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       #Post#: 3--------------------------------------------------
       Starting off
       By: BlackEnergy Date: January 4, 2012, 3:16 am
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       Ok. I've decided how we should start off.
       When I usually make a game, I would start off with the graphics
       (this is probably how everyone does anyway).
       So for this project. We should start working on the graphics to
       establish on how the game will look. Doing so can even build
       upon how the game will acually play.
       So all who have signed up in the graphics field of the project.
       We will need you guys to start things off. I will also be
       working in the graphics field too.
       Before we can start drawing up all sorts of crazy things, we
       will need to discuss as to how the game will look. We'll
       probably work on the GUI before anything else as the GUI of a
       game is its main identity.
       #Post#: 4--------------------------------------------------
       Re: Starting off
       By: inauz Date: January 4, 2012, 4:35 am
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       BlackEnergy - I don't know how you work best, but the best way
       (according to essentially every game developer I've ever read an
       interview with, such as Chris Sayer) is to plan it first. Have
       an idea of what you want, then work with that.
       Having an idea of what the game will be, how everything will
       work, will mean that you won't be aimlessly coding/spriting and
       hoping something comes out of it, you'll have a goal as to what
       to achieve.
       #Post#: 6--------------------------------------------------
       Re: Starting off
       By: BlackEnergy Date: January 4, 2012, 6:02 am
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       When we can, we should all discuss as to how the game will look.
       We create a few sprites and graphics which would provide ideas
       like testing pretty much, and build upon that.
       For example: A ship or two to see how that will look and the GUI
       as I mentioned to create the theme and atmosphere (no pun
       intended).
       #Post#: 9--------------------------------------------------
       Re: Starting off
       By: Kayos Date: January 4, 2012, 9:47 am
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       Well, perhaps it may be wise to decide on other factors first.
       How large would you want the game to be? An entire galaxies
       worth of planets, aliens and warships? How large would you want
       the graphics of the ships to be? I mean, I can sketch up a few
       starships to give you an idea of my own personal style, if you
       want?
       #Post#: 10--------------------------------------------------
       Re: Starting off
       By: BlackEnergy Date: January 4, 2012, 11:04 am
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       Ok. I suppose we'll start off with the core mechanics of the
       game.
       @Kayos: That'd be appreciated. Just show me your ideas of design
       and we can decide on them.
       [size=12pt]Core Mechanics:[/size]
       The Universe - There is one server, and that is the universe.
       Everyone connects to the universe and the game is played within
       the universe.
       Galaxies - Galaxies contain a random amount of planets. Galaxies
       are found everywhere throughout the universe.
       Planets - Planets are found within Galaxies. Planets are used to
       create colonies of your own for the resources the planets
       contain. Planets can contain any amount of resource within them
       to be mined.
       Colonies - Colonies are created on planets to provide the
       resources to you from what the planet contains. Colonies can be
       attacked and destroyed or attacked and captured by other players
       for their own needs. This is where the RTS aspect comes in. You
       will need to defend your colonie's with units and defences. If
       you are going to attack a colony, you will need to drop off
       units you carry in your ship to deploy on your target colony and
       fight in an RTS battle for that attack.
       Travel - To travel to other galaxies in the universe, you will
       need to Warp Drive to them. Warp driving comes in two
       techniques. The Warp Drive Device that you install into your
       ship. Or Warp Gates in each Galaxy. Warp Gates cost resources to
       use them, but are much cheaper then buying a Warp Drive Device.
       Economy - Economy works in resources. There will be multiple
       resource types that serve different needs. Trading will be used
       with resources and so as other general needs. Trading is done at
       huge Market Places in Galaxies.
       Alliances - You can create alliances or join other player
       created alliances. alliances are like clans. Huge scale battles
       can take place between alliances and alliances can do much more
       together such as questing.
       Questing - Questing is issued by the game, in other terms,
       NPC's. Quests are used to gain resources and items by completing
       tasks that range from doing raids, delivery, destroying enemies
       and all that in general.
       Skills - Skills are part of your ship and play a major part in
       the game. The more you level your skills, the higher your ship
       level becomes resulting in unlocking new capabilties and items.
       Skills can range from mining, to weapons, upgrading/crafting or
       what you'd expect from an MMORPG.
       NPC's/Pirates/Aliens(Xeno) - NPC's such as Pirates and Aliens
       exist throughout the Universe. They are always aggressive
       towards all players.
       Pirates are the ones to fight in attack sqaudrans and raid
       players and colonies. They are weak, but are fast with raiding.
       They have a higher percentage rate than an Alien attack. Pirates
       drop casual loot.
       Aliens are the ones to fight in fleets. They primarily focus on
       larger targets such as Alliances and multiple colonies. They are
       tough to fight and require a good amount of players to fight
       off. An Alien attack has a less percentage rate than a pirate
       raid. Aliens drop rare and expensive loot.
       Ships, Weaponry and devices - There are five different types of
       ship chassis. Light, Medium, Heavy, Super Heavy and Ultra Heavy.
       Each ship chassis has its advantages and limits.
       Light is fast, has a light amount of armour, small cargo hold,
       and can only wield a small amount of light weaponry and one
       device.
       Medium is also fast, has a decent amount of armour, average
       cargo hold and can wield a decent amount of light weaponry and
       two devices.
       Heavy is slower, has a good amount of armour, big cargo hold and
       can wield a good amount of strong weaponry and two devices.
       Super Heavy is slow, has a high amount of armour, very big cargo
       hold and can wield a lot of powerful weaponry and four devices.
       Ultra Heavy is very slow, has an extreme amount of armour, huge
       cargo hold and can wield heaps of all weaponry and five devices.
       Weapons come in a variety of types. Concussive, lasers,
       explosive and miscellaneous. Weapons also come in tiers from
       weak, medium, heavy and powerful. Each weapon type requires ammo
       in it's own way.
       Concussive use ammo.
       Lasers use energy.
       Explosive use ammo.
       Devices are items that are equiped on your ship for needs.
       Devices can come in all ranges such as: Shield Generators, EMP
       nodes, Warp Drives, Extra Ammo/Energy Slots, Warp Beacons, Speed
       Thrusters, Reinforced Armour Plating and MUCH more.
       Customisability - Your ship is HIGHLY customisable. You can give
       it's own colour schemes and equip it with weaponry and devices.
       There is MUCH more detail about the game, but that is just small
       stuff. You get the idea of what I'm trying to point out in the
       core mechanics.
       I will most likely create a topic in the General Project
       Discussion about the game and it's details like this where it's
       contantly updated.
       #Post#: 15--------------------------------------------------
       Re: Starting off
       By: barfyeahturtle Date: January 8, 2012, 10:09 pm
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       Sounds fantasic! :D
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