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#Post#: 167--------------------------------------------------
CTF-FLAPJACKS_r1
DIR By: evilgrins
Date: May 29, 2024, 1:41 am
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Initially I had an entirely different idea for this map...
HTML https://ic.pics.livejournal.com/evilgrins/3189901/7305268/7305268_original.png
...but that was before I realized the XV copters are incapable
of carrying flags.
Originally this map had no pathing, Nelsona fixed that as well
as add pathing so bots could use Strangelove too (what the map
was originally built for) but bots kept flying SLV directly at
their own flag so that needed to be removed.
Map is several levels built directly on top of each other,
primary means of getting to each level was with some form of
flying vehicle. Secondary access is available by teleports &
jumppads.
I've noted most who use SLV or RX (or even Rosebum's flying
saucer) don't like to play on maps that're well pathed for bots.
Something about being worried of getting shot down, which is
also why such maps don't typically have much in the way of
weapons.
This map has a fair number of weapons on it.
Unique positioning of the flags makes for a more interesting
game.
HTML https://ic.pics.livejournal.com/evilgrins/3189901/7305206/7305206_original.png
Jumpboots are readily available for getting up there, but
transloc works too.
I thank Ojitroc with help on this map, as I can no longer add
names to the LevelInfo of the selection window.
Usual Suspects:
.umx - /music
.unr - /maps
png - Pwetty!
Enjoy!
HTML https://www.mediafire.com/file/hr1ur5dh6wv2yuy/CTF-FLAPJACKS_r1.zip
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