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       #Post#: 1115--------------------------------------------------
       My review of Saints Row: The Third
       By: Wisdom000 Date: November 23, 2011, 8:43 pm
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       Part 1
       Saints Row: The Third... the best most dissapointing game I ever
       played...
       If you haven't played SR2, and loved it, then SR3 will be the
       best Sandbox game to come out since GTA: San Andreas, you will
       love it more than you love your own children, and everytime you
       boot it up you will have tiny orgasms in your eyes.  If you
       haven't played SR2 and loved it, then don't bother reading the
       rest of this... go play SR3 and be happy...
       If you, like me, did play SR2 and loved it... then read on...
       the game is still great, but its not as good as it should have
       been...
       I should love SR3, and I do, I really really do... it was almost
       like certain elements of the game were added specifically for
       me.  The cyberpunk stylings of the game including the hover
       bike, the VTOL, the futuristic motorcycles, full VR interface,
       hackers with glowing clothes... these were all things I had
       dreamed for years about seeing in a Sandbox game, and to have
       them show up in Saints Row, which had quickly become my favorite
       (or at least tied with San Andreas) game of all time, was like
       all my geek fantasies coming true (well, except including
       cybernetic limbs... but there is always hope).  Hell, they even
       gave me a P-99 with a laser sight as a sidearm.  So in the
       months leading up to SR3's release I was in a state of perpetual
       orgasm  Sure I wasn't happy with the way they kept pushing the
       sillier aspects, and how the majority of promo seemed to focus
       entirely on nut shots, didlo bats, and Genki.  But it was Saints
       Row, and I could ignore that for what was surely going to be the
       best game I ever played in my life... After all it was Saints
       Row, the game where customization was the key of the franchise,
       and they had been hyping up customization as well, telling
       everyone that the options would surpass SR2, and we would have
       new things to customize, like weapons and the landscape of the
       map itself... So while I grumbled at the juvenile humor, I
       literally could not have been more excited about a game unless
       the box somehow grew a vagina... the hype for this game was
       massive, and fans were frothing at the mouth to play it...
       Unfortunately, in all the hype, in all the anticipation, no one
       out there could have possibly dreamed that all this was coming
       at a cost... no one would have ever believed that the
       Customization, the aspect of the Saints Row series that put them
       on the map, that set them apart and above all the other sandbox
       games out there, would have been anything but ten times better.
       When the Initiation Station hit we got our first glimpse of how
       foolish we were...
       The Clothing Customization was a mere fraction of what it was.
       Clothing could no longer be layered, instead you had premade
       ensemble tops and bottoms, and what they gave you was
       ridiculous... Females had better choices than men, but then
       female characters always do, as they can wear anything.  But
       overall, for both sexes, it was like the game designers wanted
       your character to look stupid.  The same items are repeated as
       seperate items to pad out the selection, but then the worst of
       the items are each unique... there are like ten different animal
       mascot heads... and they all look stupid... why?  Was the Furry
       Market really something volition wanted to cater too so heavily?
       We were told that cutting the layers was the price that had to
       be paid so that breasts could jiggle and coats and hair could
       move.. which almost would have been fine, excpet they
       immediately made the whole thing worthless (unless you play a
       female) by severely limiting the selection of the items that had
       "flowing" features... the coolest overcoat for example, forces
       you to wear a corset with it.  It made no sense in the context
       that if we were giving up layers, then why weren't they giving
       us clothes we would wear?  I mean everyone has different tastes
       and all.. but we could no longer even choose to wear our jackets
       open or closed...  From a grpahics standpoint the clothes look
       good, really good... but so few of them are anything you would
       want your character to wear that it seems like wasted effort...
       again, if you could mix a match, or even if you just had the
       option to open or close or remove certain items (like the punk
       leather jacket that for some reason comes with a scarf, or the
       suits where it seems the only option is to either wear a vest or
       to have the jacket always be closed?) much of these problems
       would be solved...
