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       #Post#: 620--------------------------------------------------
       PES 2021 Kit Studio 2021 by Zlac
       By: Eden Hazard Date: September 7, 2022, 9:14 pm
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       [center]
  HTML https://lh3.googleusercontent.com/-3dRvLtVzAqU/X2juIPRISwI/AAAAAAAAiUY/qd0kBpEk_7UE3gMLT6dJXVvmUOb8h49IwCLcBGAsYHQ/image.png[/center]
       [center]PES 2021 Kit Studio 2021 by Zlac[/center]
       A new updated version of Kit Studi for eFootball PES 2021 PC
       Version. It includes UniColor, UniformParameter & KitConfig
       editor.
       Features:
       Supports only PC files - console files are NOT supported
       directly (use multi-converter to convert your files from/to
       console formats)
       kits per team configuration
       kit types - normal, GK, CL (still available to choose, but won't
       work in-game, due to removal of licensed Champions League mode)
       kit icons
       kit colors (for kit selection menu, etc.)
       add/remove kits to team (up to 10 kits per team)
       conversion of unlicensed team entries to licensed (e.g. to
       enable CL kits)
       ability to delete unwanted unlicensed team entries (e.g.
       duplicated teams)
       ability to add new team entries (e.g. for extra teams that you
       already created by yourself in Team.bin)
       ability to delete licensed team entries via popup menu
       saved .bin files are always zlib-compressed
       improved team filtering by name - filter boxes now accept all
       characters (interpunction, characters with umlauts, carets,
       etc.)
       filters accept team Id's and team names
       hex color-codes displayed in color pickers
       export/import of individual licensed team entries via popup menu
       mass csv export/import for all teams
       colored mini-kit icons preview (based on PES 2015 kit icons -
       may not be 100% accurate for PES 2021)
       ability to unlicense licensed team entries (two options -
       unlicensing of the unicolor entry only or unlicensing in both
       unicolor.bin and team.bin file) via pop-up menu
       realUni .bin config files editing
       preview of .ftex kit textures (kits only!)
       synchronization of kit references between UniColor.bin and
       EDIT00000000 (from Unicolor to EDIT only) - semi-experimental
       option that may (or may not) solve the problems that appear when
       changes to kit distribution in UniColor do not show in-game
       because the game (i.e. community patches) is already using
       EDIT00000000 file with different kit distribution.
       ability to delete kits stored in EDIT00000000, that were created
       in Edit mode (two options - deletion of all edit mode kits per
       individual licensed team (on 'Licensed UniColor entries' tab)
       and global deletion of each and every edit mode kit available
       (on 'Misc' tab)) - another semi-experimental feature which may
       or may not solve the problems that appear because data in
       UniColor and EDIT00000000 are not ideally synchronized.
       RefereeColor.bin support - adding more slots for referee kits
       and editing base colors for referee kits
       TeamColor.bin support - editing team-related colors
       Changing the .exe and data pack versions stored in EDIT00000000
       file
       One-Click synchronization of kit slots from UniColor.bin to
       EDIT00000000 for all teams (see Misc tab) - supplements the
       individual "Sync team_X to EDIT00000000" button on "Licensed
       UniColor entries" tab
       Kit configs Export/Import - to/from .bin and .txt (kitserver)
       formats
       Automated creation of UniformParameter.bin
       Kitserver GDB support - default folders hierarchy, .txt map
       creation and optional export of .ftex textures
       More Info :
  HTML https://evo-web.co.uk/threads/84075/
       DOWNLOAD:
  HTML https://pastebin.com/raw/x04TgDGr
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