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#Post#: 204--------------------------------------------------
[LOST] Trojans #3
By: Nichigo Date: December 20, 2012, 5:35 pm
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HTML http://chaosera.forumotion.net/t1939-super-friends-vs-trojan-friday-start#15368
Alright..in my HUMBLE opinion, this is the next best team to us.
They have some very able players and have already beaten us
once before. Do not take them lightly for a second.
I haven’t done research on them, but I will start looking at
their logs tonight. Very Briefly:
Shubz, Salik, and loop are all very decent players. Don’t
expect easy wins from them.
Varandune has been their best player up to this point. They
always rely on him when they’re in a losing situation. He tends
to use some lower tier decks, but he’s very good with them. I
don’t know what he’s been running lately, but I’ve seen him run
anti-meta as well as “chaos” Blackwings. I’ll get some update
info on him later.
Migueljoker was recruited by them right before they accepted our
war. Some of you remember him as the leader for xVIPx back in
YO3. Outside of him being ridiculously annoying, he’s actually
a superb duelist. He’s arguably the best person on the team at
this moment. I would like to be the first person to duel him,
so please avoid him until I can play him and get an initial feel
for what he’s going to do this format.
As a general guideline in all these wars, please use the
LAUNCHER. I’d typically say to use Percy, but the new update
has introduced some support to Fire Fists and Fire Kings that
can prove to be extremely annoying…especially since most of us
haven’t really played with/against them. If we absolutely have
to use percy…then use it, but avoid it at all other costs.
If anyone else can provide information on this team, please post
here! Good luck to us!
#Post#: 212--------------------------------------------------
Re: [WAR] Trojans #3
By: Nichigo Date: December 21, 2012, 5:58 pm
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Played miguel and lost 2-0.
He used Wind-ups and I used Agents.
G1: He went first and opened TGU/Shark..I almost came back with
dark hole a couple turns later, but he had the rat for game.
G2: I went first and opened venus/gachi. He opened TGU/Shark
again. HE rabbit grinded for most of the game...and I almost
won with a heavy storm/bls. Unforutnately, I miscalculated and
didn't have game. I lost next turn to mag/shark.
He's an extremely good duelist and knows how to use Wind-ups
very very well. DO NOT underestimate him.
He said he only sided in 3 maxx c against me though which is
pretty bad imo. I didn't side in any hand traps because wind
ups tend to side dimensional fissure against agents. I will
definitely be siding in hand traps if I play against his
wind-ups again.
I would recommend understanding exactly how wind-ups play before
challenging him.
#Post#: 213--------------------------------------------------
Re: [WAR] Trojans #3
By: Nichigo Date: December 22, 2012, 4:00 am
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Got loop 2-0.
He played Wind-UPs,
I played Mermails.
He is nowhere as good as miguel and wind-ups. He techs tenki
and wind-up warrior...and he doesn't know how to loop very well.
He opened mag shark on me g2 and ends with just shark and Shock
Master. THat's pretty bad. Woudln't underestimate him tho as
he still uses pretty good decks. he likes to blind MST up the
butt....even against sphere apparently. I pretty much won g1
cuz he blind mst'd my sphere.
#Post#: 216--------------------------------------------------
Re: [WAR] Trojans #3
By: Kenshi Date: December 22, 2012, 11:18 am
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Beat Salik 2-0. He was using a Chaos Dragon Ninja (or whatever
the thing with Hanzo, Super-Trans and Lightpulsar is called)
build with 2 Call, 2 Compuls, 2 Torrential, 2 Troopers, 2 Maxx
"C", 2 Veilers, 1 Debris Dragon and DaD mained. He sided in
Rai-oh and Kycoo.
Game 1 he used Super-Trans when I had Gachi and Venus, whilst he
had Hanzo. He targeted Venus instead of Gachi. He pretty much
wasted a Tragoedia when I attached directly with Hyperion.
Game 2 he did not chain Maxx "C" to Tour Guide, which he should
have done. Veiler on Tragoedia was wasted since it only served
to reduce LP damage. He used Black Corn on my Sangan for god
knows what reason, when he should have gone Maestroke.
Compulsory on Sorc was either a misplay or an attempt to bluff
Gorz, but judging from my hand size he should have known I'd
have an out to it.
Overall, not as good as I expected.
#Post#: 217--------------------------------------------------
Re: [WAR] Trojans #3
By: Nichigo Date: December 22, 2012, 12:09 pm
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Got loop 2-0 again. This time he used Mermails. Very standard
build...except that he mains warnings.
#Post#: 219--------------------------------------------------
Re: [WAR] Trojans #3
By: Nichigo Date: December 22, 2012, 7:42 pm
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Lost to miguel 2-0 again...
he was using Fire Kings this time. Deck is a PAIN...especially
with mermails.
I'd advise everyone to DL our last replays and watch how the
deck works.
Also...
PLEASE DO NOT DUEL MIGUEL.
He's had enough duels...and we need to start picking off their
other guys.
#Post#: 220--------------------------------------------------
Re: [WAR] Trojans #3
By: Nichigo Date: December 22, 2012, 8:38 pm
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I netdecked Miguel's Fire Kings. A pic list is below and I i've
attached hte decklist. It's pretty freakin beastly.
HTML http://img803.imageshack.us/img803/6813/firekings.jpg
#Post#: 221--------------------------------------------------
Re: [WAR] Trojans #3
By: AsianGuy1137 Date: December 22, 2012, 11:46 pm
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Nichi, I've decided to build a stun variant of heroes maining
Doomcali with Skill Drain in side for this war. Seems like
Wind-Ups are what most of their players resort to.
#Post#: 222--------------------------------------------------
Re: [WAR] Trojans #3
By: Darkness Son Date: December 23, 2012, 5:44 am
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Nichi I don't have the games of your first match against miguel,
do you have them?
Also, for everyone:
HTML http://superfriends.createaforum.com/general-discussion/file-host/
#Post#: 225--------------------------------------------------
Re: [WAR] Trojans #3
By: Nichigo Date: December 24, 2012, 11:34 am
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[quote author=AsianGuy1137 link=topic=37.msg221#msg221
date=1356241615]
Nichi, I've decided to build a stun variant of heroes maining
Doomcali with Skill Drain in side for this war. Seems like
Wind-Ups are what most of their players resort to.
[/quote]
Personally I Don't think STUN is arond much for a reason. IT's
too slow and doesn't build enough advantage. IF you want to
build a "stun" deck...i'd advise to go dino rabbit. It has the
flexibility to be tech'd into a stun deck while still being able
to generate alot of advantage. I've seen a couple variants
mainin doom cal as well...and even siding skill drain. It can
main/side macro which is huge right now.
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