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       #Post#: 6222--------------------------------------------------
       Competition #35
       By: Aeroblyctos Date: December 14, 2011, 12:12 pm
       ---------------------------------------------------------
       [center]Competition Idea
       The idea of this competition is to create a passive ability for
       Phodom. The ability must have 20 levels and should be balanced
       in the beginning but also in the end.
       Hints
       [list][*]The ability must have 20 levels.
       [*]The ability can also be like Immolate ability where you can
       activate / deactivate the ability.[/list]
       [size=22pt]Competition Rules
       [list][*]The idea have to be yours.
       [*]You can make unlimited amount of entries.
       [*]I will have all the rights to edit the rules all the time(I
       will do it correctly and I will be fair for everyone).[/list]
       Competition Prizes
       The winner of this competition will have his or her name to Hall
       Of Fame and will be credited as "Competition Winners" and "Idea
       Giver". If you have one more than once you'll be credited
       automatically as "Great Idea Giver". Also any other ideas that
       I'll use will be credited as "Idea Giver".
       Judging
       I'm the only one who will judge the winner of the competition. I
       will judge all entries. The amount of entries you post will not
       decrease your chance to win in any way. However, if there are a
       lot of entries or horrible entries, I'll have the right to kick
       some of them away in order to make the final judge easier for
       me.
       This is the order how I judge:
       [list][size=12pt][*]Is your idea creative and fresh?
       [*]Can I possibly create your idea?
       [*]The presentation?
       [/list]
       Deadline
       The competition begins immediately and conclude at earliest
       22.12.2011 or when I judge the competition.
       Final Words
       Good luck, may the best idea win. If you have questions,
       ask.[/center]
       #Post#: 6223--------------------------------------------------
       Re: Competition #34
       By: DD Canada Date: December 14, 2011, 12:15 pm
       ---------------------------------------------------------
       Hello,
       [s]At Fail's End,
       This should be competition #35.[/s]
       EDIT: Fixed.
       #Post#: 6224--------------------------------------------------
       Re: Competition #35
       By: Aeroblyctos Date: December 14, 2011, 12:26 pm
       ---------------------------------------------------------
       Oh yea, changed!  :o
       #Post#: 6226--------------------------------------------------
       Re: Competition #35
       By: Blackdoom59 Date: December 14, 2011, 2:37 pm
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       Hunger for
       Revenge
       After some hits , Phodom remembers his thirst for revenge ,
       afterwords he gets insane and focsuses most of his power in
       offensive.This works everytime phodom loses 10% hp but lasts
       only some seconds.
  HTML http://www.hiveworkshop.com/forums/icons-541/btnenrage-121112/?prev=search%3Drage%26d%3Dlist%26r%3D20
  HTML http://www.hiveworkshop.com/forums/icons-541/btnenrage-121112/?prev=search%3Drage%26d%3Dlist%26r%3D20
       Calc:
       Every 10% hp lost , Phodom gains:
       -10+strx3 dmg
       -25%+agix10 attack speed
       -lasts for lvlx1 seconds.
       Pros:
       -Since Phodom loses huge ammounts of HP , this ability should
       fit perfectly
       -Gives some dmg to the tanky Phodom
       -It happens often
       -Bonus attack speed that can make perfect combo with "Area
       attack" spell
       -At the end , the ability lasts for a huge ammount of seconds
       Cons:
       -Requires some str/agility so uselss one a "caster" Phodom
       -Preety much turns Phodom into offensive , making the player
       waste his life recklessly
       -At the begaining , the ability lasts for a ridiculous ammount
       of seconds
       #Post#: 6445--------------------------------------------------
       Re: Competition #35
       By: Isofruit Date: December 27, 2011, 5:01 am
       ---------------------------------------------------------
       [center]Morale Warcry[/center]
       Description
       Every time Phodom looses a high amount hitpoints with one hit,
       he lets out a shout of agony, trying to deal with the pain in
       that way. This shout increases his armor and damage while it
       encourages every friendly unit near him. Everyone who hears this
       shout gets inspired from Phodom and gains an armor and damage
       bonus just like him. The effect wears off after X seconds.
