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#Post#: 140--------------------------------------------------
Re: MAP prototypes
By: Airborne Date: June 8, 2020, 6:40 am
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Love it!
#Post#: 142--------------------------------------------------
Re: MAP prototypes
By: Flying Dutchman Date: June 8, 2020, 7:40 am
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Nearing completion..
#Post#: 143--------------------------------------------------
Re: MAP prototypes
By: scarletto Date: June 8, 2020, 9:08 am
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Love the ice cream markers :)
#Post#: 144--------------------------------------------------
Re: MAP prototypes
By: Flying Dutchman Date: June 8, 2020, 9:31 am
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[quote author=scarletto link=topic=4.msg143#msg143
date=1591625284]
Love the ice cream markers :)
[/quote]
...and check flak modifiers.
Instead of painting bomb symbols, the crews used ice-cones if
the target was Italian...
I read an report where the lead PF to turin was annoyed because
the flak was already firing. That normally meant someone was too
early.
In Italy, they fired because they hoped it would scare mainforce
away. The firing stopped once over the target, by magic...
A huge difference with the reich airspace.
#Post#: 145--------------------------------------------------
Re: MAP prototypes
By: Flying Dutchman Date: June 8, 2020, 9:33 am
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Ready! (kindoff)
My VERY limited graphical skills nothwithstanding, hope it is
sufficiently funtional ...
Final comments ect?
#Post#: 146--------------------------------------------------
Re: MAP prototypes
By: scarletto Date: June 8, 2020, 10:15 am
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Does look very good now, like the Flak, Berlin looks not a good
place to go lol
#Post#: 147--------------------------------------------------
Re: MAP prototypes
By: Flying Dutchman Date: June 8, 2020, 12:00 pm
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Yep...
Based area and target flak modifiers on GMT Lee Bs Bomber
command, as confirmed by my own readings. (same for happy
valley, ect)
Area flak: flak you get (with or without mod) when
passing/navigating tru this zone.
Target flak: flak you get if this is you target zone. No mod if
none mentioned. (excludes possibility of detours/avoiding)
Data loosely based on multiple sources, main one from book you
also have Simon:
Nachtjagd combat archive part 2 1943, page 35.
The red himmelbett sites are actual, the blue ones projected.
So map goes for OPS soon AFTER Peenemünde raid, 31 august 1943.
Usable from early 1943 to ca. early 1944. If flying Peenemünde
attack ignore radar sites from Baltic in the north to TZ
inclusive.
Now you get to understand the moaning if the red tape leads to
"The Big City"...(I did)
Added:
Another 15 target cities 41-44
DAMS as targets
FIDO emergency fields
Bomber Group disposition pretty accurate geographically (as far
as hexes allow)
Eagles nest (30 min drive from here): Whats Adolfs birthdayparty
without some cookies?
The square and hexogonal red radar (himmelbett) zones are
identical in function. Luftwaffe staff cards depict them as
such, so flavor thing.
I differentiated in the sector of the crack NJG 1. (ca. Holland,
dark red with site name in red))
About all the best aces flew there at some time, and the chance
of meeting an ace on T5-8 could be -1. (or +1 for all, exept
this one)
(I refer to vanilla stats, no time to fly on mod yet...)
3 emergency landing sites with 3000m runway, fog dispensing FIDO
ect in place for those clawing back home...
I verified most data with multiple sources, and being harnassed
in huge area hexes called for some simplification.
So, nothing is in stone here and chime in, constructive
criticism welcome!
Rob.
#Post#: 149--------------------------------------------------
Re: MAP prototypes
By: Airborne Date: June 8, 2020, 5:33 pm
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now that is a smashing good looking map. Now, how best to print
out???? Me wonders.
#Post#: 150--------------------------------------------------
Re: MAP prototypes
By: Airborne Date: June 8, 2020, 9:27 pm
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Minor visual thing, but can you make all of the
searchlight/coastal flak area symbols small? The ones in
western France are pretty big (as are the German targets). It
may make the map appear less crowded.
#Post#: 151--------------------------------------------------
Re: MAP prototypes
By: Flying Dutchman Date: June 9, 2020, 1:32 am
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[quote author=Airborne link=topic=4.msg149#msg149
date=1591655588]
now that is a smashing good looking map. Now, how best to print
out???? Me wonders.
[/quote]
I already did that and have some "experience" with it.
Works good in relation to a/C counter. So much better than
vertical zone scale.
I also noticed, that with some cropping of say to 80% of the
image, the map fits the black rear of the ill used hardboard
game map, leaving some space left and right.
I also am not sure about the box shaped red areas. Most source
indicate radar controlled NF, others S/L controlled NF....(or
radar controlled S/L?: "helleachtjagd" or illuminated NFing)
Youre right abour the big S/L icons (and red flak icons to stay
consistend), smaller better.
(they represent "grossbatterien" or "huge flak batteries"
concentrated on huge concrete towers in city centers.
Also the fighter beacons and mining icons could be smaller,
without losing functionality.
All icon codenames (all original) need some scrunity too, as
they only serve flavor (to me at least), but increase clutter
(for the untrained eye, I love em)
I have a spell of work coming, as it picks up slowly, so this
wont happen in the next few days. (so I tried finishing it
quickly before that happened, but follow up versions are
inevitable...)
As a stop gap, I will email the final prototype via email.
CHRIS, please also send to GLENN as the email between Canada and
Austria is jammed heavily... ::)
Feedback is kinda low, maybe some are bit put off by the info
density? All the reason to chime in! ;D
Cheers, Rob...
NB.
email will be 3 parts:
1. The map for 1xA4 size. Thats roughly USA Letter size:
HTML https://uk.onlinelabels.com/articles/what-s-the-difference-between-a4-and-us-letter-paper-sheets#:~:text=A4%20dimensions%20have%20a%20width,are%20very%20similar%20in%20size.
(for footprintsavers, game a/c counter a bit too big for hexes,
but would work ok)
OR:
2.+3. for 2xA4 sized map: The East and West halves to be printed
separately and then joined.(counter fits comfortably, map looks
more epic)
With cropping it is possible to fit joined halves to back of the
(unused?) mounted game map.
(or cutting, but would prefer cropping to say 80-85% as
resulting smaller hexsize is still unproblematic for a/c counter
I think)
Would wait for better follow up version to do that tough...
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