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       #Post#: 6471--------------------------------------------------
       Competition #37
       By: Aeroblyctos Date: December 28, 2011, 6:12 am
       ---------------------------------------------------------
       [center]Competition Idea
       In this competition you're challenged to create a whole boss
       fight from nothing. The idea will be used in later chapers in a
       way or another.
       Hints
       [list][*]Find a good model for it from here
  HTML http://www.hiveworkshop.com/forums/models.php.
       [*]Find some cool effects from here
  HTML http://www.hiveworkshop.com/forums/models.php?d=list&r=20&t=8.
       [*]Or you can make a battle of a death knight. Look the picture
       above of the possibilities.
       [*]Name your boss.
       [*]Tell in what chapter your boss could be.
       [*]Basic Blizzard made models and effects are fine too.
       [*]I usually give these type of things to bosses: Spells(usually
       basic Blizzard made abilities), Mini-Events(special events, has
       short cooldown), Events(special events, has long cooldown),
       Passive(Boss doesn't need to do anything).
       [*]Look the example, it will help you.
       [/list]
       Here's an example:
       [spoiler]Chapter 5 Elite Boss
       ATK: 600
       ATK SPD: 1.0
       HP: 28k
       MOV SPD: 400
       MANA: 10,000
       Abilities: Every 10 second.
       - Sends three tornados forward. Degrees: -45, 0, 45.
       - Sends three tornados row in same direction
       - Summons some tornados to a target enemy unit for 6 sec
       - Summons a Living Tree
       Mini-Event(s): Every 10-20 second
       - Teleports to a random point and sends a tornado to the
       attacker
       Event(s):
       
       1. Teleports to middle, four waves, every 5 second creates 8
       tornados that moves in all direrections
       => Player should go far as possible from the boss
       2. Teleports to middle and tornados moves from all the direction
       to boss
       => Player must evade tornados
       3. Teleports to middle, creates everywhere in the battle field
       tornados that last 15 seconds
       => Player must evade tornados
       Passives:
       - Gains 10k mana and activates a shield that absorbs 1,5/2/2,5/3
       damage per point of mana. Every 20 to 40 seconds.
       - When hit points become less than 10% Talloon becomes INV and
       four Living Trees are summond. Every 10 sec another Tree is
       summoned. When four Living Trees are killed Talloon becomes UNV
       but just lies in the ground.[/spoiler]
       Picture of the death knights:
       [spoiler][img]
  HTML http://www.tcocampaign.com/index.php?action=dlattach;topic=1021.0;attach=394;image[/img][/spoiler]
       [size=22pt]Competition Rules
       [list][*]The idea have to be yours.
       [*]You can make unlimited amount of entries.
       [*]I will have all the rights to edit the rules all the time(I
       will do it correctly and I will be fair for everyone).[/list]
       Competition Prizes
       The winner of this competition will have his or her name to Hall
       Of Fame and will be credited as "Competition Winners" and "Idea
       Giver". If you have one more than once you'll be credited
       automatically as "Great Idea Giver". Also any other ideas that
       I'll use will be credited as "Idea Giver".
       Judging
       I'm the only one who will judge the winner of the competition. I
       will judge all entries. The amount of entries you post will not
       decrease your chance to win in any way. However, if there are a
       lot of entries or horrible entries, I'll have the right to kick
       some of them away in order to make the final judge easier for
       me.
       This is the order how I judge:
       [list][size=12pt][*]Is your idea creative and fresh?
       [*]Can I possibly create your idea?
       [*]Overall idea and theme?
       [*]The presentation?
       [/list]
       Deadline
       The competition begins immediately and conclude at earliest
       8.1.2012 or when I judge the competition.
       Final Words
       Good luck, may the best idea win. If you have questions,
       ask.[/center]
       #Post#: 6474--------------------------------------------------
       Re: Competition #37
       By: Blackdoom59 Date: December 28, 2011, 9:09 am
       ---------------------------------------------------------
       Epic
       Boss Fight
       
       The Death Knight
       IMPORTANT:Theese values are just sugestions.Aero is welcomed to
       shape them the way he want in case this boss is too week/too
       strong
       
       [shadow=red,left]Once again![/shadow]
       Cinematic:The characters are entering a strange room with a
       portal inside
  HTML http://www.hiveworkshop.com/forums/models-530/blackhole-48038/?prev=search%3Dportal%26d%3Dlist%26r%3D20%26t%3D8
  HTML http://www.hiveworkshop.com/forums/models-530/blackhole-48038/?prev=search%3Dportal%26d%3Dlist%26r%3D20%26t%3D8
       The main thing is that the players are getting dragged into that
       hole.
