a charge every second after being used, until
       there's no charge left.
       Ghost Wolf's Claws
       +50 Damage
       +10 Agility
       +20% Experience
       Gains a charge every three seconds. When used, temporarily
       increases the Hero's Damage by 25% as long as there are charges.
       Loses a charge every second after being used, until there's no
       charge left.
       Vampire Fang
       +20% Health Regen
       +20% Life Drain
       Each kill restores 20% of the Hero's max Health.
       Doom Sword
       +60 Damage
       +20 Strength
       Each enemy near the primary attacked one takes 25% of the damage
       dealt.
       Amulet of Great Life
       Restores 100% of the Hero's health when used. Cooldown: 20
       seconds.
       Magical Diadem
       +30 Intellect
       +300 Health
       +300 Mana
       Magic Shield
       +6 Armor
       +300 Mana
       Endless Potion
       When used, restores 100% of the Hero's Health and 50% of his
       Mana. Cooldown: 30 seconds.
       Power Gloves
       +6 Armor
       +60 Damage
       +60% Critical Damage
       Masterwork Leather Armor
       +10 Armor
       +300 Health
       +25 Agility
       +25 Strength
       +20% Attack Speed
       Magical Shackles
       +100 Damage
       +400 Magic Damage
       When used, increases Health Regen of the Hero and two nearby
       allies by 50%. Lasts 30 seconds. Cooldown: 60 seconds.
       Staff of Tranquility
       +500 Magic Damage
       +30 Health Regen
       When casting, the Hero regains (STATS) health. When used,
       creates a healing rain that heals friendly units around the Hero
       by 5% per second for 20 seconds. Cooldown: 120 seconds.
       Bear Fur
       +400 Health
       +10 Strength
       +20% Experience
       Gains a charge every three seconds. When used, temporarily
       increases the Hero's Armor by 15 as long as there are charges.
       Loses a charge every second after being used, until there's no
       charge left.
       Turtle Shell
       +12 Armor
       Skeleton Cape
       +10 Agility
       +300 Health
       +5 Health Regen
       +4% Evasion
       +30% Steal Chance
       Skystrider's Staff
       +300 Magic Damage
       +10% Evasion
       +25% Attack Speed
       33% chance on casting to summon a tornado which slows and deals
       (LVLx20) damage per second to enemies around it.
       Blade of Death
       +80 Damage
       +15% Attack Speed
       +30% Steal Chance
       Attacks from behind deal an extra (PRIMARY ATTRIBUTEx2) damage.
       Scythe of Annihilation
       +100 Damage
       +50% Critical Damage
       10% chance on attack to instantly kill any enemy whose level is
       equal to or lower than the Hero's level. Each per cent of the
       enemy's maximum health lost gives an extra per cent chance for
       the deathblow. Doesn't work against Mighty enemies.
       Holy Seal
       +500 Mana
       +50% Mana Regen
       +20% Magic Damage
       Resurrects the Hero when he dies. Cooldown: 300 seconds.
       Elexorien I
       +50 Damage
       +10 All Stats
       Every attack unleashes a chain lightning that deals 50 damage to
       up to 3 nearby enemies.
       Amulet of Great Magic
       Restores 100% of the Hero's mana when used. Cooldown: 40
       seconds.
       Javelin
       +100 Damage
       Exepede
       +100 Damage
       Each attack Fradz restores (INT) hit points.
       Ancient Sword
       A rusty sword that has seen many great battles in the past. Upon
       closer inspection, it seems like there is one big hole in it.
       Death Spike
       +30 Agility
       Instantly kills any attacked enemy whose level is equal to or
       lower than half of the Hero's level.
       Juggernaut Armor
       +8 Armor
       +20 Strength
       +1000 Health
       Falchion
       +20 Agility
       +80 Damage
       +20% Critical Damage
       Demon's Eye
       +12 Armor
       +1000 Health
       +10% Magic Resistance
       +50% Health Regen
       +50% Mana Regen
       When used, kills an ally and deals damage equal to ten times the
       target's current health to nearby enemies (maximum damage based
       on current chapter).
       Orb of Degeneration
       Halts nearby enemies' health and mana regenerations.
       Skull Shield
       +10 Armor
       When the Hero is attacked, there's a 10% chance to deal
       (LVLx100) damage and a 25% chance to stun enemies in front of
       the Hero for 2 seconds.
       Mana Seeker
       +120 Damage
       Destroys (INT) mana per hit and deals extra damage equal to 3
       times the mana destroyed.
       Monster Mask
       +12 Armor
       +1000 Health
       When used, the Hero becomes an uncontrollable monster for 10
       seconds. Cooldown: 60 seconds.
       Doom Helmet
       +10 Armor
       +1000 Health
       +50 Health Regen
       Decreases nearby enemies' armor by 10.
       Shadow Armor
       +6 Armor
       +300 Health
       Every second gives the Hero 1% Evasion if he stands still.
       Shard of Shadows
       +120 Damage
       +30% Attack Speed
       +30% Critical Damage
       +50% Steal Chance
       Every 10 seconds, the next attack curses the attacked enemy. The
       cursed enemy takes extra damage from attacks equal to
       (HEALTH+MANA)x0.01. If a cursed enemy dies, it becomes a Shadow
       Creature.
       Skull of Chaos
       Reduces the attacked enemy's attack damage by 20% for 5 seconds.
       Gains a charge when the Hero kills an enemy (maximum 30
       charges). Can be used to deal (CHARGES+LVL)x10 damage and
       reduces (CHARGES) armor to enemies around the Hero for 10
       seconds; this attack can use up to 10 charges.
       Nether Staff
       +100 Damage
       +40 Intellect
       +20% Magic Damage
       Each attack deals additional damage equal to 5% of the Hero's
       max Mana. Slows nearby enemies' attack and movement speed by
       20%.
       Lucky Horseshoe
       +3 Luck
       Ring of Wisdom
       +10% Magic Resistance
       +30 Intellect
       Increases the Hero's Magic Damage by 1 for each 5 max Mana
       point. Allows the Hero to go beyond the maximum level of the
       current chapter by 5.
       Angel's Wing
       Resurrects the Hero with full health and mana when he dies. Can
       be used three times per chapter.
       Bloodlust Mask
       +10 Armor
       +1000 Health
       +20% Life Drain
       When used, the Hero cannot die for 10 seconds. Cooldown: 60
       seconds.
       Mighty Horn
       +2000 Health
       When used, increases nearby allies' Attack Damage by 25% and
       Armor by 15 for 20 seconds. Cooldown: 60 seconds.
       Mana Earring
       +1000 Mana
       +50% Mana Regen
       Fully restores the Hero's mana when used. Cooldown: 40 seconds.
       Life Earring
       +1500 Health
       +50% Health Regen
       Fully restores the Hero's health when used. Cooldown: 20
       seconds.
       Tower Shield
       +8 Armor
       Third Part of Holgro
       +8 All Stats
       Gilmax
       +200 Damage
       +8 Magic Damage per charge (maximum 500 charges)
       Gains a charge when an enemy dies near the Hero.
       Sceptre of Apparitions
       +30% Magic Damage
       Each cast has a 10% chance to create an illusion of the Hero for
       30 seconds. The illusion takes 200% damage and deals 50% damage.
       Adamantine Guard
       +5000 Health
       The Hero gains 10 Armor for every enemy within 500 range.
       Summoner's Amulet
       +1500 Health
       +50% Health Regen
       +25% Magic Resistance
       +50% Experience
       +50% Gold
       Adds an aura to the Hero that increases summoned units' stats.
       Gives 50 Armor, 100% Attack Damage and every second restores 5%
       of their maximum Health.
       Golden Eye
       +500 Health
       +500 Magic Damage
       +100% Stealing Chance
       +10% Magic Resistance
       Detects hidden or invisible enemies around.
       Second Part of Holgro
       +8 All Stats
       Cornucopia
       When used, restores all potions and scrolls.
       Holgro
       +30 All Stats
       Belt of Rejuvenate
       +100 Health Regen
       When used, restores 100% of the Hero's Health. Cooldown: 20
       seconds.
       Flute of Serenity
       Puts all nearby enemies to sleep for 10 seconds when used. A
       sleeping enemy can be awakened by attacking it. Cooldown: 300
       seconds.
       Frog Hood
       +5 Armor
       +30 Agility
       +1000 Health
       +50 Health Regen
       Increases the effect of Meditate by 5%.
       Outer Stone
       +100% Mana Regen
       When activated, shields a friendly unit from damage as long as
       the Hero has mana (2 damage absorbed per point of mana).
       Inner Stone
       +100% Mana Regen
       When activated, shields the Hero from damage as long as he has
       mana (2 damage absorbed per point of mana).
       Golden Trophy
       +50% Gold
       +50% Experience
       Medal of Valor
       Increases Experience and Gold gain by 25%.
       Coin Sword
       +200 Damage
       +50% Critical Damage
       +50% Experience
       +50% Gold
       25% chance to inflict (STATSx4) damage to all enemies around the
       Hero after he attacks.
       Angel's Relic
       Resurrects the Hero with full health and mana when he dies. Can
       be used three times per chapter.
       Aerial Armor
       +15 All stats
       +6 Armor
       +5% Magic Resistance
       When used, make the Hero invulnerable for 5 seconds.
       Chagehage
       +20% Attack Speed
       +20% Magic Damage
       Light Divine Maximillian
       +16 Armor
       +80 Agility
       +80 Intellect
       +1600 Health
       +800 Mana
       +12% Evasion
       Every 10th attack to the Hero creates a nova that heals allies
       equal to (LVLx50) in a large area around him. When the Hero is
       attacked, (INTx0.5) mana is restored.
       Heavy Divine Maximillian
       +16 Armor
       +80 Strength
       +80 Intellect
       +2400 Health
       +800 Mana
       +8% Evasion
       Every 10th attack to the Hero creates a nova that heals allies
       equal to (LVLx50) in a large area around him. When the Hero is
       attacked, (INT) health is restored.
       Light Damned Maximillian
       +16 Armor
       +80 Agility
       +80 Intellect
       +1600 Health
       +1200 Mana
       +8% Evasion
       Every 10th attack to the Hero creates a nova that damages
       enemies equal to (LVLx50) in a large area around him. When the
       Hero is attacked, (INTx0.5) mana is restored.
       Heavy Damned Maximillian
       +24 Armor
       +80 Strength
       +80 Intellect
       +1600 Health
       +800 Mana
       +8% Evasion
       Every 10th attack to the Hero creates a nova that damages
       enemies equal to (LVLx50) in a large area around him. When
       attacked, (INT) health is restored.
       Thunder Ring
       +15 All Stats
       +1000 Health
       +50% Health Regen
       When used, makes the Hero invisible for 30 seconds. When
       invisible, the Hero's Movement Speed and Health Regen are
       doubled. Any action except moving breaks the invisiblity.
       Cooldown: 30 seconds.
       Zelmet
       +10 Armor
       +1500 Health
       +30 Intellect
       When used, summons a powerful Death Puppet for 60 seconds. The
       Death Puppet has (LVLx100) health and (LVLx10) attack damage.
       Cooldown: 300 seconds.
       Heltheer
       +150 Health Regen
       +1500 Health
       When used, restores 100% of the Hero's health.
       Miracle Shield
       +12 Armor
       +500 Magic Damage
       +800 Health
       +400 Mana
       When used, the Hero receives no damage for 10 seconds. Cooldown:
       60 seconds. Resurrects the Hero with full health and mana when
       he dies. Cooldown: 120 seconds.
       Behearm
       +320 Damage
       +100% Critical Damage
       Every second, increases Attack Damage by 50 up to 1000. The
       bonus dissipates when attacking. Each attack deals 300 extra
       damage to Huge enemies.
       Winter's Tear
       +300 Damage
       +800 Magic Damage
       +1000 Mana
       +10% Magic Resistance
       Each attack destroys Mana equal to 5% of the Hero's max Mana.
       Every second, each enemy around the Hero has a 5% chance to be
       frozen for 1 second. Freezes all enemies around the Hero for 5
       seconds when his health reaches under 25%. Cooldown: 120
       seconds.
       Wizard's Boots
       +6 Armor
       +10% Evasion
       +500 Magic Damage
       +150 Movement Speed
       The Hero's Mana is restored when he moves. The more he moves,
       the better the effect becomes.
       Ice Diamond
       +5000 Mana
       Every second, turns the Hero's mana into health if his health is
       not full.
       Otzi Claw
       +150 Damage
       +500 Health
       +50% Critical Damage
       Each attack gives the enemy Bleed for 3 seconds.
       Improved Animal Set
       +225 Damage
       +900 Magic Damage
       +1200 Health
       +30 All Stats
       +180% Experience
       Gains a charge every three seconds. When used, temporarily
       increases either the Hero's Damage by 40%, the Hero's Magic
       Damage by 40% or the Hero's Armor by 25 as long as there are
       charges. Loses a charge every second after being used, until
       there's no charge left.
       Ogozoma
       Unleashes an incredibly powerful magical creation that helps you
       fight against enemies.
       Illuser
       +100 Damage
       +50% Life Drain
       +100% Experience
       +10% Magic Resistance
       When used, summons an illusion of the Hero. The illusion deals
       and takes normal damage, and can't use abilities. Lasts 60
       seconds. Cooldown: 60 seconds.
       Mystery Key
       +20% Magic Damage
       +10% Magic Resistance
       +20 Mana Regen
       When used, steals 10,000 mana from an enemy. Cooldown: 30
       seconds.
       Stone of Annihilus
       +3000 Health
       Each attack has a 10% chance to send a wave forward dealing 1000
       damage to enemies it hits. When used, sends 10 such waves around
       the Hero dealing 5000 damage. Cooldown: 30 seconds.
       Forgotten Amulet
       +50 All Stats
       When used, kills the Hero and deals [(CURRENT HP+CURRENT
       MANA)x3] damage to enemies around him.
       Razord
       +20% Magic Resistance
       +20% Evasion
       +20% Attack Speed
       +Max Movement Speed
       When used, the Hero's attacks gain life steal for 10 seconds.
       Oelivert
       +16 Armor
       +4000 Health
       Increases the Hero's Health Regen by 1 for each 20 max Health
       point. While Meditating, the Hero cannot die.
       Keeper's Mask
       +15 Armor
       +150 Health Regen
       +50 Mana Regen
       When used, summons a Keeper of Life and a Keeper of Mana for 60
       seconds. Every second as long as a Keeper is alive, or when it
       attacks or is attacked, the Hero gains 2% of his maximum Health
       if it's the Keeper of Life, or 2% of his maximum Mana if it's
       the Keeper of Mana.
       Bone Armor
       +100 Health Regen
       +100% Health Regen
       Increases the Hero's Armor by 1 for each 2% of his missing
       maximum health.
       Manslayer
       +500 Damage
       +20% Life Drain
       +50% Critical Damage
       Every kill gives 100 Attack Damage for 60 seconds. Stacks up to
       5 times.
       Super Ogozoma
       +3000 Health
       +1500 Mana
       +150 Health Regen
       +50 Mana Regen
       +50% Life Drain
       Unleashes an incredibly powerful magical creation that helps you
       fight against enemies.
       Mana Rod
       Each attack destroys 1% of the target's Max Mana.
       Magaeca
       When used, deals 100,000 damage to a targeted enemy. Cooldown:
       30 seconds.
       Nagaeca
       When used, destroys 100,000 mana of a targeted enemy. Cooldown:
       30 seconds.
       Leviathan Armor
       +24 Armor
       +4800 Health
       +100% Health Regen
       +100% Mana Regen
       When used, restores Health and Mana to full. Cooldown: 30
       seconds.
       Rarera
       Increases the Health Regen of nearby non-Hero units by 2000.
       Portrait
       How can you be so unlucky!? How can this be possible!? No one
       should be so unlucky!! No one!!! This is absurd... Maybe...
       Maybe I can help you. Click the item and you'll receive
       something powerful.
       P.S. The guy in that picture is called Sammy and I'm not in that
       picture even though my real name is Sampsa. He's some random
       Blizzard jerk.
       Mana Obelisk
       +2500 Mana
       When used, restores 100% of the Hero's Mana. Cooldown: 30
       seconds. Increases the Hero's Magic Damage by 1 for each 5 max
       Mana point.
       Cripple Triple Axe
       +340 Damage
       +40 All Stats
       +2000 Health
       +1000 Mana
       Permanently reduces the armor of an attacked enemy by 5. Stacks
       up to 5 times.
       Crystal Mask
       +100 Intellect
       +20% Magic Resistance
       The Hero cannot die to attacks that deals less than 5,000
       damage.
       Destiny
       +1500 Damage
       Increases the Hero's damage equal to his Health Regen. The
       Hero's attacks deal damage in an area around the primary target.
       Each attack increases Agility, Strength and Intellect by 10 for
       60 seconds. The bonus stacks up to 10 times.
       End of an Era
       +10000 Damage
       +10000 Magic Damage
       +100 All Stats
       +100% Health Regen
       +100% Mana Regen
       +100% Critical Damage
       Poison Sting
       When used, stings an enemy dealing 10,000 damage per second
       until it dies. Can be used only once.
       Essence of Monstrosity
       +8000 Health
       +40000 Mana
       Mystique Knife
       +200 Attack Damage
       +100 Mana Regen
       +50% Life Drain
       +10% Critical Chance
       Increases the Hero's damage equal to his Mana Regen.
       Armageddon
       +1000 Damage
       +100% Critical Damage
       When an enemy dies, it will explode dealing damage to other
       enemies around it equal to its maximum health.
       Teleport Stone
       +100% Magic Damage
       When used, teleports the Hero a short distance. Cooldown: 15
       seconds.
       Mother's Essence
       +5000 Mana
       When used, creates a tentacle in a targeted area that will
       attack enemies. Cooldown: 60 seconds.
       Heaven's Ring
       +30 All Stats
       +1000 Magic Damage
       +250 Health Regen
       When used, fully restores a target ally's health and makes him
       invulnerable for 15 seconds. Resurrects the Hero when he dies.
       Cooldown: 60 seconds.
       Stormguard
       +6000 Health
       +30 Armor
       +30% Magic Resistance
       +50 All Stats
       +100% Health Regen
       Every attack towards the Hero restores 5% of his Health. When
       used, heals the Hero and all allies around him by 15000.
       Cooldown: 30 seconds.
       Stormbringer
       +800 Attack Damage
       +100% Critical Damage
       +100% Life Drain
       +50 All Stats
       +100% Health Regen
       Every attack restores 5% of the Hero's Health. When used, deals
       50,000 damage to enemies around the Hero. Cooldown: 30 seconds.
       Doomsday
       +2000 Damage
       +100% Critical Damage
       +5000 Health
       Attacks sends three dark waves forth each dealing 1500 damage.
       Zylcious' Cloak
       +10000 Health
       +25% Evasion
       Makes the Hero invisible as long as he does not attack or cast
       spells.
       Zylcious' Staff
       +2500 Damage
       +5000 Magic Damage
       Each attack deals additional damage equal to 1% of the attacked
       enemy's max Health.
       Reaper's Hourglass
       Release the immensely powerful Reaper that drops powerful items
       when defeated. Can only be used once per game.
       Crate of Wonder
       Summons a crate to the ground. If destroyed within 10 seconds,
       each character gains 5 permament attributes and an Ability
       Point. Can only be used once per chapter.
       Reaper's Scythe
       +200% Critical Damage
       +25% Critical Chance
       When used, instantly kills a targeted non-Mighty enemy.
       Cooldown: 60 seconds.
       Reaper's Cloak
       +25% Evasion
       When the Hero is about to die, his health can't be reduced under
       1 for 30 seconds. Cooldown: 300 seconds.
       Dragon Orb
       When used, the Hero transforms to a random dragon for 60
       seconds. Cooldown: 300 seconds. The dragon's strength is
       determined by the current chapter.
       SET ITEMS AND ITEM SETS
       Magic Orb 1
       +6 Health Regen
       +3 Mana Regen
       +60 Magic Damage
       +10% Critical Damage
       When the Hero is attacked, there's a 20% chance that a red
       lightning hits the attacking enemy dealing 50 damage.
       Ultimate Orb: 1/10
       Magic Orb 2
       +14 Health Regen
       +6 Mana Regen
       +120 Magic Damage
       +20% Critical Damage
       When the Hero is attacked, there's a 20% chance that a red
       lightning hits the attacking enemy dealing 125 damage.
       Ultimate Orb: 2/10
       Magic Orb 3
       +24 Health Regen
       +9 Mana Regen
       +180 Magic Damage
       +30% Critical Damage
       When the Hero is attacked, there's a 20% chance that a red
       lightning hits the attacking enemy dealing 250 damage.
       Ultimate Orb: 3/10
       Magic Orb 4
       +36 Health Regen
       +12 Mana Regen
       +240 Magic Damage
       +40% Critical Damage
       When the Hero is attacked, there's a 20% chance that a red
       lightning hits the attacking enemy dealing 400 damage.
       Ultimate Orb: 4/10
       Magic Orb 5
       +50 Health Regen
       +15 Mana Regen
       +300 Magic Damage
       +50% Critical Damage
       When the Hero is attacked, there's a 20% chance that a red
       lightning hits the attacking enemy dealing 600 damage.
       Ultimate Orb: 5/10
       Magic Orb 6
       +66 Health Regen
       +18 Mana Regen
       +360 Magic Damage
       +60% Critical Damage
       When the Hero is attacked, there's a 20% chance that a red
       lightning hits the attacking enemy dealing 850 damage.
       Ultimate Orb: 6/10
       Magic Orb 7
       +78 Health Regen
       +21 Mana Regen
       +420 Magic Damage
       +70% Critical Damage
       When the Hero is attacked, there's a 20% chance that a red
       lightning hits the attacking enemy dealing 1200 damage.
       Ultimate Orb: 7/10
       Magic Orb 8
       +98 Health Regen
       +24 Mana Regen
       +480 Magic Damage
       +80% Critical Damage
       When the Hero is attacked, there's a 20% chance that a red
       lightning hits the attacking enemy dealing 1750 damage.
       Ultimate Orb: 8/10
       Magic Orb 9
       +120 Health Regen
       +27 Mana Regen
       +540 Magic Damage
       +90% Critical Damage
       When the Hero is attacked, there's a 20% chance that a red
       lightning hits the attacking enemy dealing 2200 damage.
       Ultimate Orb: 9/10
       Ultimate Orb
       +150 Health Regen
       +30 Mana Regen
       +1200 Magic Damage
       +100% Critical Damage
       When the Hero is attacked, there's a 20% chance that a red
       lightning hits the attacking enemy dealing 3000 damage.
       Ultimate Orb: 10/10
       Miraga's Ring
       +4 Intellect
       +2 Mana Regen
       Miraga's Set: 1/3
       Miraga's Staff
       +4 Intellect
       On attacks, there is a 3% chance to increase Intellect by 1.
       Maximum bonus given per chapter is 6, you can check your current
       bonus by clicking the item.
       Miraga's Set: 1/3
       Miraga's Armor
       +4 Intellect
       +4 Armor
       +2 Mana Regen
       Miraga's Set: 1/3
       Miraga's Set
       Item Set: Miraga's Ring + Miraga's Staff + Miraga's Armor
       +12 Intellect
       +2 Armor
       +3 Mana Regen
       On attacks, there is a 3% chance to increase Intellect by 1.
       Maximum bonus given per chapter is 6, you can check your current
       bonus by clicking the item.
       Miraga's Set: 3/3
       Maragath's Amulet
       +4 Strength
       +3 Health Regen
       Maragath's Set: 1/3
       Maragath's Belt
       +4 Strength
       On attacks, there is a 3% chance to increase Strength by 1.
       Maximum bonus given per chapter is 6, you can check your current
       bonus by clicking the item.
       Maragath's Set: 1/3
       Maragath's Armor
       +4 Strength
       +4 Armor
       +2 Health Regen
       Maragath's Set: 1/3
       Maragath's Set
       Item Set: Maragath's Amulet + Maragath's Belt + Maragath's Armor
       +12 Strength
       +4 Armor
       +5 Health Regen
       On attacks, there is a 3% chance to increase Strength by 1.
       Maximum bonus given per chapter is 6, you can check your current
       bonus by clicking the item.
       Maragath's Set: 3/3
       Azureus Ring
       +2 Armor
       +200 Health
       10% chance to heal a random nearby ally when attacked and 10%
       chance to deal damage to a random nearby enemy on attack. This
       part increases the damage and healing by 200.
       Azureus Set: 1/6
       Azureus Belt
       +2 Armor
       +300 Health
       10% chance to heal a random nearby ally when attacked and 10%
       chance to deal damage to a random nearby enemy on attack. This
       part increases the damage and healing by 300.
       Azureus Set: 1/6
       Azureus Shoulders
       +4 Armor
       +500 Health
       10% chance to heal a random nearby ally when attacked and 10%
       chance to deal damage to a random nearby enemy on attack. This
       part increases the damage and healing by 400.
       Azureus Set: 1/6
       Azureus Sword
       +80 Damage
       10% chance to heal a random nearby ally when attacked and 10%
       chance to deal damage to a random nearby enemy on attack.
       This part increases the damage and healing by 600.
       Azureus Set: 1/6
       Azureus Armor
       +6 Armor
       +1000 Health
       10% chance to heal a random nearby ally when attacked and 10%
       chance to deal damage to a random nearby enemy on attack. This
       part increases the damage and healing by 1000.
       Azureus Set: 1/6
       Azureus Relic
       +1000 Health
       +1000 Mana
       10% chance to heal a random nearby ally when attacked and 10%
       chance to deal damage to a random nearby enemy on attack. This
       part increases the damage and healing by 1000.
       Azureus Set: 1/6
       Azureus Set
       Item Set: Azureus Ring + Azureus Belt + Azureus Shoulders +
       Azureus Sword + Azureus Armor + Azureus Relic
       +14 Armor
       +3000 Health
       +1000 Mana
       +80 Damage
       10% chance to heal a random nearby ally when attacked and 10%
       chance to deal damage to a random nearby enemy on attack. The
       full set's damage and healing is 3500.
       Azureus Set: 6/6
       Battlemage Boots
       +2 Armor
       +50 Movement Speed
       +4 Mana Regen
       Battlemage Set: 1/4
       Battlemage Gloves
       +40 Damage
       +2 Armor
       +4 Mana Regen
       Restores 5% of the Hero's current Mana when he casts a spell.
       Battlemage Set: 1/4
       Battlemage Cuirass
       +6 Armor
       +300 Health
       +300 Mana
       When the Hero is attacked, freezes the attacking enemy for 3
       seconds.
