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#Post#: 234--------------------------------------------------
[WIN] Paladins #2
By: Nichigo Date: December 30, 2012, 12:24 am
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HTML http://chaosera.forumotion.net/t2257-super-friends-vs-paladins
Go get 'em.
#Post#: 239--------------------------------------------------
Re: [WAR] Paladins #2
By: Darkness Son Date: December 31, 2012, 10:07 am
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I watched the following matches:
Shadow vs mouzou
Game 1 you were perfect. Waiting to use Warning on his Zenmaity
was a very good move.
Game 2 you played very well baiting his Warning, but I get the
"error occurs" window after he crashes Zenmaines into Leviair.
Also I have 2 questions about this game: you summoned Rabbit
with Leviair so, during the standby phase after activating its
effect and banishing it, why didn't it return to your side of
the field? In addition, what was that misclick he was talking
about om CEA?
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===================================
Nichi vs Silexer
Game 1 you were perfect. Some people would have been greedy and
would have gone for the OTK when you summoned Zenmaity
(Zemaity+Shark+Papillo+Golem/Giga-brilliant), but since this was
Heros you did the right thing by going conservative. Very well
done. I think I would have been on the greedy side and lost to
that Mirror Force.
Game 2 that CyDra was a killer. But he had gained too much
advantage anyway through Stratos, Spark and Blast. Nothing you
could do.
Game 3 you were perfect once again. And I think his 1st move
(summon Stratos against your Rai-oh) was a bit dumb. Too bad you
couldn't OTK turn 7 because he had 8900 LP, otherwise it would
have had been a very neat ending.
#Post#: 243--------------------------------------------------
Re: [WAR] Paladins #2
By: Kenshi Date: January 1, 2013, 4:52 pm
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Lost 2-0 to Mister, my Macro Rabbit vs. his Wind-ups. I wasn't
100% and I think that was reflected in my performance. He sided
in Snowman Eaters.
#Post#: 245--------------------------------------------------
Re: [WAR] Paladins #2
By: Darkness Son Date: January 2, 2013, 4:55 am
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I watched the following matches:
Kenshi vs Mister
Game 1 I would have started as you did: by setting Reaper.
However it later occured to me to start off with TGU into Sangan
and set TT. Of course that would have let your opponent know
what you were playing and your set Torrential, but you need
Rabbit fast, so consider this opening in future matches. Other
than that there was nothing wrong, your opponent just kept
gaining massive advantage off the Factories.
Game 2 when he had TGU and Sangan, I would have summoned
Kabazauls instead of Rai-oh, in order to start getting rid of
his traps. Rai-oh is so good that I would have saved him for
later, when he had a smaller backrow. In the end Rabbit won him
the game as it excels at messing with the opponent's resources.
That card is too good.
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=====
ChaosSatella vs Mister. It crashes both games.
ChaosSatella vs MarioFurious
Game 1 you played well. Apparently you didn't need to summon
Megalo on your first turn, for you could just have sent Marksman
to the grave and destroy Geargiarmor, but having Heavy Infantry
in hand it meant that Abyssphere would now be a powerful
disruption card, so you did that very well - a pity your
opponent had the Heavy, otherwise this one move would have been
very representative of how a good Mermatlantean duelist plays.
However I don't understand why you searched Moulinglace when you
had 7 monsters in your graveyard and no apparent way of getting
to 5.
Game 2 2x Controllers in the opening hand mean that you can
surrender right away. However, you managed to fight and put
yourself in a good position. When he had Geargiano and
Geargiaccelerator and you had Trago, though, I think you should
have used Trago's effect to steal Geargiano and go into
Zenmaines. With the game state relatively simplified Zenmaines
would have given you a big edge.
Game 3 I would have started with Rai-oh. At that time there
wasn't a reson why you couldn't wait 1 more turn to activate
Undine's effect (you had the Heavy to destroy the potential
Fissure). But you played well nonetheless.
#Post#: 246--------------------------------------------------
Re: [WAR] Paladins #2
By: Darkness Son Date: January 4, 2013, 8:22 am
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I lost 0-2 to Mister. Mermatlantean mirror.
Game 1 I lost because I wasn't expecting Mermails, which led me
to a bad choice with Undine; after that he OTK'd me on turn 3.
Game 2 I was stupid because on my first turn I set both Sphere
and Abysslinde, forgetting that Abysslinde can only activate her
effect once per turn. Not only that but that was 1 less card for
my Trago. So yeah I lost this one because of pure retardness.
#Post#: 247--------------------------------------------------
Re: [WAR] Paladins #2
By: ChaosSatella Date: January 5, 2013, 2:57 am
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[quote author=Darkness Son link=topic=39.msg245#msg245
date=1357124110]
================================================================
================================================================
=====
ChaosSatella vs Mister. It crashes both games.
ChaosSatella vs MarioFurious
Game 1 you played well. Apparently you didn't need to summon
Megalo on your first turn, for you could just have sent Marksman
to the grave and destroy Geargiarmor, but having Heavy Infantry
in hand it meant that Abyssphere would now be a powerful
disruption card, so you did that very well - a pity your
opponent had the Heavy, otherwise this one move would have been
very representative of how a good Mermatlantean duelist plays.