       
       [shadow=red,left]  Aetherworld[/shadow]
       Cinematic:The characters are somehow teleported to a strange
       place , just like a field(nighttime) with flowers all around it
       but no trees.
       Here the Death Knight Aetherblade comes , turning that hole into
       a wyrm and mounting it
       .
  HTML http://www.hiveworkshop.com/forums/models-530/death-knight-frost-wyrm-152503/?prev=search%3Ddeath%2520knight%26d%3Dlist%26r%3D20
  HTML http://www.hiveworkshop.com/forums/models-530/death-knight-frost-wyrm-152503/?prev=search%3Ddeath%2520knight%26d%3Dlist%26r%3D20<br
       />. That death knight should somehow be weakened just like
       mileopouli.
       
       [shadow=red,left] Aether strikes![/shadow]
       Aetherblade's attack are frost and have a big range , huge dmg
       but slow attack speed.
       Mini events
       [spoiler][glow=green,2,300]1)Every time a player casts a spell ,
       Aetherblade's wyrm frozes that player for 2 seconds.Also deals
       dmg.This ability cannot be avoided , so the player must focus on
       normal attacks.
       2)Every time Aetherblade loses 5% hp , he sends missles to every
       player nearby(the spell is like "fan of knives" , but the missle
       model is
  HTML http://www.hiveworkshop.com/forums/models-530/priestmissile-50446/?prev=search%3Ddark%26d%3Dlist%26r%3D20%26t%3D10
  HTML http://www.hiveworkshop.com/forums/models-530/priestmissile-50446/?prev=search%3Ddark%26d%3Dlist%26r%3D20%26t%3D10
       and it's bigger).The player can avoid it the same way as "fan of
       knives"[/glow][/spoiler]
       Events:
       [spoiler]1)When Aetherblade reaches 75%hp(and 30% hp), he turns
       invulnerable while on the boss arena there are random explosions
       with the model
  HTML http://www.hiveworkshop.com/forums/models-530/ancient-explosion-sfx-104179/?prev=search%3Dexplosion%26d%3Dlist%26r%3D20%26t%3D10
  HTML http://www.hiveworkshop.com/forums/models-530/ancient-explosion-sfx-104179/?prev=search%3Dexplosion%26d%3Dlist%26r%3D20%26t%3D10
       but purple/blue collor.These explosion cannot be possibly
       avoided because they burst out randomly , so the player must
       have a bit of luck.They last 30 seconds
       2)When Aetherblade reaches 50%hp , the wyrm dies and he gets on
       foot loosing mini event 1 , but he gains a bonus ammount of
       dmg(and event 1 at 30% hp)
       3)When Aetherblade reaches 25%hp , he gets on his horse gaining
       bonus attack speed and movement speed.While on horse  , mini
       event nr2 happens with every 2.5% hp lost.
       4)When Aetherblade dies - Cinematic:
       *Fradz strucks Aetherblade with lightning.Aetherblade revives
       with the model
  HTML http://www.hiveworkshop.com/forums/models-530/skeletal-death-knight-52547/?prev=search%3DDeath%2520Knight%26d%3Dlist%26r%3D20
  HTML http://www.hiveworkshop.com/forums/models-530/skeletal-death-knight-52547/?prev=search%3DDeath%2520Knight%26d%3Dlist%26r%3D20
       *[/spoiler]
       
       
       [shadow=red,left] Aetherworld's dismiss[/shadow]
       Mini events:
       2[spoiler])Happens every 5% hp lost
       3.Everytime Aetherblade  attacks , he gains 5% stackable attack
       speed AND 5% bonus dmg for 3 seconds.The player must avoid
       getting attacked by Aetherblade[/spoiler]
       Events:
       [spoiler]1.This event now has nothing to do with Hp.Only the
       rate of the explosions is slower , but they last DURING THE
       WHOLE BOSS FIGHT(and Aetherblade is not invincible durring the
       effect).With every explosion , the rate increases , the player
       must finish the boss fight as fast as posible , or he/she will
       lose due to epicness of the explosions.
