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       #Post#: 167--------------------------------------------------
       CTF-FLAPJACKS_r1
   DIR By: evilgrins
       Date: May 29, 2024, 1:41 am
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       Initially I had an entirely different idea for this map...
  HTML https://ic.pics.livejournal.com/evilgrins/3189901/7305268/7305268_original.png
       ...but that was before I realized the XV copters are incapable
       of carrying flags.
       Originally this map had no pathing, Nelsona fixed that as well
       as add pathing so bots could use Strangelove too (what the map
       was originally built for) but bots kept flying SLV directly at
       their own flag so that needed to be removed.
       Map is several levels built directly on top of each other,
       primary means of getting to each level was with some form of
       flying vehicle. Secondary access is available by teleports &
       jumppads.
       I've noted most who use SLV or RX (or even Rosebum's flying
       saucer) don't like to play on maps that're well pathed for bots.
       Something about being worried of getting shot down, which is
       also why such maps don't typically have much in the way of
       weapons.
       This map has a fair number of weapons on it.
       Unique positioning of the flags makes for a more interesting
       game.
  HTML https://ic.pics.livejournal.com/evilgrins/3189901/7305206/7305206_original.png
       Jumpboots are readily available for getting up there, but
       transloc works too.
       I thank Ojitroc with help on this map, as I can no longer add
       names to the LevelInfo of the selection window.
       Usual Suspects:
       .umx - /music
       .unr - /maps
       png - Pwetty!
       Enjoy!
  HTML https://www.mediafire.com/file/hr1ur5dh6wv2yuy/CTF-FLAPJACKS_r1.zip
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