       Battlemage Set: 1/4
       Battlemage Pauldrons
       +4 Armor
       +200 Health
       +200 Mana
       +4 Mana Regen
       The Hero gains 1 Armor for each 100 Mana (maximum bonus: 100
       Armor).
       Battlemage Set: 1/4
       Battlemage Set
       Item Set: Battlemage Boots + Battlemage Gloves + Battlemage
       Cuirass + Battlemage Pauldrons
       +14 Armor
       +40 Damage
       +12 Mana Regen
       +500 Health
       +500 Mana
       Restores 5% of the Hero's current Mana when he casts a spell.
       When the Hero is attacked, freezes the attacking enemy for 3
       seconds. Cooldown: 90 seconds. The Hero gains 1 Armor for each
       100 Mana (maximum bonus: 100 Armor).
       Battlemage Set: 4/4
       Zocmo's Gloves
       +10 Strength
       +5 Armor
       +5% Evasion
       +20% Attack Speed Aura
       Zocmo's Set: 1/4
       Zocmo's Boots
       +10 Agility
       +3 Armor
       +5% Evasion
       +50 Movement Speed
       +20% Movement Speed Aura
       Zocmo's Set: 1/4
       Zocmo's Gem
       +10 Intellect
       +10% Magic Damage
       When used, the Hero becomes invisible for 30 seconds. Any action
       except moving will break the invisiblity. Cooldown: 30 seconds.
       Zocmo's Set: 1/4
       Zocmo's Shield
       +10 All Stats
       +4 Armor
       Deals (STATS) damage per second to enemies around the Hero.
       Zocmo's Set: 1/4
       Zocmo's Set
       Item Set: Zocmo's Gloves + Zocmo's Gem + Zocmo's Boots + Zocmo's
       Shield
       +20 All Stats
       +10 Armor
       +10% Evasion
       +10% Magic Damage
       +50 Movement Speed
       +20% Attack Speed Aura
       +20% Movement Speed Aura
       Deals (STATS) damage per second to enemies around the Hero. When
       used, the Hero becomes invisible for 30 seconds. Any action
       except moving will break the invisiblity. Cooldown: 30 seconds.
       Zocmo's Set: 4/4
       Soldier's Helmet
       +3 Armor
       +200 Health
       +5 Strength
       Soldier's Set (1): 1/3
       Soldier's Belt
       +2 Armor
       +3 Health Regen
       Every 5 seconds, increases the Hero's armor by 1 up to 10. When
       the Hero is attacked, decreases the bonus armor by 1.
       Soldier's Set (1): 1/3
       Soldier's Gloves
       +5 Agility
       +15 Damage
       +10% Attack Speed
       Every 10 seconds, the next attack deals an extra (LVLx30)
       damage.
       Soldier's Set (1): 1/3
       Soldier's Set (1)
       Item Set: Soldier's Helmet + Soldier's Belt + Soldier's Gloves
       +5 Armor
       +5 Agility
       +5 Strength
       +200 Health
       +3 Health Regen
       +15 Damage
       +10% Attack Speed
       Every 10 seconds, the next attack deals an extra (LVLx30)
       damage. Every 5 seconds, increases the Hero's armor by 1 up to
       10. When the Hero is attacked, decreases the bonus armor by 1.
       Soldier's Set (1): 3/3
       Soldier's Set (2): 1/3
       Soldier's Boots
       +25 Damage
       +2 Armor
       +10 Agility
       Soldier's Set (2): 1/3
       Soldier's Armor
       +5 Armor
       +10 Strength
       +300 Health
       +5 Health Regen
       The Hero cannot die to attacks that deal less than 100 damage.
       Soldier's Set (2): 1/3
       Soldier's Set (2)
       Item Set: Soldier's Set (1) + Soldier's Boots + Soldier's Armor
       +12 Armor
       +15 Agility
       +15 Strength
       +500 Health
       +8 Health Regen
       +40 Damage
       +10% Attack Speed
       Every 10 seconds, the next attack deals an extra (LVLx30)
       damage. Every 5 seconds, increases the Hero's armor by 1 up to
       10. When the Hero is attacked, decreases the bonus armor by 1.
       The Hero cannot die to attacks that deal less than 100 damage.
       Soldier's Set (2): 3/3
       Soldier's Set (3): 1/3
       Soldier's Sword
       +15 Agility
       +40 Damage
       +10% Attack Speed
       Soldier's Set (3): 1/3
       Soldier's Shield
       +6 Armor
       +15 Strength
       +500 Health
       +8 Health Regen
       When used, returns all damage taken back to the attacker for 10
       seconds. Cooldown: 60 seconds.
       Soldier's Set (3): 1/3
       Soldier's Set (3)
       Item Set: Soldier's Set (2) + Soldier's Sword + Soldier's Shield
       +18 Armor
       +30 Agility
       +30 Strength
       +1000 Health
       +16 Health Regen
       +80 Damage
       +20% Attack Speed
       When used, returns all damage taken back to the attacker for 10
       seconds. Cooldown: 60 seconds. Every 10 seconds, the next attack
       deals an extra (LVLx30) damage. Every 5 seconds, increases the
       Hero's armor by 1 up to 10. When the Hero is attacked, decreases
       the bonus armor by 1. The Hero cannot die to attacks that deal
       less than 100 damage.
       Soldier's Set (3): 3/3
       Abrey
       +60 Damage
       +250 Magic Damage
       +5% Life Drain
       Each attack decreases the attacked enemy's armor by 6 for 5
       seconds.
       Santoryu: 1/3
       Lochom
       +60 Damage
       +250 Magic Damage
       +5% Life Drain
       Every tenth attack purges an enemy removing all buffs,
       immobilising it for 1 second and slowing it afterwards.
       Santoryu: 1/3
       Shinji
       +60 Damage
       +250 Magic Damage
       +5% Life Drain
       Gains a charge when the Hero casts a spell. When 10 charges are
       accumulated, the next attack will freeze the enemy for 3
       seconds.
       Santoryu: 1/3
       Santoryu
       Item Set: Abrey + Lochom + Shinji
       +180 Damage
       +750 Magic Damage
       +15% Life Drain
       Reduces an attacked enemy's armor by 6 for 5 seconds. Every
       tenth attack purges an enemy removing all buffs, immobilising it
       for 1 second and slowing it afterwards. Gains a charge when the
       Hero casts a spell. When 10 charges are accumulated, the next
       attack will freeze the enemy for 3 seconds.
       Santoryu: 3/3
       Boots of Sunrise
       +2 Armor
       +50 Movement Speed
       Reduces all damage taken by 10. Resurrects the Hero with full
       health and mana when he dies. Cooldown: 5 minutes.
       Sunrise Set: 1/4
       Helmet of Sunrise
       +2 Armor
       +300 Health
       Reduces all damage taken by 10. Resurrects the Hero with full
       health and mana when he dies. Cooldown: 5 minutes.
       Sunrise Set: 1/4
       Belt of Sunrise
       +2 Armor
       +400 Health
       +10 Health Regen
       Reduces all damage taken by 10. Resurrects the Hero with full
       health and mana when he dies. Cooldown: 5 minutes.
       Sunrise Set: 1/4
       Cuirass of Sunrise
       +4 Armor
       +500 Health
       +20 Health Regen
       Reduces all damage taken by 20. Resurrects the Hero with full
       health and mana when he dies. Cooldown: 5 minutes.
       Sunrise Set: 1/4
       Sunrise Set
       Item Set: Boots of Sunrise + Helmet of Sunrise + Belt of Sunrise
       + Cuirass of Sunrise
       +10 Armor
       +1200 Health
       +30 Health Regen
       +50 Movement Speed
       Reduces all damage taken by 50. Resurrects the Hero with full
       health and mana when he dies. Cooldown: 5 minutes.
       Sunrise Set: 4/4
       Path of Power
       When used, doubles the Hero's Strength for 10 seconds. Cooldown:
       60 seconds.
       Three Paths: 1/3
       Path of Speed
       When used, doubles the Hero's Agility for 10 seconds. Cooldown:
       60 seconds.
       Three Paths: 1/3
       Path of Magic
       When used, doubles the Hero's Intellect for 10 seconds.
       Cooldown: 60 seconds.
       Three Paths: 1/3
       Three Paths
       Item Set: Path of Power + Path of Speed + Path of Magic
       When used, doubles the Hero's Strength, Agility and Intellect
       for 10 seconds. Cooldown: 60 seconds.
       Three Paths: 3/3
       First Son
       +25 Damage
       +7 Strength
       Every attack has a 25% chance to increase the Hero's Strength by
       3 for 30 seconds. This effect stacks up to five times.
       Aerial Sword: 1/3
       Second Son
       +25 Damage
       +7 Agility
       Every attack has a 25% chance to increase the Hero's Agility by
       3 for 30 seconds. This effect stacks up to five times.
       Aerial Sword: 1/3
       Third Son
       +25 Damage
       +7 Intellect
       Every attack has a 25% chance to increase the Hero's Intellect
       by 3 for 30 seconds. This effect stacks up to five times.
       Aerial Sword: 1/3
       Aerial Sword
       Item Set: First Son + Second Son + Third Son
       +75 Damage
       +30% Attack Speed
       +7 All Stats
       Every attack has a 25% chance to increase the Hero's Agility,
       Intellect and Strength by 3 for 30 seconds. This effect stacks
       up to five times.
       Aerial Sword: 3/3
       Damanthe's Shield
       +6 Armor
       When the Hero is attacked, heals him by 2% of his maximum
       Health.
       Damanthe's Set: 1/3
       Damanthe's Left Sword
       +25 Damage
       +15 Agility
       +20% Critical Damage
       Deals (LVLx10) extra damage to enemies with Bleed.
       Damanthe's Set: 1/3
       Damanthe's Right Sword
       +35 Damage
       +15 Strength
       +10% Attack Speed
       Deals (LVLx10) extra damage to enemies with Stagger.
       Damanthe's Set: 1/3
       Damanthe's Set
       Item Set: Damanthe's Shield + Damanthe's Left Sword + Damanthe's
       Right Sword
       +6 Armor
       +60 Damage
       +15 Agility
       +15 Strength
       +10% Attack Speed
       +20% Critical Damage
       Deals (LVLx10) extra damage to enemies with Bleed or Stagger.
       When the Hero is attacked, heals him by 2% of his maximum
       Health.
       Damanthe's Set: 3/3
       Archeon's Knife
       +4 Agility
       +10% Critical Damage
       Archeon's Set: 1/3
       Archeon's Hood
       +4 Agility
       On attacks, there is a 3% chance to increase Agility by 1.
       Maximum bonus given per chapter is 6, you can check your current
       bonus by clicking the item.
       Archeon's Set: 1/3
       Archeon's Boots
       +4 Agility
       +3% Evasion
       Archeon's Set: 1/3
       Archeon's Set
       Item Set: Archeon's Hood & Archeon's Knife & Archeon's Boots
       +12 Agility
       +10% Critical Damage
       +3% Evasion
       On attacks, there is a 3% chance to increase Agility by 1.
       Maximum bonus given per chapter is 6, you can check your current
       bonus by clicking the item.
       Archeon's Set: 3/3
       Thief's Boots
       +50 Movement Speed
       +20% Steal Chance
       Thief Set: 1/3
       Thief's Hood
       +20% Steal Chance
       +10% Evasion
       When the Hero is attacked, there's a 10% chance to conjure
       knives dealing (LVLx25) damage to nearby enemies.
       Thief Set: 1/3
       Thief's Knife
       +30 Damage
       +10% Attack Speed
       +20% Steal Chance
       When the Hero attacks, there's a 10% chance to conjure knives
       dealing (LVLx25) damage to nearby enemies.
       Thief Set: 1/3
       Thief Set
       Item Set: Thief's Boots + Thief's Hood + Thief's Knife
       +30 Damage
       +10% Attack Speed
       +60% Steal Chance
       +10% Evasion
       +50 Movement Speed
       When the Hero attacks or is attacked, there's a 10% chance to
       conjure knives dealing (LVLx25) damage to nearby enemies.
       Thief Set: 3/3
       Soul Orb
       Attacks deal extra damage equal to 10% of the Hero's max Mana.
       Excalibur: 1/2
       Fire Stone
       Attacks have a 5% chance to conjure a pillar of fire, dealing
       (LVLx50) damage to enemies caught in it.
       Elemental Stone: 1/3
       Ice Stone
       Attacks have a 5% chance to conjure a frost nova, dealing
       (LVLX25) damage and slowing the attacked enemy.
       Elemental Stone: 1/3
       Lightning Stone
       Attacks have a 5% chance to conjure a cone of lightning, dealing
       (LVLx30) damage to enemies in front of the Hero.
       Elemental Stone: 1/3
       Elemental Stone
       Item Set: Fire Stone + Ice Stone + Lightning Stone
       Attacks have a 5% chance to conjure a pillar of fire, dealing
       (LVLx50) damage to enemies caught in it; a cone of lightning,
       dealing (LVLx30) damage to enemies in front of the Hero; or a
       frost nova, dealing (LVLX25) damage and slowing the attacked
       enemy.
       Elemental Stone: 3/3
       Elemental Sword
       Recipe: Ancient Sword + Elemental Stone + Sapphire
       +75 Damage
       +15% Attack Speeed
       Attacks have a 5% chance to conjure a pillar of fire, dealing
       (LVLx50) damage to enemies caught in it; a cone of lightning,
       dealing (LVLx30) damage to enemies in front of the Hero; or a
       frost nova, dealing (LVLX25) damage and slowing the attacked
       enemy.
       Excalibur: 1/2
       Excalibur
       Item Set: Elemental Sword + Soul Orb
       +150 Damage
       +25% Attack Speed
       Attacks deal extra damage equal to 10% of the Hero's max Mana,
       and have a 5% chance to conjure a pillar of fire, dealing
       (LVLx50) damage to enemies caught in it; a cone of lightning,
       dealing (LVLx30) damage to enemies in front of the Hero; or a
       frost nova, dealing (LVLX25) damage and slowing the attacked
       enemy.
       Excalibur: 2/2
       Omega Gloves
       +5 Armor
       +50 Damage
       +10% Magic Damage
       Each attack destroys (INTx0.5) mana of the attacked enemy.
       Omega Set: 1/5
       Omega Orb 1
       +150 Mana
       +5 All Stats
       When used, summons an Elemental Golem. The Golem gains 500
       health and 20 damage per 10 levels of the Hero.
       Omega Orb 2
       +300 Mana
       +10 All Stats
       When used, summons an Elemental Golem. The Golem gains 500
       health and 20 damage per 10 levels of the Hero.
       Omega Orb 3
       +450 Mana
       +15 All Stats
       When used, summons an Elemental Golem. The Golem gains 500
       health and 20 damage per 10 levels of the Hero.
       Omega Orb 4
       +600 Mana
       +20 All Stats
       When used, summons an Elemental Golem. The Golem gains 500
       health and 20 damage per 10 levels of the Hero.
       Omega Orb 5
       +600 Mana
       +20 All Stats
       +10% Magic Damage
       When used, summons an Elemental Golem. The Golem gains 500
       health and 20 damage per 10 levels of the Hero.
       Omega Orb 6
       +600 Mana
       +20 All Stats
       +20% Magic Damage
       When used, summons an Elemental Golem. The Golem gains 500
       health and 20 damage per 10 levels of the Hero.
       Omega Set: 1/5
       Omega Bracelet
       Every time the Hero is attacked, there is a 10% chance that a
       powerful wave of darkness will be released, dealing 1000 damage
       to all nearby enemies.
       Omega Set: 1/5
       Omega Weapon
       +400 Damage
       +500 Magic Damage
       Each attack has a 10% chance to deal double damage.
       Omega Set: 1/5
       Omega Armor
       +20 Armor
       +2500 Health
       +1500 Mana
       +30 All Stats
       When worn, the Hero's mana will never deplete. Also increases
       the Hero's Health Regen by 1 per 20 maximum mana.
       Omega Set: 1/5
       Omega Set
       +450 Damage
       +30 Armor
       +2500 Health
       +1500 Mana
       +50 All Stats
       +500 Magic Damage
       +30% Magic Damage
       +30% Attack Speed
       On cast, 10% chance to summon a Super Elemental Golem. Each
       attack has a 10% chance to deal double damage and destroy mana
       equal to the Hero's damage. The Hero's mana never depletes. Also
       increases the Hero's Health Regen by 1 per 20 maximum mana.
       Omega Set: 5/5
       Sword of Day
       +20 Damage
       +300 Health
       Every 10th attack heals the Hero by (MAGIC DAMAGE); the healing
       is doubled during the day.
       Night and Day: 1/2
       Sword of Night
       +20 Damage
       +150 Mana
       Every 10th attack deals (MAGIC DAMAGE) extra damage to the
       attacked enemy; the damage is doubled during the night.
       Night and Day: 1/2
       Night and Day
       Item Set: Sword of Day + Sword of Night
       +40 Damage
       +300 Health
       +150 Mana
       Every 10th attack heals the Hero and deals extra damage to the
       attacked enemy equal to (MAGIC DAMAGE). The healing is doubled
       during the day; the damage is doubled during the night.
       Night and Day: 2/2
       Trinket of Kindness
       +5% Magic Damage
       Every 5th time the Hero casts a spell, nearby allies are healed
       by (MAGIC DAMAGE).
       Trinket of Righteousness: 1/2
       Trinket of Hatred
       +5% Magic Damage
       Every 5th time the Hero casts a spell, nearby enemies take
       (MAGIC DAMAGE) damage.
       Trinket of Righteousness: 1/2
       Trinket of Righteousness
       Item Set: Trinket of Hatred + Trinket of Kindness
       +10% Magic Damage
       Every 5th time the Hero casts a spell, nearby allies are healed
       by (MAGIC DAMAGE) and nearby enemies take (MAGIC DAMAGE) damage.
       Trinket of Righteousness: 2/2
       Jade Amulet
       +20% Magic Damage
       5% chance to turn nearby enemies into critters for 3 seconds
       upon casting.
       Jade Set: 1/5
       Jade Cloak
       +10% Evasion
       +600 Health
       Gains a charge when the Hero kills an enemy (maximum 20
       charges). When used, gives an armor bonus for (CHARGES/2)
       seconds.
       Jade Set: 1/5
       Jade Blade
       +120 Damage
       +50% Critical Damage
       +25 Agility
       Attacks to or by the Hero has a 10% chance to damage or heal the
       Hero and up to 3 nearby allies by (LVLx25).
       Jade Set: 1/5
       Jade Shield
       +5 Armor
       +25 Strength
       Attacks against the Hero has a 10% chance to heal the Hero and 3
       nearby allies by (LVLx25).
       Jade Set: 1/5
       Jade Armor
       +8 Armor
       +25 Intellect
       Occasionally creates a blast, healing allies and damaging
       enemies by (LVLx50).
       Jade Set: 1/5
       Jade Set
       Item Set: Jade Amulet + Jade Cloak + Jade Blade + Jade Shield +
       Jade Armor
       +13 Armor
       +120 Damage
       +20% Magic Damage
       +50% Critical Damage
       +10% Evasion
       +1000 Health
       +30 All Stats
       5% chance to turn enemies into critters for 3 seconds upon
       casting. Gains a charge with each kill (maximum 20 charges).
       When used, gives an armor bonus for (CHARGES/2) seconds. Attacks
       to or by the Hero has a 10% chance to heal him and 3 nearby
       allies by (LVLx25). Occasionally heals nearby allies and damage
       nearby enemies by (LVLx50).
       Jade Set: 5/5
       Holy Gloves
       +4 Armor
       +6 Health Regen
       +25% Attack Speed
       Holy Set: 1/3
       Holy Ankh
       +1 Armor
       +6 Health Regen
       Restores 5% of the Hero's max Health when he casts a spell.
       Holy Set: 1/3
       Holy Sword
       +50 Damage
       +6 Health Regen
       Basic attacks deal 200 additional damage to Undead enemies at
       day.
       Holy Set: 1/3
       Holy Set
       Item Set: Holy Gloves + Holy Ankh + Holy Sword
       +5 Armor
       +18 Health Regen
       +50 Damage
       +25% Attack Speed
       Basic attacks deal 200 additional damage to Undead enemies at
       day. Restores 5% of the Hero's max Health when he casts a spell.
       Holy Set: 3/3
       Eternal Set: 1/2
       Unholy Amulet
       +1 Armor
       +3 Mana Regen
       Restores 5% of the Hero's max Mana when he casts a spell.
       Unholy Set: 1/3
       Unholy Axe
       +50 Damage
       +3 Mana Regen
       Basic attacks deal 200 additional damage to living enemies at
       night.
       Unholy Set: 1/3
       Unholy Cloak
       +4 Armor
       +3 Mana Regen
       +10% Evasion
       Unholy Set: 1/3
       Unholy Set
       Item Set: Unholy Amulet + Unholy Axe + Unholy Cloak
       +5 Armor
       +9 Mana Regen
       +50 Damage
       +10% Evasion
       Basic attacks deal 200 additional damage to living enemies at
       night. Restores 5% of the Hero's max Mana when he casts a spell.
       Unholy Set: 3/3
       Eternal Set: 1/2
       Eternal Set
       Item Set: Holy Set + Unholy Set
       +100 Damage
       +10 Armor
       +18 Health Regen
       +9 Mana Regen
       +25% Attack speed
       +10% Evasion
       Basic attacks deal 200 additional damage to Undead enemies at
       day and living enemies at night. Restores 5% of the Hero's max
       Health and Mana when he casts a spell.
       Eternal Set: 2/2
       Ring of Hope
       15% Magic Damage
       +10% Magic Resistance
       +50% Health Regen
       When used, heals the Hero and nearby allies for (LVLx100).
       Cooldown: 45 seconds.
       Ring of Enlightenment: 1/2
       Ring of Despair
       +15% Magic Damage
       +10% Magic Resistance
       +50% Mana Regen
       When used, deals (LVLx100) damage to nearby enemies. Cooldown:
       45 seconds.
       Ring of Enlightenment: 1/2
       Ring of Enlightenment
       Item Set: Ring of Hope + Ring of Despair
       +30% Magic Damage
       +20% Magic Resistance
       +50% Health Regen
       +50% Mana Regen
       When used, heals the Hero and nearby allies for (LVLx100) and
       deals (LVLx100) damage to nearby enemies. Cooldown: 45 seconds.
       Ring of Enlightenment: 2/2
       Butcher's Helmet
       +2 Armor
       +40 Health Regen
       Butcher's Set: 1/3
       Butcher's Weapon
       +100 Damage
       +30% Critical Damage
       The Hero gains 1% Health Regen when he attacks. This effect
       disappears if the Hero hasn't attacked for 15 seconds.
       Butcher's Set: 1/3
       Butcher's Armor
       +6 Armor
       +600 Health
       The Hero gains 1% Health Regen when he is attacked. This effect
       disappears if the Hero hasn't been attacked for 15 seconds.
       Butcher's Set: 1/3
       Butcher's Set
       Item Set: Butcher's Helmet + Butcher's Weapon + Butcher's Armor
       +8 Armor
       +600 Health
       +40 Health Regen
       +100 Damage
       +30% Critical Damage
       The Hero gains 1% Health Regen when he attacks or is attacked.
       This effect disappears if the Hero hasn't attacked or been
       attacked for 15 seconds.
       Butcher's Set: 3/3
       Thunder Boots
       +5 Armor
       +10% Evasion
       +100 Movement Speed
       +50% Mana Regen
       +50% Health Regen
       Fradz's Set: 1/4
       Elexorien III
       +200 Damage
       +30 All Stats
       +40% Magic Damage
       Every attack unleashes a chain lightning that deals 150 damage
       to up to 3 nearby enemies and restores (INTx1,5) Health.
       Fradz's Set: 1/4
       Laijsla
       +12 Armor
       +20 All Stats
       Each attack towards Fradz unleashes a chain lightning that deals
       150 damage to up to 3 nearby enemies.
       Fradz's Set: 1/4
       Ziiv
       +1500 Magic Damage
       +20 All Stats
       10% chance on casting to create an illusion of Fradz. The
       illusion is half as powerful as Fradz. When used, resets all
       cooldowns. Cooldown: 300 seconds.
       Fradz's Set: 1/4
       Fradz's Set
       Item Set: Thunder Boots + Elexorien III + Laijsla + Ziiv
       +18 Armor
       +100 Agility
       +50 Strength
       +50 Intellect
       +50% Mana Regen
       +50% Health Regen
       +300 Damage
       +1500 Magic Damage
       +20% Evasion
       +100 Movement Speed
       When Fradz attacks or is attacked, conjures a lightning bolt
       that deals 150 damage to up to 3 enemies. Each attack restores
       (INTx1,5) hit points. 10% chance on casting to create an
       illusion of Fradz. When used resets all cooldowns.
       Fradz's Set: 4/4
       Qzoch's Left Hand
       +30% Mana Regen
       +50 Damage
       +30% Critical Damage
       Each attack restores 2% of the Hero's max Mana. Each kill
       restores 20% of his max Mana.
       Qzoch's Set: 1/2
       Qzoch's Right Hand
       +30% Health Regen
       +50 Damage
       +30% Critical Damage
       Each attack restores 2% of the Hero's max Health. Each kill
       restores 20% of his max Health.
       Qzoch's Set: 1/2
       Qzoch's Set
       Item Set: Qzoch's Left Hand & Qzoch's Right Hand
       +30% Health Regen
       +30% Mana Regen
       +100 Damage
       +60% Critical Damage
       Each attack restores 2% of the Hero's max Health and Mana. Each
       kill restores 20% of his max Health and Mana.
       Qzoch's Set: 2/2
       Demon's Stiletto
       +10 All Stats
       +50 Damage
       +30% Critical Damage
       Every attack poisons the enemy, slowing it by 20% for 30
       seconds.
       Demon Sphere: 1/3
       Demon's Cloak
       +10 All Stats
       +10% Evasion
       Occasionally summons a sword dealing (STATSx10) damage to an
       enemy.
       Demon Sphere: 1/3
       Demon's Javelin
       +200 Damage
       +20 All Stats
       +30% Critical Damage
       Every attack poisons the enemy, dealing 100 damage per second
       for 30 seconds.
       Demon Sphere: 1/3
       Demon Sphere
       Item Set: Demon's Stiletto & Demon's Cloak & Demon's Javelin
       +40 All Stats
       +200 Damage
       +60% Critical Damage
       +5% Evasion
       Every attack poisons the enemy, slowing it by 20% and dealing
       100 damage per second for 30 seconds.
       Demon Sphere: 3/3
       Zyl Orb 1
       Increases a selected stat by 45 and reduces the other two stats
       by 15. Click to change.
