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       #Post#: 207--------------------------------------------------
       MAP 2
       By: Flying Dutchman Date: June 24, 2020, 3:02 am
       ---------------------------------------------------------
       Send via email due to size...
       Comments welcome.
       LEGENDA next, gotta run now... ;D
       #Post#: 208--------------------------------------------------
       Re: MAP 2
       By: Flying Dutchman Date: June 25, 2020, 2:38 pm
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       Map 2 (renamed for sequence) sent in 3 parts:
       MAP 2: Jan43-Aug43
       MAP 2 same, but cutdown to more relevant area blowing map
       details up.
       LEGEND: for MAP 1-3
       Used email due bigger original files...
       What do you think?
       Practical? Miss something?
       Most Important:
       All rules and modifiers based on weak gaming experience.
       I made the MAPs and rules with the UT (Uneventful Trip) Mod in
       mind.
       It is more a suggestion from my side that anything in concrete,
       so feedback of experienced players will, for big part, determine
       usefullness!!
       Cheers, Rob.
       Its a good day. Another 138.000 jobs were spared from Corona.
       For now anyway.
       #Post#: 209--------------------------------------------------
       Re: MAP 2
       By: Airborne Date: June 25, 2020, 7:16 pm
       ---------------------------------------------------------
       Ok, I really like it.  I just sent to Glenn and I am digesting
       everything right now. (worked late again).  What (in game terms)
       does the 3A, 3B, 3C in the Raums mean?  The 3 zones effect or
       modify chart 5-6 bomber detection.  Shouldn't it effect the
       kammhuber chart chance--4-5?
       Chris
       #Post#: 210--------------------------------------------------
       Re: MAP 2
       By: Flying Dutchman Date: June 26, 2020, 12:48 am
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       [quote author=Airborne link=topic=39.msg209#msg209
       date=1593130615]
       Ok, I really like it.  I just sent to Glenn and I am digesting
       everything right now. (worked late again).  What (in game terms)
       does the 3A, 3B, 3C in the Raums mean?  The 3 zones effect or
       modify chart 5-6 bomber detection.  Shouldn't it effect the
       kammhuber chart chance--4-5?
       Chris
       [/quote]
       "What (in game terms) does the 3A, 3B, 3C in the Raums mean?"
       Nothing really, its chrome and helps identify the location of
       densest Himmelbett (CAT-III) coverage.
       Should be the most dangerous obstacle due to its deph, made
       along most likely bomber penetration routes.
       Formely the HENAJA (illuminated S/L supported NFing) zone, I
       suspect notation was of S/L regiments, neatly allocated a square
       sector.
       In each sector a S/L was slaved to a Würzburg radar, becoming
       master S/L (blueish light according bmbr crews) to lock on a
       single plane, with unguided S/L following suit creating an
       illuminated "spider" for the NF to shoot down.
       After change of tactics late 1941/early 1942, S/L  withdrawn to
       cities, but Würzburg radars stayed, and so became regular DUNAJA
       zones, but with higher overlapping/width.
       They also kept their somewhat boring names like 3A, 3B ect.
       instead of animal coding names of CAT-I zones. (Which were set
       up for DUNAJA from outset)
       I will change its appearance to add circular ranges like CAT-I,
       becase notation changed later on on LW charts.
       "Shouldn't it effect the kammhuber chart chance--4-5?"
       Good point.
       I thought about that, youre probably right.
       I thought about having the "common good" EW gadgets have their
       influence on (4-5) first. Like WINDOW and MANDREL, and then
       MONICA ect. on an individual bases on (5-6).
       Am I right translating (4-5) into:
       "The GCI controller vectors a NF to a bomber (you this time), do
       they cooperate good enough for the NF (AI radar) to have a go?"
       If former question is YES, bmbr is detected and you proceed to
       (5-6)?
       NB. I did not explain in the LEGENDA why I made an underscore
       for 1.NJG.
       I could not resist (anybody may or may not incorporate as much
       as he wishes anyway) adding this in.
       Not only was the 1.NJG a crack unit, with which all NF aces flew
       a least some time of their careers, also the JLO
       (JagdLeitOffizier or GCI officer) were the best.
       They formed the cradle of the Nightfighting arm, having had the
       best practice in Holland, laying on the bomber highway with
       plenty of trade...
       The smooth cooperation and human interaction between an
       agressive pilot with good reflexes and a frosty Himmelbett JLO
       with the "voice of reason" cannot be overstated.
       The teamwork and professionalism required must have been
       awesome. (Same goes for bmbr crews...)
       Some JLOs had "kill participations" (abschussbeteiligungen) of
       60-plus...
       As such, it is a depiction of NF pilot as much as JLO quality.
       LW staff chart:
       [attachimg=1]
       #Post#: 211--------------------------------------------------
       Re: MAP 2
       By: Flying Dutchman Date: June 26, 2020, 1:55 am
       ---------------------------------------------------------
       I am especially interested in how you rate the full versus the
       cutdown map.
       I think I will develop only one version for the other maps.
       #Post#: 212--------------------------------------------------
       Re: MAP 2
       By: Airborne Date: June 27, 2020, 9:28 am
       ---------------------------------------------------------
       I may be dense, but I'm having a hard time figuring out the
       difference between the 2 maps--cutdown?   Not sure I'm seeing
       it.  I definitely want more detail and will print a bit bigger.
       Chris
       #Post#: 214--------------------------------------------------
       Re: MAP 2
       By: Flying Dutchman Date: June 27, 2020, 1:03 pm
       ---------------------------------------------------------
       Heya Chris,
       Thanks for asking.
       I cut off the bottom 2 horizontal hexrowes, losing "acces" to
       the Mediterranean and some Italian targets.
       However, by skewing the hexes a bit, you only lose La Spezia as
       target, a small price to pay... (and well camouflaged it seems..
       ;O)
       Secondly, I pondered about how to streamline my wicked ideas
       with the game structure.
       As you rightly suggested, the modifiers for greater HZ density
       should ONLY impact (4-5).
       I will change LEGENDA accordingly, together with some typos.
       My logic: If youre turning up on more radar scopes, the chance
       you get a NF trying to visit is greater.
       IF that NF finds you (on his radar and then visual) or not, is
       independant at first.
       I cleaned up MAP 2 to V1.1 and finished MAP 1 V1.0
       Wanted to start on MAP 3 but SHE started nagging...
       Will send you in a few minutes via email to check out.
       As I am "blind" to the maps, thinking its all logic and such, do
       not hesitate to ask anvthing please.
       Laters, Rob.
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