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       #Post#: 34437--------------------------------------------------
       Kuro the Jackal
   DIR By: Ertean
       Date: August 24, 2020, 4:32 pm
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       [attach=2]
       Name: Kuro
       Code Name: C.H.A.-06
       Gender: Male
       Species: Mobian Jackal
       Age: 18
       Occupation: Mercenary
       Relationship Status: Unknown
       Residence: Moves around
       Relatives: Unknown
       Appearance:
       Kuro has Black Fur -with white tip on his tail- with muzzle and
       golden eyes. Once he activates his abilities, his right eye
       becomes Crimson and left Indigo, signifying which Wisps powers
       he has been infused with.
       Kuro wears a black combat suit with zipper and red star mark on
       left side and two white stripes on right. Aside this, he wears a
       white scarf, black boots with metal reinforcements and black
       gloves with bandages on back of his hands.
       Personality:
       Kuro is a Mercenary, and puts his own safety and the mission
       over anything else.  If he considers himself to be in danger, he
       does not hesitate a moment to bail. Kuro is also known to cheat
       in situations, where he is getting overwhelmed, to get the edge.
       Bio:
       A Mercenary who was caught by Cebil – and later recruited by the
       Capcuchin to work as his “Man on the field” whenever he needs
       someone to do something on surface.
       Origin Notes:
       - A mercenary for hire.
       - Works for Cebil.
       - Can use Indigo and Crimson Wisp’s powers.
       - Was not part of Infinite’s Squad.
       Skill Set:
       - Expert Hand-to-Hand Combat
       - Experienced in stealth.
       - Enchanted Agility.
       Equipment
       - Scarf: While Kuro’s Scarf seems quite normal, it is durable,
       capable of stopping blades  with ease. It is made of a special
       memory metal, and alter its form and even scretch, letting Kuro
       use it as a whip, rope or even a glider.
       -
       Power:
       - Hyper-Go-On Power: Kuro is able to generate two types of
       Hyper-Go-On Power thanks to experiments he went through; Crimson
       and Indigo. Like other C.H.A. experiments, he can replenish his
       energy through sources of Chaos Energy.
       - Crimson Missile: Kuro’s main offensive technique, where he
       focuses his power to his palm and launches a crimson
       falcon-shaped missile at his target. Projectile is
       target-tracking.
       - Indigo Gravity: Kuro is capable of altering Gravity Field
       around himself, either picking up objects around him and throw
       them at targets or use them as a shields, or even alter his own
       gravity to make himself light enough to float.
       Weakness, Fears and Other Disadvantages:
       - Using too much his Hyper-Go-On Power can tire Kuro easily.
       - Having grown in desert town, Kuro is not the best swimmer.
       Characters that have influenced me into creating the character:
       - Declan Akaba (Arc-V Manga; Scarf)
       - Infinite the Jackal
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