       Zyl Orb: 1/6
       Zyl Orb 2
       Increases a selected stat by 90 and reduces the other two stats
       by 30. Click to change.
       Zyl Orb: 2/6
       Zyl Orb 3
       Increases a selected stat by 135 and reduces the other two stats
       by 45. Click to change.
       Zyl Orb: 3/6
       Zyl Orb 4
       Increases a selected stat by 180 and reduces the other two stats
       by 60. Click to change.
       Zyl Orb: 4/6
       Zyl Orb 5
       Increases a selected stat by 215 and reduces the other two stats
       by 75. Click to change.
       Zyl Orb: 5/6
       Zyl Orb 6
       Increases a selected stat by 240 and reduces the other two stats
       by 90. Click to change.
       Zyl Orb: 6/6
       Rune Cloak
       +20 All Stats
       +1000 Mana
       +10% Evasion
       Slows nearby enemies' attack and movement speeds by 25% and
       halts their health and mana regenerations.
       Coldwraith Gloves
       +200 Damage
       +20% Attack Speed
       +500 Mana
       Attacks deal an additional (MAGIC DAMAGE/10) damage.
       Galeoth's Set: 1/4
       Crystool
       +30 All Stats
       +30% Magic Damage
       +50% Mana Regen
       +50% Health Regen
       When used, activates a mana shield that increases Galeoth's mana
       regeneration by 100% and absorbs 3 damage per mana point.
       Galeoth's Set: 1/4
       Zandiolo
       +50 Intellect
       +3500 Mana
       Occasionally shoots ice bolts at nearby enemies dealing (LVLx50)
       damage and stunning them for 1 second.
       Galeoth's Set: 1/4
       Galeoth's Set
       Item Set: Rune Cloak + Coldwraith Gloves + Crystool + Zandiolo
       +100 Intellect
       +50 Agility
       +50 Strength
       +5000 Mana
       +200 Damage
       +30% Magic Damage
       +20% Attack Speed
       +10% Evasion
       Attacks deal an additional (MAGIC DAMAGE/10) damage. Reduces
       nearby enemies' speed by 25% and regenerations by 50%. When used
       increases Galeoth's mana regeneration by 100% and absorbs 3
       damage per mana point. Occasionally shoots ice bolts at nearby
       enemies dealing (LVLx50) damage and stunning them for 1 second.
       Galeoth's Set: 4/4
       Damned Shoes
       +1 Armor
       +20 Agility
       +4% Evasion
       When the Hero is attacked, (INTx0.5) mana is restored.
       Damned Set: 1/3
       Damned Carapace
       +5 Armor
       +20 Agility
       +20 Intellect
       +1000 Health
       Damned Set: 1/3
       Damned Mask
       +2 Armor
       +20 Intellect
       +300 Mana
       Every 10th attack to the Hero creates a nova that damages
       enemies equal to (LVLx50) in a large area around him.
       Damned Set: 1/3
       Damned Set
       Item Set: Damned Carapace & Damned Mask & Damned Shoes
       +8 Armor
       +40 Agility
       +40 Intellect
       +1000 Health
       +300 Mana
       +4% Evasion
       Every 10th attack to the Hero creates a nova that damages
       enemies equal to (LVLx50) in a large area around him. When the
       Hero attacked, (INTx0.5) Mana is restored.
       Damned Set: 3/3
       Divine Helmet
       +3 Armor
       +20 Strength
       +600 Health
       Every 10th attack to the Hero creates a nova that heals allies
       equal to (LVLx50) in a large area around him.
       Divine Set: 1/3
       Divine Boots
       +2 Armor
       +4% Evasion
       When the Hero is attacked, (INT) health is restored.
       Divine Set: 1/3
       Divine Crest
       +3 Armor
       +20 Intellect
       +20 Strength
       +500 Mana
       Divine Set: 1/3
       Divine Set
       Item Set: Divine Helmet & Divine Crest & Divine Boots
       +8 Armor
       +40 Strength
       +40 Intellect
       +600 Health
       +500 Mana
       +4% Evasion
       Every 10th attack to the Hero creates a nova that heals allies
       equal to (LVLx50) in a large area around him. When attacked,
       (INT) health is restored.
       Divine Set: 3/3
       Magma Cloak
       +1000 Health
       +20 Health Regen
       Burns enemies around Phodom dealing (INTx2) damage per second.
       Phodom's Set: 1/4
       Haamna
       +30% Magic Damage
       +30 All Stats
       When used, increases Phodom's Magic Damage by 100% for 10
       seconds. Cooldown: 60 seconds.
       Phodom's Set: 1/4
       Ragnarok
       +400 Damage
       +50 Strength
       Every attack deals (STRx2) bonus damage and has 10% chance to
       conjure a shockwave dealing 1000 damage.
       Phodom's Set: 1/4
       Arvaveizda
       12 Armor
       +30 All Stats
       +2000 Health
       +80 Health Regen
       Every 10th attack creates an explosion dealing (MAGIC DAMAGE)
       damage.
       Phodom's Set: 1/4
       Phodom's Set
       Item Set: Magma Cloak + Haamna + Ragnarok + Arvaveizda
       +12 Armor
       +100 Strength
       +50 Agility
       +50 Intellect
       +3000 Health
       +100 Health Regen
       +400 Damage
       +25% Magic Damage
       Burns enemies dealing (INTx2) damage per second. When used
       increases Magic Damage by 100% for 10 seconds. Every 10th attack
       creates an explosion dealing (MAGIC DAMAGE) damage. Attack deals
       (STRx2) bonus damage and 10% chance to conjure a shockwave
       dealing 1000 damage.
       Rikhano's Amulet
       +30 Intellect
       +750 Magic Damage
       When used, for 10 seconds, the Hero can only die from attacks
       whose damage exceeds his maximum health. Cooldown: 180 seconds.
       Rikhano's Set: 1/3
       Rikhano's Armor
       +10 Armor
       +10% Evasion
       When used, the Hero becomes invulnerable for 5 seconds.
       Ccooldown: 60 seconds.
       Rikhano's Set: 1/3
       Rikhano's Spear
       +30 Agility
       +250 Damage
       Each attack has a 5% chance to deal an additional
       [(AGIx10)+(STRx10)] damage that ignores armor.
       Rikhano's Set: 1/3
       Rikhano's Set
       Item Set: Rikhano's Amulet + Rikhano's Armor + Rikhano's Spear
       +10 Armor
       +30 Agility
       +30 Intellect
       +250 Damage
       +750 Magic Damage
       +10% Evasion
       Each attack has a 5% chance to deal an additional
       [(AGIx10)+(STRx10)] damage that ignores armor. When used, for 10
       seconds, the Hero can only die from attacks whose damage exceeds
       his maximum health. Cooldown: 180 seconds.
       Rikhano's Set: 3/3
       Staff of Winter
       +50 Damage
       +500 Magic Damage
       +30% Mana Regen
       Every 5th attack deals an additional (MAX MANA/10) damage.
       Occasionally conjures a blizzard on a random nearby enemy
       dealing (LVLx50) damage.
       Staff of Seasons: 1/2
       Staff of Summer
       +50 Damage
       +500 Magic Damage
       +30% Health Regen
       Every 5th attack deals an additional (MAX HP/10) damage.
       Occasionally conjures a fire rain on a random nearby enemy
       dealing (LVLx30) damage and burning it for 3 seconds dealing
       (LVLx30) damage.
       Staff of Seasons: 1/2
       Staff of Seasons
       Item Set: Staff of Winter + Staff of Summer
       +100 Damage
       +1000 Magic Damage
       +30% Health Regen
       +30% Mana Regen
       Every 5th attack deals additional [(MAX HP+MAX MANA)/10] damage.
       Occasionally conjures a blizzard dealing (LVLx40) damage or a
       fire rain dealing (LVLx30) damage and and a further (LVLx30) for
       3 seconds on a random nearby enemy.
       Staff of Seasons: 2/2
       Yin
       +150 Damage
       +20 Mana Regen
       +30 Agility
       +30% Critical Damage
       Each attack has a 15% chance to steal (MAX MANAx10%) mana from
       the attacked enemy.
       Yin and Yang: 1/2
       Yang
       +150 Damage
       +100 Health Regen
       +30 Agility
       +30% Critical Damage
       Each attack has a 15% chance to steal (MAX HEALTHx10%) health
       from the attacked enemy.
       Yin and Yang: 1/2
       Yin and Yang
       Item Set: Yin + Yang
       +300 Damage
       +100 Health Regen
       +20 Mana Regen
       +60 Agility
       +60% Critical Damage
       Each attack has a 30% chance to steal either (MAX HEALTHx10%)
       health or (MAX MANAx10%) mana from the attacked enemy.
       Yin and Yang: 2/2
       Galaxy Orb
       +Max Movement Speed
       Becomes invisible in 10 seconds if the Hero doesn't attack or
       cast any spells. Instantly kills nearby Regular or Empowered
       class enemies if there's no boss nearby.
       Universe Orb: 1/3
       Universe Orb
       +Max Movement Speed
       +25% Evasion
       +25% Magic Resistance
       +25% Critical Chance
       +100% Critical Damage
       +100% Health Regen
       +100% Mana Regen
       Becomes invisible in 10 seconds if the Hero doesn't attack or
       cast any spells. Instantly kills nearby Regular or Empowered
       class enemies if there's no boss nearby. This item also carries
       to the next playthrough.
       Universe Orb: 3/3
       SYNTHESIS
       Animal Set
       Recipe: Elemental Tablet + Bear Fur + Ghost Wolf's Claws + Topaz
       +75 Damage
       +300 Magic Damage
       +400 Health
       +10 All Stats
       +60% Experience
       Gains a charge every three seconds. When used, temporarily
       increases either the Hero's Damage by 25%, the Hero's Magic
       Damage by 25% or the Hero's Armor by 15 as long as there are
       charges. Loses a charge every second after being used, until
       there's no charge left.
       Demon's Stiletto
       Recipe: Toxic Sting + Orb of Stats + Gladius
       +10 All Stats
       +50 Damage
       +30% Critical Damage
       Every attack poisons the enemy, slowing it by 20% for 30
       seconds.
       Demon Sphere: 1/3
       Orb of Stats
       Recipe: Amulet of Strength + Purple Stream + Ring of Agility
       +12 All Stats
       Master Key
       Recipe: Basement Key + Crystal
       A very special key. This key unlocks all doors.
       Andenaj I
       Recipe: Jewel of Health + Basic Armor + Branch of Rejuvenation
       +5 Armor
       +400 Health
       +8 Health Regen
       The Hero gains an additional 50 max Health when he levels up.
       Ring of Rejuvenate
       Recipe: Ring of Health + Ring of Mana
       +300 Health
       +150 Mana
       +6 Health Regen
       +3 Mana Regen
       Aerial Shoes
       Recipe: Speedy Boots + Lesser Magic Ball + Ruby
       +5 All Stats
       +3 Armor
       +100 Movement Speed
       +5% Magic Resistance
       The Hero is healed when he moves.
       Restoration Belt
       Recipe: Health Belt + Mana Belt
       +300 Health
       +225 Mana
       Elemental Sword
       Recipe: Ancient Sword + Orb of Magic + Sapphire
       +75 Damage
       +15% Attack Speeed
       Attacks deal extra damage equal to 10% of the Hero's max Mana.
       Excalibur: 1/2
       Andenaj II
       Recipe: Andenaj I + Orb of Nature + Angela Belt + Crystal
       +8 Armor
       +1000 Health
       +15 Health Regen
       +300 Magic Damage
       When used, recovers (LVLx100) health over 10 seconds. The Hero
       gains an additional 75 max Health when he levels up.
       Giga Ring
       Recipe: Mega Ring + Power Orb + Energy Orb + Ruby
       +450 Health
       +225 Mana
       +12 Health Regen
       +6 Mana Regen
       +30% Experience
       +300 Magic Damage
       Steals 2000 health and 1000 mana from an enemy when used.
       Cooldown: 30 seconds. Allows the Hero to go beyond the maximum
       level of the current chapter by 4.
       Orichalcon
       Recipe: Night and Day + Tempest Stone + Ring of Great Rejuvenate
       + Lesser Magic Ball + Sapphire
       +120 Damage
       +800 Health
       +500 Mana
       +10 Health Regen
       +5 Mana Regen
       Every 10th attack heals the Hero and deals extra damage to the
       attacked enemy equal to (MAGIC DAMAGEx1,5). The healing is
       doubled during the day; the damage is doubled during the night.
       Each attack increases Magic Damage by 4% of the Hero's Max Mana.
       This effect lasts for 10 seconds and can stack up to 5 times.
       Magma Cloak
       Recipe: 30x Fire Heart + Fire Cloak + Health Belt + Amulet of
       Strength + Ruby
       +1000 Health
       +20 Health Regen
       Burns enemies around Phodom dealing (INTx2) damage per second.
       Phodom's Set: 1/4
       Topaz Axe
       Recipe: Archeon's Set + Axe + Topaz
       +50 Damage
       +18 Agility
       +15% Critical Damage
       +4% Evasion
       On attacks, there is a 3% chance to increase Agility by 1.
       Maximum bonus given per chapter is 12, you can check your
       current bonus by clicking the item.
       Sapphire Axe
       Recipe: Miraga's Set + Axe + Sapphire
       +50 Damage
       +18 Intellect
       +3 Armor
       +5 Mana Regen
       On attacks, there is a 3% chance to increase Intellect by 1.
       Maximum bonus given per chapter is 12, you can check your
       current bonus by clicking the item.
       Ruby Axe
       Recipe: Maragath's Set + Axe + Ruby
       +50 Damage
       +18 Strength
       +5 Armor
       +8 Health Regen
       On attacks, there is a 3% chance to increase Strength by 1.
       Maximum bonus given per chapter is 12, you can check your
       current bonus by clicking the item.
       Ring of Great Rejuvenate
       Recipe: Ring of Great Health + Ring of Great Mana
       +600 Health
       +300 Mana
       +12 Health Regen
       +6 Mana Regen
       Ring of Mega Rejuvenate
       Recipe: Ring of Rejuvenate + Ring of Great Rejuvenate + Ruby +
       Sapphire
       +1200 Health
       +600 Mana
       +24 Health Regen
       +12 Mana Regen
       Life's Stone
       Recipe: Ring of Mega Rejuvenate + Ruby + Sapphire + Amethyst
       +4500 Health
       +2250 Mana
       +72 Health Regen
       +36 Mana Regen
       Dragon Buster
       Recipe: Doom Sword + Tzitorin + Amulet of Strength + Amethyst
       +260 Damage
       +50 Strength
       +20 Agility
       Each enemy near the primary attacked one takes 25% of the damage
       dealt. Attacks deal bonus damage equal to 3% of the Hero's max
       Health, and an additional (LVLx10) damage against Huge-sized
       enemies.
       Rune Cloak
       Recipe: Cloak of Ice + Orb of Degeneration + Orb of Stats + Mana
       Belt + Sapphire
       +20 All Stats
       +1000 Mana
       +10% Evasion
       Slows nearby enemies' attack and movement speeds by 25% and
       halts their health and mana regenerations.
       Galeoth's Set: 1/4
       Elexorien II
       Recipe: Elexorien I + Exepede + Topaz
       +150 Damage
       +20 All Stats
       +30% Magic Damage
       Every attack unleashes a chain lightning that deals 150 damage
       to up to 3 nearby enemies and restores (INT) health.
       Francisca
       Recipe: Ruby Axe + Topaz Axe + Sapphire Axe + Crystal
       +200 Damage
       +25 All Stats
       +8 Armor
       +16 Health Regen
       +10 Mana Regen
       +25% Critical Damage
       +5% Evasion
       On attacks, there is a 3% chance to increase Agility, Intellect
       and Strength by 1. Maximum bonus given per chapter is 18, you
       can check your current bonus by clicking the item.
       Grandmaster's Mage Staff
       Recipe: Novice's Mage Staff + Adept's Mage Staff + Master's Mage
       Staff
       +36 Intellect
       +600 Mana
       +10 Mana Regen
       +450 Magic Damage
       The Hero gains 12 armor for 5 seconds after he casts a spell.
       Shadow Set
       Recipe: Thief Set + Blade of Death + Shadow Armor + Amethyst +
       Zozi
       +180 Damage
       +100 Movement Speed
       +30% Attack Speed
       +10% Evasion
       +100% Steal Chance
       +500 Health
       +8 Armor
       Attacks from behind deal (PRIMARY ATTRIBUTEx3) extra damage. The
       Hero gains 1% Evasion per second if he stands still. When the
       Hero attacks or is attacked, there's a 10% chance to conjure
       knives dealing (LVLx25) damage to nearby enemies.
       Tera Ring
       Recipe: Giga Ring + Ruby + Amethyst + Zozi
       +900 Health
       +450 Mana
       +24 Health Regen
       +12 Mana Regen
       +60% Experience
       +600 Magic Damage
       Steals 4000 health and 2000 mana from an enemy when used.
       Cooldown: 30 seconds. Allows the Hero to go beyond the maximum
       level of the current chapter by 6.
       Andenaj III
       Recipe: Andenaj II + Belt of Rejuvenate + Ancient Leaf + Jade +
       Zozi
       +12 Armor
       +2400 Health
       +150 Health Regen
       +500 Magic Damage
       When used, recovers (LVLx100) health over 10 seconds. The Hero
       gains an additional 75 max Health when he levels up. 10% chance
       when attacked to root the attacking enemy, immobilising it for 2
       seconds (doesn't work against Big or Huge enemies).
       Sargatanas
       Recipe: Orichalcon + Greater Magic Ball + Diamond + Zozi
       +250 Damage
       +1200 Health
       +750 Mana
       +20 Health Regen
       +10 Mana Regen
       Every 10th attack heals the Hero and deals extra damage to the
       attacked enemy equal to (MAGIC DAMAGEx1,5). The healing is
       doubled during the day; the damage is doubled during the night.
       Each attack increases Magic Damage by 5% of the Hero's Max Mana.
       This effect lasts for 10 seconds and can stack up to 5 times.
       Crown of Magic
       Recipe: Trinket of Righteousness + Ice Crown + Mana Ball + Zozi
       + Sapphire
       +50 Intellect
       +25% Magic Damage
       +800 Health
       +8000 Mana
       +30% Health Regen
       +30% Mana Regen
       Every 5th time the Hero casts a spell, nearby allies are healed
       by (MAGIC DAMAGE) and nearby enemies take (MAGIC DAMAGE) damage.
       POTIONS AND SCROLLS
       Health Potion
       Restores 50% of the Hero's health when used.
       Mana Potion
       Restores 50% of the Hero's mana when used.
       Restoration Potion
       Restores 50% of the Hero's health and mana when used.
       Crystal Water
       Restores 500 health when used.
       Glass of Sludge
       Deals damage equal to 25% of the Hero's health when used.
       Health Scroll
       Restores 50% of all Heroes' health when used.
       Mana Scroll
       Restores 50% of all Heroes' mana when used.
       Restoration Scroll
       Restores 50% of all Heroes' health and mana when used.
       Magic Dust
       When used, reveals invisible enemies in an area around the Hero
       for 30 seconds.
       Stackable.
       GLYPHS & ALCHEMIST POTIONS
       Glyph of Life
       Gives an extra life when used.
       Glyph of Ability
       Gives the Hero an extra skill point when used.
       Potion of Agility
       Permanently increases Agility by 3 when drank.
       Potion of Strength
       Permanently increases Strength by 3 when drank.
       Potion of Intellect
       Permanently increases Intellect by 3 when drank.
       Potion of Health
       Permanently increases Health by 100 when drank.
       Potion of Mana
       Permanently increases Mana by 50 when drank.
       Potion of Experience
       Increases the Hero's level by 3 when drank (won't go beyond the
       chapter's maximum level).
       Potion of Life
       Increases Lives by 1 when drank.
       Potion of Magic
       Permanently increases magic damage by 100 when drank.
       Potion of Power
       Permanently increases damage by 100 when drank.
       Potion of Ability
       Gives the Hero an ability point.
       BOOKS
       Characters
       [spoiler]Phodom
       Phodom, son of Enthan, was born in Nimnie village, west of
       Terdoom Castle. He was the fourth and youngest child. At the age
       of 12, his hometown was attacked by raiders. Apart from Phodom
       and his father, the rest of his family perished.
       A short time later, Phodom's father disappeared. All that was
       left was a note, saying 'Join the dragon slayers, you are my
       only hope.' He never heard from his father again. Phodom moved
       into another household in the neighbourhood, adopted by a kindly
       couple. Their son Alfred befriended him, and at the age of 16
       they both moved to Terdoom Castle to join Balgaron's army.
       The two brothers worked and trained hard, rising in ranks
       quickly. After years of training, they finally achieved their
       greatest aim by becoming first ranked Dragon Slayers.
       Phodom became famous for his strength and kindness, being
       nicknamed 'The Protector'. He met the love of his life as a
       Dragon Slayer, his undying love for convincing him to give up
       his service.
       Fradz
       Son of Benegh, the leader of Clan Nacha Forest, Fradz was
       mentally disabled at birth and led a very difficult childhood.
       His father never accepted him and he was exposed to many mental
       and physical cruelties in his early years. Due to his rejection
       from the Clan leader, the people hated Fradz and set him to
       doing the clan's dirty jobs to prove it.
       Then, at the age of 16 he mysteriously disappeared. Some years
       later, he was spotted often in battlefields as a completely
       normal person. Not only that, but he turned out to be powerful -
       helping dragon slayers and even killing the beasts alone, Fradz
       quickly rose to fame.
       Fradz was accepted as a Dragon Slayer for his great deeds and
       amazing strength. He reached the third rank quickly and was
       nicknamed 'The Decimator'.
       Once the war came to an end, Fradz spend most of his time
       travelling around Oelivert. His motto is to live life to the
       fullest, as he knows that any day, his time may come.
       Galeoth
       Galeoth, a fifth ranked dragon slayer, was raised and trained by
       his legendary father Vandart, who was also fifth ranked.
       Galeoth's mother died giving birth to his stillborn younger
       brother. The loss tore apart Vandart, who released his anguish
       by pushing Galeoth to the extremes in his training, wanting him
       to be ever stronger, wanting him to be beyond his father's
       weaknesses.
       Years passed and at the age of 19 Galeoth became the youngest
       dragon slayer ever.
       He fought many battles with his father, their relationship
       growing stronger, only to be blasted apart by nothing other than
       a black dragon. The trickery of the deceitful beast rendered
       Vandart disabled, and Galeoth was forced to watch his beloved
       father die a harsh death.
       He never could accept his father's death and dedicated his life
       to revenge. Even after the war, Galeoth could never accept that
       the dragons were truly defeated, and set off on an epic quest to
       find them.
       Alfred
       Fourth ranked dragon slayer Alfred was born in Nimnie forest,
       the birthplace of Phodom. Phodom and Alfred became best friends
       in their childhood, each dreaming the same dream; to one day
       become glorious Dragon Slayers.
       After years of training hard in the army, they finally achieved
       their goal and set off on the perilous task of defeating
       dragons.
       To this day, Alfred has been in the service. Lessening the
       frequency of his missions after the war Alfred married and had
       with two children with a third one on the way. He and his family
       live in Terdoom Castle.
       Just like Phodom, many of Alfred's friends died during the war.
       Together, Phodom and Alfred mourn their lost comrades year by
       year.
       Tharo
       Tharo was born in Terdoom Castle in one of the richest families
       of Balgaron. His father was a former fifth ranked dragon slayer,
       Zeemnan. When he was only 13, Zeemnan left suddenly leaving his
       son Tharo totally alone.
       A few weeks later, thieves stole all that Tharo owned, leaving
       him on the streets to be raised by the commoners.
       Plotting revenge, he attempted to assassinate the robbers. He
       failed, and ended up in jail. He eventually managed to break
       out, but was forced to leave his homeland, vowing to one day
       take back what was his.
       He was next seen 16 years later, when he returned to clear his
       name. The thieves had long since died, and he reclaimed his
       rights.
       Little is known what has happened during his journey, but he was
       heard to say that he met his father at one point. What is
       certainly known is that after his journey, his knowledge of the
       world was immense, and he became one of the strongest fighters
       ever.
       Xada
       A cold hearted professional assassin whose lust for money is
       bested only by his power on the battlefield. He only kills the
       leaders and important figures of Balgaron, and charges
       ruinously.
       He is one of the most wanted criminals in Balgaron, with a very
       large gold bounty on his head.
       Xada is currently working under a demon called The Lord, the
       leader of Kar'Gath. His latest mission was to kill Phodom in
       which he failed. It has been a long time since Xada ever failed
       a mission.
       Zeemnan
       Zeemnan is a legendary former fifth ranked dragon slayer.
       Because of his incredible strength and great leadership, he was
       in duty for dozens of years.
       He retired 26 years before the end of the war, his excuse being
       he had grown too old to fight. On the contrary, he was often
       seem travelling the World without a hint of old age or senility.
       As the war with the dragons drew close to its bloody conclusion,
       Balgaron asked for Zeemnan to join the ranks one last time for
       the final battle. Zeemnan accepted the offer at the last moment,
       returning to slay the leader of the dragons and saving the
       world. It was said that he had grown several magnitudes stronger
       when he was seen to fight that day.
       He, together with Tharo, were the only humans who managed to
       survive the ultimate battle. When the war was finally over, he
       left mysteriously with no hint of his intentions.
       Vandart
       Vandart was born into a family with long roots in history.
       Generations after generations, this noble family brought
       Balgaron the most powerful wizards. Their power has been one of
       the key pillars of its survival.
       Like his father and his grandfather, Vandart was a powerful
       wizard. After years of studying and battling, Vandart became one
       of the strongest Dragon Slayers. So powerful that he was one of
       the few to be seen defeating the venerable Greater Dragons, on
       his own. Such a feat was unheard of at the time.
       He married Shaoora who gave birth to Galeoth. However, she died
       when giving birth to a second son. Vandart promised himself that
       he would never let Galeoth die and moulded him into a powerful
       Dragon Slayer.
       Vandart was proud of Galeoth but never told him so, and is
       always cold and isolated. During his last battle, Vandart
       realised it couldn't be won and heroically gave everything up so
       that Galeoth could escape. With that, he died for his beloved
       son.
       Enthan
       Enthan was a well-known blacksmith and a warrior of Nacha
       Forest. A determined and hardworking person, his dream was to be
       a powerful warrior. However, circumstances dictated that he must
       take up a trade. And so, he chose smithing.
       Enthan was a gifted person and a great blacksmith. He enjoyed
       training to fight in the spare time spent out of his workplace.