       Effects
       - If Phodom looses 20-30%or more hitpoints with one hit, he
       shouts
       - Shout increases everyones armor and damage nearby by X and Y
       - Shout wears off after W seconds
       - Passive ability has an internal cooldown around Z seconds (Z >
       X)
       Calculation (These are just suggestions):
       X = abillvl
       Y = abillvl*5
       W = 10-20
       Z = 30
       Appearance:
       This one, in case it happens, simply looks like a normal shout,
       similar to his defensive roar (maybe you could change the color
       but yeah, that's it).
       Icon
  HTML http://www.hiveworkshop.com/forums/icons-541/btnwarcry-198703/?prev=t%3D14%26r%3D20%26d%3Dlist%26page%3D9
       This entry came into being with friendly coorperation between
       Doomlord and me ;D
       Edit: Oh and as I notice it now, it seems like this shout entry
       is pretty similar to Blackdooms...dammit.
       #Post#: 6447--------------------------------------------------
       Re: Competition #35
       By: doomlord Date: December 27, 2011, 5:12 am
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       CONCUSSIVE BLOW
       Description: Each time Phodom finishes casting a spell, his
       hammer is enchanted with powerful energy left over from the
       spell. The next blow unleashed upon the enemy deals bonus damage
       and knocks the target back 500 units and slows it for 3 seconds.
       Effects: [list]
       [li]Indicator: Fire attached to Phodom's hammer.[/li]
       [li]Knock Back Effect.[/li]
       [li]Slow Effect.[/li]
       [/list]
       Calc: [list]
       [li]Damage bonus: (lvl+strength)*5.[/li]
       [li]Slow Percentage: First level: 5%. Each level increases the
       amount by 4%[/li]
       [/list]
       Side Notes: [list]
       [li]Units are knocked back over 2 seconds. They are still
       vulnerable during the duration.[/li]
       [li]The damage is dealt at the end of the knock back
       duration.[/li]
       [li]The Icon
  HTML http://www.hiveworkshop.com/forums/icons-541/btnfiremace-207572/?prev=search%3Dfire%2520hammer%26d%3Dlist%26r%3D20
       [/list]
       #Post#: 6450--------------------------------------------------
       Re: Competition #35
       By: Isofruit Date: December 27, 2011, 7:02 am
       ---------------------------------------------------------
       [center]Protection-Flame Aura[/center]
       Description:
       Phodom uses his magical power to create an aura of
       Protection-flames, increasing armor and health-regeneration of
       every friendly unit + himself nearby. Due to the huge effort it
       needs to keep this aura activate, his mana is burned down slowly
       while this ability is activated.
       Effects:
       - Activates an Aura, that increases armor by X and health
       regeneration by Y
       - Mana Regeneration of Phodom is set to 0 while the aura is
       activated
       - Mana burned down slowly by Z per second while the aura is
       activated
       Calculation (just suggestions):
       X = 0,5*abillvl
       Y = 2,5%*abillvl
       OR:
       Y = 5hit points reg*abillvl
       Z = abillvl
       Appearance:
       Similar to the ultimate-spell of the troll-hero in wc3 from the
       orcs. With this spell he makes every unit invulnerable except
       himself.
       Icon:
       I can't decide, so here are a few suggestions you can choose
       between:
       Icon 1
  HTML http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/?prev=t%3D14%26r%3D20%26d%3Dlist%26page%3D9
       Icon 2
  HTML http://www.hiveworkshop.com/forums/icons-541/btncrimbudedarmor-206664/?prev=t%3D14%26r%3D20%26d%3Dlist%26page%3D3
       Icon 3
  HTML http://www.hiveworkshop.com/forums/icons-541/btncrshieldthrow-206665/?prev=t%3D14%26r%3D20%26d%3Dlist%26page%3D2
       Icon 4
  HTML http://www.hiveworkshop.com/forums/icons-541/btnearthshield-186606/?prev=t%3D14%26r%3D20%26d%3Dlist%26page%3D20
       #Post#: 6455--------------------------------------------------
       Re: Competition #35
       By: noal Date: December 27, 2011, 11:57 am
       ---------------------------------------------------------
       [center]Obstinacy[/center]
       Description: Phodom strength and courage give him valor. Expiry
       only makes him stronger and tougher.
