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       #Post#: 234--------------------------------------------------
       [WIN] Paladins #2
       By: Nichigo Date: December 30, 2012, 12:24 am
       ---------------------------------------------------------
  HTML http://chaosera.forumotion.net/t2257-super-friends-vs-paladins
       Go get 'em.
       #Post#: 239--------------------------------------------------
       Re: [WAR] Paladins #2
       By: Darkness Son Date: December 31, 2012, 10:07 am
       ---------------------------------------------------------
       I watched the following matches:
       Shadow vs mouzou
       Game 1 you were perfect. Waiting to use Warning on his Zenmaity
       was a very good move.
       Game 2 you played very well baiting his Warning, but I get the
       "error occurs" window after he crashes Zenmaines into Leviair.
       Also I have 2 questions about this game: you summoned Rabbit
       with Leviair so, during the standby phase after activating its
       effect and banishing it, why didn't it return to your side of
       the field? In addition, what was that misclick he was talking
       about om CEA?
       ================================================================
       ===================================
       Nichi vs Silexer
       Game 1 you were perfect. Some people would have been greedy and
       would have gone for the OTK when you summoned Zenmaity
       (Zemaity+Shark+Papillo+Golem/Giga-brilliant), but since this was
       Heros you did the right thing by going conservative. Very well
       done. I think I would have been on the greedy side and lost to
       that Mirror Force.
       Game 2 that CyDra was a killer. But he had gained too much
       advantage anyway through Stratos, Spark and Blast. Nothing you
       could do.
       Game 3 you were perfect once again. And I think his 1st move
       (summon Stratos against your Rai-oh) was a bit dumb. Too bad you
       couldn't OTK turn 7 because he had 8900 LP, otherwise it would
       have had been a very neat ending.
       #Post#: 243--------------------------------------------------
       Re: [WAR] Paladins #2
       By: Kenshi Date: January 1, 2013, 4:52 pm
       ---------------------------------------------------------
       Lost 2-0 to Mister, my Macro Rabbit vs. his Wind-ups. I wasn't
       100% and I think that was reflected in my performance. He sided
       in Snowman Eaters.
       #Post#: 245--------------------------------------------------
       Re: [WAR] Paladins #2
       By: Darkness Son Date: January 2, 2013, 4:55 am
       ---------------------------------------------------------
       I watched the following matches:
       Kenshi vs Mister
       Game 1 I would have started as you did: by setting Reaper.
       However it later occured to me to start off with TGU into Sangan
       and set TT. Of course that would have let your opponent know
       what you were playing and your set Torrential, but you need
       Rabbit fast, so consider this opening in future matches. Other
       than that there was nothing wrong, your opponent just kept
       gaining massive advantage off the Factories.
       Game 2 when he had TGU and Sangan, I would have summoned
       Kabazauls instead of Rai-oh, in order to start getting rid of
       his traps. Rai-oh is so good that I would have saved him for
       later, when he had a smaller backrow. In the end Rabbit won him
       the game as it excels at messing with the opponent's resources.
       That card is too good.
       ================================================================
       ================================================================
       =====
       ChaosSatella vs Mister. It crashes both games.
       ChaosSatella vs MarioFurious
       Game 1 you played well. Apparently you didn't need to summon
       Megalo on your first turn, for you could just have sent Marksman
       to the grave and destroy Geargiarmor, but having Heavy Infantry
       in hand it meant that Abyssphere would now be a powerful
       disruption card, so you did that very well - a pity your
       opponent had the Heavy, otherwise this one move would have been
       very representative of how a good Mermatlantean duelist plays.
       However I don't understand why you searched Moulinglace when you
       had 7 monsters in your graveyard and no apparent way of getting
       to 5.
       Game 2 2x Controllers in the opening hand mean that you can
       surrender right away. However, you managed to fight and put
       yourself in a good position. When he had Geargiano and
       Geargiaccelerator and you had Trago, though, I think you should
       have used Trago's effect to steal Geargiano and go into
       Zenmaines. With the game state relatively simplified Zenmaines
       would have given you a big edge.
       Game 3 I would have started with Rai-oh. At that time there
       wasn't a reson why you couldn't wait 1 more turn to activate
       Undine's effect (you had the Heavy to destroy the potential
       Fissure). But you played well nonetheless.
       #Post#: 246--------------------------------------------------
       Re: [WAR] Paladins #2
       By: Darkness Son Date: January 4, 2013, 8:22 am
       ---------------------------------------------------------
       I lost 0-2 to Mister. Mermatlantean mirror.
       Game 1 I lost because I wasn't expecting Mermails, which led me
       to a bad choice with Undine; after that he OTK'd me on turn 3.
       Game 2 I was stupid because on my first turn I set both Sphere
       and Abysslinde, forgetting that Abysslinde can only activate her
       effect once per turn. Not only that but that was 1 less card for
       my Trago. So yeah I lost this one because of pure retardness.
       #Post#: 247--------------------------------------------------
       Re: [WAR] Paladins #2
       By: ChaosSatella Date: January 5, 2013, 2:57 am
       ---------------------------------------------------------
       [quote author=Darkness Son link=topic=39.msg245#msg245
       date=1357124110]
       ================================================================
       ================================================================
       =====
       ChaosSatella vs Mister. It crashes both games.