       Married, he had four children.
       As his reputation grew many became interested in his work as a
       smith. Warriors and even Dragon Slayers came to request his
       equipment. Enthan had a unique way of acquiring payment: he
       requested the warriors to train him in combat. Eventually Enthan
       became a notable fighter, drawing closer to his life long
       aspirations.
       However, Zylcious began to take an interest in his skills. He
       blackmailed Enthan with the lives of his family, forcing him to
       join his Death Knights.
       Axobada
       Axobada is a Zhyon who was born in the kingdom of Saoloth. His
       dream was always to become a Dragon Knight. But to his dismay,
       after reaching puberty, dark wings began growing from his back.
       Fearing of letting others know of his secret, he abandoned his
       dreams.
       Yet still Axobada didn't want to give up. He became a freelancer
       helping various kingdoms in the war against dragons. He wore a
       full plate suit of armour from head to toe, never taking it off
       in front of people as he never wanted them to see how he looked.
       When he fought, his giantic hammer could kill even dragons
       alone. As he became more and more famous, even the dragons began
       noticing him. Many dragons tried to steal his powers, and one
       succeeded. Over the years, the dragon gained the power of
       Axobada and managed to control him. Finally the dragon possessed
       him, the event leading to years of chaos.[/spoiler]
       Places
       [spoiler]Dalli
       One of hundreds of little towns all around Balgaron, Dalli is
       located behind the Great Marsh northwest of the capital city of
       Terdoom Castle. It is a silent little town with a population of
       only a few hundred citizens.
       In the war, people fled from the countryside to the cities. Now,
       after its end, many people have returned to the countryside and
       towns where their families used to live.
       The shortest way from Terdoom Castle to Dalli is through the
       Great Marsh. This route used to be well-travelled by merchants.
       However, the Great Marsh became a dangerous place and the road
       was, for the most part, abandoned. As such, the merchants
       started to lose their interest towards Dalli and the towns
       beyond.
       Nowadays only the boldest merchants still use the road through
       the Great Marsh. Most prefer to use the longer route along the
       coastline, evading the dangerous marsh in its entirety.
       Great Marsh
       Known as the Great Plains many generations ago, this area was a
       tranquil, grassy place filled with flowers, bushes and other
       plants. It was a place where rivers flowed freely and animals
       roamed. It was rich in vegetation, full of healthy berries and
       fruits.
       But the shadow of war fell upon it. As the centre of the
       battlefield due to its strategic location, humans and dragons
       and many races it bombarded the area with the destruction of
       war. Countless battles, employing the use of dangerous magical
       powers, scarred the landscape.
       It is commonly believed that the slaughtering of dragons caused
       the place to become so dark, dangerous, and evil. Today, the
       Great Marsh is nothing more than a shell of its former self,
       full of savage monsters hunting each another. Most merchants try
       to avoid travel through the swamps, but there are some who will
       still try.
       Dragon Inn
       Dragon Inn is one of the most popular inns in Balgaron. It was
       built by an unknown dragon slayer, who dedicated his entire life
       to fighting against dragons. When he finally became too old, he
       settled down and built Dragon Inn, in honour of not only
       himself, but also the dragons. He always saw dragons as mighty
       beings with vast knowledge.
       Eventually the bar became so popular that people from beyond
       Balgaron's borders wanted to visit it. The Dragon Slayer has
       passed away, but his grandson is continuing the business with
       great success. The inn has expanded and nowadays produce its own
       famous beer brand called "Dragon Beer".
       The Dragon Inn provides a special discount to soldiers, making
       it especially popular on their days off.
       King's Roads
       There are four King's Roads: North, South, East and West. The
       Kingdom of Balgaron built the North and South road for its own
       purposes, but the East and West roads were constructed with
       cooperation from other kingdoms around the Icy Mountains.
       King's Road South is the only maintained large route to the Icy
       Mountains. Starting from Terdoom Castle and ending at Rot'Afor,
       it was built to shorten travel time to Rot'Afor as well as to
       increase the southern trade traffic.
       King's Road North is important because the majority of trade
       traffic to Balgaron comes from the sea using this road,
       continuing via Terdoom Castle.
       King's Road East and West are made alongside other kingdoms,
       designed to connect the four kingdoms together and increase
       their trade value.
       The roads circle around the entirety of the Icy Mountains
       linking together Balgaron, Saoloth, Anathanian and Ollapion.
       Terdoom Castle
       A castle so big that it became a city, Terdoom Castle has stood
       against the dragons for over 300 years. For numerous times it
       has been razed to the ground, but every time it has been rebuilt
       to be even greater than before.
       Today, Terdoom Castle is a place where money floods and markets
       flourish. Different races from all over Oelivert travel here to
       conduct business, enjoy the beauty of their surroundings and,
       above all else, secure their safety. Everyone is welcome to this
       grand city in Balgaron.
       The city itself is gigantic. It has dozens of different
       sections, from the many marketing zones to the resident zones.
       Although originally built by and for humans, other races have
       also made their home there.
       Nowadays the city has spread outside its fortifications. The
       portion of the city within the great walls is called the 'Inner
       City'. Due to the sprawling exponential expansion of Terdoom, it
       is hard to differentiate between what is part of the city and
       what is the suburbs.
       Sodan Harbour
       Known as the great harbour of Balgaron, Sodan Harbour is a
       coastal city, being the second largest city in Balgaron. It is a
       three day walk from the capital of Terdoom Castle. Nearly all of
       the market traffic goes through here before dispersing to the
       rest of Balgaron.
       The history of Sodan Harbour dates back to when there were three
       small coastal villages. Prosperity led these villages to become
       larger and larger until their borders clashed. Minor skirmishes
       took place between the villages, but once they were annexed into
       Balgaron, the king ordered to merging of the villages into one
       singular coastal city: Sodan Harbour.
       Nacha Forest
       Presently, Nacha Forest is one of the most dangerous places one
       can find in Balgaron. It started when creatures from the depths
       of Oelivert surfaced and began to terrorise the villages
       populating the forest. One by one, the towns were completely
       obliterated by these mysterious monsters. Some attempted to
       flee, others joined neighbouring tribes, with the luckiest ones
       being able to get out of the forest altogether.
       The tribes absorbed each other until now only one tribe remains:
       the Nazahara tribe. It is known for its powerful warriors who
       are trained to fight against the monsters of the forest. The
       leader of the tribe, Benegh, is held in very high regard. He
       possesses such strength and power that no one has even seen him
       lose a fight. It is mostly due to him that this tribe has
       survived throughout everything.
       Rot'Afor
       Rot'Afor is Balgaron's southeastern fortress. It was built in
       conjunction with King's Road South along the Icy Mountains,
       where the trolls live. Its original purpose was to expand
       Balgaron's borders by seizing military dominance over territory
       within the Icy Mountains. It was also designed as an
       early-warning post, in case the trolls attempted to launch an
       attack on Terdoom Castle and its surroundings.
       However, after decades the fortress began to lose part of its
       value - the trolls never attacked. On countless occasions the
       fortress had to be rebuilt because of the dragons. The upkeep of
       the fortress itself, as well as the road to it, became extremely
       expensive. Despite this, Balgaron has never abandoned this
       mighty piece of architecture.
       Since the war, the fortress has stood boldly in the Icy
       Mountains, awaiting a purpose it has never had to fulfil.
       Frozen Tundra
       The Frozen Tundra is a bizarre place where the cold temperature
       of Icy Mountains and the blazing heat from the sun meet. Even
       when the temperature climbs into the high degrees, the ice never
       melts away completely. The magical properties of Icy Mountains
       prevent anything from simply melting away, a fact that makes
       this whole place very peculiar in its own way.
       It is a mystery why this particular place can resist so much
       heat. The area surrounding the Icy Mountains always maintains a
       warm climate, but the Icy Mountains keep all nearby lands in
       their eternal wintery grasp. It feels like the chill of this
       place permeates deeply held feelings of sorrow.
       The Icy Mountains
       The Icy Mountains are the greatest mountains of Oelivert. This
       cluster of mountains is located at the absolute centre of the
       world of Oelivert, with harsh plummeting temperatures that only
       some beasts, and a few troll tribes, can survive. Mostly, it is
       inhabited by monsters.
       The Icy Mountains are one of the greatest mysteries that remain
       in the world of Oelivert. One must wonder why the mountains are
       so cold even though by location it should be one of the warmest
       places in Oelivert: the absolute centre.
       Only the bravest or most foolish travellers venture there to try
       to find out the secrets that these mountains hide. However, so
       far no one has found the answer. It is largely wondered: why
       would Xyrzious create such a place?[/spoiler]
       Races
       [spoiler]Humans
       The human race is the most common and widespread race in
       Oelivert. (Most) humans value virtue, honour, courage,
       resilience, power and wealth. Their strong points are their
       aptitude in all fields, magical and physical. While battling
       with the dragons, humans have lost some of their greatest
       cities.
       They are a competitive race. Their aggressive and inquisitive
       nature has made the human nations to become active and
       influential in Oelivert.
       There have been some wars between human kingdoms even while the
       war against the dragons was taking place. But for some kingdoms,
       like Balgaron, the war against the dragons always came first.
       Humans have fought hard and endured much during the wars.
       Despite all their tragedies, humans show hardiness and bravery
       and are thoroughly committed to building strong societies,
       reinforcing their kingdoms, and reclaiming their nations. Years
       of war have tempered human resolve, giving them a determined
       nature.
       Fishterns
       Fishterns are most commonly found in wet, warm climates. They
       are amphibious beings with some degree of intelligence. They
       usually don't like other races. Many of them have become insane
       lately.
       Fishterns are shorter than humans but their mouths are many
       times larger. Their big claws make them dangerous and fearsome.
       They are coloured depending on the environment around them but
       can adapt and change their colour to camouflage. The average
       life span of a Fishtern is 26 years.
       Unlike the other main races, they are the only ones with
       slime-coated skin. Most of the Fishterns fight with their
       physical bodies only, although some have learned to use weapons.
       They hardly use magic.
       A very tribal society, every member needs to be accepted before
       they can join. Usually it's about fighting against the tribe
       leader and it is the leader who decides if the newcomer is
       accepted.
       Gazhes
       Gazhes have always been keen on magic. They are very calm, but
       fiercely competitive when it matters. They are short, shorter
       than humans, and don't live as long with the oldest known Gazhes
       being 74 years old.
       Gazhes can be seen all around Oelivert from hot to cold places.
       Gazhes live in clans consisting of from a few to thousands of
       members. Some bigger clans are comparable to human cities.
       Gazhes rarely wander alone and like to live close to other
       members. They despise adventuring and if they must travel, they
       travel in packs.
       They favour a strong leader chosen by voting. Depending on
       tribe, Gazhes choose a new leader every 1 to 6 years.
       In the war, Gazhes were allied with humans. Like humans, Gazhes
       are very determined and believe dragons are evil. During the
       war, dragons tried to convert races except Gazhes to their side
       in order to win the war. Gazhes never allied with the dragons
       and fought with the humans, side by side bravely.
       Centaurs
       Centaurs are part human and part horse. Their biology is similar
       to humans', and they are believed to be from the same family.
       They mostly live in desert environments around Saoloth and
       Balgaron's east part.
       Centaurs never like to settle in one place to live. They are a
       wandering race, nomads, who like to sleep every night in another
       place. They usually wander in smaller groups, but can also be
       seen in larger ones.
       Centaurs like to fight and battle, but not without a reason.
       They create their own weapons and are known for their power.
       Centaurs hardly use magic but some of them may train in it. They
       are known as shamans, and use magic mainly for supportive and
       healing purposes, rather than for destruction. They fear magic
       as they believe it can lead to an evil path and eventually the
       destruction of one's soul.
       In the war they were neutral as they feared fighting against
       dragons - but didn't want to fight against humans either! They
       see humans as (somewhat) their brothers.
       Nazes
       Nazes are a tall, lanky and a muscular race. They have long
       ears, fierce fangs, strong legs and quick reflexes. Nazes are
       not just good warriors, but also powerful mages.
       Most of the Nazes don't like to use any handmade weapons or
       armour, sticking with their hands and magic to hunt, although
       nowadays there are many exceptions.
       Nazes have a large population, and indeed are one of the main
       races in Oelivert. They like to live in cold areas; around the
       Icy Mountains and at the far North or South.
       Nazes are a peaceful race, but with the power to defend
       themselves. They like to live in their own society where they
       are firm believers in the equality of everyone. This is also why
       they don't like humans: they think they are arrogant and
       selfish.
       In the war the Nazes were allied to the dragons and that is why
       they are called dragon worshippers. Today the Nazes have a
       problem with certain monsters that appear in their homes,
       causing all sorts of problems.
       Udjos
       Udjos are a very rare race nowadays and only the lucky ones have
       seen them. Because of this, many have forgotten the real name of
       the race and simply know them as the Living Trees.
       Not much is known about Udjos due to their near extinction. The
       war against the dragons killed most of them. Udjos were not
       allied to anyone, but were hated by the dragons for their
       knowledge.
       Udjos can live very long, some say even hundreds of years. It is
       believed that the Udjos are hermaphrodites. It is also belived
       that Udjos is not just one race, but there are actually dozens
       of different kinds. If one looks at them they have different
       colours and sizes; the one thing they share together is their
       tree-like body structure.
       Udjos are slow in movement mainly due to their huge and
       complicated bodies. Many of the few remaining Udjos have become
       mad and are a threat to everyone, even their own kind.
       Kazas
       Kazas are another of the major races in Oelivert. They like to
       live in small tribes and can be found all over Oelivert. There
       are countless little villages and many types of Kazas from North
       to South, with differences in fur colour.
       Humans and Kazas have always had a close friendship with each
       other. Both races shared the same thoughts about killing dragons
       to end the war. Kazas especially despised all the dragons and
       believe they are the source of evil in Oelivert.
       When it comes to fighting, Kazas are powerful but slow fighters.
       Physically, Kazas are very strong and they can also use their
       magic very well. Their weakness is that they are big, round and
       slow. They cannot run long distances and lose breath quickly.
       Demons
       All minor races and odd beings that are intelligent and can
       speak are called Demons. There are thousands of different kinds
       of demons. It is not known where most of them have come from.
       They are feared by major races and especially humans who despise
       them. After the war ended, many races have turned their eyes on
       them and started eliminating them, mostly in fear of what they
       are, especially humans and Kazas who believe they are agents of
       the dragons. As a defence, demons who are in fear of being
       slaughtered have joined forces. They unite and build their own
       settlements where they could live.
       Demons believe that if there are enough of them, they will be a
       powerful force that cannot be defeated easily. That way they
       could live in peace in their own settlements - Kar'Gath being a
       good example.
       Monsters
       Monsters are magical beings that live for magic. They are
       created where magic is often used, to counter those who wield
       it. They come in about any size or shape and there are countless
       different kinds.
       Their main goal is to kill everything that uses magic. They
       don't communicate with anything, and require magic to live. Even
       then they can only live for very short periods of time. It is
       believed their life span is a few days - unless they acquire
       magic which makes them stronger. Monsters are born underground,
       and climb up to the surface.
       In battles, monsters can be either really weak or really strong.
       They are enemies of all races, some have even been seen killing
       dragons.
       It is not known why they exist, or their true purpose (apart
       from consuming magic).
       Popags
       Popags are a hot-tempered little race that like to live
       underground. They don't like other races and like to live in
       their own way and in their own settlements. It is commonly
       believed popags are from the same family as humans. However, the
       popags deny this strongly.
       Popags are the strongest race when it comes to magic, but
       extremely weak with physical strength. They usually live to the
       age of 110. With magic, they have built their own settlements
       underground.
       In the war, they were neutral but in some cases they helped the
       dragons. They have always believed that the dragons are the
       superior race and should be judged that way. However, Popags
       never accepted murdering other people to gain that superior
       place, almost as gods.
       Other races often don't like Popags because of their temper and
       their own strange ways to settle things. Also, popags don't like
       to be associated with other races - except dragons.[/spoiler]
       Dragon Slayers
       [spoiler]Purpose
       The Dragon Slayers are a special military force of Balgaron,
       consisting of the kingdom's most powerful soldiers. It's the
       most powerful organisation on Oelivert capable of defeating
       dragons, and contributes largely to Balgaron's military
       superiority in the world.
       During the Great War, these soldiers were responsible for
       eliminating the most dangerous foes, such as dragons and their
       strongest allies.
       After the war, the organisation continued keeping the peace even
       after the dragons were defeated. Their main purpose is to
       eliminate various threats but many have also been sent to other
       nations to help them in their own ordeals.
       Recently, after several murders of Dragon Slayers, most of them
       were summoned back to Balgaron to investigate the new threat.
       Joining
       To become a Dragon Slayer, a person must be a strong warrior or
       a mage with a brave heart and a lot of endurance. The soldier
       must have special training in Balgaron's army, proving their
       might and their trust to Balgaron. The training is both long and
       tough, spanning many years. It can be difficult at times, but
       the most important thing all Dragon Slayers know, is to never
       give up.
       It is also required to master one element. This is because all
       the dragons have great magical powers and without similar
       magical powers it is nearly impossible to defeat one.
       There have been some exceptions in the past when joining,
       however. Fradz is perhaps the best example, joining the ranks
       without completing any training in the army. His immense powers
       and effective methods in eliminating dragons were both deciding
       factors in his joining.
       Lower Ranks
       There are 5 ranks of a Dragon Slayer, the first being the lowest
       and the fifth being the highest. For a Slayer to gain a rank he
       must perform a heroic act in the name of the kingdom or have
       serve the organization long enough.
       The first rank is an initiate position, this is where all Dragon
       Slayers must start. A first rank slayer is considered a grunt
       among the special force, required to enact the orders of any
       higher ranking slayer. Around 60% Dragon Slayers have never
       surpassed this rank.
       A second ranked Slayer has risen above the initiate position
       through achieving an act of heroism or served long enough to
       gain this rank. Only 32% of Dragon Slayers have this rank.
       The third rank Slayer is either considered an elite Dragon
       Slayer or a captain who owns a squad of lower ranking Slayers.
       To obtain the third rank, a Slayer must be devoted to their
       career and achieve multiple acts of heroism. A mere 6% of Dragon
       Slayers have this rank.
       Higher Ranks
       Fourth ranked Dragon Slayers are well respected amongst the
       force. Their heroic deeds are recognised by the kingdom and
       written in legend. They are very powerful generals and are
       responsible for leading armies into battle.
       To acquire this rank, a Dragon Slayer needs to be more than just
       a powerful warrior, but also a leader of the people. Only an
       astounding 2% of Dragon Slayers have this rank.
       The fifth is the highest rank of Dragon Slayers. To assume this
       rank, it requires decades of experience while consistently
       proving one's worth and power on the battlefield. There can only
       be three at any given time as this is a very powerful title.
       The few that acquire this rank have power beyond that of the
       military and extend their sway into politics, only second to the
       king of Balgaron. The current fifth rank Slayers are Galeoth,
       Tharo and Xanophis.
       Northern Tribes
       Every year the northern tribes organise a competition for young
       adults. The winner of the competition is chosen to be a great
       Dragon Slayer. As usual, these warriors are top-class fighters
       and do their job very well.
       Northern tribes are known for their highly skilled warriors and
       mages. Xanophis and many other high-ranking Dragon Slayers are
       living proof. Xanophis won his own competition when he was just
       21 years old and after that he has been serving the Kingdom of
       Balgaron for more than 30 years.
       Xanophis is not just a simple mage, but rather a rune mage. His
       body is full of magical tattoos which increase his magical
       powers, enabling him to use every element. Some of the elements
       are not as strong as others, but the ones which he has trained
       in are unimaginably strong, stronger than what a normal mage
       could ever do.
       Damanthe
       Damanthe is a 39-year-old third ranked Dragon Slayer. He was
       born at Sodan Harbour to a normal family of fishermen. After
       witnessing his home being burned at 14 years old by a dragon, he
       vowed revenge. He joined Balgaron's army and started training.
       Eventually he became a great warrior and a Dragon Slayer.
       In battles, Damanthe uses swords as his main weapon and he
       carries multiple swords with him at all times. All the swords
       are different and used for different kinds of sitations and
       enemies. Damanthe was never really good at magic but he studied
       the wind element in order to become a Dragon Slayer.
       He uses the element mostly to help himself or his allies, making
       it faster and easier to carry heavy equipments. That is why he's
       able to carry his heavy armors and multiple swords.
       Shindi
       There are not many women in the ranks of Dragon Slayer, but
       Shindi is one of the them. She's a 37-year-old fouth ranked
       Dragon Slayer.
       Shindi is a unique fighter as she's able to shape objects into
       weapons and armor. For example, she uses her armor to create
       powerful weapons from swords to throwing weapons. She's
       extremely powerful in one on one matches and is one of the top
       ranking gladiator fighters.
       Shindi was born in Nacha Forest with her twin sister, Shandi.
       Their family was attacked by monsters when they were very young
       and their parents died during the attack. The sisters managed to
       flee to Terdoom Castle where their uncle resided.
       Their uncle was a former Dragon Slayer and that inspired the
       girls to become Dragon Slayers themselves. Their uncle didn't
       like this idea but eventually gave up and started to train the
       girls. Years passed and he was increasingly impressed by their
       talent. Finally, the day came when both Shindi and Shandi became
       Dragon Slayers.
       Iibrod
       Iibrod is a fourth ranker and father of four children. He has
       had a long career but is still doing his best for the kingdom.
       In the beginning of his career, he was part of the Mage Guild
       but he eventually got tired in the guild. He always admired his
       friends who were Dragon Slayers and how they fought against
       dangerous dragons. At the age of 36, he left the guild and
       joined the army. He was able to skip many ranks because he
       proved to be a great mage and leader.
       Two years later he was promoted to a Dragon Slayer.
       Iibrod is a master of the fire element and can cast destructive
       spells to his enemies. In the war, he was the one who lured the
       dragons to the ground so that his comrades could kill
       them.[/spoiler]
       Items
       [spoiler]Ultimate Orb
       There are many different coloured orbs of varying power and
       sizes. These red colored Magic Orbs are the most common orbs,
       but alone they hold just a small amount of magic power. They are
       usually found in places where you least expect: under the
       ground, and in old ruins where magic has slowly merged together.
       Magic Orbs are wanted within all races of Oelivert as they are
       useful in many situations: from increasing magic powers, to
       simply using them to light your way.
       It is easy to merge orbs together if you know how. Some wizards
       have managed to combine many orbs together, but it requires more
       skill to do so. Also, they can become dangerous and overwhelming
       even for the greatest wizards.
       Maragath's Set
       Maragath was a light elemental Dragon Slayer who always helped
       the less fortunate and defended those unable to defend
       themselves. He was raised by an extremely pious family that
       taught him to never lose faith in the light, and that he cannot
       be killed as long as he always believes in the goodness of man.
       While being in the army, Maragath was a respected man among the
       ranks. He trained hard and became a Dragon Slayer with a great
       ambition to end the war of suffering. Eventually this day came
       and his dream came true, but there was still so much suffering
       that Maragath continued his job as a dragon slayer.
       Maragath became famous for his kindness and help during all
       these years. Unfortunately, he was assassinated recently and the
       murderer was never caught. Because of this it was believed a
       death knight did the deed. The people of Oelivert mourned at the
       loss of their hero and his name will always be remembered.
       Miraga's Set
       Miraga was a beautiful and extremely gifted Dragon Slayer who
       was accepted into their ranks at the age of 27. She specialised
       in fire-based magic and with an arsenal of devastating spells.
       With her vast knowledge, Miraga taught many Dragon Slayers the
       ways of magic, with many of them going on to become mighty
       heroes themselves.
       Sadly, Miraga vanished one day without a trace. She was last
       seen on a trip with her students and apprentice, none of whom
       was ever seen again. After years of searching and finding
       nothing, the Dragon Slayers sadly pronounced her dead. Many
       speculated that she and her party were murdered... Or worse.
       Archeon's Set
       There are few who do not know the name of the great general
       Archeon. His tactical genius in battle was proven time and again
       as one of five high commanders of the army. His cunning and
       tactical brilliance is known throughout Balgaron and beyond.
       Archeon served well in the army and was very well-respected. He
       achieved many great victories in his lifetime. A few years after
       the war was over, he became tired of all the attention and
       retired to live in peace with his big family.
       Zocmo's Set
       Near the end of The Great War, there was a very passionate and
       charismatic popag. He believed that the war could only be ended
       by blood. He made an alliance with Xvareon and told him that he
       would do anything to end the war.
       With his great crafting skills and charisma, he led a powerful
       popag team to create the most powerful weapons. For years, their
       ranks increased and their armors and weapons became better.
       After 8 years preparing to end the war, they finally attacked.
       Town after town and city after city these little warriors
       defeated everyone. Their power lay in their great items, that
       gave them almost unstoppable force in every situation.
       However, everything comes to an end eventually. It was the
       Dragon Slayers who finally managed to defeat Zocmo. With Zocmo
       defeated, the other popags became afraid. Some ran and some
       fought, but only one thing is for sure: this attempt to end the
       war was not a success.
       Qzoch's Set
       Qzoch was a being like no other. He could shape his size and
       shape to whatever he wanted. However, he couldn't speak. What he
       enjoyed was murdering people in the most wicked ways. He lived
       hundred of years despite being hunted.
       Qzoch was found and killed many times. It was a mystery how
       another Qzoch always appeared continuing the previous' work,
       murdering people. After the great investigation it was revealed
       that Qzoch couldn't just die. He was thrown into a volcano,
       dropped to the bottom of sea and stabbed millions of times but
       still he endured.
       It was then decided to separate Qzoch into hundred of pieces.
       Even then the pieces tried to move together. Many pieces were
       put into boxes all over Oelivert so that they could never become
       one. But some had escaped over the years...
       Zozi
       A few hundred years ago there were two popag brothers Zo and Zi.
       Both were excellent scientists with special knowledge of magical
       items. They together invented a magical orb that can be added to
       weapons or armors to strengthen them significantly.
       The popag brothers were proud of their creation and showed it to
       the dragons. Even the dragons were surprised that the popags
       were able to create such a powerful item. After they saw the
       destrutive powers of the Zozi, the dragons diallowed the popags
       to sell Zozis to anyone. The dragons feared other races would
       use Zozis to empower their weapons with them and that way they
       would get the upper hand in the war.
       After hundreds of years later, some Zozis one way or another
       came into human hands - and they've been using them ever since.
       It is a very wanted orb within human societies. Even now, humans
       have not found how exactly how to create a Zozi, but have found
       a way to create similar orb that isn't as powerful as the real
       one.
