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#Post#: 620--------------------------------------------------
PES 2021 Kit Studio 2021 by Zlac
By: Eden Hazard Date: September 7, 2022, 9:14 pm
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[center]
HTML https://lh3.googleusercontent.com/-3dRvLtVzAqU/X2juIPRISwI/AAAAAAAAiUY/qd0kBpEk_7UE3gMLT6dJXVvmUOb8h49IwCLcBGAsYHQ/image.png[/center]
[center]PES 2021 Kit Studio 2021 by Zlac[/center]
A new updated version of Kit Studi for eFootball PES 2021 PC
Version. It includes UniColor, UniformParameter & KitConfig
editor.
Features:
Supports only PC files - console files are NOT supported
directly (use multi-converter to convert your files from/to
console formats)
kits per team configuration
kit types - normal, GK, CL (still available to choose, but won't
work in-game, due to removal of licensed Champions League mode)
kit icons
kit colors (for kit selection menu, etc.)
add/remove kits to team (up to 10 kits per team)
conversion of unlicensed team entries to licensed (e.g. to
enable CL kits)
ability to delete unwanted unlicensed team entries (e.g.
duplicated teams)
ability to add new team entries (e.g. for extra teams that you
already created by yourself in Team.bin)
ability to delete licensed team entries via popup menu
saved .bin files are always zlib-compressed
improved team filtering by name - filter boxes now accept all
characters (interpunction, characters with umlauts, carets,
etc.)
filters accept team Id's and team names
hex color-codes displayed in color pickers
export/import of individual licensed team entries via popup menu
mass csv export/import for all teams
colored mini-kit icons preview (based on PES 2015 kit icons -
may not be 100% accurate for PES 2021)
ability to unlicense licensed team entries (two options -
unlicensing of the unicolor entry only or unlicensing in both
unicolor.bin and team.bin file) via pop-up menu
realUni .bin config files editing
preview of .ftex kit textures (kits only!)
synchronization of kit references between UniColor.bin and
EDIT00000000 (from Unicolor to EDIT only) - semi-experimental
option that may (or may not) solve the problems that appear when
changes to kit distribution in UniColor do not show in-game
because the game (i.e. community patches) is already using
EDIT00000000 file with different kit distribution.
ability to delete kits stored in EDIT00000000, that were created
in Edit mode (two options - deletion of all edit mode kits per
individual licensed team (on 'Licensed UniColor entries' tab)
and global deletion of each and every edit mode kit available
(on 'Misc' tab)) - another semi-experimental feature which may
or may not solve the problems that appear because data in
UniColor and EDIT00000000 are not ideally synchronized.
RefereeColor.bin support - adding more slots for referee kits
and editing base colors for referee kits
TeamColor.bin support - editing team-related colors
Changing the .exe and data pack versions stored in EDIT00000000
file
One-Click synchronization of kit slots from UniColor.bin to
EDIT00000000 for all teams (see Misc tab) - supplements the
individual "Sync team_X to EDIT00000000" button on "Licensed
UniColor entries" tab
Kit configs Export/Import - to/from .bin and .txt (kitserver)
formats
Automated creation of UniformParameter.bin
Kitserver GDB support - default folders hierarchy, .txt map
creation and optional export of .ftex textures
More Info :
HTML https://evo-web.co.uk/threads/84075/
DOWNLOAD:
HTML https://pastebin.com/raw/x04TgDGr
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