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       #Post#: 123--------------------------------------------------
       Unreal Gods in MH
   DIR By: evilgrins
       Date: November 1, 2023, 4:39 pm
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       Much as I originally intended not to make multiple versions of
       the GardenOfDeath map, it's rather ideal for numerous reasons
       (except for the long walks, according to paperCoffee) not the
       least of which it has nearly 30 creature factories... and yet, I
       did.
       As far as it goes, UnrealGod.u might well be one of the best
       monster packages for MonsterHunt that's out there.
  HTML https://ic.pics.livejournal.com/evilgrins/3189901/6945258/6945258_original.png
       The package is unique in that while it has the normal monsters
       common to Unreal, it randomly generates different versions of
       them. Picking any one monster and setting it to a creature
       factory will pop out that monster but in varying heights and
       builds and all with different projectiles or weapons.
       I initially made a standard version but later another with
       Xvehicles:
  HTML https://ic.pics.livejournal.com/evilgrins/3189901/6945323/6945323_original.png
       Not all of them are so random, like a rather large version of
       Pupae that jumps really high and can crush players. Otherwise
       though, that's a standard thing for the most part...
  HTML https://ic.pics.livejournal.com/evilgrins/3189901/6945014/6945014_original.png
       ...but it makes a for fine challenge all the same.
       Plus, every monster drops a wide range of items when killed.
       Usual Suspects:
       .u - /system
       .uax - /sounds
       .unr - /maps
       .utx - /textures
       .png - Pwetty!
       Enjoy!
  HTML https://www.mediafire.com/file/h0grzceh61cqpry/Gods-in-Garden-of-Death.zip
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