       Azureus Set
       Many centuries ago, there lived a powerful King named Azureus
       who was a master of the sword and magic. Azureus never lost a
       battle and his skill and love of combat eventually led him to be
       known as the 'father of all fighting'.
       Before his death, Azureus placed an enchantment upon his armour
       set: The pieces will only appear for those with enough magical
       skill. Then he sent the pieces all over Oelivert. It took
       centuries until all the pieces were found and gathered together.
       It was a Dragon Slayer from Balgaron who used the set. In the
       Great War however, the set was lost and found many times. Right
       now, it lies in the hands of merchants who are selling the
       pieces at exorbitantly high prices. The one who has the money
       and time to find all the pieces shall acquire the set once
       again.
       Rikhano's Set
       Rikhano was a Dragon Slayer who had a great impact on the Great
       War. His name became known throughout Oelivert when he
       sacrificed himself to slay the mighty dragon Fradz, Xvareon's
       right hand in the Great War.
       The epic battle between the Dragon Slayers and Fradz lasted for
       days with Fradz slowly gaining the upper hand, killing most of
       the Dragon Slayers. Every time the Dragon Slayers managed to
       bring Fradz to the ground, they lost. One fight after another,
       the Dragon Slayers became desperate.
       Rikhano understood that that only way to damage Fradz was with
       an ultimate sacrifice. When the right time came, he poured all
       his strength into one strike.
       He plunged his spear into the body of Fradz. That attack cost
       Rikhano his life, but he did not die in vain, for the damage
       inflicted by Rikhano's final attack was too much for the great
       dragon, who was forced to retreat, and never heard from
       again.[/spoiler]
       Dragons
       [spoiler]Part 1
       Dragons are beings that can live hundreds or even thousands of
       years. Hatchlings usually take from 40 to 80 years (dependant on
       type) before they mature. Adolescence is usually marked by wings
       growing, but not all dragons will have wings which they can use
       for flying.
       Dragons don't usually communicate with each other verbally, but
       if they do, they growl. This usually means things are pretty
       primitive. Most often though, dragons communicate by using
       telepathy with each other, and other creatures. They understand
       the languages of all other races.
       Dragons are the most powerful creatures when it comes to magic.
       They are also strong physically but don't use their body often
       to kill their enemies. They have the ability to adapt to almost
       every terrain. Most of them prefer to live in quiet places such
       as caves. Dragons are usually classified by their skin colour.
       Part 2
       The dragons are basically divided into two different types:
       Lesser and Greater Dragons. Lesser dragons are usually smaller
       overall, with small wings with which they can use to fly small
       distances. Some lesser dragons cannot use their wings at all.
       Usually lesser dragons are also weaker in magic. A small bunch
       of Dragon Slayers are usualy enough to kill them. In the war,
       lesser dragons were usually the first ones to go down.
       Dragons that have wings and can fly effectively are called
       greater dragons. These dragons are bigger and more powerful in
       almost every aspect compared to lesser dragons.
       To defeat a greater dragon, it requires many powerful Dragon
       Slayers, as they are so powerful. Usually it's impossible to
       defeat this type of dragon alone, but some fighters have reached
       such powers and can manage to do it.
       Part 3
       Dragons can shape-shift into other races and animals. When they
       take a shape-shifting form, they are at their most vulnerable
       and can be slain easily. With this ability, they can spy on what
       their enemies are doing. Only the most powerful Dragon Slayers
       who have trained their eyes and mind hard to see through such
       disguises can distinguish a shape-shifting dragon's true form.
       A fusion between a dragon and a human is extremely rare. Axobada
       is the only commonly known one who has made this fusion. It
       requires the will of both to be in perfect synchronisation. When
       they are in their humanoid form (the form the human and dragon
       become) the dragon can communicate with the human and vice versa
       through this link. The entity who decides to control the body is
       up to them.
       If the dragon chooses to, he/she can separate and break away
       from the connection with the human.[/spoiler]
       Dragon Books
       [spoiler]Zarxof
       Zarxof is a lesser dragon with strong fire magic. He disguised
       himself as a demon so that the people of Kar'Gath would obey
       him. Zarxof was a strong ally of Xvareon's, with an important
       mission to gather a strong army to attack Terdoom Castle.
       Zarxof had a problem however, his assassins were not strong
       enough to kill the most powerful Dragon Slayers. For this, he
       asked his old ally Zylcious' help. Zylcious accepted to help for
       the valuable information he could use to his own ends.
       In the past, Zarxof was a sneaky fighter who fought when he was
       sure to win. Zarxof wasn't himself very strong, but he used his
       minions to fight for him. He enjoyed destroying and burning
       villages and was feared in the countryside.
       Zarxof always wanted to be accepted with the leaders of the
       dragons, but as he was a lesser dragon only a few dragons wanted
       to work with him. After the war, Xvareon's started to work with
       Zarxof with respect and loyalty, as he saw him as a potential
       partner.
       Groxts
       Groxts is a lesser dragon and brother of Zarxof. Groxts is one
       of the few dragons who use something other than claws and magic:
       two blades imbued with fire and lightning. Groxts was one of the
       fastest dragons and was very strong compared to other lesser
       dragons.
       In the war Groxts was called The Justice. He was one of the few
       dragons who fought with honour. He never killed innocent beings
       and hardly killed his own opponents if there was no need.
       After seeing him fighting against Tharo over and over again,
       people began suspecting a secret relationship between them. Some
       rumors were spread that Tharo and Groxts were actually allies.
       Groxts personally hated the Greater Dragons because of their
       attitude towards the Lesser Dragons. He always thought the war
       lasted far too long, and with war Oelivert could never be saved.
       He was one of the many who believed Yardeniox will return from
       his journey, whose wisdom is great enough to save Oelivert.
       Xvareon
       Xvareon was the last leader of the dragons in the Great War. He
       was a feared dragon and despite many attempts no one could
       defeat him. Due to his immense powers, he claimed his leadership
       within the race of dragons.
       In the war, Xvareon was passionate and had strong beliefs. He
       didn't start fighting immediately, instead he always talked
       about how other races have ruined their worlds and that they
       should be wiped out. It was usually a mistake to talk back
       because then he got furious, destroying everything.
       Xvareon was not seen as a good teamplayer, and therefore was an
       unfair leader. He was often angry with his allies and in rare
       cases he was seen to attack even his own comrades, or betray
       them in the most dire of situations.
       Xvareon is said to be the most powerful dragon. In fights, he
       likes to use his huge and strong body to eliminate his
       opponents. However, if the enemy is strong enough, he will turn
       to using magic, making him impossible to defeat.
       Fradz
       The dragon Fradz was a quick and powerful Greater Dragon who
       used lightning as his weapon. He was known as being Xvareon's
       right hand and was one of the most hunted dragons all over
       Oelivert. What made him special was his ability to teleport far
       distances in a matter of seconds.
       In battles, Fradz was very hard to defeat because of his
       agility. One after another, warriors all over the world tried to
       defeat the dragon without success.
       When Xvareon became the leader of dragons, he made Fradz his
       second in command. Fradz was loyal to Xvareon but started to
       doubt him because of his bad leadership and betrayal of his own
       allies from time to time.
       There was a conflict where Xvareon and Fradz fought against a
       group of high level Dragon Slayers. In the middle of the fight,
       Xvareon got bored and flew away from the battle. Fradz continued
       the battle, but was later impaled by Dragon Slayer Rikhano.
       Despite being horrendously pierced, he simply flew away and was
       never seen again.
       Zhitenxa
       Zhitenxa is a female dragon and soulmate of Arzodius. In many
       worlds and in many lives she and Arzodius have been soulmates.
       Zhitenxa fought side by side with Arzodius against Xvareon and
       his comrades until they lost. She was able to escape from the
       battle mostly thanks to him.
       At their last moment Arzodius said that someday they will be
       together again and that no one can separate them forever. Then
       Zhitenxa made a promise to find a way to free Arzodius no matter
       what. For hundred of years she travelled around Oelivert trying
       to convince other dragons.
       No dragon wanted to oppose Xvareon and so Zhitenxa was left all
       alone until the day came when she met Talloon. Talloon promised
       to help Zhitenxa and said the day will come when Xvareon is
       dethroned. Since then Talloon and Zhitenxa have been very good
       friends.
       Arzodius
       Arzodius is the soulmate of Zhitenxa. He is a passionate one who
       never gives up his beliefs. Arzodius was one of the leading
       dragons who believed that the war would only bring destruction
       and a wrong path for the dragons.
       In the past, he was one of mightiest dragons on Oelivert.
       Eventually he and Xvareon clashed and a titanic battle emerged.
       Arzodius won, but because of his beliefs he never killed
       Xvareon. It didn't took a long time for Xvareon to recover and
       fight against Arzodius again.
       With his comrares they were finally were able to beat Arzodius.
       Xvareon used Arzodius' own power against himself and created
       powerful crystals to trap him. Many other dragons were captured
       as well and this lead for a long wait.
       Some of the dragons changed their mind and accepted Xvareon's
       visions. But Arzodius never did. He is willing to wait to the
       end of time for his beliefs. Since then he has been waiting
       without revenge, but with the will to bring peace to Oelivert.
       Xirenze
       Xirenze is a young female dragon and an ally of Xvareon. Her
       life has always been all about fighting. She was born during a
       long war where she ended up fighting against the lesser races as
       an ally of Xvareon.
       Since her first battle, she has always greatly respected the
       lesser races for their determination and will to live even if
       they were defeated time after time. After countless of battles
       she started to believe that the war was pointless.
       After the war she had the chance to see how she was seen among
       the lesser races. She shape-shifted to a human and started to
       live in their cities and villages. She learned many things, and
       saw many things through a completely different view.
       However, she, like many other dragons, were summoned for the
       second war against the lesser races. Xirenze hesitated, but in
       the end she couldn't resist Xvareon's personal summons where
       Xvareon said that she was desperately needed.
       She decided to join and flew to Icy Mountain where the second
       war begins.
       Yardeniox
       Yardeniox, also known as Talloon within the lesser races, is an
       emerald dragon just like his father Yurgimar.
       Centuries ago, he was sent in a great journey to learn from all
       the races of Oelivert, to learn their ways and their opinions
       about everything. For the first Yardeniox was doing a great
       success bringing up news, but years passed and less information
       was given until nothing came out.
       It was then believed that Yardeniox was killed and the journey
       was a failure. Xvareon then declared that the war must continue
       to terminate the lesser races.
       Recently Yardeniox showed up and said that he had completed his
       mission. When Xvareon heard that Yardeniox was still alive he
       accelerated his goals. He feared that Yardeniox could bring
       information that could turn his plans upside-down.
       Many believe that Yardeniox could be the next leader of the
       dragons, especially Yurgimar, which angers Xvareon greatly as
       Yurgimar is supposed to be his ally. But Xvareon cannot simply
       eliminate Yurgimar because he's one of Xvareon's greatest allies
       since the war started.
       Yurgimar
       Yurgimar is a Greater Dragon and is one of the five remaining
       dragons who belonged to the group who created the lesser races,
       also called as One of the Five. These dragons created all the
       lesser races such as humans.
       As Yurgimar is One of the Five, he's one of the most powerful
       dragons on Oelivert and is able cheat his own death. It's not
       known who are the other four dragons, but one thing is certain:
       such a dragon can easily change the course of the world easily.
       Before the war ended, Xvareon promised Yurgimar a place where he
       could sleep for the next few decades. Xvareon chose Kar'Gath,
       but there he was awaken by the Dragon Slayers. His powerful
       magic kept alive hundreds of skeletons all around Oelivert even
       without him knowing.
       Yurgimar was always fond of his son Yardeniox whom he sent to
       the great mission. He always believed Yardeniox was the one who
       could bring the balance to the world and solve the problems of
       Oelivert.
       Zylcious
       As his name tells, Zylcious is a descendant of Xyrzious, the
       dragon who created Oelivert. Zylcious has always been a proud
       dragon because of this.
       For a long time Zylcious tried to put his own effort saving
       Oelivert, but as the war started he believed it was a wrong move
       not to terminate the Life Link before the war.
       Disappointed, he didn't take part in the war and vanished for
       many hundred of years.
       Zylcious always believed that terminating the Life Link and then
       wiping out all the Lesser Races, in all four worlds, would be
       the most efficent way to get rid of them and bring the power
       back to the dragons once again.
       Near the end of the war Zylcious joined the dragon community
       again. Many saw Zylcious' power increased but many still didn't
       take him seriously. Zylcious was furious and left again and
       since then he has been seen in human form around Icy Mountain
       with his Death Knights.[/spoiler]
       Death Knights
       [spoiler]Basics
       The Death Knights are a criminal organisation composed of
       several powerful fighters that have been detected around
       Balgaron lately. They have proven to have made only a few but
       serious crimes such as murdering high-ranked Dragon Slayers and
       other important members of Balgaron.
       There are many death knights, from humans to demons. The death
       knights are feared because they are incredibly powerful
       warriors. Each member holds so much power that it is compared to
       fourth or even fifth ranked Dragon Slayers.
       One of the most feared abilities they all possess is that they
       can become invisible to the naked eye for a long time.
       Characteristics
       Death Knight members are characterised by the rune that is
       inscribed somewhere on their body. The rune shows a number but
       it also gives the user increased magical and physical powers.
       However, they hide this marking so they won't be either
       recognised or otherwise.
       In addition, every member possesses a unique necklace which
       seems to symbolise one's membership within the organisation.
       Members tend to have a cold relationship with their peers, only
       cooperating long enough to complete their assignments and
       showing little concern when another member is killed.
       History
       The organisation became famous all over Oelivert when they
       appeared at Anathanian's capital city, bringing great chaos to
       its people. It took days to finally drive them out. This led to
       a great concern: a whole kingdom is almost not strong as this
       small group.
       After this event they were concidered as a serious threat around
       Oelivert.
       In Balgaron, the first sign of the Death Knights was made
       shortly after the war ended. It is known that they have murdered
       some great politicians and high ranked commanders in Balgaron.
       All Death Knights have a very large bounty on their head. Their
       ambition is unknown but should be discovered as soon as
       possible.
       Hiding and Binding
       Death Knights are immensely strong warriors, but they are also
       masters of hiding and binding. They are masters of deception and
       like to stay in the shadows waiting for a perfect chance to
       ambush.
       It is known that a former high ranked Dragon Slayers, Hekhar is
       in this organisation. It is unknown and very suspicious how and
       why he turned to their side. He was a very faithful and powerful
       fourth ranked Dragon Slayer when he was still on duty.
       It is more likely for a Dragon Slayer to take their own life
       rather than choose another side.
       Only a single Death Knight has been caught throughout the years.
       By torturing him day after day, no information about anything
       was gained. It was strange, but after the capture, the body just
       seemed to malfunction and the brain was inactive.
       He was like a doll without muscles to move and speak, yet he
       still lived after all the torturing. Finally when the Death
       Knight was executed, his body petrified.
       Interesting Details
       The rune number, other than giving Death Knights increased
       powers, determines a rank of how valuable and powerful the
       member is for the organidation. The lower the number, the
       stronger the member.
       The amulet around the neck gives the Death Knights the ability
       to become invisible. But it also seems to have an effect to the
       member's doing. It greatly seals their own thoughts and they are
       forced to carry out their orders without hesitations.
       Uummut
       After Zylcious was defeated, it was revealed that one of his
       death knights, Uummut, was actually a Zhyon. At an unknown time
       in the past, Zylcious was able to track down and capture Uummut
       without other dragons knowing at all.
       Zylcious always used Uummut as his trump card. If someone could
       actually hurt him, he would use the trump card by going inside
       Uummut. He had already tamed Uummut and he was able to go inside
       him at anytime. He didn't want to use this method though until
       he was was in great danger.
       Thanks to this trump card, he was able to escape.
       Now it is believed that with the power of the Zhyon, Zylcious is
       far more dangerous than he was ever believed to be. Some dragons
       even fear that he could eventually become as powerful as Axobada
       if not defeated soon enough.[/spoiler]
       OTHER
       Lesser Magic Ball
       +50 Magic Damage
       Stackable.
       Greater Magic Ball
       Recipe: 6x Lesser Magic Ball + Sapphire
       +500 Magic Damage
       Stackable.
       Greatest Magic Ball
       Recipe: 8x Greater Magic Ball + Diamond
       +5000 Magic Damage
       Stackable.
       Lucky Clover
       +1 Luck
       Stackable.
       Evil Eye
       -1 Luck
       Stackable.
       Zozi
       Recipe: 3x Greater Magic Ball + Diamond
       An immensely powerful orb that can be used to create the most
       powerful weapons.
       True Zozi
       An immensely powerful orb that can be used to create the most
       powerful weapons. As this is the True Zozi, it will never
       deplete.
       Basement Key
       Unlocks the basement door of Dragon Inn in chapter 5.
       John's Key
       Opens John's Chest.
       Basic Flower
       A nice looking flower.
       Fire Heart
       A magical heart dropped by a Lava Monster.
       Otzi Horn
       Otzi Horns are famous within merchants as they are used to make
       powerful weapons and hard to obtain. To gain a horn it must be
       stolen in a middle fight. For Otzies the horns are the most
       sacred thing as based on horns they select their mates. When an
       otzi loses a battle he detaches his own horns to show he had
       lost a battle and the horns will become ashes within hours. If
       the horns are ripped off suddenly they stay for years in
       excellent quality.
       Ruby
       Rubies, like other gemstones, are magically enchanted and used
       to power up weapons and armor. Ruby stands for fire, strength
       and passion.
       Topaz
       Topazes, like other gemstones, are magically enchanted and used
       to power up weapons and armor. Topaz stands for lightning,
       clarity and concentration.
       Sapphire
       Sapphires, like other gemstones, are magically enchanted and
       used to power up weapons and armor. Sapphire stands for water,
       magic and wisdom.
       Crystal
       Crystals, like other gemstones, are magically enchanted and used
       to power up weapons and armor. Crystal stands for health, spirit
       and manipulation.
       Amethyst
       Amethysts, like other gemstones, are magically enchanted and
       used to power up weapons and armor. Amethyst stands for power,
       mystery and destruction.
       Jade
       Jades, like other gemstones, are magically enchanted and used to
       power up weapons and armor. Jade stands for nature, rejuvenation
       and life.
       Diamond
       Diamonds, like other gemstones, are magically enchanted and used
       to power up weapons and armor. Diamond stands for purity,
       richness and resistance.
       Fire Elemental Rune
       Reactivates the use of Esper Faerga.
       Lightning Elemental Rune
       Reactivates the use of Esper Nyrxz.
       Ice Elemental Rune
       Reactivates the use of Esper Anthanex.
       Library Gem
       When used, teleports the heroes to the nearest library.
       Legendary Wyrm's Head
       The severed head of a wyrm. There is a hint of power in its
       depths, but it would fetch a good price at market regardless -
       collectors love these things.
       Stone of Destiny
       What you're now holding is something so incredible it's
       impossible with your powers to handle. The stone is so powerful
       you simply cannot see the end of it. Even for the wisest, most
       powerful and most experienced wizards it will take years to
       handle even a fraction of its power. Why does the stone handle
       so much power? What is its purpose? An answer must be found -
       but from whom?
       [/center]
       #Post#: 1213--------------------------------------------------
       Re: TCO Item List
       By: chimto Date: December 21, 2010, 8:53 am
       ---------------------------------------------------------
       [center]WHERE THE ITEMS CAN BE FOUND
       For Magic Balls, please see the post below.
       STARTING ITEMS
       Power Hammer
       Starting pack - Avenger
       Aegis Shield
       Starting pack - Paladin
       Family Picture
       Starting pack - Father
       Holy Cross
       Starting pack - Savior
       Sword of Haste
       Starting pack - Swordsmanship
       Book of Regeneration
       Starting pack - Conjurer
       Scope of Magic
       Starting pack - Adventurer
       Lucky Dice
       Starting pack - Daredevil
       Icy Crystal
       Starting pack - Magician
       General's Badge
       Starting pack - General
       Cloak of Ice
       Starting pack - Cryomancer
       Black Merchant - chapter 8 (accepts medium price - 3000G)
       The Opportunist
       Starting pack - Opportunist
       REGULAR EQUIPMENT
       Speedy Boots
       Buy - chapter 2 (Army Shop), chapter 3 (Ghost Shop), chapter 5
       (Arogaba's Armor Store), chapter 7 (Zack's Special Store)
       Drop - one of the Wuzz Magicians (chapter 1)
       Lucky Box - chapter 5 (1)
       Gladius
       Buy - chapter 2 (West Barbarian Merchant), chapter 6 (Strange
       Store), chapter 7 (Peter's Weapon Store), chapter 8 (Nalguta's
       Accessories)
       Drop - Fishtern Boss (chapter 1)
       Lucky Box - chapter 4 (1)
       Click - Jinx (chapter 4, at least a Dragon Slayer dies to the
       boss but not Jinx)
       Widger Queen's Ring
       Steal - Widger Queen (chapter 1, 10% steal resistance)
       Energy Orb
       Buy - chapter 5 (Anatholo)
       Steal - Bandit Wizard (chapter 1, 10%)
       Black Merchant - chapter 4 (accepts high price)
       Ring of Health
       Buy - chapter 1 (Arnold's Armor Store), chapter 2 (West
       Barbarian Merchant), chapter 4 (Travelling Merchant), chapter 5
       (Nohio's Miscellaneous Store), chapter 7 (Zack's Special Store)
       Ring of Mana
       Buy - chapter 1 (Arnold's Armor Store), chapter 2 (East
       Barbarian Merchant), chapter 4 (Travelling Merchant), chapter 5
       (Arogaba's Armor Store), chapter 7 (Zack's Special Store)
       Basic Armor
       Buy - chapter 1 (Arnold's Armor Store), chapter 5 (Nohio's
       Miscellaneous Store)
       Shadow Cloak
       Buy - chapter 1 (Arnold's Armor Store), chapter 8 (Nalguta's
       Accessories)
       Mana Belt
       Buy - chapter 1 (Arnold's Armor Store), chapter 2 (West
       Barbarian Merchant), chapter 4 (Travelling Merchant), chapter 5
       (Arogaba's Armor Store, Nohio's Miscellaneous Store), chapter 6
       (Necromancer's Stuff), chapter 7 (Zack's Special Store)
       Steal - Khutzi (chapter 2, 10%)
       Health Belt
       Buy - chapter 1 (Arnold's Armor Store), chapter 2 (East
       Barbarian Merchant), chapter 4 (Travelling Merchant), chapter 5
       (Nohio's Miscellaneous Store), chapter 6 (Strange Store),
       chapter 7 (Zack's Special Store)
       Steal - Nhutzi (chapter 2, 10%)
       Fire Cloak
       Buy - chapter 1 (Joe's Weapons), chapter 5 (Kaza Merchant),
       chapter 6 (Strange Store, Secret Store)
       Novice's Mage Staff
       Buy - chapter 1 (Joe's Weapons), chapter 2 (East Barbarian
       Merchant), chapter 6 (Necromancer's Stuff), chapter 7 (Olavi's
       Item Store)
       Axe
       Buy - chapter 1 (Joe's Weapons), chapter 2 (Army Shop), chapter
       4 (Travelling Merchant), chapter 5 (Nohio's Miscellaneous
       Store), chapter 6 (Strange Store), chapter 7 (Peter's Weapon
       Store)
       Steal - Slaughterer (chapter 1, 0%)
       Basic Sword
       Buy - chapter 1 (Joe's Weapons), chapter 2 (Army Shop), chapter
       5 (Nohio's Miscellaneous Store), chapter 7 (Peter's Weapon
       Store)
       Jewel of Health
       Buy - chapter 1 (Rudolf's Potions and Books), chapter 2 (East
       Barbarian Merchant), chapter 5 (Nohio's Miscellaneous Store),
       chapter 6 (Strange Store)
       Dig - chapter 4 (2 Dig Point)
       Click - Molson (chapter 2)
       Branch of Rejuvenation
       Buy - chapter 5 (Kaza Merchant), chapter 7 (Zack's Special
       Store)
       Dig - chapter 1 (0), chapter 2 (0), chapter 4 (2)
       Steel Round Shield
       Dig - chapter 1 (0)
       Stogo Helmet
       Dig - chapter 2 (0)
       Lucky Box - chapter 1 (0 Luck)
       Rune Ankle
       Lucky Box - chapter 1 (1)
       Flame Bracelet
       Buy - chapter 6 (Necromancer's Stuff)
       Lucky Box - chapter 1 (2, 3)
       Enchanted Gauntlets
       Buy - chapter 8 (Naanas' Items)
       Lucky Box - chapter 1 (4, 5)
       Powered Ruby
       Lucky Box - chapter 1 (6, 7)
       Apocalypse
       Buy - chapter 7 (Noroth's Special Store)
       Auction Hall (3000)
       Lucky Box - chapter 1 (10+)
       Spiked Club
       Steal - Ogre Boss (chapter 1, 10%)
       Quasch Claws
       Steal - Elder Quasch (chapter 1, 10%)
       Tzitorin
       Quest - chapter 1 Elite Quest
       Auction Hall (1000)
       Adept's Mage Staff
       Buy - chapter 5 (Nohio's Miscellaneous Store), chapter 6 (Secret
       Store), chapter 7 (Noroth's Special Store)
       Steal - Muraudar Clan's Archmage (chapter 1, 35%)
       Master's Mage Staff
       Buy - chapter 5 (Anatholo), chapter 7 (Peter's Weapon Store,
       Zack's Special Store), chapter 8 (Nalguta's Accessories)
       Drop - Muraudar Clan's Archmage (chapter 1)
       Mega Ring
       Buy - chapter 5 (Anatholo)
       Quest - chapter 1 Epic Quest (spare the archmage)
       Auction Hall (1500)
       Plate Shield
       Buy - chapter 6 (Strange Store), chapter 7 (Molle's Armor
       Place), chapter 8 (Nalguta's Accessories)
       Find - chapter 1 (in a hut in the Epic Boss fight)
       Jade Ring
       Buy - chapter 7 (Molle's Armor Place)
       Find - chapter 1 (in a hut in the Epic Boss fight)
       Guado Armor
       Buy - chapter 2 (Army Shop)
       Power Ring
       Buy - chapter 2 (East Barbarian Merchant), chapter 5 (Arogaba's
       Armor Store)
       Lucky Box - chapter 4 (2)
       Greedy Armor
       Dig - chapter 2 (2)
       Ring of Agility
       Buy - chapter 5 (Kaza Merchant), chapter 6 (Secret Store),
       chapter 7 (Olavi's Item Store)
       Drop - Nhutzi (chapter 2)
       Amulet of Strength
       Buy - chapter 4 (Secret Merchant), chapter 5 (Kaza Merchant),
       chapter 6 (Secret Store), chapter 7 (Olavi's Item Store)
       Drop - Khutzi (chapter 2), Momo Chieftain (chapter 2)
       Pete's Pipe
       Steal - Madeila (chapter 2, 50%)
       Purple Stream
       Buy - chapter 5 (Kaza Merchant), chapter 6 (Secret Store),
       chapter 7 (Olavi's Item Store)
       Drop - Madeila (chapter 2)
       Power Orb
       Buy - chapter 5 (Anatholo)
       Steal - Wildboar Chieftain (chapter 2, 50%)
       Tempest Stone
       Drop - Wildboar Chieftain (chapter 2)
       Auction Hall (1000)
       Amulet of Life
       Buy - chapter 4 (Secret Merchant), chapter 5 (Kalle's
       Enhancement Store), chapter 6 (Necromancer's Stuff)
       Steal - Momo Chieftain (chapter 2, 50%)
       Toxic Sting
       Drop - Sand Scorpion King (chapter 2)
       Claymore
       Buy - chapter 7 (Peter's Weapon Store), chapter 8 (Naanas'
       Items, Nalguta's Accessories)
       Lucky Box - chapter 2 (1)
       Click - Jinx (chapter 4, all Dragon Slayers survive after
       killing the boss)
       Rogue's Hood
       Lucky Box - chapter 2 (2, 3)
       Decimation
       Lucky Box - chapter 2 (4, 5)
       Angel's Goblet
       Lucky Box - chapter 2 (6, 7)
       Labbela
       Lucky Box - chapter 2 (10+)
       Centaur's Axe
       Buy - chapter 7 (Olavi's Item Store)
       Steal - Khakhan Clan's Chieftain (chapter 2, 50%)
       Mana Ball
       Buy - chapter 6 (Mysterious Potion Shop), 7 (Olavi's Item
       Store), chapter 8 (Tanas' Miscellaneous Items)
       Quest - chapter 2 Elite Quest
       Golden Idol
       Steal - I'm! Ha! The! Ha! Most! Ha! Loser! Ha! In! Ha! This! Ha!
