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#Post#: 463--------------------------------------------------
Re: Let's Talk About Shipment
DIR By: Horrorman
Date: February 1, 2020, 9:34 am
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Nice ^. :D
#Post#: 551--------------------------------------------------
Re: Let's Talk About Shipment
DIR By: Kixt
Date: February 3, 2020, 3:12 pm
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Shipment is just chaos unleashed - just sheer luck most times
but great to farm camos and assignments
#Post#: 552--------------------------------------------------
Re: Let's Talk About Shipment
DIR By: Gordontonio
Date: February 3, 2020, 3:43 pm
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--- Quote from: Kixt link ---
>
> Shipment is just chaos unleashed - just sheer luck most times
but great to farm camos and assignments
>
--- End Quote ---
I somewhat disagree with your first assertion. Yes, it gets
chaotic many times, specially when you spawn close to the centre
of the map between the containers during a Hardpoint match.
There is a method to the chaotic madness. This is surely shaped
by my systems programming background.
I totally agree with your second assertion. It is one of the
reasons why I am doing as many challenges as possible before
Shipment 24/7 is removed, likely as soon as tomorrow.
#Post#: 570--------------------------------------------------
Re: Let's Talk About Shipment
DIR By: Kixt
Date: February 4, 2020, 5:37 pm
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--- Quote from: Gordontonio link ---
>
> [quote author=Kixt link=topic=61.msg551#msg551
date=1580764345]
> Shipment is just chaos unleashed - just sheer luck most times
but great to farm camos and assignments
>
--- End Quote ---
I somewhat disagree with your first assertion. Yes, it gets
chaotic many times, specially when you spawn close to the centre
of the map between the containers during a Hardpoint match.
There is a method to the chaotic madness. This is surely shaped
by my systems programming background.
I totally agree with your second assertion. It is one of the
reasons why I am doing as many challenges as possible before
Shipment 24/7 is removed, likely as soon as tomorrow.
[/quote]
Of course there is an algorithm the spawns follow, however the
tiny map where the entire team can be everywhere makes sure for
interesting/annoying games. But it is at experience it looks
like mayhem
#Post#: 587--------------------------------------------------
Re: Let's Talk About Shipment
DIR By: mygamertagsucks
Date: February 5, 2020, 3:15 pm
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Everybody that says Shoothouse is a small map, like Shipment.
Personally, I hate Shoothouse, for one reason: the office
buildings. I get it, "safe space", yada yada, whatever; it flows
like shit uphill.
I agree, definitely not worth flexing on, but still fun as hell.
#Post#: 598--------------------------------------------------
Re: Let's Talk About Shipment
DIR By: Gordontonio
Date: February 5, 2020, 5:14 pm
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Shipment is the only small map in my clothing-like
classification.
S: Shipment
M: Shoot House, Hackney Yard
L: Gun Runner, Rammaza
XL: Arklov Peak
#Post#: 1989--------------------------------------------------
Re: Let's Talk About Shipment
DIR By: Gordontonio
Date: April 10, 2020, 9:33 pm
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The access to Shipment has become very rare since this Season 3
started so I have been playing other maps, believe it or not. I
like the Khandor Hideout, the Hevoc Sawmill and the Talsik
Backlot. I don't like the Aniyah Incursion. Shipment is the map
where I have the most fun.
#Post#: 2070--------------------------------------------------
Re: Let's Talk About Shipment
DIR By: RainbowDash
Date: May 8, 2020, 1:32 am
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They brought back the 24/7 shipment map which will probably be
removed after the double XP weekend is up(so like 9 hours). I
took a break from CoD after friends got me into Borderlands 3.
Come back to two new seasons since i left and the same old
shipment. Getting in a death loop is aggravating and has made me
quit two match so far.
I dont get why its so hard to code maps differently so that this
doesnt happen. Like oh hey theres a player here. Lets not spawn
an enemy next to them. I know its an option in private matches,
so i cant see why they cant implement it into the actual game
but, setting a few seconds of invulnerability after spawning in
would help ease the head aches of people stuck in deathloops.
Also removing killstreaks from shipment would even the playing
field.
#Post#: 2072--------------------------------------------------
Re: Let's Talk About Shipment
DIR By: Dtuchpunk
Date: May 8, 2020, 4:47 am
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It's a no skill map.
Just any spray weapon and a bit of luck you can get massive kill
numbers.
Dom matches almost always end with high kill numbers
#Post#: 2074--------------------------------------------------
Re: Let's Talk About Shipment
DIR By: NinjaTurtlexxx
Date: May 8, 2020, 12:18 pm
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--- Quote from: Dtuchpunk link ---
>
> It's a no skill map.
>
> Just any spray weapon and a bit of luck you can get massive
kill numbers.
>
> Dom matches almost always end with high kill numbers
>
--- End Quote ---
I only stopped getting extremely frustrated on Shipment when I
adopted that mentality. It's all about firing the moment I
spawn and lobbing grenades into corners. The only problem is
since I play HC I do get a lot of team kills because the pace is
so frantic... I'll probably never going to get 30+ kills, but I
have gotten into the 20's and I have more 19-15 than 3-29 rounds
now. ;D
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