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       #Post#: 6546--------------------------------------------------
       Saints Row 4 Discussion Thread
       By: OGluke Date: September 8, 2012, 8:23 pm
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       give em hell
       #Post#: 6756--------------------------------------------------
       Re: Saints Row 4 Discussion Thread
       By: GantonsMostWanted91 Date: September 25, 2012, 1:49 pm
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       Volition really took groundbreaking tips on how to fuck the
       third game up my advice this time is do the absolute opposite to
       anything that springs to mind apart from obviously copying GTA
       IV.
       #Post#: 6786--------------------------------------------------
       Re: Saints Row 4 Discussion Thread
       By: OGluke Date: September 28, 2012, 10:09 pm
       ---------------------------------------------------------
       the story can be shit probably play it once anyway.. but the
       gameplay is whats important and it needs to be improved upon by
       listening to its fans but as shadow would say, the true fans of
       SaintsRow those who stuck by the series for better or worse.
       I'm not apart of the SRforums and nor do i plan on returning but
       as always i like to share my ideas on how to make SR worth
       playing.
       Seeing as the saints are staying in Steelport - give the player
       secret areas to explore an underground stag facility would be
       nice.
       kill off Zimos - seriously the guy gets on everybodys nerves he
       needs to die.
       No more zombies in the campaign - If they gotta be there bring
       em back as cheat or in survival mode.
       Make reference to older characters- It sucks we never found out
       what really happend to johnnygat and dex was forgotten about.
       Fun Cheats!!! - Saints Row 2 has good codes but i would like to
       see more along the lines of GTA San Andreas ped riots ped with
       guns and flying cars.
       Bring back Pushbacks!!! - Why the F you gonna take something out
       that makes the SR games more enjoyable and a nice excuse to kill
       gangsters.
       Activities - Alot of us would like to see fight club and fuzz
       back in but with agression, fight club need a combat system
       similar to sleeping dogs and fuzz should be exactly the same as
       the random crimes from the true crime games.
       40s and blunks -  Let us get buzzed and high as a kite
       Flashpoints/gang operations - whatever you call them need to be
       beefed up in terms of their difficulty, i'll use the levels from
       crackdown as a good example.
       the gang bosses were damn near impossible to beat without
       upgrading that kind of challenge needs to be implemented into
       the hideouts.
       A powerful enemy - Just because the saints sit pretty atop their
       shiny throne dont mean they cant be toppled by someone greater,
       someone whos been around longer and has higher connections
       within the criminal underworld, a type of group that strikes
       fear into the hearts of millions i can't think of any stronger
       adversary other than the illuminati or mafia.
       my final request goes without question
       NO more fucking sillyness!!!!!! the childish humor and
       ridiculous behavior has to stop!
       #Post#: 6792--------------------------------------------------
       Re: Saints Row 4 Discussion Thread
       By: Aussie Boy Date: September 29, 2012, 2:05 am
       ---------------------------------------------------------
       The Boss needs to die and then we take Oleg and Shaundi as they
       start there own gang and fight the Saints Empire, no run by the
       other lieutenants.
       Take the best points of customization from all 3 games and mix
       them together, namely the ability to change the length of your
       characters hair from Saints Row 1, everything from Saints Row 2
       and the facial customization of Saints Row 3.
       And by starting your own gang, you can pick styles, colour, and
       maybe go a Godfather 2 style with picking lieutenants. Maybe
       even the name.
       I agree with you OG on every point
       #Post#: 6800--------------------------------------------------
       Re: Saints Row 4 Discussion Thread
       By: Wetbizket Date: September 29, 2012, 11:02 am
       ---------------------------------------------------------
       Yeah I think strongholds need to come back, i didnt feel
       satisfyed after killing all the gang memeber in one of those
       territory takeover things. And the push backs in SR3 were
       annoying, fighting wave after wave of enemies got plain old a
       boaring, I only did about 4 of them then I stopped answering my
       phone.
       #Post#: 6801--------------------------------------------------
       Re: Saints Row 4 Discussion Thread
       By: OGluke Date: September 29, 2012, 11:06 am
       ---------------------------------------------------------
       glad you said it AB
       godfather 2 for gang customization
       and premade gang styles i liked and should be kept as a template
       for players who dont care to create their own gang or rather
       stick with the saints if given a choice.
       maybe V had this civil war plot in which the saints turned on
       each other planned, there enough saints to startup a rebellion
       of old versus new
       Pierce, Shaundi, Tobias, Laura, Mr. Wong, Will the pimp and
       Johnny Gat if he's still alive
       vs
       Oleg Kirrlov, Zimos, Angel Muerte, Kinzie Kensington, Viola
       DeWynter, Josh Birk and Mayor Reynolds
       the new class of saints should be destroyed especially zimos for
       having ruined the SR franchise.