       World! (chapter 2, 75%)
       Golden Claw
       Drop - I'm! Ha! The! Ha! Most! Ha! Loser! Ha! In! Ha! This! Ha!
       World! (chapter 2)
       Amulet of Magic
       Start - Galeoth
       Buy - chapter 5 (Kalle's Enhancement Store), chapter 7 (Noroth's
       Special Store)
       Blue Binkie
       Lucky Box - chapter 3 (2, 3)
       Ring of Tides
       Lucky Box - chapter 3 (4, 5)
       Angel's Amulet
       Lucky Box - chapter 3 (6, 7)
       Mask of Illusion
       Lucky Box - chapter 3 (10+)
       Spider Queen's Essence
       Steal - Ice Queen (chapter 3, 0%)
       Ice Crown
       Steal - Anthanex (chapter 3, 25%)
       Chain Pants
       Buy - chapter 8 (Naanas' Items)
       Lucky Box - chapter 4 (3)
       Pathetic Boots
       Lucky Box - chapter 4 (4, 5)
       Bug Shield
       Lucky Box - chapter 4 (6, 7)
       Azure Visage
       Lucky Box - chapter 4 (8, 9)
       Greedy Bastard
       Auction Hall (4000)
       Lucky Box - chapter 4 (10+)
       Poison Knife
       Steal - Plagued Fishtern Boss (chapter 4, 25%)
       Orb of Nature
       Find - chapter 4 (enter the poison basin 5 times)
       Wicked Gloves
       Dig - chapter 4 (4)
       Strange Stump
       Steal - Slurgal (chapter 4, 25%)
       Blessed Amulet
       Click - Prospero (chapter 4, all Dragon Slayers survive after
       killing the boss)
       Angela Belt
       Buy - chapter 5 (Kaza Merchant), chapter 6 (Dark Seller),
       chapter 7 (Olavi's Item Store)
       Steal - A thing (chapter 4, 50%)
       Ancient Leaf
       Quest - chapter 4 Elite Quest
       Dark Amulet
       Steal - Dragon Spirit (chapter 4, 50%)
       Ring of Great Mana
       Buy - chapter 5 (Nohio's Miscellaneous Store), chapter 6
       (Necromancer's Stuff), chapter 7 (Olavi's Item Store)
       Ring of Great Health
       Buy - chapter 5 (Arogaba's Armor Store), chapter 6
       (Necromancer's Stuff), chapter 7 (Olavi's Item Store)
       Sigil of Balgaron
       Buy - chapter 5 (Arogaba's Armor Store)
       Elemental Tablet
       Steal - King Rock Elemental (chapter 5, 75%)
       Ghost Wolf's Claws
       Steal - Ghost Wolf (chapter 5, 75%)
       Vampire Fang
       Drop - Vampire Lord (chapter 5)
       Doom Sword
       Drop - Doom Lord (chapter 5)
       Amulet of Great Life
       Buy - chapter 6 (Mysterious Potion Shop), chapter 7 (Molle's
       Armor Place), chapter 8 (Naanas' Items)
       Drop - Kaza Leader (chapter 5)
       Find - ask the Kaza Leader several questions after siding with
       William in the 'Kazas' quest
       Magical Diadem
       Buy - chapter 5 (Kaza Merchant), chapter 6 (Strange Store),
       chapter 7 (Zack's Special Store), chapter 8 (Naanas' Items)
       Magic Shield
       Lucky Box - chapter 5 (2)
       Endless Potion
       Lucky Box - chapter 5 (3)
       Power Gloves
       Lucky Box - chapter 5 (4-7)
       Masterwork Leather Armor
       Lucky Box - chapter 5 (8-11)
       Magical Shackles
       Auction Hall (4000)
       Lucky Box - chapter 5 (16-19)
       Staff of Tranquility
       Lucky Box - chapter 5 (20+)
       Bear Fur
       Steal - Father Bear (chapter 5, 75%)
       Turtle Shell
       Steal - Gargantuan River Turtle (chapter 5, 75%)
       Skeleton Cape
       Steal - Death Puppet (chapter 5, 75%)
       Skystrider's Staff
       Quest - chapter 5 Elite Quest
       Blade of Death
       Steal - John - 1st stage (chapter 5, 100%)
       Scythe of Annihilation
       Steal - John - 3rd stage (chapter 5, 125%)
       Holy Seal
       Quest - chapter 5 Epic Quest
       Elexorien I
       Click - Tharo (chapter 5, 10 times, requires 2 lives)
       Amulet of Great Magic
       Buy - chapter 6 (Strange Store), chapter 7 (Peter's Weapon
       Store), chapter 8 (Naanas' Items)
       Dig - chapter 6 (8)
       Javelin
       Buy - chapter 6 (Dark Seller), chapter 7 (Peter's Weapon Store)
       Exepede
       Buy - chapter 6 (Dark Seller), chapter 7 (Peter's Weapon Store)
       Ancient Sword
       Black Merchant - chapter 6 (accepts very low price)
       Death Spike
       Steal - Nar'Shi (chapter 6, 150%)
       Juggernaut Armor
       Buy - chapter 8 (Nalguta's Accessories)
       Drop - Executioner (chapter 6)
       Falchion
       Drop - Dark Messiah (chapter 6)
       Auction Hall (3000)
       Demon's Eye
       Quest - Kar'Gath Generals (chapter 6)
       Orb of Degeneration
       Dig - chapter 6 (10)
       Auction Hall (1000)
       Skull Shield
       Lucky Box - chapter 6 (4-7)
       Mana Seeker
       Lucky Box - chapter 6 (8-11)
       Monster Mask
       Auction Hall (4000)
       Lucky Box - chapter 6 (16-19)
       Doom Helmet
       Lucky Box - chapter 6 (20+)
       Shadow Armor
       Buy - chapter 7 (Molle's Armor Place)
       Steal - Xada (1st form, 50%)
       Shard of Shadows
       Quest - Revenge! (chapter 6)
       Skull of Chaos
       Quest - Forgotten Ones (chapter 6)
       Nether Staff
       Quest - chapter 6 Elite Quest
       Lucky Horseshoe
       Auction Hall (1000)
       Lucky Box - chapter 7 (4-7)
       Ring of Wisdom
       Lucky Box - chapter 7 (8-11)
       Angel's Wing
       Lucky Box - chapter 7 (12-15)
       Bloodlust Mask
       Lucky Box - chapter 7 (16-19)
       Mighty Horn
       Lucky Box - chapter 7 (20+)
       Mana Earring
       Buy - chapter 7 (Amanda's Potion Store, Zack's Special Store)
       Life Earring
       Buy - chapter 7 (Barret's Book Store)
       Tower Shield
       Buy - chapter 7 (Molle's Armor Place), chapter 8 (Naanas' Items)
       Third Part of Holgro
       Buy - chapter 7 (Molle's Armor Place)
       Gilmax
       Auction Hall (18000)
       Sceptre of Apparitions
       Auction Hall (20000)
       Adamantine Guard
       Auction Hall (30000)
       Summoner's Amulet
       Auction Hall (30000)
       Golden Eye
       Auction Hall (7500)
       Second Part of Holgro
       Auction Hall (1000)
       Cornucopia
       Auction Hall (15000)
       Holgro
       Quest - Unique Treasure (chapter 7)
       Belt of Rejuvenate
       Buy - chapter 8 (Nalguta's Accessories)
       Client Master - Client 003
       Flute of Serenity
       Alchemist - Aeg, Goa, Moi, Nio, Nor, Sir
       Frog Hood
       Alchemist - Goa, Moi, Nio, Nor, Sir, Sut
       Outer Stone
       Quest - Medicine (chapter 7)
       Inner Stone
       Quest - Medicine (chapter 7)
       Golden Trophy
       Quest - Ancient Statue (chapter 7)
       Medal of Valor
       Gladiator Arena (5 Gladiator Points)
       Coin Sword
       Gladiator Arena (5)
       Angel's Relic
       Gladiator Arena (5)
       Aerial Armor
       Gladiator Arena (5)
       Chagehage
       Client Master - Client 004
       Light Divine Maximillian
       Quest - Maximillian (chapter 7)
       Heavy Divine Maximillian
       Quest - Maximillian (chapter 7)
       Light Damned Maximillian
       Quest - Maximillian (chapter 7)
       Heavy Damned Maximillian
       Quest - Maximillian (chapter 7)
       Thunder Ring
       Steal - Nyrxz (chapter 7, 200%)
       Zelmet
       Steal - Siluze (chapter 7, 250%)
       Heltheer
       Lucky Box - chapter 8 (12-17)
       Miracle Shield
       Lucky Box - chapter 8 (18-23)
       Behearm
       Lucky Box - chapter 8 (24-29)
       Winter's Tear
       Lucky Box - chapter 8 (30+)
       Wizard's Boots
       Buy - chapter 8 (Naanas' Items)
       Ice Diamond
       Quest - Crystal Problem (chapter 8)
       Otzi Claw
       Steal - Otzi King (chapter 8, 200%)
       Improved Animal Set
       Find - chapter 8 (talk to the Troll Shaman next to the dragon
       statue after Crystal Problem quest, requires Animal Set)
       Ogozoma
       Quest - The Healer (chapter 8)
       Illuser
       Drop - Diamaranh (chapter 9)
       Mystery Key
       Lucky Box - chapter 9 (9-14)
       Stone of Annihilus
       Lucky Box - chapter 9 (15-19)
       Forgotten Amulet
       Lucky Box - chapter 9 (20-24)
       Razord
       Lucky Box - chapter 9 (25-29)
       Oelivert
       Lucky Box - chapter 9 (30+)
       Keeper's Mask
       Drop - Keeper of Dark (chapter 9)
       Bone Armor
       Steal - Yurgimar (chapter 9, 275%)
       Manslayer
       Quest - Ultimate Test (chapter 9)
       Super Ogozoma
       Find - chapter 9 (speak to Yurgimar about the Healer, with
       Ogozoma)
       Magaeca
       Buy - Tie (chapter 10)
       Quest - Broken Delivery (chapter 10)
       Nagaeca
       Buy - Tie (chapter 10)
       Leviathan Armor
       Buy - Tie (chapter 10)
       Portrait
       Lucky Box - chapter 10 (0)
       Mana Obelisk
       Lucky Box - chapter 10 (12-17)
       Cripple Triple Axe
       Lucky Box - chapter 10 (18-23)
       Crystal Mask
       Lucky Box - chapter 10 (24-29)
       Destiny
       Lucky Box - chapter 10 (30)
       End of an Era
       Find - Barrel of Explosives (chapter 10, requires 10 hours of
       playing time or less)
       Poison Sting
       Steal - Madoz Queen (chapter 10, 200%)
       Mystique Knife
       Click - Iibot (chapter 10, 3 times, after Broken Delivery quest)
       Armageddon
       Dig - chapter 10 (28)
       Teleport Stone
       Find - chapter 10 (library, inner room)
       Mother's Essence
       Drop - Mother (chapter 10)
       Heaven's Ring
       Steal - Angel (chapter 10, 300%)
       Stormguard
       Quest - chapter 10 Elite Quest (spare the Angel)
       Stormbringer
       Quest - chapter 10 Elite Quest (jail the Angel)
       Doomsday
       Steal - Uummut (chapter 10, 300%)
       Zylcious' Cloak
       Steal - Zylcious (chapter 10, 300%)
       Zylcious' Staff
       Quest - chapter 10 Epic Quest
       Reaper's Hourglass
       Complete campaign (Extreme)
       Crate of Wonder
       Complete campaign (Extreme)
       Reaper's Scythe
       Drop - Reaper
       Reaper's Cloak
       Drop - Reaper
       Dragon Orb
       Complete campaign (Hardcore)
       SET ITEMS AND ITEM SETS
       Magic Orb
       Drop - Adult Golem (chapter 1, the one on the hill west of
       Phodom's house), Mister Skeleton (chapter 6)
       Dig - chapter 2 (0), chapter 5 (3), chapter 7 (15), chapter 9
       (15)
       Steal - Shazular (chapter 8, 225%)
       Find - chapter 3 (near the Lucky Box), chapter 4 (on an island
       in the poison water lake), chapter 10 (library)
       Miraga's Ring
       Drop - Widger Queen (chapter 1)
       Miraga's Staff
       Buy - chapter 1 (Joe's Weapons)
       Miraga's Armor
       Dig - chapter 1 (2)
       Miraga's Set = Miraga's Ring + Miraga's Staff + Miraga's Armor
       Maragath's Amulet
       Buy - chapter 1 (Arnold's Armor Store)
       Maragath's Belt
       Drop - Ogre Boss (chapter 1)
       Maragath's Armor
       Drop - Bandit Warlord (chapter 1)
       Maragath's Set = Maragath's Amulet + Maragath's Belt +
       Maragath's Armor
       Azureus Ring
       Buy - chapter 1 (Arnold's Armor Store)
       Azureus Belt
       Buy - chapter 2 (Army Shop)
       Azureus Shoulders
       Buy - chapter 4 (Secret Merchant)
       Azureus Sword
       Buy - chapter 5 (Arogaba's Armor Store)
       Azureus Armor
       Buy - chapter 6 (Secret Store)
       Azureus Relic
       Buy - chapter 7 (Zack's Special Store)
       Azureus Set = Azureus Ring + Azureus Belt + Azureus Shoulders +
       Azureus Sword + Azureus Armor + Azureus Relic
       Battlemage Boots
       Start - Galeoth
       Buy - chapter 1 (Arnold's Armor Store), chapter 7 (Noroth's
       Special Store)
       Battlemage Gloves
       Start - Galeoth
       Buy - chapter 2 (Army Shop), chapter 7 (Peter's Weapon Store)
       Battlemage Cuirass
       Start - Galeoth
       Buy - chapter 5 (Arogaba's Armor Store), chapter 7 (Molle's
       Armor Place)
       Battlemage Pauldrons
       Buy - chapter 6 (Secret Store), chapter 7 (Zack's Special Store)
       Steal - Xod (chapter 6, 150%)
       Battlemage Set = Battlemage Boots + Battlemage Gloves +
       Battlemage Cuirass + Battlemage Pauldrons
       Zocmo's Gloves
       Buy - chapter 1 (Arnold's Armor Store)
       Zocmo's Boots
       Buy - chapter 2 (West Barbarian Merchant)
       Zocmo's Gem
       Buy - chapter 3 (Ghost Shop)
       Zocmo's Shield
       Buy - chapter 4 (Secret Merchant)
       Zocmo's Set = Zocmo's Gloves + Zocmo's Gem + Zocmo's Boots +
       Zocmo's Shield
       Soldier's Helmet
       Buy - chapter 1 (Arnold's Armor Store), chapter 2 (Army Shop),
       chapter 7 (Zack's Special Store)
       Drop - River Turtle (the one south of the inn) (chapter 5)
       Soldier's Belt
       Buy - chapter 5 (Nohio's Miscellaneous Store), chapter 7
       (Olavi's Item Store)
       Drop - Slaughterer (chapter 1)
       Dig - chapter 2 (0)
       Soldier's Gloves
       Buy - chapter 5 (Arogaba's Armor Store), chapter 7 (Olavi's Item
       Store)
       Drop - Wuzz Commander (chapter 1)
       Quest - Voldro the Barbarian (chapter 2)
       Soldier's Set (1) = Soldier's Helmet + Soldier's Belt +
       Soldier's Gloves
       Soldier's Boots
       Buy - chapter 2 (West Barbarian Merchant), chapter 5 (Arogaba's
       Armor Store), chapter 7 (Peter's Weapon Store)
       Soldier's Armor
       Buy - chapter 6 (Strange Store), chapter 7 (Molle's Armor Place)
       Dig - chapter 5 (5)
       Soldier's Set (2) = Soldier's Set (1) + Soldier's Boots +
       Soldier's Shoulders
       Soldier's Sword
       Buy - chapter 5 (Nohio's Miscellaneous Store), chapter 6
       (Necromancer's Stuff), chapter 7 (Peter's Weapon Store)
       Quest - Weapon Chest (lie to the merchant) (chapter 4)
       Soldier's Shield
       Buy - chapter 6 (Strange Store), chapter 7 (Molle's Armor Place)
       Soldier's Set (3) = Soldier's Set (2) + Soldier's Sword +
       Soldier's Shield
       Abrey
       Lucky Box - chapter 1 (8, 9)
       Shinji
       Lucky Box - chapter 2 (8, 9)
       Lochom
       Lucky Box - chapter 3 (8, 9)
       Santoryu = Abrey + Lochom + Shinji
       Boots of Sunrise
       Steal - Wuzz Shaman (chapter 1, 25%)
       Helmet of Sunrise
       Find - outside the Epic Boss temple (chapter 2)
       Belt of Sunrise
       Dig - chapter 4 (5)
       Cuirass of Sunrise
       Black Merchant - chapter 5 (accepts very low price)
       Sunrise Set = Boots of Sunrise + Helmet of Sunrise + Belt of
       Sunrise + Cuirass of Sunrise
       Path of Power
       Dig - chapter 1 (2)
       Path of Speed
       Dig - chapter 2 (1)
       Path of Magic
       Mini-game - Ghosts Puzzle (chapter 3)
       Three Paths = Path of Power + Path of Speed + Path of Magic
       First Son
       Quest - Ormester (chapter 1)
       Second Son
       Drop - Voldro (chapter 2)
       Third Son
       Drop - Icy Berserk Troll (chapter 3)
       Aerial Sword = First Son + Second Son + Third Son
       Damanthe's Shield
       Drop - Fishtern Demon (chapter 1)
       Damanthe's Left Sword
       Drop - Fishtern Chieftain (chapter 2)
       Damanthe's Right Sword
       Buy - chapter 4 (Traveller Merchant)
       Damanthe's Set = Damanthe's Shield + Damanthe's Left Sword +
       Damanthe's Right Sword
       Archeon's Knife
       Buy - chapter 2 (East Barbarian Merchant)
       Archeon's Hood
       Buy - chapter 2 (West Barbarian Merchant)
       Archeon's Boots
       Quest - Archeon's Wish (chapter 2)
       Archeon's Set = Archeon's Hood + Archeon's Knife + Archeon's
       Boots
       Thief's Boots
       Steal - Voldro (chapter 2, 50%)
       Thief's Hood
       Steal - Fishthern Chieftain (chapter 2, 50%)
       Thief's Knife
       Black Merchant - chapter 2 (accepts medium price)
       Thief's Set = Thief's Boots + Thief's Hood + Thief's Knife
       Soul Orb
       Buy - chapter 3 (Ghost Shop)
       Auction Hall (2000)
       Fire Stone
       Find - chapter 6 (have Phodom stand on the red flame north-east
       of the temple entrance)
       Ice Stone
       Find - chapter 6 (have Galeoth stand on the blue flame west of
       Nar'Shi's room)
       Lightning Stone
       Find - chapter 6 (have Fradz stand on the lightning bolt near
       the Secret Store)
       Elemental Stone = Fire Stone + Ice Stone + Lightning Stone
       Elemental Sword
       Recipe: Ancient Sword + Elemental Stone + Sapphire
       Excalibur = Elemental Sword + Soul Orb
       Omega Gloves
       Steal - Omega Monster (chapter 3, 35%)
       Omega Orb 1
       Quest - chapter 3 Epic Quest (with 1 Piece of Omega Orb)
       Omega Orb 2
       Quest - chapter 3 Epic Quest (with 2 Pieces of Omega Orb)
       Omega Orb 3
       Quest - chapter 3 Epic Quest (with 3 Pieces of Omega Orb)
       Omega Orb 4
       Quest - chapter 3 Epic Quest (with 4 Pieces of Omega Orb)
       Omega Orb 5
       Quest - chapter 3 Epic Quest (with 5 Pieces of Omega Orb)
       Omega Orb 6
       Quest - chapter 3 Epic Quest (with 6 Pieces of Omega Orb)
       Omega Bracelet
       Steal - Elemental Golem (black) (chapter 8, 250%)
       Omega Weapon
       Black Merchant - chapter 9 (accepts high price)
       Omega Armor
       Black Merchant - chapter 10 (accepts high price)
       Omega Set = Omega Gloves + Omega Orb 6 + Omega Bracelet + Omega
       Weapon + Omega Armor
       Sword of Day
       Buy - chapter 4 (Traveller Merchant)
       Sword of Night
       Quest - Mielipuoli (chapter 4)
       Night and Day = Sword of Day + Sword of Night
       Trinket of Kindness
       Buy - chapter 4 (Travelling Merchant)
       Dig - chapter 4 (4)
       Trinket of Hatred
       Steal - Mielipuoli (chapter 4, 50%)
       Trinket of Righteousness = Trinket of Kindness + Trinket of
       Hatred
       Jade Amulet
       Drop - Dragon Spirit (chapter 4)
       Jade Cloak
       Steal - Talloon (chapter 5, 100%)
       Jade Blade
       Steal - Dark Messiah (chapter 6, 150%)
       Jade Shield
       Client Master - Client 002
       Jade Armor
       Steal - The Healer (infernal form) (chapter 8, 250%)
       Jade Set = Jade Amulet + Jade Cloak + Jade Blade + Jade Shield +
       Jade Armor
       Holy Gloves
       Buy - chapter 5 (Arogaba's Armor Store)
       Holy Sword
       Find - chapter 5 (Sword In A Stone)
       Holy Ankh
       Dig - chapter 5 (8)
       Holy Set = Holy Gloves + Holy Sword + Holy Ankh
       Unholy Amulet
       Drop - Death Bringer (chapter 6, the one south of the Dangerous
       Gates)
       Unholy Axe
       Drop - Death Bringer (chapter 6, the one east of the Synthesis
       Shop)
       Unholy Cloak
       Drop - Death Bringer (chapter 6, the one northeast of the
       Forgotten Ones)
       Unholy Set = Unholy Amulet + Unholy Axe + Unholy Cloak
       Eternal Set = Holy Set + Unholy Set
       Ring of Hope
       Auction Hall (2000)
       Lucky Box - chapter 5 (12-15)
       Ring of Despair
       Auction Hall (2000)
       Lucky Box - chapter 6 (12-15)
       Ring of Enlightenment = Ring of Hope + Ring of Despair
       Butcher's Helmet
       Drop - Nar'Shi (chapter 6)
       Butcher's Weapon
       Drop - Butcher (chapter 6)
       Butcher's Armor
       Drop - Fudo (chapter 6)
       Butcher's Set = Butcher's Weapon + Butcher's Helmet + Butcher's
       Armor
       Thunder Boots
       Buy - chapter 6 (Strange Store), chapter 7 (Molle's Armor Place)
       Dig - chapter 6 (12)
       Elexorien III
       Find - chapter 7 (south-east of the castle after defeating
       Groxts, with Elexorien II carried by Fradz)
       Laijsla
       Steal - Tazefda (chapter 8, 80%)
       Ziiv
       Steal - Wyrm (chapter 9, 400%)
       Fradz's Set = Thunder Boots + Elexorien III + Laijsla + Ziiv
       Qzoch's Left Hand
       Steal - Zor'Zo (chapter 6, 150%)
       Qzoch's Right Hand
       Steal - Vampire Lord (chapter 6, 150%)
       Qzoch's Set = Qzoch's Left Hand + Qzoch's Right Hand
       Demon's Stiletto
       Recipe: Toxic Sting + Orb of Stats + Gladius
       Demon's Cloak
       Steal - Fudo (chapter 6, 150%)
       Demon's Javelin
       Black Merchant - chapter 7 (accepts medium price)
       Demon Sphere = Demon's Stiletto + Demon's Cloak + Demon's
       Javelin
       Zyl Orbs
       Drop - Siluze (chapter 7)
       Quest - Save Yourself (chapter 8)
       Find - chapter 6 (at Galeoth's prison after he's freed)
       Steal - Enthan (chapter 9, 100%), Hekhar (chapter 9, 200%),
       Diamaranh (chapter 9, 100%)
       Rune Cloak
       Recipe: Cloak of Ice + Orb of Degeneration + Orb of Stats + Mana
       Belt + Sapphire
       Coldwraith Gloves
       Steal - Jurxy (chapter 6, 150%)
       Crystool
       Quest - Icy Mountains (chapter 8)
       Zandiolo
       Quest - Man in Plaza (chapter 8)
       Galeoth's Set = Rune Cloak + Chillers + Crystool + Zandiolo
       Damned Shoes
       Buy - chapter 7 (Molle's Armor Place)
       Damned Carapace
       Auction Hall (2000)
       Damned Mask
       Steal - Ruy'Arvoz (chapter 7, 200%)
       Damned Set = Damned Shoes + Damned Carapace + Damned Mask
       Divine Helmet
       Gladiator Arena (5)
       Divine Boots
       Dig - chapter 7 (15)
       Divine Crest
       Dig - chapter 7 (20)
       Divine Set = Divine Helmet + Divine Boots + Divine Crest
       Magma Cloak
       Recipe: 30x Fire Heart + Fire Cloak + Health Belt + Amulet of
       Strength + Ruby
       Haamna
       Client Master - Client 005
       Ragnarok
       Drop - Xirenze (chapter 9)
       Arvaveizda
       Drop - Enthan (chapter 9)
       Phodom's Set = Magma Cloak + Haamna + Ragnarok + Arvaveizda
       Rikhano's Amulet
       Buy - chapter 8 (Nalguta's Accessories)
       Rikhano's Armor
       Dig - chapter 8 (22)
       Rikhano's Spear
       Drop - Behemoth (chapter 8)
       Rikhano's Set = Rikhano's Amulet + Rikhano's Armor + Rikhano's
       Spear
       Staff of Winter
       Steal - Zhitenxa (chapter 8, 300%)
       Staff of Summer
       Steal - Xirenze (chapter 9, 275%)
       Staff of Seasons = Staff of Winter + Staff of Summer
       Yin
       Dig - chapter 9 (23)
       Yang
       Drop - Hekhar (chapter 9)
       Yin and Yang = Yin + Yang
       Galaxy Orb
       Start - defeat Zylcious in the previous playthrough
       Universe Orb
       Quest - chapter 10 Epic Quest
       Universe Orb = Galaxy Orb x3
       SET & SYNTHESIS ITEMS (ALTERNATE WAYS)
       Orb of Stats
       Lucky Box - chapter 3 (1)
       Master Key
       Auction Hall (1500)
       SPELLS
       Fire Ward (Rank 1 Fire spell)
       Dig - chapter 1 (2)
       Volcanic Fissure (Rank 2 Fire spell)
       Black Merchant - chapter 1 (accepts low price)
       Flames of War (Rank 3 Fire spell)
       Steal - Faerga (chapter 6, 150%)
       Spiral Shield (Rank 1 Lightning spell)
       Click - Archeon (chapter 2, 10 times)
       Thunder Bolt (Rank 2 Lightning spell)
       Steal - Noc'toriah (75%)
       Chaotic Realm (Rank 3 Lightning spell)
       Auction Hall (10000)
       Frost Armature (Rank 1 Ice spell)
       Drop - Frost Beast (the one nearest to the starting position,
       chapter 3)
       Crystal Field (Rank 2 Ice spell)
       Buy - Ghost Shop (chapter 3)
       Impale (Rank 3 Ice spell)
       Quest - Magic Potion (chapter 7)
       ALCHEMIST RECIPES
       Potion of Agility
       Buy - chapter 5 (Kalle's Enhancement Store)
       Quest - Murloc Gang (chapter 1)
       Potion of Strength
       Buy - chapter 5 (Kalle's Enhancement Store)
       Click - Birgitta (chapter 1)
       Potion of Intellect
       Buy - chapter 1 (Rudolf's Potions and Books), chapter 5 (Kalle's
       Enhancement Store), chapter 6 (Dark Seller)
       Potion of Health
       Buy - chapter 5 (Kaza Merchant), chapter 6 (Necromancer's Stuff)
       Drop - Hamta Spider Mother (chapter 1)
       Potion of Mana
       Buy - chapter 3 (Ghost Shop), chapter 6 (Necromancer's Stuff)
       Potion of Experience
       Find - chapter 6 (behind the 4 differently coloured gates west
       of Zor'Zo)
       Potion of Life
       Dig - chapter 6 (8)
       Potion of Magic
       Buy - chapter 7 (Amanda's Potion Store)
       Potion of Power
       Alchemist - Moi, Nio, Nor, Sir, Sut, Vir
       Potion of Ability
       Find - chapter 7 (give Varmath the Mysterious Ring)
       MOCK ITEMS
       A Bag of Worms
       Lucky Box - chapter 2 (0)
       Penguin Head
       Lucky Box - chapter 3 (0)
       Keg of Ale
       Lucky Box - chapter 4 (0)
       Statue of... What?
