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       #Post#: 140--------------------------------------------------
       Re: MAP prototypes
       By: Airborne Date: June 8, 2020, 6:40 am
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       Love it!
       #Post#: 142--------------------------------------------------
       Re: MAP prototypes
       By: Flying Dutchman Date: June 8, 2020, 7:40 am
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       Nearing completion..
       #Post#: 143--------------------------------------------------
       Re: MAP prototypes
       By: scarletto Date: June 8, 2020, 9:08 am
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       Love the ice cream markers :)
       #Post#: 144--------------------------------------------------
       Re: MAP prototypes
       By: Flying Dutchman Date: June 8, 2020, 9:31 am
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       [quote author=scarletto link=topic=4.msg143#msg143
       date=1591625284]
       Love the ice cream markers :)
       [/quote]
       ...and check flak modifiers.
       Instead of painting bomb symbols, the crews used ice-cones if
       the target was Italian...
       I read an report where the lead PF to turin was annoyed because
       the flak was already firing. That normally meant someone was too
       early.
       In Italy, they fired because they hoped it would scare mainforce
       away. The firing stopped once over the target, by magic...
       A huge difference with the reich airspace.
       #Post#: 145--------------------------------------------------
       Re: MAP prototypes
       By: Flying Dutchman Date: June 8, 2020, 9:33 am
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       Ready! (kindoff)
       My VERY limited graphical skills nothwithstanding, hope it is
       sufficiently funtional ...
       Final comments ect?
       #Post#: 146--------------------------------------------------
       Re: MAP prototypes
       By: scarletto Date: June 8, 2020, 10:15 am
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       Does look very good now, like the Flak, Berlin looks not a good
       place to go lol
       #Post#: 147--------------------------------------------------
       Re: MAP prototypes
       By: Flying Dutchman Date: June 8, 2020, 12:00 pm
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       Yep...
       Based area and target flak modifiers on GMT Lee Bs Bomber
       command, as confirmed by my own readings. (same for happy
       valley, ect)
       Area flak: flak you get (with or without mod) when
       passing/navigating tru this zone.
       Target flak: flak you get if this is you target zone. No mod if
       none mentioned. (excludes possibility of detours/avoiding)
       Data loosely based on multiple sources, main one from book you
       also have Simon:
       Nachtjagd combat archive part 2 1943, page 35.
       The red himmelbett sites are actual, the blue ones projected.
       So map goes for OPS soon AFTER Peenemünde raid, 31 august 1943.
       Usable from early 1943 to ca. early 1944. If flying Peenemünde
       attack ignore radar sites from Baltic in the north to TZ
       inclusive.
       Now you get to understand the moaning if the red tape leads to
       "The Big City"...(I did)
       Added:
       Another 15 target cities 41-44
       DAMS as targets
       FIDO emergency fields
       Bomber Group disposition pretty accurate geographically (as far
       as hexes allow)
       Eagles nest (30 min drive from here): Whats Adolfs birthdayparty
       without some cookies?
       The square and hexogonal red radar (himmelbett) zones are
       identical in function. Luftwaffe staff cards depict them as
       such, so flavor thing.
       I differentiated in the sector of the crack NJG 1. (ca. Holland,
       dark red with site name in red))
       About all the best aces flew there at some time, and the chance
       of meeting an ace on T5-8 could be -1. (or +1 for all, exept
       this one)
       (I refer to vanilla stats, no time to fly on mod yet...)
       3 emergency landing sites with 3000m runway, fog dispensing FIDO
       ect in place for those clawing back home...
       I verified most data with multiple sources, and being harnassed
       in huge area hexes called for some simplification.
       So, nothing is in stone here and chime in, constructive
       criticism welcome!
       Rob.
       #Post#: 149--------------------------------------------------
       Re: MAP prototypes
       By: Airborne Date: June 8, 2020, 5:33 pm
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       now that is a smashing good looking map.  Now, how best to print
       out????  Me wonders.
       #Post#: 150--------------------------------------------------
       Re: MAP prototypes
       By: Airborne Date: June 8, 2020, 9:27 pm
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       Minor visual thing, but can you make all of the
       searchlight/coastal flak area symbols small?  The ones in
       western France are pretty big (as are the German targets).  It
       may make the map appear less crowded.
       #Post#: 151--------------------------------------------------
       Re: MAP prototypes
       By: Flying Dutchman Date: June 9, 2020, 1:32 am
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       [quote author=Airborne link=topic=4.msg149#msg149
       date=1591655588]
       now that is a smashing good looking map.  Now, how best to print
       out????  Me wonders.
       [/quote]
       I already did that and have some "experience" with it.
       Works good in relation to a/C counter. So much better than
       vertical zone scale.
       I also noticed, that with some cropping of say to 80% of the
       image, the map fits the black rear of the ill used hardboard
       game map, leaving some space left and right.
       I also am not sure about the box shaped red areas. Most source
       indicate radar controlled NF, others S/L controlled NF....(or
       radar controlled S/L?: "helleachtjagd" or illuminated NFing)
       Youre right abour the big S/L icons (and red flak icons to stay
       consistend), smaller better.
       (they represent "grossbatterien" or "huge flak batteries"
       concentrated on huge concrete towers in city centers.
       Also the fighter beacons and mining icons could be smaller,
       without losing functionality.
       All icon codenames (all original) need some scrunity too, as
       they only serve flavor (to me at least), but increase clutter
       (for the untrained eye, I love em)
       I have a spell of work coming, as it picks up slowly, so this
       wont happen in the next few days. (so I tried finishing it
       quickly before that happened, but follow up versions are
       inevitable...)
       As a stop gap, I will email the final prototype via email.
       CHRIS, please also send to GLENN as the email between Canada and
       Austria is jammed heavily...  ::)
       Feedback is kinda low, maybe some are bit put off by the info
       density? All the reason to chime in!   ;D
       Cheers, Rob...
       NB.
       email will be 3 parts:
       1. The map for 1xA4 size. Thats roughly USA Letter size:
  HTML https://uk.onlinelabels.com/articles/what-s-the-difference-between-a4-and-us-letter-paper-sheets#:~:text=A4%20dimensions%20have%20a%20width,are%20very%20similar%20in%20size.
       (for footprintsavers, game a/c counter a bit too big for hexes,
       but would work ok)
       OR:
       2.+3. for 2xA4 sized map: The East and West halves to be printed
       separately and then joined.(counter fits comfortably, map looks
       more epic)
       With cropping it is possible to fit joined halves to back of the
       (unused?) mounted game map.
       (or cutting, but would prefer cropping to say 80-85% as
       resulting smaller hexsize is still unproblematic for a/c counter
       I think)
       Would wait for better follow up version to do that tough...
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