       Of course clothing wasn't the only thing that took a major
       hit... the majority of Tattoos in SR2 looked kind of silly (who
       the hell gets a tattoo of a wagon wheel?), but there were some
       cool ones, and there were a ton to choose from.  In SR3 there
       are half the tattoos, and none of the really cool ones from the
       former games show up, however you can still get wagon wheels and
       now shark jaws on every part on your body (again... why... dear
       god why?).  Oddly enough, I have seen tattoos on NPC's walking
       the streets that are not available, including a pretty badass
       tribal wing design on the chest or back.  Similar nerfing has
       been done to piercings and jewelry, and they look more painted
       on than before.
       While hair has improved graphicly, the options are lackluster,
       and the hair of the MC from the promo art is not available.  So
       again, whats there looks good graphicly, just none of it is
       really to my taste... I finally settled in on a fairly normal
       hairstyle with a cow lick (called rocker or something like
       that), but I would much rather have had shortish wild or spikey
       slicked back hair... like the mc in the promo art... There is
       long hair now... but it looks kinda goofy and doesn't move
       right, and the hair with bangs and a ponytail pops in and out of
       the characters forehead...
       On the plus side you can now give your guy or gal blue skin,
       green metallic skin, or whatever and you can make your pixelated
       junk (again... why) or tits bigger or smaller all by
       themselves... still no ass slider though.  But no matter what,
       your male character will always have this cartoony bruiser look
       to him, with linebacker shoulders and muscles, even on the
       skinniest or fattest, least muscled settings, you always look
       like you are doing steroids.  It doesn't look bad... in fact it
       looks great, but it doesn't provide for much variety either...
       the fattest setting is just kinda overweight a little, the
       skinniest setting and you still look like a superhero...
       Dissapointment with customization doesn't end there either.  Not
       only are their fewer vehicles (some of the removed vehicles
       being fan favorites like Zenith and Superiore) and I believe
       fewer save slots, (I haven't counted to be sure) but the
       customization options on them are fewer as well. Most cars you
       only get one body color option, and the majority of the ones
       that give you two body color options are still lackluster.  Most
       of the decals have been removed from the game, with the Pheonix
       being the only sports cars with a decent decal... now decals are
       listed for many cars, but for most of them its just defrost
       striping on the back window that becomes nigh invisible once you
       add tint... and instead of just letting you choose between the
       colors by picking one, they give you seperate decals for each
       color.  And no, you still can't customize air or watercraft at
       all (and boats and planes are severely limited in selection).
       Hydraulics and Spinners have been removed completely, but now
       you can put underglow on every vehicle.  The spinners I don't
       mind, and the only car in SR3 that would really benefit from the
       Hydraulics is the Churchill, so I guess its a fair trade...
       They introduced an upgrade system for weapons as a means of
       customization, but once you upgrade a weapon, you can never
       downgrade it again, so if you don't like the way it looks, too
       bad for you.  You can upgrade cribs as well... but again, once
       you upgrade, you can never go back... its like this for all
       upgrades in the game, and there are many... most you won't care
       about as the upgrade works well and isn't something you would
       normally want to go back to, but there are plenty of upgrades
       most people would not want to play with on all the time, if at
       all... for instance you can choose to duel wield pistols or
       SMG's, but once you choose too do so you can never single wield
       again.  You can upgrade to make your self immune to fire,
       bullets, explosions, and falling... but why would you ever want
       to as doing so pretty much takes every last bit of fun or
       challenge away from the game...  All of this would have been
       brilliant if they had included a way to turn off the upgrades,
       but alas, no... and as such the experiment is a fail.
       And please, for the love of all that is holy... why are there
       not optional control schemes...
       In short, every single aspect of of Customization in this game
       has been a dissapointment... every customization feature from
       the previous games in the franchise has been reduced, in some
       cases drastically.  It looks better, but in my opinion the
       graphic ugrade was in no way worth such a massive hit to the
       options... In my opinion, it was always customization that was
       the core of the Saints Row franchise, and to see it not only not
       improve, but get worse... makes little sense to me and seems
       like a kick in the teeth to fans.