       2.When Aetherblade Dies , Phodom goes near the wyrm's dead body
       and casts a spell on it.The wyrm turns into a portal.The
       characters enter the portal and get to the normal
       world[/spoiler]
       #Post#: 6475--------------------------------------------------
       Re: Competition #37
       By: DD Canada Date: December 28, 2011, 10:01 am
       ---------------------------------------------------------
       [center]
  HTML http://www.hiveworkshop.com/forums/resource_images/11/icons_10595_btn.jpg
       Nevermore the Raven
       Nightmare brought to Life[/center]
       Notice: Unlike most bosses, this boss is [color=red]invulnerable
       to all damage, so the object is to avoid the attacks for 3 to 5
       minutes in order to achieve victory.[/color]
       [center]Model
  HTML http://www.hiveworkshop.com/forums/models-530/raven-48257/?prev=search%3Draven%26d%3Dlist%26r%3D20<br
       />- Effect 1
  HTML http://www.hiveworkshop.com/forums/models-530/confirmation_byepsilon-206715/?prev=search%3Dconfirmation%26d%3Dlist%26r%3D20%26t%3D8<br
       />- Effect 2
  HTML http://www.hiveworkshop.com/forums/models-530/dark-lightning-65963/?prev=search%3Dlightning%26d%3Dlist%26r%3D20%26t%3D8<br
       />- Effect 3
  HTML http://www.hiveworkshop.com/forums/models-530/powercharge_effect-203379/?prev=search%3Dcharge%26d%3Dlist%26r%3D20%26t%3D8[/center]
       Spells
       [hr]
       Normal attack
       [spoiler]Damage: 20 to 40
       Attack speed: Normal
       Pierces through any "damage reduced by" buff.[/spoiler]
       Mini-Events
       [hr]
       Flying Charges
       [spoiler]Every 15 seconds, the Raven charges towards a dragon
       slayer in a horizontal line, dealing moderate damage. After
       hitting its target, it quickly gains a little height and charges
       vertically, dealing even greater damage.
       (The first charge is somewhat easy to avoid, but the second
       requires luck to be dodged.)
       While preparing the charge #1, the Raven uses the
       [color=orange]Effect 3, and the vertical charge causes a war
       stomp effect.[/color][/spoiler]
       Events
       [hr]
       Abysmal Lightning
       [spoiler]Every 60 seconds (skips one mini-event that would occur
       then), the Raven freezes into place, casting bolts of dark
       lightning ([color=orange]Effect 2). The spots to be hit by the
       lightning are marked with the Effect 1.
       Each second a lightning is struck to earth, dealing high to low
       damage (decreases with each second). Also, the more time passes,
       the more rapid the lightning strucks become. Lasts for 15
       seconds, so it's followed by the Flying
       Charges.[/color][/spoiler]
       Passives
       [hr]
       Agility Renewal
       [spoiler]Every time the Raven performs [color=orange]Flying
       Charges, he receives a movement speed gain of 25, until the
       maximum speed is reached.[/color][/spoiler]
       #Post#: 6530--------------------------------------------------
       Re: Competition #37
       By: Aeroblyctos Date: December 30, 2011, 11:06 am
       ---------------------------------------------------------
       Also it would be nice if you can tell in which chapter your boss
       would be.
       #Post#: 6531--------------------------------------------------
       Re: Competition #37
       By: Blackdoom59 Date: December 30, 2011, 12:14 pm
       ---------------------------------------------------------
       [quote author=Aeroblyctos link=topic=1021.msg6530#msg6530
       date=1325264805]
       Also it would be nice if you can tell in which chapter your boss
       would be.
       [/quote]
       You are asking too much aero :\
       #Post#: 6532--------------------------------------------------
       Re: Competition #37
       By: DD Canada Date: December 30, 2011, 12:16 pm
       ---------------------------------------------------------
       Hello,
       [quote]Or you can make a battle of a death knight. Look the
       picture above of the possibilities.[/quote]
       This is such a discrimination! It clearly gives off a sign that
       death knight boss fights have a greater chance of winning,
       otherwise it wouldn't be there (boss fight from nothing, krhm).
       #Post#: 6550--------------------------------------------------
       Re: Competition #37
       By: Aeroblyctos Date: December 31, 2011, 9:36 am
       ---------------------------------------------------------
       [quote author=Blackdoom59 link=topic=1021.msg6531#msg6531
       date=1325268869]
       [quote author=Aeroblyctos link=topic=1021.msg6530#msg6530
       date=1325264805]
       Also it would be nice if you can tell in which chapter your boss
       would be.
