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       #Post#: 463--------------------------------------------------
       Re: Let's Talk About Shipment
   DIR By: Horrorman
       Date: February 1, 2020, 9:34 am
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       Nice ^.  :D
       #Post#: 551--------------------------------------------------
       Re: Let's Talk About Shipment
   DIR By: Kixt
       Date: February 3, 2020, 3:12 pm
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       Shipment is just chaos unleashed - just sheer luck most times
       but great to farm camos and assignments
       #Post#: 552--------------------------------------------------
       Re: Let's Talk About Shipment
   DIR By: Gordontonio
       Date: February 3, 2020, 3:43 pm
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       --- Quote from: Kixt link ---
       >
       > Shipment is just chaos unleashed - just sheer luck most times
       but great to farm camos and assignments
       >
       --- End Quote ---
       I somewhat disagree with your first assertion. Yes, it gets
       chaotic many times, specially when you spawn close to the centre
       of the map between the containers during a Hardpoint match.
       There is a method to the chaotic madness. This is surely shaped
       by my systems programming background.
       I totally agree with your second assertion. It is one of the
       reasons why I am doing as many challenges as possible before
       Shipment 24/7 is removed, likely as soon as tomorrow.
       #Post#: 570--------------------------------------------------
       Re: Let's Talk About Shipment
   DIR By: Kixt
       Date: February 4, 2020, 5:37 pm
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       --- Quote from: Gordontonio link ---
       >
       > [quote author=Kixt link=topic=61.msg551#msg551
       date=1580764345]
       > Shipment is just chaos unleashed - just sheer luck most times
       but great to farm camos and assignments
       >
       --- End Quote ---
       I somewhat disagree with your first assertion. Yes, it gets
       chaotic many times, specially when you spawn close to the centre
       of the map between the containers during a Hardpoint match.
       There is a method to the chaotic madness. This is surely shaped
       by my systems programming background.
       I totally agree with your second assertion. It is one of the
       reasons why I am doing as many challenges as possible before
       Shipment 24/7 is removed, likely as soon as tomorrow.
       [/quote]
       Of course there is an algorithm the spawns follow, however the
       tiny map where the entire team can  be everywhere makes sure for
       interesting/annoying games. But it is at experience it looks
       like mayhem
       #Post#: 587--------------------------------------------------
       Re: Let's Talk About Shipment
   DIR By: mygamertagsucks
       Date: February 5, 2020, 3:15 pm
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       Everybody that says Shoothouse is a small map, like Shipment.
       Personally, I hate Shoothouse, for one reason: the office
       buildings. I get it, "safe space", yada yada, whatever; it flows
       like shit uphill.
       I agree, definitely not worth flexing on, but still fun as hell.
       #Post#: 598--------------------------------------------------
       Re: Let's Talk About Shipment
   DIR By: Gordontonio
       Date: February 5, 2020, 5:14 pm
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       Shipment is the only small map in my clothing-like
       classification.
       S: Shipment
       M: Shoot House, Hackney Yard
       L: Gun Runner, Rammaza
       XL: Arklov Peak
       #Post#: 1989--------------------------------------------------
       Re: Let's Talk About Shipment
   DIR By: Gordontonio
       Date: April 10, 2020, 9:33 pm
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       The access to Shipment has become very rare since this Season 3
       started so I have been playing other maps, believe it or not. I
       like the Khandor Hideout, the Hevoc Sawmill and the Talsik
       Backlot. I don't like the Aniyah Incursion. Shipment is the map
       where I have the most fun.
       #Post#: 2070--------------------------------------------------
       Re: Let's Talk About Shipment
   DIR By: RainbowDash
       Date: May 8, 2020, 1:32 am
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       They brought back the 24/7 shipment map which will probably be
       removed after the double XP weekend is up(so like 9 hours). I
       took a break from CoD after friends got me into Borderlands 3.
       Come back to two new seasons since i left and the same old
       shipment. Getting in a death loop is aggravating and has made me
       quit two match so far.
       I dont get why its so hard to code maps differently so that this
       doesnt happen. Like oh hey theres a player here. Lets not spawn
       an enemy next to them. I know its an option in private matches,
       so i cant see why they cant implement it into the actual game
       but, setting a few seconds of invulnerability after spawning in
       would help ease the head aches of people stuck in deathloops.
       Also removing killstreaks from shipment would even the playing
       field.
       #Post#: 2072--------------------------------------------------
       Re: Let's Talk About Shipment
   DIR By: Dtuchpunk
       Date: May 8, 2020, 4:47 am
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       It's a no skill map.
       Just any spray weapon and a bit of luck you can get massive kill
       numbers.
       Dom matches almost always end with high kill numbers
       #Post#: 2074--------------------------------------------------
       Re: Let's Talk About Shipment
   DIR By: NinjaTurtlexxx
       Date: May 8, 2020, 12:18 pm
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       --- Quote from: Dtuchpunk link ---
       >
       > It's a no skill map.
       >
       > Just any spray weapon and a bit of luck you can get massive
       kill numbers.
       >
       > Dom matches almost always end with high kill numbers
       >
       --- End Quote ---
       I only stopped getting extremely frustrated on Shipment when I
       adopted that mentality.  It's all about firing the moment I
       spawn and lobbing grenades into corners.  The only problem is
       since I play HC I do get a lot of team kills because the pace is
       so frantic...  I'll probably never going to get 30+ kills, but I
       have gotten into the 20's and I have more 19-15 than 3-29 rounds
       now.  ;D
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