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       #Post#: 6400--------------------------------------------------
       Ability: Elemental fusion
   DIR By: Isofruit
       Date: December 25, 2011, 10:34 am
       ---------------------------------------------------------
       Blackdoom, Doomlord and me discussed the idea of having a spell
       that fuses a lightening, a fire and an ice elemental, so here's
       a thread about it where you can post your oppinion and suggest
       some improvements, forms of appearance or even the size of one
       of the factors for the calculation.
       Phodom has the ability to summon a fire elemental.
       Galeoth has the ability to summon an ice elemental.
       Fradz will have the ability to summon a lightning elemental (One
       thing Aero's working on at the moment ;D)
       [center]Description[/center]
       This spell fuses a fire -, an ice - and a lightning elemental to
       create a powerful elemental of magic/power/suggest a name.
       This powerful spell resides in your spellbook, since it's too
       powerful to be a normal ability. The power of the magical
       elemental depends on the abilvl of the single elementals. Every
       elemental improves one single part of the stats of the new
       elemental (I'll call it now "magic elemental" until a name is
       decided). The summoned magical elemental will fight side by side
       with the Dragon Slayers to defeat their enemys.
       The summoning spell itself works similar to "Force of Nature"
       with the exception that there are elements required instead of
       trees and that the result won't be treants but the "magic
       elemental".
       [center]Effects[/center]
       - requires a lightning- , a fire and an ice elemental
       - The higher the abillvl of the lightning elemental, the higher
       the intelligence of the magic elemental
       - The higher the abillvl of the fire elemental, the higher the
       attackpower of the magic elemental
       - The higher the abilvl of the ice elemental, the higher the hp
       and armor of the magic elemental
       - The abilitys of the magic elemental are mixed together out of
       different abilitys from the lightning, fire and ice elemental (I
       think which abilitys exactly should be used needs still to be
       discussed)
       - This spellbook spell needs to be heavily limited. I'd suggest
       to handle this like the espers: You can use this spell once and
       afterwards need to reactivate it via an item. Another
       possibility would be to allow the spell to be used once per
       chapter or (if it's made to be not that strong) to just give it
       a cooldown around X minutes (I'd prefer X > 3 minutes)
       - The magic elemental vanishs after 30 seconds
       [center]Calculations[/center]
       Atk-power with X as a factor that can vary by size:
       abillvl-fire*X =Atk-power
       Hp and armor with Y and Z as factors that can vary by size:
       abillvl-ice*Y = Hitpoints
       abillvl-ice*Z = Armor
       Intelligence (which indirectly means manapool and spelldamage)
       with W as a factor that can vary by size:
       abillvl-lightning*W= Int
       [center]Appearance[/center]
       The appearance of the magic elemental and the spell which creats
       it are things I did not think about yet. In fact, I'm rather bad
       when it comes to something like this, so I'd like other people
       to suggest something.
       Edit: Due to some research I've found something how the
       elemental could possibly look like:
  HTML http://www.hiveworkshop.com/forums/models-530/ancientofstome-91268/
  HTML http://www.hiveworkshop.com/forums/models-530/ancientofstome-91268/
       [center]How to get it[/center]
       I want everyone to post their own way how this spell should be
       learned. However I'd say you have to learn it via an orb that
       you can buy, obtain via quest or that's hidden somewhere you
       need to get the elementals to get through.
       My suggestion about how to obtain this orb would be the third
       one:
       In ch. 2 (or 5), 3 and 6 needs to be areas that only the
       elementals can reach.
       In ch. 2 (or 5) this should be an area which is so full of
       static energy, that Fradz himself would be immediately killed in
       case he sets one foot in there. Only the lightning elemental,
       which is immune to this kind of damage can go there and activate
       "Orb of lightning". After activating it some kind of message
       appears (maybe even an optional cinematic since Aero loves to
       make them so much) that tells you that there are two other Orbs
       that need to be activated if you want to get a powerful spell.
       For Galeoth the "Orb of ice" would be behind a wall of ice that
       only the ice elemental can walk through (could be done via
       cinematic).
       For Phodom there should be a pool of lava in ch.6 which
       immediately kills every character that trys to walk through it.
       However, in the middle of the pool is the "Orb of fire" which
       can be activated via the fire elemental walking to it (via
       cinematic?).