       [/quote]
       You are asking too much aero :\
       [/quote]
       Well, I asked in the chat what kind of competition you wanted. I
       got the idea you want to make totally own boss fight from the
       beginning, not just a spell or two for a boss.
       [quote author=DD Canada link=topic=1021.msg6532#msg6532
       date=1325268982]
       Hello,
       [quote]Or you can make a battle of a death knight. Look the
       picture above of the possibilities.[/quote]
       This is such a discrimination! It clearly gives off a sign that
       death knight boss fights have a greater chance of winning,
       otherwise it wouldn't be there (boss fight from nothing, krhm).
       [/quote]
       Just the best overall idea will win! I just wanted to help those
       who don't have an idea where to even begin.
       #Post#: 6551--------------------------------------------------
       Re: Competition #37
       By: DD Canada Date: December 31, 2011, 12:12 pm
       ---------------------------------------------------------
       [center]
  HTML http://www.hiveworkshop.com/forums/resource_images/10/icons_9909_btn.jpg
       Shannon the Lunatic
       Elf in Puppeteer's Clothing
       Notice: Likely to appear in chapter 3, hoo wot?
       Model
  HTML http://www.hiveworkshop.com/forums/models-530/heromoonpriestess-47677/?prev=search%3Dmystical%2520owl%26d%3Dlist%26r%3D20<br
       />- Effect 1
  HTML http://www.hiveworkshop.com/forums/models-530/cold-aura-48355/?prev=search%3Dice%26d%3Dlist%26r%3D20%26t%3D8<br
       />- Effect 2
  HTML http://www.hiveworkshop.com/forums/models-530/icenova-59257/?prev=search%3Dice%26d%3Dlist%26r%3D20%26t%3D8<br
       />- Effect 3
  HTML http://www.hiveworkshop.com/forums/models-530/frost-warp-52775/?prev=t%3D8%26search%3Dice%26r%3D20%26d%3Dlist%26page%3D2[/center]
       Spells
       [hr]
       Normal Attack - Frost Arrows
       [spoiler][color=orange]Damage: 50 to 70
       Attack speed: Normal
       Has a 45% chance to freeze the target for 1
       second.[/color][/spoiler]
       Mini-Events
       [hr]
       Whirlful Escape
       [spoiler](Uses [color=orange]Effect 3 on both, activation of
       blink and after warping to another spot. Doesn't apply while
       performing events.)
       Every 15 seconds, Shannon gains a charge that she may use to
       blink away from danger. Every normal attack towards her forces
       it to be used, teleporting Shannon to a random spot close by.
       (The damage of the attack is nullified.)[/color][/spoiler]
       Events
       [hr]
       Lunatic Explosion
       [spoiler](Uses [color=orange]Effect 2 when casted; Upon
       succesfully hitting target, causes a freeze effect.)
       Every 40 seconds Shannon orders her owl to hold position and
       begins to channel an explosion spell of mass destruction. During
       the event, every 2 seconds a frost explosion is caused on a
       random spot, with 3-second delay before its triggered. Deals
       high damage.
       The state lasts 20 seconds.
       Damage dealt is one-time per explosion, dealing damage equal to
       40% of target's health.[/color][/spoiler]
       Passives
       [hr]
       Aura of Icy Leech
       [spoiler](Uses [color=orange]Effect 1)
       Shannon and her owl bear an aura that reduces enemies'
       resistance to ice by 50%. It also reduces magical damage done to
       Shannon by 25%.[/color][/spoiler]
       #Post#: 6554--------------------------------------------------
       Re: Competition #37
       By: Blackdoom59 Date: December 31, 2011, 3:15 pm
       ---------------------------------------------------------
       [center]
  HTML http://www.hiveworkshop.com/forums/resource_images/10/icons_9010_btn.jpg
       Frizen Pyroleash
       [color=orange]The Undead Flamelord
       Model
  HTML http://www.hiveworkshop.com/forums/models-530/inferno-knight-203950/?prev=search%3Dfire%26d%3Dlist%26r%3D20%26t%3D2<br
       />- Effect
  HTML http://www.hiveworkshop.com/forums/models-530/fire-nova-108333/?prev=search%3Dfire%26d%3Dlist%26r%3D20%26t%3D8[/center]
       Spells
       [hr]
       Normal Attack-Devasting Blows
       [spoiler][color=orange]Base Damage:450
       Attack speed: Very Slow
       Every attack weakens the target.Weakened targets have -50%
       attack dmg[/color][/spoiler]
       Mini-Events
       [hr]
       Carrior swarm
       [spoiler]Every time Frizen is targeted by a spell , there are
       65% chances that he sends a carrior swarm in a random
       direction.If the carrior swarm hits any dead bodies , the bodies
       will be re-animated as skeletons.
