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       #Post#: 395--------------------------------------------------
       This was my second review...
       By: tbremise Date: October 16, 2012, 2:57 pm
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       I had written this about 2 weeks ago, This is the first draft,
       so not everything I had is there, but it is basically the same.
       so here goes.
       What’s that in the Horizon?
       “Event Horizon” by Omega.
       Written by tbremise
       ~First Thoughts~
       The first thing I thought of when I read the name was, "Huh, I
       wonder what this could be about?" When ever I find myself
       thinking this, I know it is going to be a game that I have to
       check out. When the game loaded, first thing I noticed was that
       the game was an all-black and white game, slightly resembling
       that of chalk on a blackboard. Seeing this I became more
       interested and just had to try the game. If you know who Omega
       is, then you know that Omega’s games usually have something
       special to them that makes them interesting, that is why I
       played this game.
       ~Game play~
       The game itself was designed beautifully. The background was a
       solid black, the platforms were small white outlined boxes, your
       character is a small white outlined circle, and there are no
       enemies, just hazards that are placed all over, some just to
       make the look of the game more menacing. The game appears as a
       simple design, yet the simplicity of the design actually helps
       to enhance the actual game play. The platforms are never flat,
       as a normal game would be, but designed so that you have to
       strategically time you jumping to make it to the other side of
       chasms. These chasms hold the one type of hazard you can face,
       triangles (spikes) with the same look as the character and the
       platforms.  The best part about this game is it is addicting,
       because of the amazing design and the game play in general, I
       will go into more detail next.
       You may be wondering, “What is your goal while playing ‘Event
       Horizon’?” Your goal is to maneuver through this deep maze like
       world, full of trenches and chasms that need you to time your
       jumps , and at the end of the level reach the other circular
       shaped object. Sounds simple enough.
       When I began the game, I assumed it was going to be easy,
       because the level design appeared to be simple. That was not the
       case, the platforms were placed so that you had to time your
       jumps perfectly otherwise you’d fall into the hazards.  Along
       with the specific placement of the actual platforms, the game
       was designed similarly to a maze, but with only one direction to
       take. With the look and style of this game, one game kept coming
       to mind, Limbo. It just felt like it was a prototype to the real
       thing.
       The game appears to stay to its main idea throughout as well.
       With the difficulty rising slowly for each level. On the fourth
       and final level, the game hits its most exciting point. There
       you must jump over a trench, and continue to climb, jumping over
       that same trench, one mistake, and the game is done. But if you
       do fall, there is the feeling that you know you can beat this
       game, so you take a leap of faith (over the trench) and you get
       the goal! (There were minor issues, but I think these issues
       were intended, such as on level three, just when you start, it
       is hard to make it through a small opening. It just helps raise
       the difficulty level.)
       ~Conclusion~
       The game design is so simple, resembling a chalk board version
       of the game “Limbo”, making it enjoyable to play. The game play
       itself doesn’t have too much creativity other than the idea of
       jumping over trenches to reach the end goal, but still fun. I
       find this game fun, mostly because it is challenging, but
       beatable. So to finish up, this game is a good ppg, with its own
       type of “character” and feel and it gives you suspense when
       jumping over every hazard, wishing your dreams have been
       fulfilled.  It also has a memorable name.  (This is a great
       game, It gives a feel that you are not even playing a game made
       with ppg.)
       ~Ratings~
       (0-10= terrible, 10-20= room for improvement, not bad, 20-30=
       minor issues and perhaps a little boring, 30/40= Great, almost
       nothing to complain about, good game.)
       Challenge: 9/10
       Hazard/enemy placement: 8/10
       Puzzles: didn’t really any real puzzles, so I will change this
       to addictiveness: 8/10
       Creativity: 9/10
       Total: 34/40 = Great!
       #Post#: 396--------------------------------------------------
       Re: This was my second review...
       By: religious Date: October 16, 2012, 3:31 pm
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       Great review,but it seems,too positive,I mean,there had to be
       some cons?
       #Post#: 397--------------------------------------------------
       Re: This was my second review...
       By: Dale18 Date: October 16, 2012, 8:35 pm
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       Too Clumpy.
       #Post#: 400--------------------------------------------------
       Re: This was my second review...
       By: religious Date: October 17, 2012, 12:18 pm
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       I guess,and you should learn to rate out of five,not ten
       #Post#: 401--------------------------------------------------
       Re: This was my second review...
       By: tbremise Date: October 17, 2012, 3:10 pm
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       [quote author=religious link=topic=91.msg400#msg400
       date=1350494315]
       I guess,and you should learn to rate out of five,not ten
       [/quote]
       Rating out of 10 is not an issue when you rate things... I
       believe out of 5 or ten is satisfactory to the reviewers.
       #Post#: 403--------------------------------------------------
       Re: This was my second review...
       By: religious Date: October 18, 2012, 2:46 pm
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       I gues so.
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