       Lucky Box - chapter 5 (0)
       Treasure Map
       Lucky Box - chapter 6 (0)
       Skull
       Lucky Box - chapter 6 (1)
       Standard
       Lucky Box - chapter 6 (2)
       Someone's Leg
       Lucky Box - chapter 6 (3)
       Church Bell
       Lucky Box - chapter 9 (0)
       Weed
       Lucky Box - chapter 9 (3, 4)
       Doll
       Lucky Box - chapter 9 (5, 6)
       Demonic Figurine
       Lucky Box - chapter 9 (7, 8)
       Confusing Amulet
       MISC
       Basic Shovel
       Buy - chapter 1 (Joe's Weapons), chapter 2 (East Barbarian
       Merchant)
       Improved Shovel
       Buy - chapter 7 (Noroth's Special Store)
       Dig - chapter 5 (5)
       Powerful Shovel
       Auction Hall (3000)
       Mini-game - The Nightmare (chapter 6)
       Triangle Flask
       Buy - chapter 1 (Rudolf's Potion Place), chapter 3 (Ghost Shop),
       chapter 4 (Traveller Merchant), chapter 6 (Mysterious Potion
       Shop)
       Mini-game - The Nightmare (chapter 6)
       Square Flask
       Buy - chapter 6 (Mysterious Potion Shop)
       Mini-game - The Nightmare (chapter 6)
       Find - chapter 1 (in a hut in the Epic Boss fight, x2)
       Round Flask
       Mini-game - The Nightmare (chapter 6)
       Find - chapter 1 (in a hut in the Epic Boss fight, x2)
       True Zozi
       Auction Hall (50000)
       Find - chapter 10 (pay Rosse 10000 gold)
       Basement Key
       Dig - chapter 5 (5)
       John's Key
       Drop - John (chapter 5)
       Basic Flower
       Find - chapter 5 (around the graves)
       Fire Heart
       Drop - Lava Monster (chapter 6)
       Otzi Horn
       Buy - chapter 8 (Naanas' Items)
       Steal - Otzi (chapter 8, 200%)
       Ruby
       Buy - chapter 4 (Secret Merchant), Gem Seller
       Drop - Bandit, Bandit Boss (chapter 8, 10% each)
       Steal - Fishtern Demon (chapter 1, 35%)
       Topaz
       Buy - chapter 2 (East Barbarian Merchant), Gem Seller
       Drop - Bandit, Bandit Boss (chapter 8, 10% each)
       Sapphire
       Buy - chapter 4 (Secret Merchant), Gem Seller
       Drop - Bandit, Bandit Boss (chapter 8, 10% each)
       Crystal
       Buy - chapter 4 (Secret Merchant), Gem Seller
       Amethyst
       Buy - Gem Seller
       Jade
       Buy - Gem Seller
       Diamond
       Buy - Gem Seller
       Fire Elemental Rune
       Dig - chapter 9 (23)
       Steal - Doom Lord (chapter 5, 125%), Zarxof (chapter 6, 150%)
       Lightning Elemental Rune
       Dig - chapter 6 (10), chapter 9 (23)
       Steal - Groxts (chapter 7, 200%)
       Ice Elemental Rune
       Drop - Xod (chapter 6)
       Dig - chapter 9 (23)
       Steal - Ice Monster (chapter 8, 225%)[/center]
       Notes:
       - Pieces of Omega Orb can be found in chapter 3 Epic Boss' place
       by: completing the 1st puzzle 4 times, each time with a
       different colour of the circles (awards 1 piece) ; picking up
       one in the 2nd puzzle (awards 1 piece) ; kill the Greater
       Elemental Golems in the 3rd puzzle (awards 1 piece) ; kill the
       Epic Boss (awards 3 pieces).
       - You'll only get the Shard of Shadows if you kill Xada in his
       2nd form.
       - Gem Sellers are in chapters 5-10.
       #Post#: 1220--------------------------------------------------
       Re: TCO Item List
       By: chimto Date: December 21, 2010, 9:46 pm
       ---------------------------------------------------------
       [center]WHAT ITEMS CAN BE FOUND IN EACH CHAPTER
       Quest items aren't included.
       CHAPTER 1
       STARTING PACKS
       Avenger - Power Hammer, 3x Combat King - Rage, 6x Health Potion,
       4x Mana Potion, Characters - Phodom
       Paladin - Aegis Shield, 5x Combat King - Enchanted Skin, 6x
       Health Potion, 4x Mana Potion, Characters - Phodom
       Savior - Holy Cross, 5x Combat King - Parry, 6x Health Potion,
       4x Mana Potion, Characters - Phodom
       Father - Family Picture, 5x Combat King - Force Blow, Luck
       Point, 6x Health Potion, 4x Mana Potion, Characters - Phodom
       SHOPS
       Arnold's Armor Store
       Battlemage Boots, Zocmo's Gloves, Soldier's Helmet, Azureus
       Ring, Maragath's Amulet, Ring of Health, Ring of Mana, Basic
       Armor, Shadow Cloak, Mana Belt, Health Belt
       Joe's Weapons
       Dragon Slayers - Purpose, Fire Cloak, Novice's Mage Staff,
       Miraga's Staff, Basic Shovel, Axe, Basic Sword
       Rudolf's Potions and Books
       Race - Fishterns, Race - Gazhes, Races - Humans, Glyph of Life,
       Jewel of Health, Recipe - Potion of Intellect, Triangle Flask,
       Health Potion, Mana Potion
       MONSTER DROPS
       Wuzz Magician (the one at the centre of the northern half of the
       map) - Speedy Boots
       Adult Golem (the one in the northern half of the map) - Magic
       Orb
       Widger Queen - Miraga's Ring
       Fishtern Boss - Gladius
       Bandit Spearman (the one south-west and the one south-east of
       the Fishthern Boss) - 5 Gold Coins
       Slaughterer - Soldier's Belt
       Elder Golem - Honor Point
       Ogre Caster (the one found along with the Lucky Box) - Mana
       Potion
       Ogre Boss - Maragath's Belt, Honor Point
       Hamta Spider Mother - Recipe - Potion of Health, Honor Point
       Bandit Wizard - Evil Eye
       Wuzz Commander - Soldier's Gloves
       Wuzz Shaman - Lesser Magic Ball, Honor Point
       Assassin - Honor Point
       Elder Quasch - Honor Point
       Bandit Warlord - Maragath's Armor, Honor Point
       Ormester - Honor Point
       Fishthern Demon - Damanthe's Shield
       Muraudar Clan's Archmage - Master's Mage Staff
       All other non-unique monsters (except Hamta Spider Children, and
       the clan members in the Epic Boss fight) have a 5% chance to
       drop 1 Gold Coin, 5 Gold Coins, or 10 Gold Coins, and a 8%
       chance to drop a Health Potion or Mana Potion.
       The clan members in the Epic Boss fight have a 5% chance to drop
       a Glass of Sludge, Mana Potion, Restoration Potion, 5 Gold
       Coins, 10 Gold Coins, or 20 Gold Coins, and a 10% chance to drop
       a Health Potion.
       QUEST REWARDS
       Murloc Gang - Recipe - Potion of Agility
       Ormester - First Son
       Elite Quest - Tzitorin, 3 Honor Points
       Epic Quest - Mega Ring (spare the Archmage), 5 Honor Points
       DIGGING
       50 Gold Coins (requires 0 Dig Point), Restoration Potion (0),
       Lesser Magic Ball (0), Branch of Rejuvenation (0), Steel Round
       Shield (0), 50 Gold Coins (1), Path of Power (2), Fire Ward (2),
       Miraga's Armor (2), Glyph of Ability (2)
       STEAL
       Slaughterer (0% steal resistance) - Axe
       Widger Queen (10%) - Widger Queen's Ring
       Bandit Wizard (10%) - Energy Orb
       Ogre Boss (10%) - Spiked Club
       Elder Quasch (10%) - Quasch Claws
       Shadow Golem (25%) - Lesser Magic Ball
       Wuzz Shaman (25%) - Boots of Sunrise
       Assassin (30%) - Combat King - Siphon Life
       Fishthern Demon (35%) - Ruby
       Muraudar Clan's Archmage (35%) - Adept's Mage Staff
       MINI-GAMES
       Lever Puzzle - Lucky Clover, 2 Honor Points
       LUCKY BOX
       Stogo Helmet (needs 0 Luck), Rune Ankle (1), Flame Bracelet (2,
       3), Enchanted Gauntlets (4, 5), Powered Ruby (6, 7), Abrey (8,
       9), Apocalypse (10+)
       BLACK MERCHANT
       Volcanic Fissure (accepts low price - 160G)
       FOUND
       Barrel (the southernmost one west of Phodom's house) - 5 Gold
       Coins
       Barrel (one next to Slaughterer, one next to the Bandit Wizard,
       two in the Ogre Dungeon) - 4x Evil Eye
       Barrel (one in Dalli, one next to Slaughterer, one next to the
       Ogre Boss, one near Phodom's house) - 4x. Restoration Potion
       In the Ogre Dungeon - 50 Gold Coins
       In the huts in Epic Boss fight (accessible only when the clan
       member(s) blocking the path to that hut is killed) - Plate
       Shield, Jade Ring, 3x Health Potion, 2x Mana Potion, 2x Square
       Flask, 2x Round Flask
       CLICK
       Birgitta - Recipe - Potion of Strength
       Sir Richard (after the Worm Killing quest) - Lesser Magic Ball
       Caravan People (the second south-westernmost one) - Potion of
       Strength
       CHAPTER 2
       STARTING PACKS
       Swordsmanship - Sword of Haste, 5x Combat King - Retaliation,
       Characters - Fradz
       Conjurer - Book of Regeneration, 3x Combat King - Trance,
       Characters - Fradz
       Adventurer - Scope of Magic, Combat King - Force Blow, Combat
       King - Enchanted Skin, Combat King - Retaliation, Combat King -
       Parry, Combat King - Trance, Combat King - Rage, Combat King -
       Siphon Life, Combat King - Magic Resistance, Characters - Fradz
       Daredevil - Lucky Dice, 2x Combat King - Berserk, Luck Point,
       Characters - Fradz
       SHOPS
       Army Shop
       Dragon Slayers - Joining, Battlemage Gloves, Soldier's Helmet,
       Guado Armor, Azureus Belt, Axe, Health Potion, Mana Potion,
       Basic Sword, Speedy Boots
       East Barbarian Merchant
       Races - Centaurs, Power Ring, Topaz, Novice's Mage Staff, Jewel
       of Health, Archeon's Knife, Health Potion, Mana Potion, Health
       Belt, Ring of Mana
       West Barbarian Merchant
       Glyph of Life, Gladius, Soldier's Boots, Archeon's Hood, Basic
       Shovel, Health Potion, Mana Potion, Ring of Health, Mana Belt,
       Zocmo's Boots
       MONSTER DROPS
       Nhutzi - Ring of Agility, Restoration Potion
       Khutzi - Amulet of Strength, Restoration Potion
       Voldro - Second Son, Honor Point
       Madeila - Purple Stream, Honor Point
       Wildboar Chieftain - Tempest Stone, Honor Point
       Momo Chieftain - Amulet of Strength, Honor Point
       Fishtern Chieftain - Damanthe's Left Sword, Honor Point
       Sand Scorpion King - Toxic Sting, Honor Point
       I'm! Ha! The! Ha! Most! Ha! Loser! Ha! In! Ha! This! Ha! World!
       - Golden Claw
       All other non-unique monsters (except Sand Scorpions, Voldro's
       Pet, Temple Guardians and Mummies) have a 5% chance to drop a
       Heal Potion, Mana Potion, 5 Gold Coins, or 10 Gold Coins.
       QUEST REWARDS
       Voldro the Barbarian - Soldier's Gloves
       A Test from Archeon - Archeon's Boots
       Elite Quest - Mana Ball, 3 Honor Points
       Epic Quest - 5 Honor Points
       DIGGING
       Lesser Magic Ball (0), Branch of Rejuvenation (0), 50 Gold Coins
       (0), Stogo Helmet (0), Magic Orb (0), Soldier's Belt (0), Lucky
       Clover (0), Path of Speed (1), Greedy Armor (2), Glyph of
       Ability (2)
       STEAL
       Nhutzi - Health Belt (10%)
       Khutzi - Mana Belt (10%)
       Voldro - Thief's Boots (50%)
       Madeila - Pete's Pipe (50%)
       Wildboar Chieftain - Power Orb (50%)
       Momo Chieftain - Amulet of Life (50%)
       Fishthern Chieftain - Thief's Hood (50%)
       Khakhan Clan's Chieftain - Centaur's Axe (50%)
       Noc'toriah - Thunder Bolt (75%)
       I'm! Ha! The! Ha! Most! Ha! Loser! Ha! In! Ha! This! Ha! World!
       - Golden Idol (75%)
       LUCKY BOX
       A Bag of Worms (0), Claymore (1), Rogue's Hood (2, 3),
       Decimation (4, 5), Angel's Goblet (6, 7), Lochom (8, 9),
       Labbela (10+)
       BLACK MERCHANT
       Thief's Knife (accepts medium price - 1000G)
       FOUND
       Barrel (next to Khutzi) - Evil Eye
       Barrel (one in each barbarian village, one on each side of the
       bridge, one on Khutzi's mountain) - Restoration Potion
       In Noc'toriah's tomb - Evil Eye, Mana Potion, Restoration
       Potion, 5 Gold Coins, 10 Gold Coins
       Near the entrance to the Epic Boss temple - Helmet of Sunrise
       CLICK
       Molson - Jewel of Health
       Thom the Lieutenant (after the Barbarian quest) - Potion of
       Agility
       Archeon (10 times, after completing A Test of Archeon) - Spiral
       Shield
       CHAPTER 3
       STARTING PACKS
       Magician - Icy Crystal, Amulet of Magic, Battlemage Cuirass,
       Battlemage Gloves, Battlemage Boots, 3x Combat King - Magic
       Resistance, Life, Characters - Galeoth
       General - General's Badge, Amulet of Magic, Battlemage Cuirass,
       Battlemage Gloves, Battlemage Boots, 2x Combat King -
       Resurrection, Life, Characters - Galeoth
       Cryomancer - Cloak of Ice, Amulet of Magic, Battlemage Cuirass,
       Battlemage Gloves, Battlemage Boots, 2x Combat King - Magic
       Torment, Life, Characters - Galeoth
       Opportunist - The Opportunist, Amulet of Magic, Battlemage
       Cuirass, Battlemage Gloves, Battlemage Boots, 3x Combat King -
       Siphon Life, Luck Point, Characters - Galeoth
       SHOPS
       Ghost Shop
       Races - Nazes, Glyph of Life, Zocmo's Gem, Soul Orb, Evil Eye,
       Recipe - Potion of Mana, Triangle Flask, Speedy Boots, Health
       Potion, Mana Potion, Crystal Field
       MONSTER DROPS
       Frost Beast (the one nearest to the starting position) - Frost
       Armature
       Icy Hades (the one east of the starting position) - Mysterious
       Ring
       Icy Berserk Troll - Third Son, Honor Point
       Greater Elemental Golem - Piece of Omega Orb
       Omega Monster - 3x Piece of Omega Orb
       All other non-unique monsters (except Ice Queen Minions,
       Elemental Golems and Greater Elemental Golems) have a 5% chance
       to drop a Health Potion, Mana Potion, or Restoration Potion.
       QUEST REWARDS
       Elite Quest - Esper - Anthanex, 3 Honor Points
       Epic Quest - Omega Orb (depending on how many Pieces of Omega
       Orb you've collected), 5 Honor Points
       STEAL
       Icy Berserk Troll - Lucky Clover (0%)
       Ice Queen - Spider Queen's Essence (0%)
       Anthanex - Ice Crown (25%)
       Omega Monster - Omega Gloves (35%)
       MINI-GAMES
       Ghosts Puzzle - Path of Magic (2nd ghost), Glyph of Ability (3rd
       ghost)
       Elemental Golems (4 times) - Piece of Omega Orb
       LUCKY BOX
       Penguin Head (0), Orb of Stats (1), Blue Binkie (2, 3), Ring of
       Tides (4, 5), Angel's Amulet (6, 7), Shinji (8, 9), Mask of
       Illusion (10+)
       FOUND
       South-west of the Lucky Box - Magic Orb
       In the Invisible Maze Puzzle - Piece of Omega Orb, Glyph of
       Life, Lesser Magic Ball
       CHAPTER 4
       SHOPS
       Travelling Merchant
       Trinket of Kindness, Damanthe's Right Sword, Ring of Health,
       Ring of Mana, Triangle Flask, Health Potion, Mana Potion, Sword
       of Day, Health Belt, Mana Belt, Axe
       Selling Shade
       Crystal, Glyph of Life, Zocmo's Shield, Amulet of Life, Azureus
       Shoulders, Amulet of Strength, Death Knights - Basics, Sapphire,
       Ruby, Health Potion, Mana Potion
       MONSTER DROPS
       Carnivore - Honor Point
       Spider Queen - Lucky Clover, Honor Point
       Plagued Fishtern Boss - Honor Point
       Dragon Spirit - Jade Amulet
       Crawlers, Poison Treants and Plague Treants have a 5% chance to
       drop a Heal Potion, Mana Potion, or Restoration Potion.
       QUEST REWARDS
       Weapon Chest
       If you returned the sword: Combat King - Parry, Combat King -
       Retaliation
       If you didn't return the sword and chose offensive Combat Kings:
       Soldier's Sword, Combat King - Force Blow, Combat King - Parry,
       Combat King - Rage
       If you didn't return the sword and chose defensive Combat Kings:
       Soldier's Sword, Combat King - Enchanted Skin, Combat King -
       Retaliation, Combat King -  Trance
       Mielipuoli - Sword of Night, Honor Point
       Elite Quest - Ancient Leaf, Client 001, 3 Honor Points
       Epic Quest - 5 Honor Points
       DIGGING
       Restoration Potion (1), Jewel of Health (2), Branch of
       Rejuvenation (2), Lesser Magic Ball (2), Glyph of Ability (3),
       Trinket of Kindness (4), Wicked Gloves (4), Belt of Sunrise (5)
       STEAL
       Plagued Fishtern Boss (25%) - Poison Knife
       Slurgal (25%) - Strange Stump
       Mielipuoli (50%) - Trinket of Hatred
       A thing (50%) - Angela Belt
       Dragon Spirit (50%) - Dark Amulet
       LUCKY BOX
       Keg of Ale (0), Gladius (1), Power Ring (2), Chain Pants (3),
       Pathetic Boots (4, 5), Bug Shield (6, 7), Azure Visage (8, 9),
       Greedy Bastard (10+)
       BLACK MERCHANT
       Energy Orb (accepts high price - 1500G)
       FOUND
       Under the southernmost tree of the north-western portion of the
       map - Health Potion
       Chest (in the Weapon Chest optional quest) - Soldier's Sword
       On the island in the poison pool at the centre of the map -
       Magic Orb
       One of the Egg Sacks near the Spider Queen - Restoration Potion
       Barrel (one near the Synthesis Shop, one near the merchant) -
       Restoration Potion
       Enter the poison pool at the southern edge of the map (5 times)
       - Orb of Nature
       CLICK
       Kasvati (2 times) - Lesser Magic Ball
       Prospero (all Dragon Slayers survive after killing the boss) -
       Blessed Amulet
       Prospero (at least a Dragon Slayer dies to the boss but not
       Prospero) - Lesser Magic Ball
       Amaranth (all Dragon Slayers survive after killing the boss) -
       250 Gold Coins
       Amaranth (at least a Dragon Slayer dies to the boss but not
       Amaranth) - 150 Gold Coins
       Jinx (all Dragon Slayers survive after killing the boss) -
       Claymore
       Jinx (at least a Dragon Slayer dies to the boss but not Jinx) -
       Gladius
       CHAPTER 5
       SHOPS
       Gem Seller
       Ruby, Sapphire, Topaz, Amethyst, Crystal, Jade, Diamond
       Kalle's Enhancement Store
       Races - Kazas, Glyph of Life, Amulet of Life, Amulet of Magic,
       Recipe - Potion of Agility, Recipe - Potion of Strength, Recipe
       - Potion of Intellect, Magic Dust, Health Scroll, Health Potion,
       Mana Potion
       Nohio's Miscellaneous Store
       Places - King Roads, Soldier's Belt, Basic Sword, Basic Armor,
       Adept's Mage Staff, Axe, Health Belt, Mana Belt, Soldier's
       Sword, Ring of Great Mana, Ring of Health
       Arogaba's Armor Store
       Battlemage Cuirass, Soldier's Gloves, Sigil of Balgaron, Holy
       Gloves, Azureus Sword, Ring of Mana, Ring of Great Health, Mana
       Belt, Soldier's Boots, Death Knights - Characteristics, Dragon
       Slayers - Lower Ranks
       Kaza Merchant
       Dragons - Basic Information 1, Fire Cloak, Angela Belt, Recipe -
       Potion of Health, Amulet of Strength, Branch of Rejuvenation,
       Magical Diadem, Purple Stream, Ring of Agility
       Anatholo
       Mega Ring, Energy Orb, Power Orb, Master's Mage Staff
       MONSTER DROPS
       River Turtle (the one south of the inn) - Soldier's Helmet
       
       King Rock Elemental - Honor Point
       Ghost Wolf - Honor Point
       Vampire Lord - Vampire Fang, Honor Point
       Doom Lord - Doom Sword, Honor Point
       Kaza Leader - Amulet of Great Life, Honor Point
       Father Bear - Honor Point
       Gargantuan River Turtle - Honor Point
       Zombie Jack - Honor Point
       John - John's Key
       Trolls and Soul Torturers have a 5% chance to drop a Health
       Potion, Mana Potion or 20 Gold Coins, and a 3% chance to drop a
       Restoration Potion or 50 Gold Coins.