       Skeleton:50 base dmg,evasion[/spoiler]
       Events
       [hr]
       Body summon
       [spoiler]With every 10% hp lost , Frizen summons 5 corpses near
       him[/spoiler]
       Fire nova
       [spoiler]With every 25% hp lost , Frizen targets a random enemy
       hero with a fire nova.The fire nova deals dmg to the first
       target as well as some AEO nova dmg to those nearby.All the
       targets also gain a burning effect(-x hp over some seconds).Uses
       effect 1[/spoiler]
       Passives
       [hr]
       Dragonscale armor
       [spoiler]Frizen takes only 30% of the main dmg of psyhical
       attacks and only 75% dmg from spells and magic dmg.[/spoiler]
       Gravekeeper's aura
       [spoiler]Summons a body near the user every 10 seconds[/spoiler]
       #Post#: 7003--------------------------------------------------
       Re: Competition #37
       By: Aeroblyctos Date: February 13, 2012, 4:34 am
       ---------------------------------------------------------
       This idea is from doomlord.
       REVENGE OF DOOM LORD - MINI GAME/BOSS ARENA
       Disclaimer: Texts in <....> represent actions.
       Requirement: Completed Portal quest in chapter 5 and acquired
       Doom Sword.
       Location: The room in the middle of the competition picture
       (Same as DD's).
       Description: The mini-game has 5 stages:[list type=decimal]
       [li]ENTRANCE: Cinematic: (some soothing music required)
       P: This room seems so strange, the scent ... it is so familiar.
       Like my wife's.
       F: I can't smell anything.
       P: You don't even know her. How could you ...
       <A 30% transparent Birgitta appears near Phodom>
       P: Birgitta ...
       F: What the heck ? - Stop Phodom, it's a trap !
       P: You're a fool to say that, Fradz. Birgitta, I'm home again.
       I'll never let you go out of my reach. We'll rebuild our family.
       <Phodom walks near the illusion>
       F: STOP! - Damnit Phodom, you geezer!
       ? ? ? : Now you'll pay dearly for what you have done to me back
       in Dragon Inn.
       <A black Doom Lord appears near Phodom, replacing the Birgitta
       illusion. He swings his sword and Phodom fell to the ground
       (unconscious - not dead yet)>
       Doom Lord: Finally, such an easy prey - Now I'll reclaim my
       weapon.
       <If P has Doom Sword -> Cinematic continues -> If F has Doom
       Sword, Doom Lord teleports near Fradz. He swings his sword and
       Fradz fell to the ground -> Doom Sword is removed from
       inventory>
       Doom Lord: This warrior is perfect for my upcoming ritual - with
       his vengeance and power, I'll be invincible.
       <Doom Lord teleports away, taking Phodom with him>
       Interlude: After 15 minutes...
       F: Ugh, my head. What happened ?
       ? ? ? : Phodom has been abducted. Make haste before all is too
       late.
       F: It doesn't look like I have another option.
       <Fradz moves forward>
       [/li]
       [li]BATTLE #1 - FIRST GATE[list]
       [li]Cinematic:
       F: Show yourself. I'm here to take Phodom back.
       <Doom Lord appears near Fradz, trying to backstab him but Fradz
       evades the blow successfully>
       Doom Lord: You're quick. Let's see how quick you can be. Forward
       my minions, destroy this insect for me.
       <Doom Lord summons few smaller Doom Guards then teleports away>
       F: Bring it on.[/li]
       [li]Battle:
       2 portals appear on each side of the corridor. Doom Guards will
       spawn from the portals. Kill 10 Doom Guards to open the gate to
       the next battle or kill 25 Doom Guards to complete the Battle.
       If the Battle is completed successfully the player is given a
       "Destiny's Sword fragment".  [/li]
       [/list]
       [/li]
       [li]BATTLE #2 - SECOND GATE[list]
       [li]Cinematic:
       F: Give Phodom back !