       #Post#: 6803--------------------------------------------------
       Re: Saints Row 4 Discussion Thread
       By: OGluke Date: September 29, 2012, 11:30 am
       ---------------------------------------------------------
       [quote author=Wetbizket link=topic=326.msg6800#msg6800
       date=1348934567]
       Yeah I think strongholds need to come back, i didnt feel
       satisfyed after killing all the gang memeber in one of those
       territory takeover things. And the push backs in SR3 were
       annoying, fighting wave after wave of enemies got plain old a
       boaring, I only did about 4 of them then I stopped answering my
       phone.
       [/quote]
       SR3 techincally had strongholds if you paused the game on some
       of the missions it says "quit stronghold" I know three count
       beatdown was identified as a mission although it played out the
       same as a stronghold would have.
       The survival waves in SR3 is the same old carnage you would find
       while rampaging in steelport but are restricted to a small red
       circle with either having to kill all enemies or wait out the
       clock.
       on the otherhand.. pushbacks had you fighting off gangs and
       murdering their lieutenants to save your hoods. The only
       downside to it was the hoods in question could not be taking
       back by the enemy but it was still fun blowing their asses up!
       What i had hoped for after playing red faction G was for the
       Syndicate to intiate a pushback in a turf taking by the saints
       and for that turf to be won the saints would have to beat the
       syndicate in a tug-of-war so to speak so say for instance
       the syndicate has 400 soilders and saints only have 200
       so onscreen the meter indicates Syndicate 400 - Saints 200 (the
       team with 0 soilders loses and is either pushbacked or loses
       their turf.
       it makes perfect sense if you've ever played RFG or star wars
       battlefront.
       I just love how my suggestion for pushbacks was thrown out the
       window in regards to a piss poor survival mode.
       #Post#: 6807--------------------------------------------------
       Re: Saints Row 4 Discussion Thread
       By: Matthias King Date: September 29, 2012, 1:05 pm
       ---------------------------------------------------------
       This is a tough one.  How to fix the damage Saints Row series?
       First and foremost, commit more than an afternoon and a box of
       crayons to writing the story, please.
       Second, dial the stupidity back a few notches.  The tone struck
       in Saints Row 2 was, in my opinion, the definitive Saints Row.
       This opinion seems to be shared amongst most SR fans.
       3) Don't be so cheap and lazy with the missions.  Some of the
       missions in SR3 were actually good, but there weren't very many
       of them.  No cutscenes, activities, or phone calls as missions.
       Give us a legitimate 40 missions, not counting side content.
       4) Bring back Strongholds and Pushbacks from SR1 and SR2, and I
       wouldn't mind the Gang Operations and Survival missions from
       SR3, as long as they're in addition to, not instead of.
       5) Expand Steelport, similar to how they expanded Stilwater
       between SR1 and SR2.  Steelport wasn't bad, but it was too small
       and pretty boring.  It just needs more.  Not just more
       geographically, but more points of interest.  There's not much
       to exploring in SR3 because Steelport is just not very
       interesting.  But it could be.
       6) More weapon variety.  There weren't enough weapons in SR3,
       and all the classic SR weapons were gone.  The SR3 weapons were
       fine, but why not have the legacy weapons too?  Who didn't miss
       the 44 Shepard and the T3K Urban, or the AR-40 Xtnd and the
       Tombstone?  If it were up to me, all the weapons from SR1, SR2,
       and SR3 would return.  When it comes to weapons, variety is the
       spice of life.
       7) Customization.  SR3 sucked for customization, there's just no
       way around it.  The facial customization was arguably better,
       but everything else went downhill.  No more preset outfits, no
       more painted on jewelry.  Give us completely customizable
       clothing in infinite combinations the way it was in SR2.  All
       clothing should be 'modular' so it can all be mixed and matched
       however the player sees fit.  And let's not forget, give us good
       tattoos again.  The tattoo selection in SR3 was disgraceful,
       period.  And let's have better hair selections.
       That's about it.  The big ones are better story, better tone,
       and more proper missions.  If they adequately addressed
       everything on this list, I could forgive them for SR3 and call
       myself a Saints Row fan again.
