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#Post#: 6346--------------------------------------------------
Competition #36
By: Aeroblyctos Date: December 23, 2011, 2:25 pm
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[center]Competition Idea
In this competition you're challenged to create a high ranked
Combat King. The Combat King will replace previous Berserk
combat king. The theme for the combat king is phyical theme
meaning it should somehow make the basic damage better. The
combat king will have 5 levels and remember to make your entry
strong in the beginning but also in the end.
Hints
[list][*]The combat kings have 5 levels.
[*]The combat kings are all passive ablities.
[*]Try to make your combat king unique. Making a combat that
gives a stun for short time isn't unique.
[*]You can find icons from here.
HTML http://www.hiveworkshop.com/forums/icons.php[/list]
[size=22pt]Competition Rules
[list][*]The idea have to be yours.
[*]You can make unlimited amount of entries.
[*]I will have all the rights to edit the rules all the time(I
will do it correctly and I will be fair for everyone).[/list]
Competition Prizes
The winner of this competition will have his or her name to Hall
Of Fame and will be credited as "Competition Winners" and "Idea
Giver". If you have one more than once you'll be credited
automatically as "Great Idea Giver". Also any other ideas that
I'll use will be credited as "Idea Giver".
Judging
I'm the only one who will judge the winner of the competition. I
will judge all entries. The amount of entries you post will not
decrease your chance to win in any way. However, if there are a
lot of entries or horrible entries, I'll have the right to kick
some of them away in order to make the final judge easier for
me.
This is the order how I judge:
[list][size=12pt][*]Is your idea creative and fresh?
[*]Can I possibly create your idea?
[*]Did you find a nice icon for it
[*]The presentation?
[/list]
Deadline
The competition begins immediately and conclude at earliest
1.1.2012 or when I judge the competition.
Final Words
Good luck, may the best idea win. If you have questions,
ask.[/center]
#Post#: 6349--------------------------------------------------
Re: Competition #36
By: Isofruit Date: December 23, 2011, 3:07 pm
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[center]Bloodthirsty[/center]
Description:
The character gets more and more bloodthirsty with every
critical hit he deals to his enemy. This increases his critical
chance even further, since he gets more and more used to it and
wants to see more and more blood.
Effects:
- Every critical strike by the character gives the character one
stack of the buff "Bloodthirsty"
- Every stack of the buff increases the crit-chance for
auto-attacks from the character by 1/2/3/4/5%
- The buff can stack up to 5 times
- The buff vanishs after 30 seconds
Icon
HTML http://www.hiveworkshop.com/forums/icons-541/btnbloodysword-209042/
[center]Vengeful[/center]
Description:
The character wants to pay his enemy back for every hit the
character receives. Therefor his chance for a critical hit
increases with every hit he receives. After hitting his enemy
the character calms down a bit, which lowers his critical
strike-chance to the normal %-chance.
Effects:
- For every time the character receives dmg, the character gains
one stack of the buff "Vengeful"
- Every stack of the buff increases the chances of a critical
hit for auto-attacks from the character by 2/4/6/8/10%
- The buff can stack up to 5 times
- The buff vanishes after the character hits an enemy critically
Icon
HTML http://www.hiveworkshop.com/forums/icons-541/btncorruptedspiritwalker-208478/
#Post#: 6353--------------------------------------------------
Re: Competition #36
By: Blackdoom59 Date: December 24, 2011, 3:25 am
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HTML http://www.hiveworkshop.com/forums/resource_images/10/icons_9304_btn.jpg
Anger
Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btndagger-146750/?prev=search%3Ddagger%26d%3Dlist%26r%3D20
HTML http://www.hiveworkshop.com/forums/icons-541/btndagger-146750/?prev=search%3Ddagger%26d%3Dlist%26r%3D20
Description: Everytime the render attacks there are some
chances(Aero takes care of the balance) to take away x armor
from the render and give the render x dmg .Last 5 seconds and
stacks infinitely.
Effect: The render gains [color=orange]50/100/150/200/250damage
by destroying x/y/z/m/narmor(once again , Aero's
choice).[/color]
HTML http://www.hiveworkshop.com/forums/resource_images/8/icons_7451_btn.jpg
Damageseeking
Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btnswordstrike-126422/?prev=search%3Dsword%26d%3Dlist%26r%3D20
HTML http://www.hiveworkshop.com/forums/icons-541/btnswordstrike-126422/?prev=search%3Dsword%26d%3Dlist%26r%3D20
Description: With each attack , the render gains x dmg by
stealing that dmg from the enemy.Last 10 and stacks infinitely.
