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       #Post#: 929--------------------------------------------------
       My review of Project Zomboid: The Pre-Alpha Zombie Uprising
       By: InnocentSam Date: November 19, 2011, 5:13 am
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       Let me start by explaining why I'm writing this and what I'm
       writing about.
       I'm currently installing SR:TT, so I thought I might as well do
       something first.
       Project Zomboid is a Java-based game (like Minecraft) that uses
       the isometric viewpoint engine (e.g. Sims 1). It combines
       crafting, needs, wants, weapons with free-roam Zombies.
       Your character requires needs such as hunger, sleep and
       warmth/shelter. But it also has quite a realistic damage system.
       Like, you get raped by a horde of zombies in your bathroom, you
       manage to escape but you're bleeding from your right shin and
       left arm. You need to convert a shirt into bandages and you need
       painkillers. That's what it's like.
       Did I mention it was free roam?
       At the moment, it's in pre-alpha. So it's not Alpha, it's not
       Beta, but it's before them. This means that- although there are
       hardly any- it's not without bugs and it's not optimized for
       multi-core processors (yet)
       However, onto my opinion.
       I think it's a brilliant mini-game at the moment. It's an
       excellent game to play while you're waiting for a game to
       install, waiting for something to finish downloading, or you're
       just not in the mood for SR:TT or any other game.
       Future updates include interactive NPCs, multi-core
       optimization, map cells (e.g. you go to the edge of one map and
       it loads another, like Minecraft) and saving (yes, the game
       doesn't have saving at the moment)
       Sources:
  HTML http://projectzomboid.com/blog/
  HTML http://www.desura.com/games/project-zomboid
       #Post#: 972--------------------------------------------------
       Re: My review of Project Zomboid: The Pre-Alpha Zombie Uprising
       By: Wetbizket Date: November 20, 2011, 2:11 pm
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       It looks like it could be fun, I'll have to give it a try soon
       or later!
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