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       #Post#: 21883--------------------------------------------------
       Something all Sonic fans need to see
       By: Sonic Date: November 24, 2014, 1:41 pm
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       This video is by a gaming reviewer and personality I respect
       greatly Jim Sterling. He has some interesting things to say
       about Sonic and Boom in general.
  HTML https://www.youtube.com/watch?v=BY2HF4Lf9kI&list=PLlRceUcRZcK0E1Id3NHchFaxikvCvAVQe&index=2<br
       />
       What do you think the future of the blue blur should be? Do you
       like how each game is drastically different?  Or do you think
       they need to do the same thing like Nintendo but with small
       changes?
       #Post#: 21917--------------------------------------------------
       Re: Something all Sonic fans need to see
       By: Mallow the Rabbit Date: November 25, 2014, 11:16 am
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       Being a Sonic fan since I was maybe 6 or 7 years old. I have
       collected several old games of the series and own several of the
       comic books (I have the first issue, mint! Eat your heart out),
       and yes, I think that while the "new ideas" seem fun at the time
       and interesting, I prefer for the formula of the old game to be
       more solid if they just build off of that. My absolute favorite
       Sonic game is Sonic Adveture 2 Battle. It is a classic, and is a
       perfect example of how Sonic games should be (And It's actually
       Canon). I've stopped buying Sonic games because they kept
       getting weirder and weirder, the villains have no depth because
       Sega s,hits them out of their asses in attempts to keep up with
       the worlds constant spinning on to something new; and the style
       of the characters were becoming just bad (Do not get me started
       on Sonic Boom's "New and improved"Knuckles).
       I think Sega would benefit a lot from the true Sonic fan
       consumers, if they took a step back, wiped the slate of all
       ideas clean, and went back to the basics. That was why Sonic
       Generations kicked ass.
       When I think of how Sega is ruining our beloved hedgehog and his
       games. I'm reminded of a Sonic short where the matter of Sonic X
       was viewed by the Satam Robotnik and he launched a missile
       strike against 4kids TV and destroyed them.
       #Post#: 23225--------------------------------------------------
       Re: Something all Sonic fans need to see
       By: Pyro Date: December 28, 2014, 10:42 pm
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       Before Sonic Boom came  out, I was hyped as hell. Sure I'd be
       incapable of playing it(don't have a Wii U or 3DS), but I wanted
       to see how my favorite series would go. I remember a few months
       ago, I was talking to someone named Tiefy, who said that Sonic
       Boom required to do something that the game industry as a whole
       has yet to do if Sonic as a series to survive - be a perfect
       game.
       I've taken note of something, and I find that the person in the
       video was actually entirely wrong about this one thing: Sonic
       was not always completely against lack of innovation. While
       Super Mario Brothers in America was a good game, Super Mario
       Brothers 2 was completely different almost, and some people are
       kind of iffy on that game. And yet people love Yoshi's Island
       and Super Mario 64. Innovation for Mario brothers was there
       since the beginning, and they were sure to listen to the fans
       and the number of games sold before making the next game to make
       sure that the next game was even better. And then Super Mario
       Sunshine came out and it was meh, and then after the greatness
       of Super Mario Galaxy 1 and 2 the series just began taking from
       Mario 3.
       Sonic on the other hand, at the very beginning, was the same for
       each game with very minor changes here and there. Not much
       innovation. After all, we aren't praising Sonic for perfecting
       the platform game formula like Mario, we're praising him because
       his games were just in general fun.
       Now, thinking of that, on the move from the 2D games to the 3D
       games(excluding 3D Blast, because that game is, at best, meh.
       It's also isometric, so it's pseudo-3D and doesn't really count)
       not much changed besides in the dimension. Sure, I won't say
       Sonic Adventure is the most like a classic Sonic game, but they
       had to make a few changes here and there to make it work in 3D,
       and then perfect it in Sonic Adventure 2(my favorite Sonic game
       of the Dreamcast era). Then Sonic Heroes took that formula and
       added onto it with the team-based gameplay, and that's when alot
       of things began going wrong at that time. Shadow the Hedgehog to
       many people was terrible, and it was changing alot, but at the
       same time the basic gameplay was there: Shadow, like Sonic,
       could run fast and jump, and that's the basics of a platforming
       game. However, think of it like this. This game was released
       after Sonic Heroes, almost in a sequel fashion, but it changed
       the series too much. With taking away the team-based gameplay,
       they took alot of the things that made Sonic games fun out then
       replaced it with other shit that wasn't needed. Like guns...
       and vehicles...
