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       #Post#: 184--------------------------------------------------
       Map use and turnaround in target zone
   DIR By: Airborne
       Date: June 14, 2020, 8:22 am
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       I've been playing with the new map--quite awesome--marking
       routes w dry erase marker.  If I plot a move out of the target
       zone through a different hex (not turning 180), I do not apply
       turnaround chances for AAA and NF.  Plausible?  This sometimes
       adds an extra zone to travel or travel over a different land
       area with chances for AAA etc.
       #Post#: 188--------------------------------------------------
       Re: Map use and turnaround in target zone
   DIR By: Flying Dutchman
       Date: June 14, 2020, 11:45 am
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       My idea was to ramp up/concentrate  flak in target area (Target
       Flak, nothing new) and also in other certain areas (Area Flak/NF
       in konaja, coastal, and sometimes searchlight zones).
       (dark (dunaja: GCI NF), illuminated (henaja: searchlight
       controlled NF) or combined (konaja: Either NF or Flak) fighting
       areas).
       So suffer from area flak/fighters if first if any , then target
       flak, and if you leave the hex/zone into a "clean" zone, that
       was it.
       Working on a better illustrated explanation, sorry takes some
       time..
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