       Also gone is the ability to replay former missions or even the
       cut scenes.... another lost feature gone for no discernable
       reason... it didn't require any noticeable diskspace to add a
       toggle.. a simple menu screen to access them... but removing it
       cost the game so much replay value its unfathomable... so
       whatever you do, don't hit any buttons during the cut scenes or
       you won't know what is going on... and if you want to replay the
       mission or watch it again you have to start the game from
       scratch... yay...
       The last gripe I have with the game is the unlockable
       vehicles... not only can you still not organize your garage (I
       have begged and begged for this feature to be added, as my OCD
       goes nuts everytime I open it up as see the jumbled mess that is
       my garage) but unlocked or DLC vehicles can not be deleted from
       your garage... at all... to most people this isn't a big deal,
       but to guys like me, sometimes we just don't want that shit in
       there... or at the very least if we could organize it we could
       place it where we wanted, so we didn't have to scroll through it
       every time just to get to the vehicles we do want...  Again,
       this isn't a hard thing to add, doing so wouldn't take up any
       significant disk space, but not having just seems lazy.  Its the
       same thing with the upgrades and mission replay.. not having the
       options for them is just poor game design, there really is no
       excuse.
       #Post#: 1116--------------------------------------------------
       Re: My review of Saints Row: The Third
       By: Wisdom000 Date: November 23, 2011, 8:44 pm
       ---------------------------------------------------------
       Part 2
       Now that the griping is out of the way, I will talk about the
       positive aspects of the game... of which there are many... I
       have already stated that parts of the game seemed made
       specifically for me, and appeal to me in ways no other game can
       hope to compete with.  The new vehicles in the game are bloody
       awesome... the new hicopters kick ass, the VTOL jet is the
       single coolest aircraft I have ever flown in any game outside of
       maybe Ace Combat... and the hoverbike is a close second. But
       really, my favorite new vehicle in the game is the cop car.. it
       looks like something from mad max, mean, intimidating, fast as
       hell, and can take a pounding... unfortunately no matter how
       dark you paint the car, the police decals are always slightly
       visible (even on the undercover version) and it could use a
       spoiler, but its still the baddest car in the game, and I
       absolutely love driving it.  It was the first car I put in my
       garage, and the one I drive the most often... I steal one every
       chance I get if I am san wheels...
       The city looks phenomenal... its not as big as I would have
       hoped, but its very dense, and very very busy.  I hear a lot of
       people talk about the scale in comparison to Stilwater from SR2,
       but the new city seems every bit as large to me... my only
       complaint about the new city at all is that the waters are dead,
       as is the airport... boats don't cruise around, planes don't
       land and take off... its a small thing, but its noticeable...
       then again, maybe the water is just too cold for water fun time.
       Actually I have another complate... in that there is no
       day/night cycle... it just seems wierd.  Its a minor thing
       though.
       The city is so dense that its easy to get lost, but thats ok,
       because the new GPS system is phenomenal... arrows light up at
       all the side streets to keep you moving in the right direction.
       It makes driving at high speeds much much easier, as you aren't
       having to look down at the corner of the screen every few
       seconds... which always leads to wrecks..
       Driving itself has improved... though I would prefer a brake to
       the "drift" button, as coming to a complete stop can be
       difficult sometimes... but the new game engine really shows off
       its muscle here with the driving.  Especially the AI... the
       tether system for people chasing you in SR2 was broken, cars
       would ram you until you died, or until they themselves blew up,
       turning every single cop or gangster, or reporter in the city
       into a kamikaze pilot.  In SR3, they still ram you, but usually
       they just pull in front of you or shoot at you... ramming you
       from behind and then boxing you in.  It feels much more
       realistic, and much more badass... you can actually lose
       pursuers by driving well.  I don't know if the driving was worth
       all the losses in options from SR2, but it is much improved and
       much more fluid.