       Anyways, Sonic 06, the game that everybody freaking hates, came
       out with the hope that it'd fix the series. Sonic 06 was meant
       to bring back what made the old games fun. They tried, they did
       a few things right, but in general they messed up badly because
       of glitches, bad story, and just in general bad ideas.
       Sonic Unleashed came in to do the same thing as Sonic 06, bring
       Sonic back to its roots, but it really didn't do it AT ALL and
       it was a pretty good game(at least the Wii/PS2 version to me. I
       don't like the 360/PS3 version that much. Eggmanland, I'm
       looking at you!)
       The reason why I say this guy is wrong is because SEGA has
       proven that they can't stick to a formula, but at the same time
       they can't be innovative without messing up the series. They had
       forgotten what makes the old games good. Not forced loops, not
       dashpads, not guns and vehicles, not team-based gameplay and
       furry-human sexual intercourse, not even the BOOST(which is
       pretty fun, but not the point of Sonic games). It's raw speed
       mixed with platforming challenges. It's a mix between going fast
       every so often, and platforming. It's going around a loop
       because YOU did it, not because a dash pad made you. It's going
       down a long ramp and flying into the sky because you went so
       fast, without the help of dash pads. Sonic Unleashed is fun,
       it's an awesome game, and it IS what Sonic has become because it
       does have Sonic in the title. It had the basic elements of Sonic
       down, speed and platforming.
       Sonic Colors is so beloved because Wisps are fun, and it took
       what made Sonic Unleashed so great(everything that wasn't the
       werehog) and made it better! And the reason Sonic Generations
       was so great was because it was celebrating Sonic! It wasn't
       trying to change a formula, it was trying to say "This was old
       Sonic. This is new Sonic. Nice to see you love them both. Happy
       birthday Sonic!". But when I look at it, it seems Sonic
       Unleashed, Sonic Colors, and Sonic Generations all have
       something more in common. They have half a game similar, and the
       other half is completely different. All 3 of them, mostly Sonic
       Unleashed and Sonic Generations, are basically 2 short games put
       together. One side is non-innovative, the other is completely
       innovative.
       SEGA isn't trying to be innovative, at least from Sonic 1 to
       Sonic Generations. They were just trying to create fun games.
       After Sonic Generations, they went through the same pattern as
       they did with Sonic Adventure, Sonic Adventure 2, and then Sonic
       Heroes happened. In this case, Sonic Lost World. A few great
       games, and then a mediocre game, where they would change the
       formula. Guess what was following?
       Shadow the Hedgehog. Or in this case, Sonic Boom.
       Now, I won't say SEGA has anything to learn from this other than
       don't let other game companies make a game for you mascot,
       especially if they've failed at making mascot games before. I've
       heard so much crap about what Big Red Button did to series like
       Crash. And SEGA was willing to trust this company?
       If the pattern is to continue, the next game will ultimately end
       Sonic, if he isn't already dying again. Another "worst Sonic
       game". Another 06. Sonic Boom was not 06 like some people said.
       It's not what the pattern says, at least. If the pattern is
       followed. If SEGA doesn't get their act straight and make the
       next Sonic 3 and Knuckles, or Sonic Adventure 2, or Sonic
       Generations... the series is doomed.
       The person who said the series was doomed if Sonic Boom wasn't
       perfect has apparently lied. I see some people are going on.
       Life goes on. We survived this game. I always said that if he
       was right, that Sonic Boom being anything less than perfect
       would end Sonic, that for what Sonic Boom was the series would
       just disappear from existence. It wouldn't just die, it would
       become forgotten. You'd ask a person who loved Sonic in the
       past, "Who is Sonic?" and they'd react "What the fuck is a
       Sonic?!"
       But I was just over reacting. Next year, when another Sonic game
       is made and released, we must see... This could ultimately end
       Sonic.
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