       When all of these three Orbs are activated something big happens
       (ground starts to shake, maybe shown via cinematic?) and inside
       one of the unused rooms in ch.6 appears the "orb of elements",
       which teaches you the spell "Elemental fusion" and disappears
       after usage.
       #Post#: 6402--------------------------------------------------
       Re: Ability: Elemental fusion
   DIR By: Isofruit
       Date: December 25, 2011, 12:16 pm
       ---------------------------------------------------------
       --- Quote ---
       > What? An element is beaten by its own element?
       --- End Quote ---
       Are you say that Fradz is lightning or did you misunderstand me
       (or did I misunderstand you just now?) :-\?
       In case you meant that Fradz should be able to walk through this
       area:
       What I mean is,that Fradz can't go in this area full of static
       energy, since he just is a human who controls lightning. This
       does not result into him being lightning, so he can still take
       damage from it. And since there is this difference he can't go
       into this place so full of static energy that it would
       immediately kill every living thing. Except the elemental, since
       it is lightning and therefor immune to the static damage.
       *deleted spoiler*
       So what's the problem :D?
       About the campaign: Well, I can't say anything about that and I
       don't think you expect me to answer that one. I don't expect to
       much and I definitely don't want that Aero forces himself to
       work through everything, because that would work for about one
       week and then he would shut down the whole project.
       About your suggestion to let the elements work just like "force
       of nature": Great idea! Ofc that would be way easier than just
       creating a whole new spell and it even includes the condition
       that the elementals have to be near each other! Since I don't
       know anything about the world editor and custom spells I would
       never have been able to think about something like this, thanks
       (I'll edit it in the main post).
       About the presentation being sinisterous (does that mean
       something like "evil"?): Why?
       I just wanted it to be well structured, that was the only
       intention behind it (copied that structure from Doomlord :D).
       About the calculation:
       Could you please explain your suggestion more detailed to me, I
       don't think I really got that one.
       And about you being pissed off:
       Hey, don't let yourself down. It's still christmas! It may be
       cold but that's no reason to let yourself get depressed.
       #Post#: 6406--------------------------------------------------
       Re: Ability: Elemental fusion
   DIR By: Blackdoom59
       Date: December 25, 2011, 12:25 pm
       ---------------------------------------------------------
       Isofruit , Once , when I was still a baby on TCO I was told:
       --- Quote from: EndlessPain link ---
       >
       > Don't spoil the story bro ^^.
       >
       --- End Quote ---
       So , now I will tell another baby on TCO to STOP SPOILING THE
       STORY
       #Post#: 6408--------------------------------------------------
       Re: Ability: Elemental fusion
   DIR By: Isofruit
       Date: December 25, 2011, 12:38 pm
       ---------------------------------------------------------
       Huh? That was exactly the reason for me to put that information
       inside of a spoiler.
       The forums I've visited so far were fine with it that way, since
       those persons who like it to be surprised in the game, know to
       stay far away from spoilers like these.
       It's not like you can see what's inside there by accident ._.
       #Post#: 6410--------------------------------------------------
       Re: Ability: Elemental fusion
   DIR By: doomlord
       Date: December 25, 2011, 4:15 pm
       ---------------------------------------------------------
       --- Quote from: DD Canada link ---
       >
       > Hello,
       >
       > There is something... Sinisterous about this as it is
       presented. It could partly be due to the fact that I'm pretty
       disappointed in the current development of the campaign, but...
       >
       > Okay, so... Calculations. Why are there calculations? Why
       can't we just create a custom spell of a spell created by
       Blizzard? It's called the "Force of Nature", the skill that
       converts trees into treants.
       >
       > Now, how to modify it to match this description? Firstly,
       targets required. Set the elementals as elemental (geez...)
       category units and edit the "targets required" by removing the
       "tree" by replacing it with the "elemental".
       >
       > Next, units summoned. Change it to this "ultimate elemental"
       unit as you call it.
       >
       > Attribute growth? Increase the amount of skill levels and
       change the "units summoned" always to a enhanced version of the
       ultimate elemental.
       >
       > Of course this way everything is valued raw, but it can be
       balanced nevertheless.
       >
       >
       --- End Quote ---
       Basing this spell on Force of Nature is not fine. The ability
       itself can be activated with only one tree in the target area
       then a Treant will be spawned. What does that mean? It means if
       you base this Fusion ability on Force of Nature, a player can
       target only one Elemental and still gets a Magic Elemental.