       The new characters are awesome... Kinzie especially... everyone
       wanted the boss to hook up with Shaundie after SR2.. but Kinzie
       is so much cuter, so much more endearing... so much less disease
       ridden (I love Shaundie, I truly truly do, she was my single
       favorite secondary character in SR2, and my third favorite in
       SR3.. but I wouldn't go near her hoohoo with a hazmat suit).  In
       my head, the Boss and Kinzie Hook up... besides, in my head
       Shaundie and Pierce are a thing... but I am crazy and make up my
       own stories and I am digressing... Oleg is my second favorite in
       this game, I love hanging out with that guy, especially if I can
       make him fight other brutes.. its awesome to sit back and watch
       as the Hulk and the Thing go at each other... Pierce in this
       game is likable and funny, much better than he was in the second
       game where I really just kinda wanted him to die...Zimos the
       pimp is hilarious, and his interactions with the MC over each
       others real names had me rolling... The villians are ok, but the
       shining stars on the villians side are Kiki and Viola and Matt
       Miller.. Killbane and Angel don't do anything for me because
       they are wrestlers and  can't take them seriously, even in the
       context of Saints Row... and Philipe Loren is just kind of
       meh... which was sad because he looked like a proper badass
       crime boss... no spoilers given, but if you have played the game
       you know he is really just kind of a punk...
       The plot of the game was fantastic... but the story was a tad
       weak... if that makes any sense.  The major deaths both to
       heroes and villians all take place off screen or are otherwise
       extremly anti-climactic, leading many to think, nay pray, that
       there is more going on and that those characters are actually
       still alive.  Not to spoil anything, but even the ending leaves
       this very ambiguous... I am one of the ones who prays that the
       deaths of certain people did not actually happen, at least not
       in the manner in which we are shown, or not shown.  Its not only
       the death scenes... the cinematic cutscenes have a very
       disjoined feel to them, and following whats going on can get
       difficult.  In the end it almost feels like we are missing half
       the story, and the whole thing unfortunately comes across as
       rushed and incomplete.
       The gangs kick ass... While I really miss the individual style
       of the Ronin, Samedi, and Brotherhood (especially their vehicle
       decals) the gangs in SR3 are bloody deadly...  The Morningstar
       are the easiest to deal with, and grabbing their oppressors and
       Tornados is grand fun.  The Luchadores are better than I
       expected (it helps if you think of them as paramilitary mercs
       and not wrestlers) and aggravatingly difficult, but the Deckers
       are by far the most dangerous... neither the Luchadores or
       Deckers have air support, but they don't really need it... and
       the Deckers are so awesome to watch as they come in all glowing
       blue that getting your sss handed to you by them is almost as
       enjoyable... until you get your hands on one of their rocket
       hammer thingies... then oh man is payback beautiful...
       The game allows for some choices, and this at first had me very
       excited, as I was hoping it would mean I would have the choice
       to play the boss as less of a sociopath than in SR2.  Sadly this
       was not the case, but the choices are still interesting, though
       I think most people will tend to make the same choices... get
       crib or get money, the answer is always crib.  Money is never an
       issue really, I had a couple of million before I had reached the
       halfway point in the game and had spent far more than that on
       customization, ammo and upgrades.
       While fighting styles are gone, and I was initially hesitant
       about all the nut punching and wrestling moves... I gotta
       admit... that shit is a blast... the only move I don't care for
       is the one where the MC poses afterwards, but the rest are pure
       awesome and really lend a cinematic feel to the fighting
       experience.  I took out a biker gang in survival mode at first
       with nothing but hand to hand then switching it up to a baseball
       bat with nails driven through it... and it was bloody AWESOME!.
       I am not a proponent of the dildo bat, but I gotta say, if it
       were black or grey, and not veiny with a cock head and testes, I
       don't know if I would ever put it down... smacking people with
       it just feels... righteous!  The floopy physics have me in quite
       a tasteful quandry... I want to hate it, I really do... and I
       try to think of it as anything else... but hitting people with
       it is so much fun I want to wet myself...
