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#Post#: 123--------------------------------------------------
Unreal Gods in MH
DIR By: evilgrins
Date: November 1, 2023, 4:39 pm
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Much as I originally intended not to make multiple versions of
the GardenOfDeath map, it's rather ideal for numerous reasons
(except for the long walks, according to paperCoffee) not the
least of which it has nearly 30 creature factories... and yet, I
did.
As far as it goes, UnrealGod.u might well be one of the best
monster packages for MonsterHunt that's out there.
HTML https://ic.pics.livejournal.com/evilgrins/3189901/6945258/6945258_original.png
The package is unique in that while it has the normal monsters
common to Unreal, it randomly generates different versions of
them. Picking any one monster and setting it to a creature
factory will pop out that monster but in varying heights and
builds and all with different projectiles or weapons.
I initially made a standard version but later another with
Xvehicles:
HTML https://ic.pics.livejournal.com/evilgrins/3189901/6945323/6945323_original.png
Not all of them are so random, like a rather large version of
Pupae that jumps really high and can crush players. Otherwise
though, that's a standard thing for the most part...
HTML https://ic.pics.livejournal.com/evilgrins/3189901/6945014/6945014_original.png
...but it makes a for fine challenge all the same.
Plus, every monster drops a wide range of items when killed.
Usual Suspects:
.u - /system
.uax - /sounds
.unr - /maps
.utx - /textures
.png - Pwetty!
Enjoy!
HTML https://www.mediafire.com/file/h0grzceh61cqpry/Gods-in-Garden-of-Death.zip
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