       Effect: Every 1% hp lost Phodom gains 0.02 x slv armor. Also
       give him 0.05x slv hp regen/sec
       Caculator:  75%hp -> 0.5 armors (slv1); 2.5 armors (slv5); 5
       armors (slv10); 10 armors (slv20)
       1.25 hp/s   (slv1); 6.25 hp/s
       (slv5); 12.5hp/s (slv10); 25 hp/s     (slv20)
       50%hp -> 1 armor (slv1); 5 armors (slv5);  10
       armors (slv10); 20 armors (slv20)
       2.5 hp/s(slv1); 12.5
       hp/s(slv5);  25 hp/s     (slv10); 50 hp/s     (slv20)
       25%hp -> 1.5 armor (slv1); 7.5 armors(slv5);
       15 armors(slv10); 30 armors (slv20)
       3.75hp/s  (slv1); 18.75
       hp/s(slv5); 37.5 hp/s (slv10); 75 hp/s    (slv20)
       Pros:- For char that oriented in tanking
       - The number is quite reasonable, IMO
       - More effective end game
       Cons: - Not for mage Phodom
       - Not as effective early as Aura of Fire
       - Phodom using this can have a hard time chapter 1
       (extremely hard), and maybe chapter 4
       - Bored and nothing new (:|
       - Wont have eye-candy (:|
       Icon :
  HTML http://www.hiveworkshop.com/forums/icons-541/btnfortitude-200299/?prev=r%3D20%26page%3D11
  HTML http://www.hiveworkshop.com/forums/icons-541/btnfortitude-200299/?prev=r%3D20%26page%3D11
       (I don't know how to minimize link; if anyone know,tell me :P )
       
       #Post#: 6456--------------------------------------------------
       Re: Competition #35
       By: Isofruit Date: December 27, 2011, 12:26 pm
       ---------------------------------------------------------
       @ noal
       In case I remember the whole thing right, something like that
       was made for Combat King Berserk:
       Aero coded it like an aura that should check itself after every
       second and adapt itself to the hitpoints of the character. But
       since the whole thing was too complicated, it somehow did not
       work.
       So it would be nice if you could imagine a way to make the whole
       thing easier to code.
       #Post#: 6457--------------------------------------------------
       Re: Competition #35
       By: noal Date: December 27, 2011, 12:29 pm
       ---------------------------------------------------------
       [center]Fire Imbued Skin[/center]
       Description: Phodom uses his inner fire to strengthen his skin,
       give him the ability of absorbing damage, storing and reflecting
       it. Turning on the ability doesn't consume mana, but reflecting
       damage does.
       
       Effect: When turned on, give Phodom 5 x slv damage absorption.
       When the total damage absorbed reaches a certain number (50 x
       slv, mean 10 attacks), Phodom will release it as a fire nova
       dealing the same magic damage and knock enemies it hits back,
       render them disabled for 2 secs. Also, every fire nova drains
       25% of Phodom's current mana
       Pro: - It is more original
       - More eye-candy
       - Good to end-game, can be a little too strong early
       - It can be revised with magic damage/magic bonus
       additions, good for char who is tank/mage hybird
       - Good in crowded area; good in teamwork ( AOE disable)
       Cons:
       - As said, early it's a bit too strong
       - Activate on being hit --> there is no room for
       completely-mage-oriented Phodom
       - Can be a little hard to code (Idk, since I have no
       knowledge of coding)
       Icon:
  HTML http://www.hiveworkshop.com/forums/icons-541/btnbodilyblessing-198240/?prev=search%3Dfire%26r%3D20%26d%3Dlist%26page%3D7
  HTML http://www.hiveworkshop.com/forums/icons-541/btnbodilyblessing-198240/?prev=search%3Dfire%26r%3D20%26d%3Dlist%26page%3D7
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