       #Post#: 9107--------------------------------------------------
       Re: Saints Row 4 Discussion Thread
       By: Yoyopop10 Date: June 26, 2013, 6:38 pm
       ---------------------------------------------------------
       I'm not sure what this forum's policy is on reviving old threads
       (I got chewed out A LOT on the SRF for doing it) But I've been
       thinking about Saints Row 4 lately and wanted to give my
       opinions on the direction of the game. Since, from what I've
       heard at least, there is a level of tyranny of the old SRF in
       terms of general discussion and debate - I would feel more
       comfortable posting my thoughts here.
       I have been a fan of Saints Row since the very first game. I
       joined the forums shortly before SR2's release and was super
       hyped up about it. The first two remain my favorite installments
       in the series for plenty of reasons (most of them relate to
       nostalgia, I won't lie.) The Third made me step back a bit. I
       was preoccupied at the time of its release and, from what I saw
       of the gameplay and all, didn't exactly care for the new
       direction. No doubt Volition was trying to distance SR as a
       series from GTA. I remember CONSTANTLY seeing comparison videos
       between the two series while, in actuality, they aren't alike at
       all. So the good old Vs decided they would make The Third the
       most ridiculous, over the top, non-stop action game they
       possibly could while retaining that same sparkle that made the
       first two great. I have to say that they failed at that. It's
       almost like the Resident Evil series. Survival horror was RE's
       roots and action/adventure is where they're going now. So, RE
       has two sets of fans. Those who liked survival horror and those
       who like action. Capcom has been struggling to find a balance
       between them to satisfy everyone. Volition is going through the
       exact same thing.
       There are some who adore the new SR. And there are some who
       think that the first two were better. So, the logical thing for
       them to do would be to find the balance between them and try to
       satisfy everyone....but they didn't. It's obvious with the new
       trailers and info that Volition is catering to the newer crowd
       of fans. It doesn't make me, or many of the SR fans, happy  -
       but its what they're doing.
       Yet, in the midst of all this ridiculous crap coming out of the
       SR site, I can't hate the direction they're going. I can't
       honestly say that I didn't enjoy SR3. I did - but less than the
       first two. I can try to hate that they're destroying the lore of
       the game series that I, and quite a few others, helped establish
       through our stories on the SRF. BUT I CAN'T. For all the bad
       shit that this next installment looks to be harboring, I'm
       actually kind of excited about it. This shit is more complicated
       to write out than when I first discovered sex. Volition is
       making me goddamn frustrated.
       But now that I established where I'm coming from, I can get to
       what I want to see.
       Story and customization are my two biggest buggaboos. I could
       make a million goddamn characters on SR2 and not get fed up with
       it. In SR3, I could make two and then realize how similar they
       look because the awesome clothes, hair, and bling I loved from
       the first was replaced with stupid shit like mascot costumes and
       bondage gear. Really?! Fucking bondage gear? Who the fuck wants
       to run around wearing that? As far as story goes, I thought
       SR3's held promise. A new city, with a new cast of gangs. But it
       was all 1 gang, essentially. There was no real variety because
       all the gangs you fought were allied. AND DON'T EVEN GET ME
       STARTED ON JOHNNY. For the sake of space, I can't even touch on
       how Johnny was represented in SR3.
       I'm looking forward to seeing where the whole thing goes.
       Customization MAY have been improved upon. But story....I
       honestly don't have too much hope for it with the "president of
       the US" trailer's release. But, as I said, I can't hate the
       game. Damn, I typed a lot. Since there isn't a "foot in mouth"
       smiley, this one will do.  :-X
       #Post#: 9117--------------------------------------------------
       Re: Saints Row 4 Discussion Thread
       By: Wetbizket Date: June 30, 2013, 1:36 pm
       ---------------------------------------------------------
       I have to agree completely with you yoyo! Even the Resident Evil
       point out, I played the first resident evils when I was a
       youngun, they were slow paced, alot of puzzles, alot of strategy
       (With saving ammo and health and such!) But I loved them to
       death, now the new action packed ones come out and I'm meh about
       them. You'd think if it was the other way around, a hyper little
       kid would want a fast over the top game like that, but if the
       way the did the games was reversed Making resident evil like
       they are now but back in the day I think I would of felt the
       same way about that style of gaming. I think same goes for the
       SR series.
       And I have to agree about the customization, sense all the
       clothing was pre-made for you in SR3 that took out the
       creativity and I didnt care about what my charater wore, but in
       1 and 2 I would make a new attire almost every other mission, I
       thought it was cool that you could mess with the layers and such
       picking the shirt that went under your coat.
       I think they should fire all the writers and hire all of us to
       write the game, we would make it pretty damn epic lol!!!
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