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#Post#: 106--------------------------------------------------
[WIN] Lethal Bullets #1
By: Nichigo Date: November 14, 2012, 5:47 pm
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[quote]war format :
5 VS 5
8 hearts
no elimination
Lethal Bullet :
challa
kriskirk
crazydustbin
magicangirl
shorifio4321
subs :
sunmoonor
weedy
♥♥♥♥♥♥♥♥
Super Friends:
Kenshi
ShadowServer
ChaosSatella
Darkness Son
Reaper
♥♥♥♥♥♥♥♥
[/quote]
#Post#: 107--------------------------------------------------
Re: [WAR] Lethal Bullets #1
By: Nichigo Date: November 14, 2012, 5:48 pm
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I don't know too much about this team. If anyone wants to do a
little research, it would be much appreciated. I know they're
not that good, but let's not take them for granted. This
shouldn't only be a victory, it should be a HUGE victory.
Just a heads up...I might be implementing a new rating system
for wars where winning isn't enough to increase rating. Margin
of victory will be a big factor in how far teams advance in
rating.
That in mind, don't let your guard down, don't underestimate
your opponent, and play your best.
#Post#: 110--------------------------------------------------
Re: [WAR] Lethal Bullets #1
By: Darkness Son Date: November 15, 2012, 6:19 am
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I watched the duel between Reaper and challa. Game 1 you had a
very complicated hand, but you played your cards well and in the
end you managed to win. There is only one thing I think you
could have done differently: in turn 4, when you discarded Snoww
with Gates and drew Grapha, I would have searched Beiige with
Snoww's effect; that way you would have had a permanent way to
summon 1 Grapha a turn. If you hadn't drawn TGU or a DW monster,
your Grapha would have been stuck in your graveyard. But other
than that you played well.
In Game 2 I don't think you needed Veiler, specially since it's
a non DW monster and therefore can conflict with your plays. As
a general rule, avoid siding hand traps when playing DW.
Instead, side in backrow removal (as you cleverly did) and
trap-based disruption (DDV and Skill Drain fit that role well).
But in this game there was really nothing you could do to
prevent the OTK. Setting Snoww would have helped, indeed, but
that's a sub-optimal move of the DW strategy. Anyway if I had to
learn something from this one game, it would be this: when
playing against Mermail/Atlantean, avoid by any means leaving an
open field, for they only need a summon-able Abyssmegalo + Diva
to OTK.
Game 3 you started very well: set Reaper and Dealings, activate
Dragged to gain information of your opponent's hand and picking
Salvage. However, when you activated Dealings and discarded
Snoww, I think searching Grapha would have been more befficial
than searching a 2nd Snoww; that way, you could have discarded
it to the graveyard immediately with Gates and you would have
had Beiige in hand to keep summoning him. But other than that
you were perfect.
#Post#: 115--------------------------------------------------
Re: [WAR] Lethal Bullets #1
By: Darkness Son Date: November 16, 2012, 4:42 am
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I watched the duel between Kenshi and Kriskirk and there is
nothing much to say about it: you played very well and he had 4
dead cards mid-game 2.
There is only one thing you might have done a bit differently in
that game, but it was a minor thing and I understand the reason
why you didn't: you had Warning set and 3 other traps in hand;
you didn't want to set any other trap because of the risk of
Heavy, which is naturally understandable, especially in control
decks such as Machina Geargia; but you knew he had Lyla, and the
chances of him having Heavy were much lower than those of having
MST, so judging by your hand, I would have set the BTH as well.
But this was a minor thing, and it was not a mistake. Just a
comment.
Very well played Kenshi.
#Post#: 122--------------------------------------------------
Re: [WAR] Lethal Bullets #1
By: Darkness Son Date: November 19, 2012, 7:10 am
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I watched the match between ChaosSatella and and Kriskirk.
Game 1 was a breeze, Chaos Dragons lose to Ophion. Very well
played.
Game 2 I think you could have done things a bit differently.
