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       #Post#: 873--------------------------------------------------
       How to read the weapon stats
       By: Dtuchpunk Date: February 10, 2020, 11:47 pm
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       On the old forum we got the question why fmj didn't kill quicker
       whillest the damage stat did go up.
       1. The stats are class based.
       2. Stats aren't hard facts.
       - fmj boosted the damage stat. Damage doesn't go up. You loose
       less damage shooting through cover. (It does do more damage
       against streaks/rewards)
       2. Sights boost accuracy. It doesn't mean the spread gets
       smaller.
       It means you can see/aim better. And that is even personal
       preference.
       3. Some Devs will say a stock/quick draw will increase accuracy
       to. Your gun doesn't get more accurate. You can aim down sight
       quicker.
       4. Grip boost accuracy stat. It will give you less recoil.
       But that can make it harder. It can be without stock when you
       shoot center mass. Due to recoil nozzle will rise and you get
       easy headshots. With stock less nozzle rise and you won't get
       headshots that easy.
       And you may find the stock recoil easier to control than less
       recoil. (That you will over compensate.
       If anyone has something to add tell me.
       #Post#: 875--------------------------------------------------
       Re: How to read the weapon stats
       By: mygamertagsucks Date: February 11, 2020, 1:52 am
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       The FMJ is, by far, the most misunderstood attachment, and no
       matter how you explain it to someone, they will find a way to
       misunderstand us. One thing that kind of muddied up the water in
       years past was the damage it would do if you put on a ballistic
       vest. The way it's coded, the vests are equipment. It's easy to
       see why people don't understand why it doesn't kill someone with
       a vest on quicker.
       FMJ is only good for wallbanging, and sometimes taking out
       scorestreaks.
       One thing worth mentioning is what a suppressor does, and does
       not do. Admittedly, I'm still unsure. I know it keeps you off
       the mini-map but I dont know, for sure, if they affect damage,
       or range.
       #Post#: 877--------------------------------------------------
       Re: How to read the weapon stats
       By: Dtuchpunk Date: February 11, 2020, 6:05 am
       ---------------------------------------------------------
       Suppressor is like fmj a wierd one.
       Not sure either. It may be that is was different in different
       cods.
       Have seen/heard/read that isn't reduce damage. But also that
       range/damage drop off changes.
       #Post#: 881--------------------------------------------------
       Re: How to read the weapon stats
       By: STABBOTAGE Date: February 11, 2020, 8:03 am
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       Yeah the description for FMJ is deceptive. It says increased
       damage against equipment and killstreaks. Which is why I never
       used it for months. I remember it helping shoot through some
       walls and other various cover (barrels etc) but I didnt
       associate walls as being “equipment” (I mean, who would?). It
       would have been much clearer to say “Provides additional damage
       through most cover, equipment and killstreaks”
       Aside: when it lists “killstreaks” it is pretty irrelevant
       against the things you would normally tale the time to shoot
       like Juggernauts (useless) and Wheelsons (useless).
       #Post#: 938--------------------------------------------------
       Re: How to read the weapon stats
       By: Gordontonio Date: February 11, 2020, 5:21 pm
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       Here comes your afternoon laugh... I didn't know what FMJ stood
       for or it was when I was first told to use it in Black Ops 4
       back in early September 2019.  :o I know now that it stands for
       Full Metal Jacket, and yes it increases damage per bullet.  :)
       I can see how its use can be misunderstood easily based on my
       experiences and observations in Shoot House. True, the damage
       increase is not like night and day. The results from adding this
       perk to a handgun are different than having it in an LMG. The
       PER BULLET portion is what makes the difference. I need 2 or 3
       shots to kill an enemy using a handgun. If I have FMJ equipped
       in that handgun I will still need the same amount of shots
       because the additional damage does not reduce the number of
       bullets needed to inflict the damage required to get a kill. In
       the LMG case, I tried to shoot down a VTOL Jet emptying a whole
       clip on target but the jet stayed in the air. When I equipped
       the FMJ perk in the same LMG, the VTOL Jet came down when the
       magazine was about to run empty.
       #Post#: 945--------------------------------------------------
       Re: How to read the weapon stats
       By: guest7 Date: February 11, 2020, 5:59 pm
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       FMJ used to add extra damage to enemy players shot by them. That
       stopped after MW2. So in MW2 it was very common to see players
       using Stopping Power (pro) plus FMJ on their weapons. After that
       they changed it to doing extra penetration damage as well as
       extra damage to score/killstreaks, but had no increase in damage
       vs enemies in the open. Now it seems that you get zero
       penetration thru certain walls/objects unless you have FMJ. I
       don't use FMJ, but there have been times I swear I've seen
       rounds sailing thru walls that I have tried shooting thru but
       didn't get any hits when I knew there was a dude there, idk. Can
       anyone confirm if FMJ goes thru doors? I think it's silly you
       can't shoot thru doors with regular rounds. Unless the bullet
       takes a 90 degree turn once it goes thru cause I don't think
       I've ever hit anyone who has made it behind a door while I was
       shooting them.
       #Post#: 956--------------------------------------------------
       Re: How to read the weapon stats
       By: Dtuchpunk Date: February 11, 2020, 11:42 pm
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       Fmj can do 2 things against players
       - better penetration
       - less damage reduction when shooting through cover
       Cod has had one of both working at once.
       Never more damage.
       Against streaks/rewards/equipment.  The discription says damage
       against them. In practice some things are excluded.
       I almost always got at least one lmg fmj setup for
       wallbang/campeer hunting.
       If there is a perk to see enemy equipment I will take that to.
       Ghosts hijacked and puketown good examples where that setup is
       great against campers
       #Post#: 973--------------------------------------------------
       Re: How to read the weapon stats
       By: Gordontonio Date: February 12, 2020, 12:18 pm
       ---------------------------------------------------------
       [quote author=James21-Grimm link=topic=130.msg945#msg945
       date=1581465598]
       I have tried shooting thru but didn't get any hits when I knew
       there was a dude there, idk. Can anyone confirm if FMJ goes thru
       doors?
       [/quote]
       I do not know about doors but I have been killed a couple of
       times with bullets hitting me through the plywood walls in the
       shanty town of Shoot House. :(
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