       The activites are generally more fun this time around as well.
       I really miss fuzz, the races, and fightclub... but I most
       certainly do not miss towing or septic avenger or firefighting.
       The activities that remain are fun and challenging, without
       being mind numbingly difficult... Trailblazing and Heli Assault
       on SR2 were so mind blowingly difficult and frustrating on S2
       that I wanted to pull out my hair and nearly broke my controller
       in half... in SR3 the difficulty has been toned down just enough
       so that they are enjoyable and not "find a programmer and kill
       them out of spite" hard.  If you want to kick it up a notch play
       on difficult.  Most of the diversions are pretty fun as well,
       with my favorite being vehicular torpedo... nothing like setting
       the cruise control on a trash truck and sending it barrelling
       into a police barricade....
       In the end, as I said in the beginning, Saints Row: The Third is
       at once one of the best games I have ever played, and one of the
       most dissapointing... Only in the sense that it could have been
       so much more if they had not removed so much.  The fan backlash
       for Grand Theft Auto 4 should have been ample warning that you
       do not remove content in a follow up release.  I mean, losing
       the map size of San Andreas was bad enough, but with everything
       else GTA4 left out, its only saiving grace was it had the best
       story of any game I have ever played.  So while the scale didn't
       exaclty balance and replayability was pretty much shot, it still
       left me with a pleasant memory.
       SR3 isn't as much of a let down as GTA4 was, but the
       dissapointment is still obvious and heavy.  The one saving grace
       is that we are told to expect 40 weeks of DLC, so hopefully most
       of these issues (mission replay, garage organization,
       dowgrading) will be fixed in a patch.  Hopefully in the future
       when they release DLC, it will actually feature what people want
       from it (ie actually getting the nightblade outfit in the
       nightblade dlc).  I mean I don't expect Fallout quality DLC
       (larger/new maps), but fixing the problems and giving us the
       rest of the story would be awesome, as well as of course new
       items, gear, and vehicles...
       Regardless, SR3 is still immense fun, and while its not
       everything I hoped it would be, it is still an amazing game, and
       still tons of fun... with a few fixes it could live up to the
       potential and the hype.  Play the game, buy the DLC, enjoy..
       Oh... and please... add cybernetic limbs to one of the upcoming
       DLC packages... and a sleeveless version of the leather jacket
       (mad max/fist of the northstar style).... pretty please...
       #Post#: 1137--------------------------------------------------
       Re: My review of Saints Row: The Third
       By: Wetbizket Date: November 24, 2011, 12:05 pm
       ---------------------------------------------------------
       That was a 5 star review! Very well written!
       A lot of it a can agree with. Yur right, the story and deaths of
       the characters didnt seem to make a big difference to me, the
       sad part is i forgot how Loren was killed lol!
       #Post#: 1178--------------------------------------------------
       Re: My review of Saints Row: The Third
       By: laidbackdude Date: November 26, 2011, 5:14 am
       ---------------------------------------------------------
       [quote author=Wetbizket link=topic=97.msg1137#msg1137
       date=1322157927]
       That was a 5 star review! Very well written!
       A lot of it a can agree with. Yur right, the story and deaths of
       the characters didnt seem to make a big difference to me, the
       sad part is i forgot how Loren was killed lol!
       [/quote]
       A giant metal ball flattened him.
       #Post#: 1800--------------------------------------------------
       Re: My review of Saints Row: The Third
       By: jameson18 Date: December 10, 2011, 11:27 pm
       ---------------------------------------------------------
       I like the cybernetic limbs idea... Maybe they will be in
       trouble with clones? That'd be cool
       #Post#: 2809--------------------------------------------------
       Re: My review of Saints Row: The Third
       By: jameson18 Date: January 2, 2012, 8:51 pm
       ---------------------------------------------------------
       UPDATE
       Still sucks ass.
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