Effect: The render steals [color=orange]1/2/3/4/5damage.[/color]
HTML http://www.hiveworkshop.com/forums/resource_images/7/icons_6761_btn.jpg
Killing Sphree
Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btnbloodlust-116106/?prev=search%3Drage%26d%3Dlist%26r%3D20
HTML http://www.hiveworkshop.com/forums/icons-541/btnbloodlust-116106/?prev=search%3Drage%26d%3Dlist%26r%3D20
Description: With each kill , the render gains x dmg for 5
seconds.Stacks infinetely.
Effect: The render
deals[color=orange]300/600/900/1200/1500damage.[/color]
HTML http://www.hiveworkshop.com/forums/resource_images/5/icons_4112_btn.jpg
Chosen Strike
Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btn_cr_supreme_magic-58141/?prev=search%3Dsupreme%26d%3Dlist%26r%3D20
HTML http://www.hiveworkshop.com/forums/icons-541/btn_cr_supreme_magic-58141/?prev=search%3Dsupreme%26d%3Dlist%26r%3D20
Description: Each attack have x% chance to deal dmg =strenght+
agility+inteligence
Effect: The render
has[color=orange]5/10/15/20/25chances.[/color]
HTML http://www.hiveworkshop.com/forums/resource_images/7/icons_6882_btn.jpg
Blood steal
Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btnbloodsignet-117494/?prev=search%3Dblood%26r%3D20%26d%3Dlist%26page%3D3
Description: The render learns how to regain every drop of blood
lost during a battle.Everytime the render is attacked there are
x% chances to turn the next attack into a bloodstealing
attack.Bloodstealing attacks have 100% life steal and 50% bonus
dmg.
Effect: The render has [color=orange]5/10/15/20/25 chances to
turn the next attack into a bloodstealing attack.[/color]
HTML http://www.hiveworkshop.com/forums/resource_images/13/icons_12796_btn.jpg
Ultimate precision
Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btnfararrow-183610/?prev=search%3Darrow%26d%3Dlist%26r%3D20
Description: The render learns how to find the weakest point.All
of the render's critical hits are now stronger , dealing damage
based on the render's maximum hit points.
Effect: The render's critical hits are dealing their normal dmg
+[color=orange]3%/6%/9%/12%/15% of the render's maximum hit
points.[/color]
HTML http://www.hiveworkshop.com/forums/resource_images/7/icons_6649_btn.jpg
Heaven's enhancement
Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btnresurrect-114671/?prev=t%3D14%26search%3Dblade%26r%3D20%26d%3Dlist%26page%3D5
Description: The render learns how to become a powerful warrior
calling the aid of the heavens.Each time the render is attacked
, there are some chances(Aero's choice) that an angel comes near
the render , protecting him from the attack(that attack will
deal 0 dmg) and giving the render x% bonus dmg for the next
attack.
Effect: The render's next attack will
deal[color=orange]25%/50%/75%/100%/125% bonus damage on the
following attack.[/color]
HTML http://www.hiveworkshop.com/forums/resource_images/14/icons_13593_btn.jpg
Magic weapon
Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btnmagicslash-193861/?prev=search%3Dmagic%26r%3D20%26d%3Dlist%26page%3D3
Description: The render learns how to use magic in order to
strike.Each attack will now deal it's normal dmg + some magic
dmg.
Effect: The render's attacks will deal[color=orange]100+magic
damage+other magic bonuses/200+magic dmg+other magic
bonuses/300+magic dmg+other magic bonuses/400+magic dmg+other
magic bonuses/500+magic dmg+other magic bonuses magic
damage.[/color]
HTML http://www.hiveworkshop.com/forums/resource_images/10/icons_9530_btn.jpg
Critical king
Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btnaskullaxe-148565/?prev=search%3Daxe%26d%3Dlist%26r%3D20
Description: After each critical hit , the render goes into a
blessed state.In this blessed state , each attack be a critical
hit(100% critical chance).Does not stack(While in blessed state)
Effect:The blessed state lasts for[color=orange]1/2/3/4/5
seconds.[/color]
HTML http://www.hiveworkshop.com/forums/resource_images/2/icons_1435_btn.jpg
Cleaving attacker
Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btnability_warrior_cleave-55461/?prev=search%3Dcleave%26d%3Dlist%26r%3D20
Description: The render learns how he can attack multiple
enemies at once.His attacks are dealing dmg in 250 range near
the first attack.
Effect:The render's attacks are having
[color=orange]20%/40%/60%/80%/100% cleave.[/color]
Other requirements:The render must be a meele user.
#Post#: 6443--------------------------------------------------
Re: Competition #36
By: noal Date: December 26, 2011, 10:18 pm
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Rampage: Every successful hit has 4/8/12/16/20% chance to
increase att speed by 5%. Last 10s and stacks indefinitely.
