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#Post#: 6--------------------------------------------------
MAP prototypes
By: Flying Dutchman Date: June 3, 2020, 8:12 am
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Playing around with proto-map...
#Post#: 7--------------------------------------------------
Re: So far...
By: Flying Dutchman Date: June 3, 2020, 8:23 am
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Another...
#Post#: 8--------------------------------------------------
Re: So far...
By: Flying Dutchman Date: June 3, 2020, 8:26 am
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pushing it...
no more pic accepted...
#Post#: 9--------------------------------------------------
Re: So far...
By: scarletto Date: June 3, 2020, 8:43 am
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Trouble for me is, if you look at the gazetter, some targets
have one sea zone, like Stuttgart, then Essen has 3 water,
brunswick has 2, just doesnt make sense, Munich has 1 water and
a part one, the amount of zones with england in, is staggering.
#Post#: 11--------------------------------------------------
Re: So far...
By: Flying Dutchman Date: June 3, 2020, 10:24 am
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I think a solution may be using the hexagon version of these
maps, calibrated for zones.
Each game zone is approx 60 miles, so one could take 20 miles
per hex.
Problem is, I made these maps some years ago and forgot
how....but that can be relearned.
Then the map gets some colorcoding or symbols (one above already
has a few) denoting where to roll for, or how likely it is , to
triggere flak and NF intercept.
The gazetteer becomes superfluous then. The disadvantage I see
is that the smaller target cities are not on the map, maybe
needing a hex coordinate of sorts.
Also, the bombers flew doglegs ect in order not to give away the
target. Easy to do (and plan) on this map.
Take fuel required, and get a bonus maybe, for fooling part of
the NF.
You also have the Red Kite Nachtjagd archive books, so you know
that the himmelbett radars were not everywhere.
After july 43 the zahme sau start to freelance/be fed into the
stream via beacons. A more fluid situation...
#Post#: 46--------------------------------------------------
Re: So far...
By: davezissou Date: June 4, 2020, 12:13 pm
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Working on a mission generator - figuring out how to get all the
formulas to work will take me awhile, but here's an editable
copy if you have any inclination to edit zone compositions.
Love the map work!
#Post#: 52--------------------------------------------------
Re: So far...
By: Flying Dutchman Date: June 4, 2020, 4:09 pm
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Good to see you here David,
I have not forgotten that I was chatting with you and Simon
about evasive action,
will contact you later when more time...
Is that an modified gazetteer?
The idea of a map makes a gazetteer superfluous as I imagined
it, but you may have a different idea altogether.
One of the GOOD things in this game is the possibility for
gardening (mining) missions.
Thanks for the neat table, and for the moon phases.
Not sure what you mean with mission generator, what variables...
Your productivity is well appreciated and noted...
With the fuel formula of Harvey, I realised we are FREE to move
where we want, provided:
-A map with ca. 20 miles/hex. Fuel calculation according
routing. (per 3 hexes=60miles=1 Zone=1.0 fuel)
-A map showing Targets (coordinates for smaller ones)
-A map showing flak and NF zones.
Then we might "plan" for this: (all 43-44 battle of berlin raids
examples of realistic routings, from Middlebrooks The Berlin
Raids)
[attachimg=1]
[attachimg=2]
[attachimg=3]
#Post#: 53--------------------------------------------------
Re: So far...
By: Flying Dutchman Date: June 4, 2020, 4:16 pm
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...to fly THAT on this kind of thing:
#Post#: 64--------------------------------------------------
Re: MAP prototypes
By: Airborne Date: June 5, 2020, 9:09 am
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I love this last map. Maybe move 3 hexes per Zone?
#Post#: 66--------------------------------------------------
Re: MAP prototypes
By: Glenn Saunders Date: June 5, 2020, 11:26 am
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Great map.
Did you guys know there is a player map ...non hexes ....in TFT?
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