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       #Post#: 114--------------------------------------------------
       Layout editor.
       By: GaryDave Date: December 10, 2015, 3:15 pm
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       I think I read somewhere that you're already working on a new
       layout editor but I thought I'd put down a little wish-list or
       issues I'm having with the current design.
       The first thing that is worth a mention, is the lack of context
       when creating art docks. I realise what I'm about to suggest
       would be a massive over-haul and I'm not expecting it in the
       slightest, but it would be amazingly handy if you could sort of
       "overlay" the layout editor on-top of whatever you already had
       open on your desktop. That way you can configure/create buttons
       and menus in exactly the correct place, ensuring that they
       aren't going to get in the way of existing UI in the software
       you're creating these menus for.
       I do remember an old (at-least I think it was old) video of
       yours where you'd setup something for gaming? Like you had WASD
       over on the left and the mouse clicks on the right. So I know we
       can create and place buttons all over the screen, but obviously
       if you're doing it "blind" then it's going to take a lot of
       tweaking.
       Seeecondly, the snapping when moving/scaling the buttons. It's a
       nightmare, the grid spacing seems so small that having snapping
       on at all is almost redundant. I'm constantly giving up trying
       to drag/drop and just resorting to numeric values. I wonder if
       you could do it in a way to that the buttons have "auto-padding"
       and the grid spacing is made much larger. Meaning you could just
       snap one button right next to another, but they wouldn't be
       "joined" because of the padding. Does this make sense or am I
       just rambling?
       I suppose you could also achieve this by not allowing people to
       make strange sized buttons. Instead give them some grid overlay
       where the smallest can be something like 25*25, so all buttons
       created have to conform to that grid. You could still obviously
       have big chunky buttons or really thin/tall/wide/whatever ones,
       but they would always follow the grid. (like placing items in
       most games that have inventory systems with slots!)
       I won't ramble on any more, I look forward to any updates, and
       good luck with it all.
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