       QUEST REWARDS
       Magic Heart - Potion of Power
       Pumpkin Problem - 10x Mana Potion
       Anatholo - 3x Lesser Magic Ball
       Kazas - Lesser Magic Ball (only if you sided with William)
       Elite Quest - Skystrider's Staff, 3 Honor Points
       Epic Quest - Holy Seal, Client 002, Characters - Tharo, 5 Honor
       Points
       DIGGING
       Restoration Potion (0), 2x Lesser Magic Ball (3), Magic Orb (3),
       Improved Shovel (3), Basement Key (4), Soldier's Armor (5),
       Glyph of Life (6), Glyph of Ability (8), Holy Ankh (8)
       STEAL
       King Rock Elemental - Elemental Tablet (75%)
       Ghost Wolf - Ghost Wolf's Claws (75%)
       Father Bear - Bear Fur (75%)
       Gargantuan River Turtle - Turtle Shell (75%)
       Death Puppet - Skeleton Cape (75%)
       Talloon - Jade Cloak (100%)
       Doom Lord - Fire Elemental Rune (125%)
       John
       1st stage - Blade of Death (100%)
       2nd stage - Lesser Magic Ball (100%)
       3rd stage - Scythe of Annihilation (125%)
       LUCKY BOX
       Statue of... What? (0), Speedy Boots (1), Magic Shield (2),
       Endless Potion (3), Power Gloves (4-7), Masterwork Leather Armor
       (8-11), Ring of Hope (12-15), Magical Shackles (16-19), Staff of
       Tranquility (20+)
       BLACK MERCHANT
       Cuirass of Sunrise (accepts very low price - 1000G)
       FOUND
       Sword In A Stone (northwest of Anatholo, requires Phodom's
       Strength to be at least 100) - Holy Sword
       Kaza Leader (ask a few questions) - Amulet of Great Life
       Near the graves - 6x Basic Flower
       On 'The Hill' - Luck Point
       Graves (put a flower to one of the graves) - Combat King -
       Resurrection
       John's Chest (requires John's Key or Master Key) - Zozi
       CLICK
       A woman in Albert's farm - Lucky Clover
       Tharo (10 times, requires 2 lives) - Elexorien I
       CHAPTER 6
       SHOPS
       Mysterious Potion Shop
       Glyph of Life, Amulet of Great Life, Health Scroll, Mana Scroll,
       Mana Ball, Magic Dust, Square Flask, Triangle Flask, Health
       Potion, Mana Potion, Restoration Potion
       Strange Store
       Magical Diadem, Soldier's Shield, Gladius, Health Belt, Races -
       Demons, Fire Cloak, Soldier's Armor, Amulet of Great Magic,
       Dragons - Basic Information II, Thunder Boots
       Necromancer's Stuff
       Dragon Slayers - Greater Ranks, Flame Bracelet, Recipe - Potion
       of Mana, Recipe - Potion of Health, Novice's Mage Staff, Mana
       Belt, Amulet of Life, Races - Demons, Ring of Great Health, Ring
       of Great Mana, Soldier's Sword
       Dark Seller
       Recipe - Potion of Intellect, Plate Shield, Angela Belt,
       Javelin, Death Knights - History, Exepede
       Secret Store
       Characters - Xada, Adept's Mage Staff, Purple Stream, Amulet of
       Strength, Ring of Agility, Fire Cloak, Battlemage Pauldrons,
       Adept's Mage Staff, Health Scroll, Mana Scroll, Azureus Armor
       Gem Seller
       Ruby, Sapphire, Topaz, Amethyst, Crystal, Jade, Diamond
       MONSTER DROPS
       Demoness Warlord - Lesser Magic Ball
       Magic Generator - Mana Potion
       Man Eater (the one east of Nar'Shi) - Lesser Magic Ball
       Nar'Shi - Butcher's Helmet, Honor Point
       Death Bringer (the one south of the Dangerous Gates) - Unholy
       Amulet
       Death Bringer (the one east of the Synthesis Shop) - Unholy Axe,
       Honor Point
       Mister Skeleton - Magic Orb, Mana Potion
       Butcher - Butcher's Weapon, Honor Point
       Executioner - Juggernaut Armor, Mana Potion, Honor Point
       Zor'Zo - Greater Magic Ball, Honor Point
       Xod - Ice Elemental Rune, Honor Point
       Dark Messiah - Falchion, Honor Point
       Death Bringer (the one northeast of the Forgotten Ones) - Unholy
       Cloak, Honor Point
       Vampire Warrior (southernmost one) - Teal Key
       Vampire Lord - Honor Point
       Fudo - Butcher's Armor, Honor Point
       Zarxof - Dragon Books - Zarxof
       The Reapers south of the Mysterious Potion Shop (accompanying a
       Guardian Lich), the Reapers at the blue flame, Vampire Warriors,
       Vampire Assassins, Vampire Warlocks, Armed Skeletons, Skeleton
       Archers, Armored Skeletons and the Brutal Skeletons in the room
       west of the Combat Shop's room have a 2% chance to drop a Health
       Potion, Mana Potion, Restoration Potion, Health Scroll, Mana
       Scroll, 20 Gold Coins or 50 Gold Coins.
       Brutal Skeletons (except the ones mentioned above), Hell Pigs,
       Man Eaters (except the ones north of the Forgotten Ones and the
       one east of Nar'Shi) and Guardian Liches (except the ones
       accompanying Xod) have a 8% chance to drop a Health Potion, Mana
       Potion, Restoration Potion, Health Scroll or Mana Scroll; and a
       10% chance to drop a Glass of Sludge, Evil Eye, 20 Gold Coins,
       50 Gold Coins or 100 Gold Coins.
       Demoness Warlords and the Man Eater east of Nar'Shi, in addition
       to the Lesser Magic Ball mentioned above, also have a 20% chance
       to drop a Health Potion, Mana Potion or Restoration Potion and a
       10% chance to drop a Health Scroll, Mana Scroll, Glass of
       Sludge, 50 Gold Coins or 100 Gold Coins.
       QUEST REWARDS
       Revenge! (kill Xada in his 2nd form) - Shard of Shadows
       Kar'Gath Generals - Demon's Eye
       The Forgotten Ones - Skull of Chaos
       Elite Quest - Esper - Faerga, 3 Honor Points
       Epic Quest - Nether Staff, Client 003, 5 Honor Points
       DIGGING
       Restoration Scroll (5), 2x Lesser Magic Ball (6), Amulet of
       Great Magic (8), Recipe - Potion of Life (8), Orb of
       Degeneration (10), Glyph of Ability (10), Lightning Elemental
       Rune (10), Zozi (10), Thunder Boots (12)
       STEAL
       Xada (1st form) - Shadow Armor (50%)
       Nar'Shi - Death Spike (150%)
       Zor'Zo - Qzoch's Left Hand (150%)
       Xod - Battlemage Pauldrons (150%)
       Dark Messiah - Jade Blade (150%)
       Vampire Lord - Qzoch's Right Hand (150%)
       Fudo - Demon's Cloak (150%)
       Faerga - Flames of War (150%)
       Jurxy - Coldwraith Gloves (150%)
       Zarxof - Fire Elemental Rune (150%)
       MINI-GAMES
       The Nightmare - Powerful Shovel, Glyph of Life, Glass of Sludge,
       2x Health Potion, 2x Mana Potion, 3x Restoration Potion, 2x
       Health Scroll, 2x Mana Scroll, Restoration Scroll, Triangle
       Flask, Square Flask, Round Flask, Potion of Life, Potion of
       Health, Potion of Experience, Potion of Ability, Potion of
       Strength, Potion of Agility, Potion of Intellect, Luck Point
       Deathless - 2 Honor Points
       Teleportation - 1 Gold Coin, 10 Gold Coins, 20 Gold Coins, 50
       Gold Coins, 100 Gold Coins, 300 Gold Coins
       LUCKY BOX
       Treasure Map (0), Skull (1), Standard (2), Someone's Leg (3),
       Skull Shield (4-7), Mana Seeker (8-11), Ring of Despair (12-15),
       Monster Mask (16-19), Doom Helmet (20+)
       BLACK MERCHANT
       Ancient Sword (accepts very low price - 1500G)
       FOUND
       Have Phodom stand on the red flame north-east of the temple
       entrance - Fire Stone
       Have Galeoth stand on the blue flame west of Nar'Shi's room -
       Ice Stone
       Have Fradz stand on the lightning near the Secret Store -
       Lightning Stone
       South of the first room - White Key
       In the same room as the Death Bringer in the western part of the
       map - Purple Key
       South-east corner - Yellow Key
       In a room full of skulls north of the Forgotten Ones - Lucky
       Clover
       Behind the 4 differently coloured gates west of Zor'Zo - 2x
       Potion of Experience, Recipe - Potion of Experience
       At Galeoth's prison after he's freed - Zyl Orb
       CLICK
       One of the residents - Lucky Clover
       CHAPTER 7
       SHOPS
       Peter's Weapon Store
       Exepede, Battlemage Gloves, Soldier's Sword, Soldier's Boots,
       Basic Sword, Javelin, Gladius, Master's Mage Staff, Claymore,
       Axe, Amulet of Great Magic
       Zack's Special Store
       Speedy Boots, Ring of Health, Ring of Mana, Battlemage
       Pauldrons, Mana Belt, Health Belt, Azureus Relic, Branch of
       Rejuvenation, Mana Earring, Master's Mage Staff, Magical Diadem
       Amanda's Potion Store
       Glyph of Life, Mana Earring, Magic Dust, Health Scroll, Mana
       Scroll, Health Potion, Mana Potion, Restoration Potion, Recipe -
       Potion of Magic
       Noroth's Special Store
       Triangle Flask, Square Flask, Round Flask, Adept's Mage Staff,
       Apocalypse, Amulet of Magic, Death Knights - Hiding and Binding,
       Battlemage Boots, Crystal Water, Characters - Zeemnan
       Molle's Armor Place
       Jade Ring, Soldier's Armor, Shadow Armor, Thunder Boots,
       Soldier's Shield, Plate Shield, Amulet of Great Life, Damned
       Shoes, Third Part of Holgro, Tower Shield, Battlemage Cuirass
       Olavi's Item Store
       Mana Ball, Soldier's Gloves, Novice's Mage Staff, Centaur's Axe,
       Ring of Great Health, Ring of Great Mana, Soldier's Belt, Angela
       Belt, Purple Stream, Ring of Agility, Amulet of Strength
       Barret's Book Store
       Life Earring, Dragon - Xvareon, Dragons - Basic Information I,
       Dragons - Basic Information II, Dragons - Basic Information III,
       Places - Afor Fortresses, Places - Sodan Harbour
       MONSTER DROPS
       Mystic Portal - Lesser Magic Ball
       Groxts - Dragon Book - Groxts, Characters - Tharo
       Siluze - Zyl Orb
       QUEST REWARDS
       Magic Potion - Impale
       Medicine - Outer Stone/Inner Stone
       Unique Treasure - Holgro (buy Manzure's part of the Holgro)
       Mystic Portal - Zozi, Client 004
       Ancient Statue - Golden Trophy (choose the Golden Trophy)
       Maximillian - Light Divine Maximillian/Heavy Divine
       Maximillian/Light Damned Maximillian/Heavy Damned Maximillian
       Elite Quest - Esper - Nyrxz, 3 Honor Points
       Epic Quest - Client 005, 5 Honor Points
       DIGGING
       300 Gold Coins (0), Lesser Magic Ball (12), Restoration Potion
       (12), Lesser Magic Ball (15), Magic Orb (15), Glyph of Life
       (15), Divine Boots (15), Divine Crest (20), Glyph of Ability
       (20), Zozi (22)
       STEAL
       Ruy'Arvoz - Damned Mask (200%)
       Groxts - Lightning Elemental Rune (200%)
       Nyrxz - Thunder Ring (200%)
       Siluze - Zelmet (250%)
       AUCTION HALL
       Falchion (3000), Tzitorin (1000), Apocalypse (3000), Greedy
       Bastard (4000), Gilmax (18000), Sceptre of Apparitions (20000),
       Damned Carapace (2000), True Zozi (50000), Lucky Horseshoe
       (1000), Adamantine Guard (30000), Summoner's Amulet (30000),
       Mega Ring (1500), Ring of Hope (2000), Ring of Despair (2000),
       Soul Orb (2000), Golden Eye (7500), Tempest Stone (1000),
       Magical Shackles (4000), Second Part of Holgro (1000), Powerful
       Shovel (3000), Master Key (1500), Chaotic Realm (10000), Greater
       Magic Ball (3000), Orb of Degeneration (1000), Cornucopia
       (15000)
       GLADIATOR ARENA
       500 Gold (1 Gladiator Point), Honor Point (2), Medal of Valor
       (5), Coin Sword (5), Angel's Relic (5), Divine Helmet (5),
       Aerial Armor (5), Greater Magic Ball (5)
       ALCHEMIST
       Lucky Clover - Sut, Moi, Vir, Aeg
       Flute of Serenity - Aeg, Goa, Moi, Nio, Nor, Sir
       Frog Hood - Goa, Moi, Nio, Nor, Sir, Sut
       Recipe - Potion of Power - Moi, Nio, Nor, Sir, Sut, Vir
       MINI-GAMES
       Tower
       Fail at stage 1 - Health Potion (50% chance), Mana Potion (50%)
       Fail at stage 2 - Health Scroll (50% chance), Mana Scroll (50%)
       Fail at stage 3 - Restoration Potion
       Fail at stage 4 - Restoration Scroll
       Complete - 2 Honor Points
       Circle Lock - 2 Honor Points
       Explode Rate - 2 Honor Points
       Racing - 2 Honor Points
       Magic Stones - Greater Magic Ball
       CLIENTS
       Client 001 - 2000 Gold
       Client 002 - Jade Shield
       Client 003 - Belt of Rejuvenate
       Client 004 - Chagehage
       Client 005 - Haamna
       LUCKY BOX
       1 Gold Coin (0), 10 Gold Coins (1), 100 Gold Coins (2), 1000
       Gold Coins (3), Lucky Horseshoe (4-7), Ring of Wisdom (8-11),
       Angel's Wing (12-15), Bloodlust Mask (16-19), Mighty Horn (20+)
       BLACK MERCHANT
       Demon's Javelin - accepts medium price (6000G)
       FOUND
       In the Market - Restoration Potion, Health Scroll, Mana Scroll
       Chest (at the east part of the Market) - Glass of Sludge
       Chest (at the north part of the Market) - Mana Potion
       North of the Client Master - Health Potion
       Between the castle and the small market where Galvork is - Luck
       Point
       Master Treasure Hunter
       Pay 500 gold - Basic Shovel
       Pay 1000 gold - Improved Shovel
       Pay 1500 gold - Powerful Shovel
       Varmath (give Mysterious Ring) - Recipe - Potion of Ability
       Pete (give Pete's Pipe) - Honor Point
       Damanthe (give Damanthe's Set) - 2 Honor Points
       Tharo (south-east of the castle after killing Groxts, with
       Elexorien II) - Elexorien III
       CLICK
       Travis (before saving Sean) - Lucky Clover
       CHAPTER 8
       SHOPS
       Naanas' Items
       Otzi Horn, Amulet of Great Life, Amulet of Great Magic, Magical
       Diadem, Tower Shield, Claymore, Enchanted Gauntlets, Wizard's
       Boots, Chain Pants
       Zahahan's Potions
       Glyph of Life, Magic Dust, Triangle Flask, Square Flask, Round
       Flask, Health Potion, Mana Potion, Restoration Potion, Health
       Scroll, Mana Scroll
       Nalguta's Accessories
       Places - Frozen Tundra, Belt of Rejuvenate, Claymore, Gladius,
       Rikhano's Amulet, Plate Shield, Master's Mage Staff, Juggernaut
       Armor, Shadow Cloak
       Tanas' Miscellaneous Shop
       Dragon Book - Fradz, Magic Dust, Mana Ball, Health Potion, Mana
       Potion, Restoration Potion, Health Scroll, Mana Scroll,
       Restoration Scroll
       MONSTER DROPS
       Bandit, Bandit Boss - 50 Gold Coins, 100 Gold Coins, Lesser
       Magic Ball, Ruby, Sapphire, Topaz, Mana Potion, Glass of Sludge,
       Health Potion, Mana Potion (one of these for each bandit)
       Otzi King - Honor Point
       Behemoth - Rikhano's Spear, Honor Point
       QUEST REWARDS
       Otzi Teeth - Honor Point
       Icy Mountains - Crystool, Honor Point
       The Gate - Zozi, Honor Point
       Crystal Problem - Ice Diamond, Honor Point
       Save Yourself - Zyl Orb, Honor Point
       Elite Quest - Ogozoma, 3 Honor Points
       Epic Quest - Zandiolo, 5 Honor Points
       DIGGING
       2x Lesser Magic Ball (15), 300 Gold Coins (15), Lucky Clover
       (18), Glyph of Life (18), Glyph of Ability (20), Rikhano's Armor
       (22), Zozi (22)
       STEAL
       Tazefda - Laijsla (80%)
       The Healer (original) - Lucky Clover (150%)
       Otzi - Otzi Horn (200%)
       Otzi King - Otzi Claw (200%)
       Shazular - Magic Orb (225%)
       Ice Monster - Ice Elemental Rune (225%)
       Elemental Golem (Black) - Omega Bracelet (250%)
       The Healer (infernal) - Jade Armor (250%)
       Zhitenxa - Staff of Winter (250%)
       MINI-GAMES
       Monuments - Honor Point
       LUCKY BOX
       Lesser Magic Ball (0-5), Greater Magic Ball (6-11), Heltheer
       (12-17), Miracle Shield (18-23), Behearm (24-29), Winter's Tear
       (30+)
       BLACK MERCHANT
       Cloak of Ice (accepts medium price - 3000G)
       FOUND
       On the eastern rampart of Rot'Afor - Luck Point
       On the hill to the north-west of the troll village - Luck Point
       Troll Shaman (the one next to a dragon statue, after completing
       Crystal Problem, requires Animal Set) - Improved Animal Set
       CLICK
       Damanthe - Dragon Slayers - Damanthe
       Iibrod - Dragon Slayers - Iibrod
       Shindi - Dragon Slayers - Shindi
       Troll Shaman (the one next to a dragon statue, after completing
       Crystal Problem) - Lucky Clover
       Troll Hunter (one of those in the Elite Boss area, after
       defeating The Healer) - Lesser Magic Ball
       Troll Worker (one of those in the Elite Boss area, after
       defeating The Healer) - Lesser Magic Ball
       Troll Shaman (the one at the Mysterious Monuments, after solving
       the puzzle) - Greater Magic Ball
       CHAPTER 9
       SHOPS
       Barrel of Gems
       Ruby, Sapphire, Topaz, Amethyst, Crystal, Jade, Diamond
       MONSTER DROPS
       Enthan - Arvaveizda
       Hekhar - Yang
       Diamaranh - Illuser
       Keeper of Dark - Keeper's Mask, Honor Point
       Dark Golem - Honor Point
       Cave Quasch Boss - Honor Point
       Wyrm - Legendary Wyrm's Head, Honor Point
       Xirenze - Ragnarok
       Yurgimar - Super Ogozoma (requires Ogozoma)
       QUEST REWARDS
       Axobada's Dimension - Characters - Axobada
       Elite Quest - 3 Honor Points
       Epic Quest - Manslayer, 5 Honor Points
       DIGGING
       3x Restoration Potion (0), 500 Gold Coins (15), Magic Orb (15),
       Lucky Clover (18), Glyph of Life (18), Glyph of Ability (18),
       Yin (23), Zozi (23)
       STEAL
       Enthan - Zyl Orb (100%)
       Diamaranh - Zyl Orb (100%)
       Hekhar - Zyl Orb (200%)
       Xirenze - Staff of Summer (275%)
       Yurgimar - Bone Armor (275%)
       Wyrm - Ziiv (400%)
       MINI-GAMES
       Wisps - 4x Lesser Magic Ball, Greater Magic Ball, Honor Point
       LUCKY BOX
       Church Bell (0), Evil Eye (1, 2), Weed (3, 4), Doll (5, 6),
       Demonic Figurine (7, 8), Mystery Key (9-14), Stone of Annihilus
       (15-19), Forgotten Amulet (20-24), Razord (25-29), Oelivert
       (30+)
       BLACK MERCHANT
       Omega Weapon (accepts high price - 15000G)
       FOUND
       On the path to the Huge Sludge Monstrosity - 8x 1 Gold Coins
       In the cave at northwestern corner - 10x Evil Eye
       South of the Lucky Box - Luck Point
       CLICK
       Damanthe - Dragon Slayers - Damanthe
       Iibrod - Dragon Slayers - Iibrod
       Shindi - Dragon Slayers - Shindi
       Igit (7 times) - Health Potion
       CHAPTER 10
       SHOPS
       Barrel of Gems
       Ruby, Sapphire, Topaz, Amethyst, Crystal, Jade, Diamond
       Tie
       Glyph of Life, Mana Rod, Health Potion, Mana Potion, Restoration
       Potion, Health Scroll, Mana Scroll, Restoration Scroll, Greater
       Magic Ball, Magaeca, Nagaeca, Leviathan Armor, Rarera
       MONSTER DROPS
       Monstrosity (level 1-9) - Library Orb (4%)
       Monstrosity (level 10) - Library Orb (100%)
       Mother - Mother's Essence
       Xvareon - 10 Honor Points
       QUEST REWARDS
       Iibot Missing - Honor Point
       Broken Delivery - Magaeca, Honor Point
       Mysterious Library - Honor Point
       Elite Quest - Stormguard (free the Angel), Stormbringer (jail
       the Angel), 3 Honor Points
       Epic Quest - Zylcious' Staff, Universe Orb, Galaxy Orb x3 (begin
       next playthrough), Dragon Book - Zylcious, Death Knights -
       Uummut, 5 Honor Points
       DIGGING
       500 Gold Coins (0), 500 Gold Coins (0), Lucky Clover (0),
       Greater Magic Ball (18), Glyph of Ability (18), Ice Elemental
       Rune (23), Fire Elemental Rune (23), Lightning Elemental Rune
       (23), Glyph of Life (23), Armageddon (28)
       STEAL
       Madoz Queen - Poison Sting (200%)
       Elite Boss - Heaven's Ring (300%)
       Uummut - Doomsday (300%)
       Zylcious (human) - Zylcious' Cloak (300%)
       Xvareon (phase 1) - Stone of Destiny (600%)
       MINI-GAMES
       Elevator - 2 Honor Points
       LUCKY BOX
       Portrait (0), Confusing Amulet (1-11), Mana Obelisk (12-17),
       Cripple Triple Axe (18-23), Crystal Mask (24-29), Destiny (30+)
       BLACK MERCHANT
       Omega Armor - accepts high price (75000)
       FOUND
       Rosse (pay 10000 gold) - True Zozi
       Barrel of Explosives (Popag area, requires less than 10 hours
       playing) - End of an Era
       Library - Magic Orb, Greater Magic Ball x2, Teleport Stone
       CLICK
       Iibot (3 times, after Broken Delivery quest) - Mystique Knife
       Toppo - Cornucopia
       POST GAME
       CAMPAIGN COMPLETION (EXTREME)
       Reaper's Hourglass, Crate of Wonder
       CAMPAIGN COMPLETION (HARDCORE)
       Dragon Orb
       MONSTER DROPS
       Reaper - Reaper's Scythe, Reaper's Cloak
       ALCHEMIST RECIPES
       Random Potion (Alchemist Level 1) - Triangle Flask, 1 flower
       Potion of Agility (5) - Triangle Flask, 2x Anglalor, 1x Bahmn
       Potion of Intelligence (5) - Triangle Flask, 2x Bahmn, 1x
       Lakhnos
       Potion of Strength (5) - Triangle Flask, 2x Lakhnos, 1x Anglalor
       Potion of Health (10) - Square Flask, 2x Anglalor, 2x Posamanien
       Potion of Mana (15) - Square Flask, 2x Bahmn, 2x Lakhnos
       Potion of Experience (20) - Square Flask, 2x Anglalor, 2x
       Lakhnos
       Potion of Life (25) - Square Flask, 2x Bahmn, 2x Posamanien
       Potion of Magic (30) - Round Flask, 2x Posamanien, 2x Lakhnos,
       2x Bahmn
       Potion of Power (35) - Round Flask, 2x Bahmn, 2x Lakhnos, 2x
       Anglalor
       Potion of Ability (40) - Round Flask, 3x Anglalor, 3x
       Posamanien, 1x Bahmn, 1x Lakhnos
       [/center]
       #Post#: 1308--------------------------------------------------
       Re: TCO Beta 1.4b Item List
       By: x mr conflict x Date: December 24, 2010, 2:20 am
       ---------------------------------------------------------
       does anyone know what the divine seal from the black merchant
       does?
       #Post#: 1309--------------------------------------------------
       Re: TCO Beta 1.4b Item List
       By: [H]ell[H]eaven Date: December 24, 2010, 3:04 am
       ---------------------------------------------------------
       it's spell book, click on it and u can use this spell as an
       ability like others abilities
       #Post#: 1311--------------------------------------------------
       Re: TCO Item List
       By: chimto Date: December 24, 2010, 4:15 am
       ---------------------------------------------------------
       Though that post doesn't belong in this topic...
       #Post#: 1312--------------------------------------------------
       Re: TCO Beta 1.4b Item List
       By: [H]ell[H]eaven Date: December 24, 2010, 4:25 am
       ---------------------------------------------------------
       he asked here and i answer here, and i'm not mod in this section
       so i cant do anything
       btw, do we consider Spell book as item, i reckon we should  :)
       i deleted my post that was in the middle 2 of your posts  :P
       #Post#: 1522--------------------------------------------------
       Request regarding items
       By: SaRDaNaPaLoS_QQ Date: January 5, 2011, 4:14 am
       ---------------------------------------------------------
       I suggest you should give the player a possibility to rebuy
       items like gladius and tower shield which, are obtained too
       early but are needed later ingame...
       Actually i myself sold them, and i see how i need them for
       synthesis items
       So make a shop for these!
       #Post#: 1526--------------------------------------------------
       Re: TCO Item List
       By: chimto Date: January 5, 2011, 8:28 am
       ---------------------------------------------------------
       Again, the above post doesn't belong in this topic.
       Anyway, I'm going to update the list with another part, which
       tells you what items can be found in each chapter.
       #Post#: 1530--------------------------------------------------
       Re: Request regarding items
       By: Aeroblyctos Date: January 6, 2011, 1:46 pm
       ---------------------------------------------------------
       [quote author=SaRDaNaPaLoS_QQ link=topic=103.msg1522#msg1522
       date=1294222448]
       I suggest you should give the player a possibility to rebuy
       items like gladius and tower shield which, are obtained too
       early but are needed later ingame...
       Actually i myself sold them, and i see how i need them for
       synthesis items
       So make a shop for these!
       [/quote]
       I think this is wrong section if you want to make requests like
       that. Anyway, I'll answer. First of all, where did you get that
       Tower Shield? It should be only obtained from chapter 7 shops.
       About Gladius, I'll put it to chapter 7 shops as well.
       *****************************************************
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