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       #Post#: 154--------------------------------------------------
       Re: [WAR] PaLaDinS #1
   DIR By: ShadowServer
       Date: November 25, 2012, 8:06 pm
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       --- Quote from: Darkness Son link ---
       >
       > I would say Salamance is their top player. He was a beast in
       YO3, and I have seen him win on Pro more often than I have seen
       MisterVIP. But regardless, Paladins is a team of very good
       players, I would say they have a similar level to that of
       ShadowBright or Dreamstate.
       >
       --- End Quote ---
       I'd say he's okay. Lost to Salamance 2-1, he was playing
       Evilswarms with Sabersaurus. replays:
  HTML http://www.sendspace.com/filegroup/HRzKMKi1V%2B1hVZBQ39owzA
       I
       didn't save the last game because grr. Basically I lost because
       I played BRD into a Starlight Road. I think all the members of
       this team are using Road at this point.
       Also lost to TimeLord who was playing Dark World. It was pretty
       much the standard build. He was main-decking Mind Crushes. i am
       posting this replay for the sake of showing his deck, because
       otherwise I would delete it and throw it into the sun.
  HTML http://www.sendspace.com/file/flx62t
       Nichi, I'm sorry, you were
       right Inzectors are hard to figure out at a glance. <_< I did
       better in the second game, but it ended up DCing near the end
       and he pretty much had me with Grapha recurrence. (It also
       doesn't help I was distracted by an argument I'm sure some of
       you know what I'm talking about)
       #Post#: 155--------------------------------------------------
       Re: [WAR] PaLaDinS #1
   DIR By: Darkness Son
       Date: November 26, 2012, 3:32 am
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       I watched your duels against Salamance, Shadow.
       Game 1 you were perfect.
       Game 2, when he set all that backrow, if I were you I would have
       started pushing (or trying to) as soon as turn 2, to start
       burning his cards out. I know summoning Silent Psychic Wizard at
       that time was sub-optimal because you had no Serene/Esper in
       grave, but if he had had BTH/Warning/Prison/etc you wouldn't
       have been able to use its effect anyway. Another mistake, in my
       opinion, was not holding onto the MSTs until it was really
       necessary. In games 2 & 3 one should expect to see some
       continuous stuff, that's why you should hold onto them until
       your opponent activates said continuous cards. Or you could have
       waited to burn 3 out of his 5 backrow, and then use your MSTs to
       get rid of the remaining 2.
       #Post#: 157--------------------------------------------------
       Re: [WAR] PaLaDinS #1
   DIR By: Darkness Son
       Date: November 26, 2012, 11:03 am
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       I lost 1 - 2 to salamance, Mermatlanteans vs Worms.
       Game 1, I had quite a bad starting hand and he countered most of
       whatever I tried (sometimes preventively).
       Game 2 I don't think I made any remarkable mistake. I was
       conservative until it was time to strike back.
       Game 3 I should have played more aggressively - playing
       conservatively killed me, as he kept generating advantage with
       Nebula. On turn 4 I should have searched Marksman/Heavy Infantry
       to make sure to get rid of his 2 Worms. Even just summoning
       Abyssmegalo by discarding Dragoons and Marksman (targetting his
       f/d trap) would have allowed me to do so. I failed in this one.
       #Post#: 158--------------------------------------------------
       Re: [WAR] PaLaDinS #1
   DIR By: Kenshi
       Date: November 26, 2012, 5:51 pm
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       Beat TimeRoad 2-0. He used an Evilswarm Rabbit deck with
       Sabersaurus. What stuck out like a sore thumb was the lack of
       TGU, since he even uses DaD. Notable techs include Compulsory
       and Rai-oh.
       Second game he sided in Skill Drain which pretty much sucks
       against Geargia Machina (Fortress says hi). His deck turned into
       a beatdown of sorts which was ultimately lackluster against the
       powah of Fortress.
       Before DS mentions... I forgot to set Book of Moon game 2.
       #Post#: 160--------------------------------------------------
       Re: [WAR] PaLaDinS #1
   DIR By: Kenshi
       Date: November 28, 2012, 8:29 pm
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       "Beat" Mario 2-1, the match-up was my Agents vs his
       Gravekeepers.
       First game I had 2 dead Hyperions and a Kristya, courtesy of
       Necrovalley. I got booted instead of surrendering so he probably
       switched up his side at this point. He sided in 2 Maxx "C"s, 2
       Veilers and 2 Rai-oh (I don't think he mained Veiler). Managed
       to wreck him with shenanigans. Game 3... first time I actually
       had a ballsy hand (literally) and would've lost with ease.
       Buuuut he DC'd. He asked me, under the assumption that leaving =
       loss, to re-do it. I said yes because I'm a kind guy like that.
       Fast forward a bit and I'm in control but I know he has SLR
       down. Because of this my Heavy is in hand, waiting. I read his
       face-down Spy and used Mind on it with intent to tune it to
       Earth... I flip Spy, my deck gets shuffled, then his timer
       slowly fades into emptiness. He DC's from Skype, and is never to
       be seen again.
       At this point I'm frustrated because I've tried to duel him
       before with the same deck (tried to double bluff), and he DC'd
       from that as well. Funnily enough I happened to be winning in
       that one too (he was using Herald... I smashed him with Trag.
       Twice). Because of that I claimed the win and will absolutely
       never duel this kid again. Screenshot below:
  HTML http://i970.photobucket.com/albums/ae185/xKenshiro/mario.png
       #Post#: 161--------------------------------------------------
       Re: [WAR] PaLaDinS #1
   DIR By: Nichigo
       Date: November 29, 2012, 1:00 pm
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       ^^GJ.
       Alright back to a tie.  Try to get some wars in guys.  I told
       MISTER that if the war becomes inactive, he, myself, and
       salamance can start dueling again since we need activity.  I'd
       like to keep Mister out of as long as possible since he carries
       their team most of the time.  Try to track down their other
       members!
       #Post#: 165--------------------------------------------------
       Re: [WAR] PaLaDinS #1
   DIR By: Darkness Son
       Date: November 30, 2012, 2:26 am
       ---------------------------------------------------------
       Kenshi don't feel bad about your loss, there was absolutely
       nothing you could against his backrow spam. That lucker...
       #Post#: 168--------------------------------------------------
       Re: [WAR] PaLaDinS #1
   DIR By: Kenshi
       Date: November 30, 2012, 12:35 pm
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       I said the exact same thing in Skype chat, man. Was crazy :/ I
       think I would've had a better chance if I used Chaos Agents
       though. I do feel that the former is better than Chaos Dragons
       and I'm certainly more comfortable with them.
       GL Nichi!
       #Post#: 169--------------------------------------------------
       Re: [WAR] PaLaDinS #1
   DIR By: Nichigo
       Date: December 2, 2012, 5:38 pm
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       Got 'em.
       #Post#: 170--------------------------------------------------
       Re: [WIN] PaLaDinS #1
   DIR By: Kenshi
       Date: December 2, 2012, 8:33 pm
       ---------------------------------------------------------
       GJ. Seems they need some practice with Wind-ups...
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