       I'm not saying that it's impossible to do this without custom
       triggers but still, we all want a balanced TCO so I have to say
       that basing the Fusion ability on Force of Nature is not okay.
       We need to use something else.
       #Post#: 6419--------------------------------------------------
       Re: Ability: Elemental fusion
   DIR By: Isofruit
       Date: December 26, 2011, 3:48 am
       ---------------------------------------------------------
       --- Quote ---
       > Eh, well more like "resistant" to lightning. If the "area full
       of static energy" does 100% damage equal to one's health that is
       not resistant to lightning, then it can't kill Fradz
       "immediately" (aka 100% of the damage) as Fradz handles
       lightning itself, so even a slight resistance, if not better, is
       provided.
       --- End Quote ---
       Hmm, have you reconsidered that the power of this static energy
       is so big, that even with some kind of resistance it would still
       kill Fradz?
       Fradz still dies when someone attacks him with 10.000 dmg
       lightnings every second, even when he has about 80%
       dmg-absorption. So this does not change the idea that much.
       Your example: Let's imagine outer space wouldn't be a vacuum and
       you wouldn't explode if you fly up there. You'd still be frozen
       solid after two seconds in case you're at a cold place. The
       temperature just would be that extreme that your "resistence"
       would be useless.
       About Aero: We can't really do that much about it except trying
       to support him and well... hope everything will work :)
       --- Quote ---
       > It doesn't necessarily mean "evil", rather "expecting
       something to become evilish". ;)
       --- End Quote ---
       It somehow gives me the chills when someone says my presentation
       seems to be a wolf in sheeps clothing (did I say that phrase
       right?) ._.
       --- Quote ---
       > Force of Nature + Attribute calculations = Practical Error
       --- End Quote ---
       Hmm so how do you expect the whole thing to be balanced with
       rising elemental abillvl? Wouldn't it be rather nasty if the
       fused elemental would just stay the way it is the whole game
       while the elementals themselves get stronger and stronger?
       The only idea I've got is to implement several ranks for that
       spell while the upgrade via item is only possible, when all of
       the three characters have the required elemental abillvl.
       After all the idea for the strength of the fused elemental is,
       that it depends on the abillvl of the used elementals.
       #Post#: 6421--------------------------------------------------
       Re: Ability: Elemental fusion
   DIR By: doomlord
       Date: December 26, 2011, 5:02 am
       ---------------------------------------------------------
       --- Quote ---
       >
       > [quote]Eh, well more like "resistant" to lightning. If the
       "area full of static energy" does 100% damage equal to one's
       health that is not resistant to lightning, then it can't kill
       Fradz "immediately" (aka 100% of the damage) as Fradz handles
       lightning itself, so even a slight resistance, if not better, is
       provided.
       --- End Quote ---
       Hmm, have you reconsidered that the power of this static energy
       is so big, that even with some kind of resistance it would still
       kill Fradz?
       Fradz still dies when someone attacks him with 10.000 dmg
       lightnings every second, even when he has about 80%
       dmg-absorption. So this does not change the idea that much.
       Your example: Let's imagine outer space wouldn't be a vacuum and
       you wouldn't explode if you fly up there. You'd still be frozen
       solid after two seconds in case you're at a cold place. The
       temperature just would be that extreme that your "resistence"
       would be useless.
       [/quote]
       Why don't we resolve this matter as simple as possible? Let's
       imagine that lightning place of Iso's is made for pure lightning
       beings only. Fradz controls the Element but will die when enter
       this because his human parts will be obliterated as soon as he
       sets foot into that area. Is is okay for your guys ?
       #Post#: 6422--------------------------------------------------
       Re: Ability: Elemental fusion
   DIR By: Aeroblyctos
       Date: December 26, 2011, 5:02 am
       ---------------------------------------------------------
       I think it would be unfair for other abilities if there's an
       ability just for these summons in spell book to create an
       ultimate summon. This can be evaded, by making it like if the
       three summons are close enough the transformation will happen.
       This is easy and fast to do but devloping the whole idea will
       take ten time more time. Next you guys fill the following
       panel(remove fire elemental stuff):
       ---------------------------------------------------------------------------------------------------
       It doesn't need to be just these three things. Add or remove
       stats.