       <Doom Lord appears near Fradz, trying to backstab him but Fradz
       again evades the blow successfully>
       Doom Lord: You're lucky indeed. But your little friend here
       won't be as lucky as you. As soon as the ritual is completed,
       his body is MINE !
       <Doom Lord calls down multiple Infernals then teleports away>
       F: I have to save that fatass - And quick.
       <A 20 minute timer starts counting down>[/li]
       [li]Battle:
       An invulnerable Portal appears at the end of the corridor.
       Infernals will spawn from the Portal. For each 10 Infernals
       killed, a Hellfire Infernal will be spawned. Each Hellfire
       Infernal killed will reduce the Portal's HP by 35%. Kill a
       Hellfire Infernal to open the gate to the next battle or destroy
       the Portal to complete the Battle. If the Battle is completed
       successfully the player is given a "Destiny's Sword
       fragment".[/li][/list]
       [/li]
       [li]BATTLE #3 - THIRD GATE[list]
       [li]Cinematic:
       F: Come and fight me, you coward. Stop being such a sissy
       monster.
       <Doom Lord appears near Fradz>
       Doom Lord: Very well then. See if you can hold on to your words.
       F: One shall stand, one shall fall.[/li]
       [li]Battle:
       The objective in this battle is to reduce Doom Lord's HP to 75%.
       Doom Lord in this stage has War Stomp (stunning for 3 seconds)
       and Cripple (reducing AS and MS by 45%). The player can steal a
       "Destiny's Sword fragment" from Doom Lord during this
       battle.[/li]
       [li]Cinematic:
       Doom Lord: You're much stronger than I thought. But no matter,
       the ritual is near complete. My ascension is near !
       <Doom Lord teleports away>
       F: I will hunt you down no matter what. Do you hear me !!!
       [/list]
       [/li]
       [li]BATTLE #4 - FOURTH GATE[list]
       [li]Cinematic:
       F: Will this ever end ?
       ? ? ? : Phodom's life is at stake. You mustn't let him down.
       F: I won't.
       <Doom Lord appears near Fradz>
       Doom Lord: Looks like you are about to.
       F: You coward. Just end this right here right now.
       Doom Lord: As you wish. Your quest shall end here. [/li]
       [li]Battle:
       The objective in this battle is to reduce Doom Lord's HP to 50%
       (his starting HP is still 100%). Doom Lord in this stage has War
       Stomp (stunning for 3 seconds), Cripple (reducing AS and MS by
       45%) and Summoning Doom Guards. The player can (again) steal a
       "Destiny's Sword fragment" from Doom Lord during this
       battle.[/li]
       [li]Cinematic:
       Doom Lord: You're powerful but you've run out of time, hero. I
       won.
       <Doom Lord teleports away>
       <Timer stops counting>
       F: Damnit. Can't be !
       [/list]
       [/li]
       [li]BATTLE #5 - FIFTH GATE[list]
       [li]Cinematic:
       F: No, it can't be.
       <Doom Lord appears near Fradz>
       Doom Lord: His body is mine now !
       <Doom Lord summons Phodom and attempts to finish the ritual>
       ? ? ? : Don't even dream about it.
       <A bolt of lightning strikes down, knocking back Doom Lord and
       waking Phodom>
       P: What ? ... Where am I ?... It feels like a dream of
       blackness.
       Doom Lord: My power. My destiny. NOOOOOO!
       Doom Lord: Both of you shall die here. You shall all become
       sacrifices for my ritual !
       [/li]
       [li]Battle:
       The objective in this battle is to slay Doom Lord. Doom Lord in
       this stage has War Stomp (stunning for 3 seconds), Cripple
       (reducing AS and MS by 45%), Summoning Doom Guards and Summoning
       Infernals. The player can (once again) steal a "Destiny's Sword
       fragment" from Doom Lord during this battle.[/li]
       [li]Cinematic:
       Doom Lord: My ... destiny. Don't stop ... me ... from ... my
       destiny ... I ... failed you ... master !
       <Doom Lord falls down>
       F: He is slain. How did he get resurrected anyways ?
       P: Maybe we will never know.
       [/list]
       [/li]
       [li]REWARD
       Doom Lord drops Destiny's Sword and Doom Sword (taken earlier).
       The Destiny's Sword can be upgraded with fragments collected
       from previous battles. For example a player collects 3 fragments
       and Destiny's Sword can be upgraded up to Destiny's Sword III
       (the Romanian number represents the number of fragments and the
       power of the item).
       [/li]
       [/list]
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