       ChaosSatella vs MarioFurious
       Game 1 you played well. Apparently you didn't need to summon
       Megalo on your first turn, for you could just have sent Marksman
       to the grave and destroy Geargiarmor, but having Heavy Infantry
       in hand it meant that Abyssphere would now be a powerful
       disruption card, so you did that very well - a pity your
       opponent had the Heavy, otherwise this one move would have been
       very representative of how a good Mermatlantean duelist plays.
       However I don't understand why you searched Moulinglace when you
       had 7 monsters in your graveyard and no apparent way of getting
       to 5.
       Game 2 2x Controllers in the opening hand mean that you can
       surrender right away. However, you managed to fight and put
       yourself in a good position. When he had Geargiano and
       Geargiaccelerator and you had Trago, though, I think you should
       have used Trago's effect to steal Geargiano and go into
       Zenmaines. With the game state relatively simplified Zenmaines
       would have given you a big edge.
       Game 3 I would have started with Rai-oh. At that time there
       wasn't a reson why you couldn't wait 1 more turn to activate
       Undine's effect (you had the Heavy to destroy the potential
       Fissure). But you played well nonetheless.
       [/quote]
       Against Mister (he used windups) I used Fire Kings so that might
       be why you get errors. First game I pretty much had to OTK since
       he used Sangan twice to get Mag+Shark in his hand. Also, Fire
       King Fire Cycle is bugged on launcher (doesn't summon the second
       mon). Second game was Maxx C boosting my hand, me staring at
       Shock Master, Zenmaity, Papillo, and 2 Rabbits, me forgetting to
       hold 'a' to force CED, actually using it on Shock after he
       called traps, getting out Garunix with CoTH, forgetting Garunix
       has an effect when destroyed by battle, using the monster it
       summoned to bring back Garunix after he went into Acid and Giga
       Brilliant. Then wiping the field next turn with Heavy (he called
       traps, locking his SLR) and Garunix for like a +5. After that it
       was over.
       Against Mario, G1 Moulinglace was a miscount on my part (didn't
       scroll all the way). As for the second game, I had a feeling he
       had limiter in hand, but didn't really act on that feeling. I
       knew going into Zenmaines probably would've been best, but
       decided against it. Not sure why.
       #Post#: 248--------------------------------------------------
       Re: [WAR] Paladins #2
       By: Darkness Son Date: January 7, 2013, 4:55 am
       ---------------------------------------------------------
       I cannot watch the match between Reaper and salamance because it
       has been deleted.
       #Post#: 249--------------------------------------------------
       Re: [WAR] Paladins #2
       By: Darkness Son Date: January 8, 2013, 6:35 am
       ---------------------------------------------------------
       I watched the following matches:
       Reaper vs Mister #1
       Game 1 you were perfect.
       Game 2 there was nothing you could do, his hand was perfect.
       Game 3 Reborn on Kristya pretty much selaed it. At one point you
       could have got rid of her with Raioh + Honest, but then you
       would have been open to a possible OTK; in addition you had
       nothing in your hand to take advantage of the absence of Kristya
       (there were no Agents in the graveyard/hand for Hyperion) so, in
       conclusion, you did the right thing.
       Against Mermatlanteans, it is a good idea to side Soul Drain,
       for it doesn't conflict with your main strategy (only Sangan and
       Trooper are affected) and it shuts them down completely.
       ================================================================
       ================================================================
       ====
       mlangit vs MarioFurious. I only have 1 game, and the other is a
       screenshot.
       Game 1, you drew the worst hand a Dino Rabbit duelist can draw.
       Then it was Mag + Shark and it was over.
       #Post#: 251--------------------------------------------------
       Re: [WAR] Paladins #2
       By: Darkness Son Date: January 9, 2013, 6:23 am
       ---------------------------------------------------------
       I watched the following matches:
       Kenshi vs salamance
       Game 1 you played well but your opponent had a better hand,
       that's all.
       Game 2 you played well, but summoning that third Ball cost you
       the game. Keep this in mind for future matches against Dino
       Rabbit ;)
       Game 3 is missing.
       ================================================================
       ================================================================
       =
       ChaosSatella vs Mister
       Game 1 you played well. It would have been interesting to see
       what woud have happened if, after he banished Rat with Rabbit's
       effect, you had used Dark Hole to destroy Garunix - what would
       have happened first, Garunix's effect activation or Rat
       returning to the field?
       Game 2 you played well, but I think summoning Yaksha after
       Garunix was destroyed was unnecessary, but I would like to know
       your reasons for doing it.
       ================================================================
       ================================================================
       =
       Kenshi vs MarioFurious
       Game 1 you did the right opening since you didn't know what he
       was running, but he just got a good counter, and after that it
       was pretty much over.
       Game 2 is missing.
       Game 3 I think you were a bit reckless with Reborn - you had
       Gozen to prevent another Evolzar. I would either left Earth
       alone on the field or Reborn Rai-oh and pass. But consolidating
       cards into Xyz's and Synchros isn't ideal against Rabbit. Other
       than that you played very well against an opponent who managed
       to summon 2 Evolzars, but the Heavy top deck in the end sealed
       it.
       By the way Kenshi, is it me or did you change the version of the
       Agent deck you are running? I think you barely used any traps
       before, and now I'm seeing SJ, SW, CotH, etc. Why did you change
       it? Was it because of Wind-Up?
       #Post#: 252--------------------------------------------------
       Re: [WAR] Paladins #2
       By: ChaosSatella Date: January 9, 2013, 10:19 am
       ---------------------------------------------------------
       Only reason I summoned Yaksha was for the free hit. He kept
       rabbit stalling so I wanted to get some damage in or I would've
       needed more monsters later on.
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