(This skill is undoubtedly designed for Fradz. That is my
favorite char anyway :P )
Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btnslash-159559/?prev=status%3Dg%26search%3Dfast%26d%3Dlist%26r%3D20
HTML http://www.hiveworkshop.com/forums/icons-541/btnslash-159559/?prev=status%3Dg%26search%3Dfast%26d%3Dlist%26r%3D20
Holy enhancement: Attack has a chance to cast spell "Holy
purification" on the attacked enemy, which deal magic % x (500+
magic bonus)/3 and slow the enemy by 25% for 2 secs (not
stackable) . The chance is 2/4/6/8/10% depends on slv
(This one can be used for all char, as depends on build it can
deal massive damage: with decent gears in magic damage and magic
%, it can become 2500 damage every 10 att means 250 magic damage
per attack; or can proc very often and become a source of
constant slow)
Holy enhancement(ver.2): the same with above, but cast "Holy
light" that blinds enemy, make it miss on 20% of the attacks
instead of slow (damage is the same)
(for there has been too many slow)
(Note: The 2 spells above can be good for eye candy :)) )
Icon for these 2:
HTML http://www.hiveworkshop.com/forums/icons-541/btnheavenlyblessing-194415/?prev=r%3D20%26status%3Dg%26page%3D25
HTML http://www.hiveworkshop.com/forums/icons-541/btnheavenlyblessing-194415/?prev=r%3D20%26status%3Dg%26page%3D25
Bloodseeker: The wound of the enemy make the attacker stronger.
Every 100 hp target lose, the char increase his base damage by 1
damage. Cap damage is 50/100/150/200/250.
Icon:
HTML http://www.hiveworkshop.com/forums/icons-541/btncrblood-105324/
HTML http://www.hiveworkshop.com/forums/icons-541/btncrblood-105324/
#Post#: 6444--------------------------------------------------
Re: Competition #36
By: Isofruit Date: December 27, 2011, 4:31 am
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Imo near all of your suggestions are a bit too strong noal.
Rampage:
A buff that increases atk speed with a 20% chance that stacks
infinetly?
Fradz would go crazy with this thing. With the right equipment
he already has something around 150% attackspeed, with this he
would go over 250% in no time and deals an incredible amount of
damage.
That's too strong. You definitely need a limit of stacks and
since this is "just" a combat king, it must not be a high one
like +50% attackspeed.
Holy enhancement:
I think no passive ability should deal that much damage. Imo the
whole calculation should be like this:
Damage = magic%*(slvx500+ magic bonus)/X
With X as a number > 4, I'd prefer 5 or 6.
Holy Light:
The same as Holy enhancement. And that high miss-chances are too
high imo. I suggest 2/4/6/8/10% miss chance, depending on the
combat king level.
Bloodseeker:
That one's mostly fine, but the maximum bonus damage is too high
imo.
I'd suggest to lower them to 50/100/150/200/250 (Maximum!). I
even prefer 20/40/60/80/100. Again, imagine them on Fradz who
already has his incredible attackspeed and normally is made to
be the damage dealer. Now imagine him with +1000dmg per hit.
Maybe even with level 5 syphonlife, since he heals himself with
this like a lil god.Bosses would be cut in half like butter
while Fradz kills them all alone, his self-heal via combat-king
syphonlife would be strong enough to handle the damage dealt by
the boss ;D
#Post#: 6446--------------------------------------------------
Re: Competition #36
By: Aeroblyctos Date: December 27, 2011, 5:09 am
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Also one thing to the competition I forgot to add. Find a
fitting icon your combat king.
HTML http://www.hiveworkshop.com/forums/icons.php
HTML http://www.hiveworkshop.com/forums/icons.php
#Post#: 6448--------------------------------------------------
Re: Competition #36
By: noal Date: December 27, 2011, 5:23 am
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Uhm, maybe I was too familiar with Fradz having all end-game
equipments, that I underestimated the power of those spells. :P
Sorry :P
The first one, sorry, I mistake my intention. It should be every
attacks has a chance to increase att speed by 5%. The chance is
4/8/12/16/20%, last 10secs, stackable.
My intention is to have each attack him increase about 1% speed.
With this, 100 attacks continuously can increase speed by 100%.
Note that it's very hard for Fradz to att continuously 100
times, as strong bosses will do events/spells, and small bosses
die before he attacks ~20 hits. The timer hinders the effect of
this spell quite well. Also, the bonus go up from 1,2,3,4...%,
means the effect is in fact halved. Well, I think it can make a
total of 20% increase in att speed for Fradz. Is it too much?
The spell can be used better if you are good at micro and to
make Fradz attacks constantly without being delayed.