First off I would have picked Dark Hole off Duality instead of
Torrential, since you already had a CED, and Hole could have
been used to get rid of a potential Ryko (protecting Ophion with
Infestation) if the need had arisen. Next, when he summoned
Lightpulsar, I'm not sure why you didn't activate Torrential
(maybe a misclick?) - he didn't have any target in the graveyard
for its effect anyway. This would have cleared your backrow, and
you could have freely activated Heavy on your turn to ensure
Ophion, which you didn't. I must praise your opponent for his
bluff on turn 7, but you did the right thing by not attacking
that turn. After that your opponent just kept topdecking what he
needed while your LP were getting lower and lower, so there is
no much you could have done to change the outcome.
Game 3 I wouldn't havse set anything, to summon Trago with max
atk points, or I would have set the TT to bait out opposing
MST's, but not Macro (yet). But that's the only thing I would
have done differently for, from there on, you were able to
counter to all his moves and gain massive card advantage. Well
played.
#Post#: 123--------------------------------------------------
Re: [WAR] Lethal Bullets #1
By: Darkness Son Date: November 19, 2012, 7:42 am
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I watched the match between Shadow and challa.
Game 1 I think flipping Ryko was unnecessary; instead, I would
have set Assailant and go. But I understand you wanted Gogogo in
the graveyard to have targets for your 2 other Gogogo's in hand,
so this was not a mistake, just a different way to play. Turn 5
your priority was Archer, so I would have xyz summoned Pearl,
whose atk points also surpassed SDD's and who is a Rock monster,
ideal fodder for your Dark Callings. Turn 7 I wouldn't have gone
into Acid Golem since your LP were quite low and Leviathan could
have done pretty much the same job anyway. Or you could have
summoned Pearl with Gogogo. Challa was very wise to banish Acid
Golem knowing that it would lose its materials.
Game 2 you played very well. Nothing to say about this one.
Game 3 was crazy. In your opening hand your 2 viable options
were Ryko and Rai-oh. Rai-oh would have prevented his otk field,
but he was vulnerable to a possible TT/Warning which would have
lead to the same result. I would have also set Ryko, and lost.
On your turn I would have opted for Utopia instead of Pearl, to
gain as much time as possible, but I doubt it would have changed
anything.
#Post#: 152--------------------------------------------------
Re: [WAR] Lethal Bullets #1
By: Darkness Son Date: November 25, 2012, 11:27 am
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So, a guy wins vs Shadow, but he has trouble finding the replay
and they auto-award themselves that win? Unfair. The same thing
happened to me once against UltimateBros because I used illegal
Windows characters when saving (do you remember?) and I was
forced to re-do the match, so I say they must do the same.
I watched the duel between ChaosSatella and challa.
Game 1 you activated the Reckless early on, there was no need
for that; as a general rule, save the Reckless until you really
have no choice. Once you activated them, you Xyz'd into
Zenmaines and passed, which forced you to discard 2 cards to the
graveyard, thus losing part of the advantage won by Reckless. In
my opinion, going for Leviathan would have been more benefficial
as you would have fueled Gates and could have even activated
your 2nd Gates, all of it while going through your deck and
getting closer to the desired Grapha set-up. Next, on turn 9,
there was no need to activate DWD: it was a straight -1 since
you had no DW monsters to discard.
Game 2, I don't get why you didn't activate Dragged Down or
Gates: I know it seems counter-intuitive to discard Grapha while
your opponent isn't controlling anything but if you had
activated Dragged Down you would have been able to see your
opponent's whole hand, getting the most information out of it;
if you had activated Gates, you would have had a DW target for
Trance's 2nd effect, making him more useful. And those 2 plays
would have let you see 2 more cards from your deck, which is
important in a combo deck like DW. Finally, since you knew he
was running Decree, I would have saved the MST for it, even
though activating to get rid of a potential MST before
activating Gates was a good move too.
You posted the same link for games 2 & 3, so I couldn't see Game
3.
#Post#: 153--------------------------------------------------
Re: [WAR] Lethal Bullets #1
By: Nichigo Date: November 25, 2012, 5:02 pm
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Good war guys.
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