       Attack Damage: abilvl abilvlx20
       => Lvl 1: 20
       => Lvl 10: 100
       => Lvl 20: 200
       Hit Point Regeneration: abilvlx5
       => Lvl 1: 5
       => Lvl 10: 50
       => Lvl 20: 100
       Ability damage:
       => Path Of Flame: abilvlx200
       => Lvl 4: 4x200 = 800
       => Lvl 8: 8x200 = 1600
       => Lvl 12: 12x200 = 2400
       => Lvl 16: 16x200 = 3200
       => Lvl 20: 20x200 = 4000
       ---------------------------------------------------------------------------------------------------
       Now create 6 passive abilities for the summon. These are just
       example.
       Actually... I believe 6 is not needed. Maybe 4 is enough.
       1. [1,1] Basic - Char (Auto-cast)
       2. [2,1] Basic - Scorch (Passive)
       3. [0,2] First - Path Of Flames (Attacks)
       4. [1,2] Second - Flame Link (Attacked)
       5. [2,2] Third - Last Burning Breath (Dies & cast)
       6. [3,2] Fourth - Fire Nova (Cast)
       1. Char
       The Fire Elemental charres enemy unit's muscles slowing it's
       attack and movement speed for 20 seconds. |n|c00FEBA0EHotkey: S.
       |nType: Auto-Cast & Target. |nCast time: 0. |nCooldown: 10
       seconds. |nDoesn't increase at all. |n|c00FEBA0ECalc: -
       2. Scorch
       The Fire Elemental is surrounded by fire scorching nearby
       enemies. |n|c00FEBA0EHotkey: D. |nType: Passive. |nCast time: 0.
       |nCooldown: 0 seconds. |nEffect increases with level.
       |n|c00FEBA0ECalc: abilvlx10
       Hit points: abilvlx300
       => Lvl 1: 300
       => Lvl 10: 3000
       => Lvl 20: 6000
       3. Path Of Flames
       Each attack has 10% chance that instead of a basic attack the
       Fire Elemental thrusts forward With great speed dealing damage
       to enemies in it's way. |n|c00FEBA0EHotkey: Z. |nType: Passive.
       |nCast time: 0. |nCooldown: 5 seconds. |nEffect increases with
       level. |n|c00FEBA0ECalc: abilvlx200
       4. Flame Link
       With its burning powers, the Fire Elemental binds the enemy to a
       certain spot and renders him completely disabling it for 3
       seconds. If the Fire Elemental is stunned or killed the link
       disappears. |n|c00FEBA0EHotkey: X. |nType: Target or Attacked.
       |nCast time: 0. |nCooldown: 30 seconds. |nEffect increases with
       level. |n|c00FEBA0ECalc: -
       5. Last Burning Breath
       The Fire Elemental can sacrifice itself, creating an enormous
       fiery explosion which burns any enemy nearby, dealing huge
       amounts of damage. |n|c00FEBA0EHotkey: C. |nType: Instant or
       Dies. |nCast time: 0. |nCooldown: 0 seconds. |nEffect increases
       with level. |n|c00FEBA0ECalc: abilvlx500
       => Last Burning Breath: abilvlx500
       => Lvl 12: 12x500 = 6000
       => Lvl 16: 16x250 = 8000
       => Lvl 20: 20x500 = 10,000
       6. Fire Nova
       The Fire Elemental explodes creating a Fire Nova that deals
       gigantic damage in a huge radius. After five seconds it
       reappears casting another Fire Nova and continuing the fight
       normally. |nType: Instant. |nCast time: 0. |nCooldown: 60
       seconds. |nEffect increases with level and intelligence.
       |n|c00FEBA0ECalc: abilvlx250
       => Fire Nova: abilvlx250
       => Lvl 16: 16x250 = 4000(2x)
       => Lvl 20: 20x250 = 5000(2x)
       #Post#: 6423--------------------------------------------------
       Re: Ability: Elemental fusion
   DIR By: Isofruit
       Date: December 26, 2011, 5:10 am
       ---------------------------------------------------------
       I'd support the idea of having 3 passive abilitys from the
       elementals + one ultimo ability that sacrifices the elemental.
       And about the automatic-fusion thing:
       Is there a possibility to give it an internal cooldown?
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