The second and third spells:
Note that if you have that decent gear in spell % and spell
damage, then you have no room for speed and physics damage
items. This one, I think fit better with Galeoth- with about
3000 magic damage and 100% magic bonus% will result in 7000/
spell. 10%, means 700 damage magic per attack. Well, yeah it
should be reduce- to 7000/3 or 7000/4. Galeoth attack speed is
like turtle, though :P
If applied to Fradz, with my current gears the spell damage
hardly reach 1000- means 100 damage per attack. I added
slow/miss because of this reasons. Yeah, still the damage should
be reduced.
The forth spells:
YES, LOWER THE DAMAGE!
I find it not good as well, since at 5 slv and chapter 6/7, the
boss must have lose 40000 hp for char to gain 1000 damage, but
at 1 slv and ch.1/2, the boss still must lose 40000 hp for char
to gain 200 (wtf?)
It should be like this: Every 100 target's lost hp increases
attack damage by 1. Maximum damage can be attained is
50/100/150/200/250.
Still, I find the last skills the most powerful one, among 4
skills, if applied for Fradz.
But it's just my skills anyway :P
Note: Edited my former post accordingly.
#Post#: 6489--------------------------------------------------
Re: Competition #36
By: DD Canada Date: December 29, 2011, 6:04 am
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HTML http://www.hiveworkshop.com/forums/resource_images/12/icons_11065_btn.jpg
Edge of Sharpening
Icon: Generic Sword
HTML http://www.hiveworkshop.com/forums/icons-541/btngenericsword-163430/?prev=search%3Dsharp%2520sword%26r%3D20%26d%3Dlist%26page%3D3
Description: Through the ability of inspection, the character is
able to neglect all of the reductive bonuses of an enemy's
armoury, dealing [color=orange]100% damage despite the enemy's
armour quantity or quality.[/color]
Effect: Every [color=orange]15 to 30 seconds, the character
gains a buff, during which he is able to strike a full-damage
attack 1/2/3/4/5 time(s).[/color]
Other requirements: An enemy close by the character.
Must be a melee user to trigger the effect.
HTML http://www.hiveworkshop.com/forums/resource_images/10/icons_9727_btn.jpg
Bandaging Holyness
Icon: Holy Sword
HTML http://www.hiveworkshop.com/forums/icons-541/btnholysword-149867/?prev=search%3Dlight%2520sword%26d%3Dlist%26r%3D20
Description: Upon being struck, the character has a chance to be
blessed by the Gods of Light, dealing only half the damage
during the next attacks, but also restoring his own health equal
to the damage dealt.
Effect: Each time the character is attacked, there's a
[color=orange]2/4/6/8/10% chance to be blessed by the Gods. The
next 5 attacks by the character deal only 50% of the normal
damage, but also heals the character equal to the damage
dealt.[/color]
Other requirements: Must be a melee user to trigger the effect.
The character must be below [color=orange]50% health, or the
chance is reduced to 1% (doesn't increase per level).[/color]
#Post#: 6494--------------------------------------------------
Re: Competition #36
By: Aeroblyctos Date: December 29, 2011, 8:39 am
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Lovely presentations here!
#Post#: 6507--------------------------------------------------
Re: Competition #36
By: DD Canada Date: December 29, 2011, 1:05 pm
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HTML http://www.hiveworkshop.com/forums/resource_images/9/icons_8593_btn.jpg
Numbing into Corruption
Icon: Mind Control
HTML http://www.hiveworkshop.com/forums/icons-541/btnmindcontrol-139626/?prev=search%3Dmind%2520control%26d%3Dlist%26r%3D20
Description: As the enemies become afraid of the character's
power, he may attempt to get a control over his enemies' minds
for a short period of time.
Effect: While merely standing close enough to an enemy, the
character has a chance to corrupt the enemy's mind with every
second passing by. If succesful, the enemy fights under the
character's command for [color=orange]15 seconds.
When the enemy's health is between 50% to 75%, the chance is
1/2/3/4/5%.
When the health falls below 50% but is above 25%, the chance is
2/4/6/8/10%.
If weakened below 25% health, the chance for success is
3/6/9/12/15%.[/color]
Other requirements: Must stay within a [color=orange]150 range
of the enemy, or the corruption cannot be triggered.
Enemy's health has to be below 75% or there'll be a 0% chance
for corrupting its mind.
Doesn't work on heroes or any kind of bosses.[/color]
HTML http://www.hiveworkshop.com/forums/resource_images/14/icons_13461_btn.jpg
A Sacrificial Medium
Icon: Storm Defense
HTML http://www.hiveworkshop.com/forums/icons-541/btnstormdefense-192653/?prev=search%3Dhigh%2520defense%26d%3Dlist%26r%3D20
Description: N/A (Discontinued)
Effect: N/A (Discontinued)
Other requirements: N/A (Discontinued)
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