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#Post#: 154--------------------------------------------------
Re: [WAR] PaLaDinS #1
DIR By: ShadowServer
Date: November 25, 2012, 8:06 pm
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--- Quote from: Darkness Son link ---
>
> I would say Salamance is their top player. He was a beast in
YO3, and I have seen him win on Pro more often than I have seen
MisterVIP. But regardless, Paladins is a team of very good
players, I would say they have a similar level to that of
ShadowBright or Dreamstate.
>
--- End Quote ---
I'd say he's okay. Lost to Salamance 2-1, he was playing
Evilswarms with Sabersaurus. replays:
HTML http://www.sendspace.com/filegroup/HRzKMKi1V%2B1hVZBQ39owzA
I
didn't save the last game because grr. Basically I lost because
I played BRD into a Starlight Road. I think all the members of
this team are using Road at this point.
Also lost to TimeLord who was playing Dark World. It was pretty
much the standard build. He was main-decking Mind Crushes. i am
posting this replay for the sake of showing his deck, because
otherwise I would delete it and throw it into the sun.
HTML http://www.sendspace.com/file/flx62t
Nichi, I'm sorry, you were
right Inzectors are hard to figure out at a glance. <_< I did
better in the second game, but it ended up DCing near the end
and he pretty much had me with Grapha recurrence. (It also
doesn't help I was distracted by an argument I'm sure some of
you know what I'm talking about)
#Post#: 155--------------------------------------------------
Re: [WAR] PaLaDinS #1
DIR By: Darkness Son
Date: November 26, 2012, 3:32 am
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I watched your duels against Salamance, Shadow.
Game 1 you were perfect.
Game 2, when he set all that backrow, if I were you I would have
started pushing (or trying to) as soon as turn 2, to start
burning his cards out. I know summoning Silent Psychic Wizard at
that time was sub-optimal because you had no Serene/Esper in
grave, but if he had had BTH/Warning/Prison/etc you wouldn't
have been able to use its effect anyway. Another mistake, in my
opinion, was not holding onto the MSTs until it was really
necessary. In games 2 & 3 one should expect to see some
continuous stuff, that's why you should hold onto them until
your opponent activates said continuous cards. Or you could have
waited to burn 3 out of his 5 backrow, and then use your MSTs to
get rid of the remaining 2.
#Post#: 157--------------------------------------------------
Re: [WAR] PaLaDinS #1
DIR By: Darkness Son
Date: November 26, 2012, 11:03 am
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I lost 1 - 2 to salamance, Mermatlanteans vs Worms.
Game 1, I had quite a bad starting hand and he countered most of
whatever I tried (sometimes preventively).
Game 2 I don't think I made any remarkable mistake. I was
conservative until it was time to strike back.
Game 3 I should have played more aggressively - playing
conservatively killed me, as he kept generating advantage with
Nebula. On turn 4 I should have searched Marksman/Heavy Infantry
to make sure to get rid of his 2 Worms. Even just summoning
Abyssmegalo by discarding Dragoons and Marksman (targetting his
f/d trap) would have allowed me to do so. I failed in this one.
#Post#: 158--------------------------------------------------
Re: [WAR] PaLaDinS #1
DIR By: Kenshi
Date: November 26, 2012, 5:51 pm
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Beat TimeRoad 2-0. He used an Evilswarm Rabbit deck with
Sabersaurus. What stuck out like a sore thumb was the lack of
TGU, since he even uses DaD. Notable techs include Compulsory
and Rai-oh.
Second game he sided in Skill Drain which pretty much sucks
against Geargia Machina (Fortress says hi). His deck turned into
a beatdown of sorts which was ultimately lackluster against the
powah of Fortress.
Before DS mentions... I forgot to set Book of Moon game 2.
#Post#: 160--------------------------------------------------
Re: [WAR] PaLaDinS #1
DIR By: Kenshi
Date: November 28, 2012, 8:29 pm
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"Beat" Mario 2-1, the match-up was my Agents vs his
Gravekeepers.
First game I had 2 dead Hyperions and a Kristya, courtesy of
Necrovalley. I got booted instead of surrendering so he probably
switched up his side at this point. He sided in 2 Maxx "C"s, 2
Veilers and 2 Rai-oh (I don't think he mained Veiler). Managed
to wreck him with shenanigans. Game 3... first time I actually
had a ballsy hand (literally) and would've lost with ease.
Buuuut he DC'd. He asked me, under the assumption that leaving =
loss, to re-do it. I said yes because I'm a kind guy like that.
Fast forward a bit and I'm in control but I know he has SLR
down. Because of this my Heavy is in hand, waiting. I read his
face-down Spy and used Mind on it with intent to tune it to
Earth... I flip Spy, my deck gets shuffled, then his timer
slowly fades into emptiness. He DC's from Skype, and is never to
be seen again.
At this point I'm frustrated because I've tried to duel him
before with the same deck (tried to double bluff), and he DC'd
from that as well. Funnily enough I happened to be winning in
that one too (he was using Herald... I smashed him with Trag.
Twice). Because of that I claimed the win and will absolutely
never duel this kid again. Screenshot below:
HTML http://i970.photobucket.com/albums/ae185/xKenshiro/mario.png
#Post#: 161--------------------------------------------------
Re: [WAR] PaLaDinS #1
DIR By: Nichigo
Date: November 29, 2012, 1:00 pm
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^^GJ.
Alright back to a tie. Try to get some wars in guys. I told
MISTER that if the war becomes inactive, he, myself, and
salamance can start dueling again since we need activity. I'd
like to keep Mister out of as long as possible since he carries
their team most of the time. Try to track down their other
members!
#Post#: 165--------------------------------------------------
Re: [WAR] PaLaDinS #1
DIR By: Darkness Son
Date: November 30, 2012, 2:26 am
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Kenshi don't feel bad about your loss, there was absolutely
nothing you could against his backrow spam. That lucker...
#Post#: 168--------------------------------------------------
Re: [WAR] PaLaDinS #1
DIR By: Kenshi
Date: November 30, 2012, 12:35 pm
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I said the exact same thing in Skype chat, man. Was crazy :/ I
think I would've had a better chance if I used Chaos Agents
though. I do feel that the former is better than Chaos Dragons
and I'm certainly more comfortable with them.
GL Nichi!
#Post#: 169--------------------------------------------------
Re: [WAR] PaLaDinS #1
DIR By: Nichigo
Date: December 2, 2012, 5:38 pm
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Got 'em.
#Post#: 170--------------------------------------------------
Re: [WIN] PaLaDinS #1
DIR By: Kenshi
Date: December 2, 2012, 8:33 pm
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GJ. Seems they need some practice with Wind-ups...
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