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       #Post#: 2--------------------------------------------------
       Laws of the Isle
       By: Malora Date: April 11, 2023, 5:17 pm
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       - Skull Isle is an advanced roleplay room.  All Site rules apply
       here.
       - We are a mirror zone, meaning if we can't do it in your
       home, you can't do it here.
       - We are a full kill/collar zone by members only.  No poaching
       permitted here.
       - Skull Isle is co-Captained and led by High Captain Song,
       (Frode of Kassau) and High Captain Malora, (Frode's Mate and
       lawful Inheritor of the Isle).  They have final word on any
       decisions to be made here.
       - Aside from the High Captains, there is also a Council of
       Pirates who have specific ranks and duties on the Isle.  Should
       a problem arise, they will arbitrate and judge as needed.
       - YOU MUST RP YOUR WAY IN AND/OR OUT OF THE ISLE.  Anyone just
       poofing in, unless they are a citizen of the Isle, will be
       warned once.  Should that person ignore the warning or attempt
       to disrupt roleplay, they will be either summarily ignored or
       booted if the transgression calls for it.
       - The ~o~ tag is permitted and welcome here for those who are
       not comfortable roleplaying yet but truly desire to learn how
       the Isle works.  Anyone who interacts or otherwise disturbs
       roleplay in progress, (aside from honest questions being asked),
       will be asked to leave or will be warned and removed.
       - Skull Isle is made up of two separate and distinct areas.
       - The main area is a Free Port for Pirates and other nefarious
       sorts and thus would not be readily accessible to, (or accepting
       of) most Free Women.  Free Women visiting this side of the Isle
       need to have very specific reasons for being there and must be
       escorted by a LIVE Escort.  NPC Escorts do not count and will
       not be part of any role play there.  Free Women must be
       extremely cautious on this side of the Isle, or they can easily
       become permanent fixtures of this tropical Pirate paradise.
       - The Village is more welcoming to Visitors, both Men and
       Women.  It is a small area where trade is active and the
       citizens are (usually) friendly.  However, being part of a
       Pirate-owned and operated island, things can, (and do), happen
       here.  Take that as you will.  Free Women would do well to be
       escorted by live escorts, (though this is not required), and
       Free Men would do well to mind their business accordingly.
       - Skull Isle is NOT on any maps for good reason, thus anyone
       visiting the Isle must have valid roleplayable reason to be
       here.  Pirates and other Free Trading types would know of the
       Isle only if given a permissary coin to show the DockMaster or
       if they are privy to a trade agreement between the Isle and
       their own Home.  NO COIN, NO ENTRY. Those attempting entry
       without the coin will be captured and either killed or enslaved.
       We don't get many visitors who are here of their own free will.
       Should a Guest of the Isle give their coin to an outsider, that
       person is no longer a Guest of the Isle and can be hunted down
       and enslaved or killed.  The person to whom that Guest gave the
       coin will also be considered prey and will be enslaved or killed
       should they use the coin to gain entry to the Isle.  WE DO NOT
       WANT PEOPLE HERE WHOM WE HAVE NOT PERSONALLY INVITED.
       - As this is a tropical location, Free Women are not required
       to wear veils, nor are they expected to don the several layers
       that make up    Robes of Concealment.  Your behavior and your
       attitude are the key markers of a Free Woman here.  Former
       slaves would do well to keep a    copy of their Papers of
       Manumission on them at all times, just for the sake of keeping
       their Free status.
       - Slaves of the Isle are expected to be proud, sensual and
       obedient.  While the slaves here are not as rigidly controlled
       as they would be in most parts of Gor, they are still slaves.
       Displeasing slaves are either given to the Talunas, sold for a
       pittance and never permitted to return, or are simply killed and
       used for bait.
       - Roleplay is required here.  Want a place to live?  Build it.
       Want a business?  Build it.  Just visiting?  Have a purpose for
       the visit and roleplay it.  SCRIPTS OR IT DIDN'T HAPPEN.
       - Skull Isle has trade agreements in place with several Homes
       around Gor, and its Traders will often take trips to those
       places.  Please check the agreements listed in the forum to
       learn more and see what agreements are in place with which
       Homes.
       - Talunas would be occasional trade visitors at the trading
       point near the sea, and as such will be treated as the Free
       Women they are.  Panthers would not likely be this far south
       unless in chains.  Outlaws are occasionally known to be around,
       though most likely not in the Village. Wandering slaves, if
       uncollared, would not be here as it is not possible to get here
       without being aboard a ship of some sort, and thus will be
       ignored or asked to take the ~o~ and observe.  Collared slaves
       would not be here without their Owners and will simply be asked
       to leave unless they have a valid roleplay reason to be here.
       - Skull Isle uses the AR Open Combat style.  Combatants will
       agree on a judge before combat begins or One will be chosen for
       you by the Captains.  All duels are permitted here, including
       death.
       - Raids are not accepted at this time.
       - Assassins would not know of the Isle's existence, (usually,
       however a well-roleplayed reason for knowing the Isle's location
       can be brought to one of the Co-Captains for judgement), thus
       there will be no taking of marks on the Isle.
       - Secondary characters are permitted as long as they are
       registered to the forum.  Secondary characters cannot kill
       primary characters.
       - Discord, text, Skype, email and other outside communications
       are NOT GOR.  However, should you need assistance and no one is
       on Gor to reach out to, you may contact through these means ONLY
       FOR HELP WITH ROOM ISSUES.  This would be someone on the BOS
       list or someone disruptive to roleplay.
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