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#Post#: 184--------------------------------------------------
Map use and turnaround in target zone
DIR By: Airborne
Date: June 14, 2020, 8:22 am
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I've been playing with the new map--quite awesome--marking
routes w dry erase marker. If I plot a move out of the target
zone through a different hex (not turning 180), I do not apply
turnaround chances for AAA and NF. Plausible? This sometimes
adds an extra zone to travel or travel over a different land
area with chances for AAA etc.
#Post#: 188--------------------------------------------------
Re: Map use and turnaround in target zone
DIR By: Flying Dutchman
Date: June 14, 2020, 11:45 am
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My idea was to ramp up/concentrate flak in target area (Target
Flak, nothing new) and also in other certain areas (Area Flak/NF
in konaja, coastal, and sometimes searchlight zones).
(dark (dunaja: GCI NF), illuminated (henaja: searchlight
controlled NF) or combined (konaja: Either NF or Flak) fighting
areas).
So suffer from area flak/fighters if first if any , then target
flak, and if you leave the hex/zone into a "clean" zone, that
was it.
Working on a better illustrated explanation, sorry takes some
time..
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