However I don't understand why you searched Moulinglace when you
had 7 monsters in your graveyard and no apparent way of getting
to 5.
Game 2 2x Controllers in the opening hand mean that you can
surrender right away. However, you managed to fight and put
yourself in a good position. When he had Geargiano and
Geargiaccelerator and you had Trago, though, I think you should
have used Trago's effect to steal Geargiano and go into
Zenmaines. With the game state relatively simplified Zenmaines
would have given you a big edge.
Game 3 I would have started with Rai-oh. At that time there
wasn't a reson why you couldn't wait 1 more turn to activate
Undine's effect (you had the Heavy to destroy the potential
Fissure). But you played well nonetheless.
[/quote]
Against Mister (he used windups) I used Fire Kings so that might
be why you get errors. First game I pretty much had to OTK since
he used Sangan twice to get Mag+Shark in his hand. Also, Fire
King Fire Cycle is bugged on launcher (doesn't summon the second
mon). Second game was Maxx C boosting my hand, me staring at
Shock Master, Zenmaity, Papillo, and 2 Rabbits, me forgetting to
hold 'a' to force CED, actually using it on Shock after he
called traps, getting out Garunix with CoTH, forgetting Garunix
has an effect when destroyed by battle, using the monster it
summoned to bring back Garunix after he went into Acid and Giga
Brilliant. Then wiping the field next turn with Heavy (he called
traps, locking his SLR) and Garunix for like a +5. After that it
was over.
Against Mario, G1 Moulinglace was a miscount on my part (didn't
scroll all the way). As for the second game, I had a feeling he
had limiter in hand, but didn't really act on that feeling. I
knew going into Zenmaines probably would've been best, but
decided against it. Not sure why.
#Post#: 248--------------------------------------------------
Re: [WAR] Paladins #2
By: Darkness Son Date: January 7, 2013, 4:55 am
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I cannot watch the match between Reaper and salamance because it
has been deleted.
#Post#: 249--------------------------------------------------
Re: [WAR] Paladins #2
By: Darkness Son Date: January 8, 2013, 6:35 am
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I watched the following matches:
Reaper vs Mister #1
Game 1 you were perfect.
Game 2 there was nothing you could do, his hand was perfect.
Game 3 Reborn on Kristya pretty much selaed it. At one point you
could have got rid of her with Raioh + Honest, but then you
would have been open to a possible OTK; in addition you had
nothing in your hand to take advantage of the absence of Kristya
(there were no Agents in the graveyard/hand for Hyperion) so, in
conclusion, you did the right thing.
Against Mermatlanteans, it is a good idea to side Soul Drain,
for it doesn't conflict with your main strategy (only Sangan and
Trooper are affected) and it shuts them down completely.
================================================================
================================================================
====
mlangit vs MarioFurious. I only have 1 game, and the other is a
screenshot.
Game 1, you drew the worst hand a Dino Rabbit duelist can draw.
Then it was Mag + Shark and it was over.
#Post#: 251--------------------------------------------------
Re: [WAR] Paladins #2
By: Darkness Son Date: January 9, 2013, 6:23 am
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I watched the following matches:
Kenshi vs salamance
Game 1 you played well but your opponent had a better hand,
that's all.
Game 2 you played well, but summoning that third Ball cost you
the game. Keep this in mind for future matches against Dino
Rabbit ;)
Game 3 is missing.
================================================================
================================================================
=
ChaosSatella vs Mister
Game 1 you played well. It would have been interesting to see
what woud have happened if, after he banished Rat with Rabbit's
effect, you had used Dark Hole to destroy Garunix - what would
have happened first, Garunix's effect activation or Rat
returning to the field?
Game 2 you played well, but I think summoning Yaksha after
Garunix was destroyed was unnecessary, but I would like to know
your reasons for doing it.
================================================================
================================================================
=
Kenshi vs MarioFurious
Game 1 you did the right opening since you didn't know what he
was running, but he just got a good counter, and after that it
was pretty much over.
Game 2 is missing.
Game 3 I think you were a bit reckless with Reborn - you had
Gozen to prevent another Evolzar. I would either left Earth
alone on the field or Reborn Rai-oh and pass. But consolidating
cards into Xyz's and Synchros isn't ideal against Rabbit. Other
than that you played very well against an opponent who managed
to summon 2 Evolzars, but the Heavy top deck in the end sealed
it.
By the way Kenshi, is it me or did you change the version of the
Agent deck you are running? I think you barely used any traps
before, and now I'm seeing SJ, SW, CotH, etc. Why did you change
it? Was it because of Wind-Up?
#Post#: 252--------------------------------------------------
Re: [WAR] Paladins #2
By: ChaosSatella Date: January 9, 2013, 10:19 am
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Only reason I summoned Yaksha was for the free hit. He kept
rabbit stalling so I wanted to get some damage in or I would've
needed more monsters later on.
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