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       #Post#: 952--------------------------------------------------
       How is Rust? 
   DIR By: mygamertagsucks
       Date: February 11, 2020, 8:55 pm
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       So, I'm curious, how is Rust? For those of you who played this
       map in its first iteration, are the spawns and shit the same?
       The first time I played this map was in the Infinite Warfare
       cycle, and it was obvious that some players knew exactly where
       others were going to be. However, due to the "rigs", you were
       able to break free of traps.
       Basically, when I hop on to play, should I expect to get my
       balls stomped by the OGs?
       #Post#: 954--------------------------------------------------
       Re: How is Rust? 
   DIR By: Gordontonio
       Date: February 11, 2020, 10:25 pm
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       The game has been downloading for more than 6 hours now and i
       still have 1.5 hours left according to the download screen. I
       have no idea how Rust is but I am curious about it now that you
       mentioned that there were spawn traps in it previously. It kind
       of sounds like Shipment.  ;D
       #Post#: 955--------------------------------------------------
       Re: How is Rust? 
   DIR By: mygamertagsucks
       Date: February 11, 2020, 10:55 pm
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       Damn, I feel bad that this update is taking so long for you
       guys. Are you downloading on wifi or hardwired, and are there
       many devices on your network?
       #Post#: 957--------------------------------------------------
       Re: How is Rust? 
   DIR By: Dtuchpunk
       Date: February 11, 2020, 11:44 pm
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       --- Quote from: mygamertagsucks link ---
       >
       > Damn, I feel bad that this update is taking so long for you
       guys. Are you downloading on wifi or hardwired, and are there
       many devices on your network?
       >
       --- End Quote ---
       You sound like atvi.
       So the 3rd tiny map
       #Post#: 958--------------------------------------------------
       Re: How is Rust? 
   DIR By: mygamertagsucks
       Date: February 12, 2020, 12:11 am
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       Not sure about you guys, but I'm getting my ass handed to me on
       Rust. I can't figure it out.
       #Post#: 959--------------------------------------------------
       Re: How is Rust? 
   DIR By: Gordontonio
       Date: February 12, 2020, 1:31 am
       ---------------------------------------------------------
       It is not fast-paced as Shipment can easily get but I am not
       disliking it. Learning and getting used to the layout will take
       a lot of matches in it. I have reached the same dead end in
       every match I have played so far.  :) Changing the reticle from
       a red one to a green one seems to help me due to the lighting
       conditions. I even managed to get a mounted kill in these
       "scouting" matches. I will give the blue reticle a try. The
       Strela launcher might have gotten a buff. I shot a personal
       radar down and the hit happened so fast that I felt like that
       "Minor Accident" calling card.  :D
       #Post#: 961--------------------------------------------------
       Re: How is Rust? 
   DIR By: mygamertagsucks
       Date: February 12, 2020, 2:06 am
       ---------------------------------------------------------
       I agree, it takes some learning. Ive always been one for taking
       my lumps while learning, and never believed in "easy mode" or
       "safe spaces", so I'm glad I got my ass kicked the first 5 or 6
       times I played. I turned things around once I realized that the
       best way to deal with chaos is to embrace the chaos and be
       chaotic myself.
       It's nothing like shipment, aside from the square layout, but it
       can play like shipment in modes like Hardpoint or Domination.
       The spawns, I'm sorry to say, are actually pretty shit. I had
       quite a few times where I'd kill someone, then get popped in the
       back of the head by someone spawning in.
       I'm not excusing my shitty performance, at all, but I am trying
       to unlock all of the reticles, and I'm on the one where you have
       to use the NV something or other (like a thermal but shittier
       and in color), and that didn't help things. Once I started
       running around with my P90, with the regular site and a good
       setup, I turned things around pretty quickly.
       PS: I went 15-39 in my first game- an in progress match of
       Hardpoint, with scorestreaks raining down on me, lol. I took it
       on the chin, like a champ. My final game, I think I was able to
       go double positive in Domination by capping everything I could,
       and just running around like crazy. Seriously, take the high
       ground if you want, but the real killing action takes place on
       the ground, although it is pretty fun to pick people off from
       the highest point possible. Just remember: We DO take fall
       damage in this game.
       #Post#: 962--------------------------------------------------
       Re: How is Rust? 
   DIR By: guest2
       Date: February 12, 2020, 8:10 am
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       Every one seems to be going to the middle structure in TDM?
       players were actually trying to camp!
       It looks great though :D  I just hope people play it the way it
       was designed originally.
       The safe space crew from IW seem to be influencing players.
       Spawns are crap but early days.
       #Post#: 971--------------------------------------------------
       Re: How is Rust? 
   DIR By: Horrorman
       Date: February 12, 2020, 10:26 am
       ---------------------------------------------------------
       I really have problems to even see enemies on Rust. Cant explain
       it, but I just dont see them !? Used different optics for sure,
       but if you dont see them it makes no sense at all.
       #Post#: 974--------------------------------------------------
       Re: How is Rust? 
   DIR By: Gordontonio
       Date: February 12, 2020, 1:56 pm
       ---------------------------------------------------------
       --- Quote from: Horrorman link ---
       >
       > I really have problems to even see enemies on Rust. Cant
       explain it, but I just dont see them !? Used different optics
       for sure, but if you dont see them it makes no sense at all.
       >
       --- End Quote ---
       I have been having the same issue. Both friends and foes blend
       with the sandy environment. Switching to the Summoner reticle
       helped me a bit while I was using a holo sight. I am considering
       to give  the Recon perk another try.
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