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Skull Isle
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#Post#: 2--------------------------------------------------
Laws of the Isle
By: Malora Date: April 11, 2023, 5:17 pm
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- Skull Isle is an advanced roleplay room. All Site rules apply
here.
- We are a mirror zone, meaning if we can't do it in your
home, you can't do it here.
- We are a full kill/collar zone by members only. No poaching
permitted here.
- Skull Isle is co-Captained and led by High Captain Song,
(Frode of Kassau) and High Captain Malora, (Frode's Mate and
lawful Inheritor of the Isle). They have final word on any
decisions to be made here.
- Aside from the High Captains, there is also a Council of
Pirates who have specific ranks and duties on the Isle. Should
a problem arise, they will arbitrate and judge as needed.
- YOU MUST RP YOUR WAY IN AND/OR OUT OF THE ISLE. Anyone just
poofing in, unless they are a citizen of the Isle, will be
warned once. Should that person ignore the warning or attempt
to disrupt roleplay, they will be either summarily ignored or
booted if the transgression calls for it.
- The ~o~ tag is permitted and welcome here for those who are
not comfortable roleplaying yet but truly desire to learn how
the Isle works. Anyone who interacts or otherwise disturbs
roleplay in progress, (aside from honest questions being asked),
will be asked to leave or will be warned and removed.
- Skull Isle is made up of two separate and distinct areas.
- The main area is a Free Port for Pirates and other nefarious
sorts and thus would not be readily accessible to, (or accepting
of) most Free Women. Free Women visiting this side of the Isle
need to have very specific reasons for being there and must be
escorted by a LIVE Escort. NPC Escorts do not count and will
not be part of any role play there. Free Women must be
extremely cautious on this side of the Isle, or they can easily
become permanent fixtures of this tropical Pirate paradise.
- The Village is more welcoming to Visitors, both Men and
Women. It is a small area where trade is active and the
citizens are (usually) friendly. However, being part of a
Pirate-owned and operated island, things can, (and do), happen
here. Take that as you will. Free Women would do well to be
escorted by live escorts, (though this is not required), and
Free Men would do well to mind their business accordingly.
- Skull Isle is NOT on any maps for good reason, thus anyone
visiting the Isle must have valid roleplayable reason to be
here. Pirates and other Free Trading types would know of the
Isle only if given a permissary coin to show the DockMaster or
if they are privy to a trade agreement between the Isle and
their own Home. NO COIN, NO ENTRY. Those attempting entry
without the coin will be captured and either killed or enslaved.
We don't get many visitors who are here of their own free will.
Should a Guest of the Isle give their coin to an outsider, that
person is no longer a Guest of the Isle and can be hunted down
and enslaved or killed. The person to whom that Guest gave the
coin will also be considered prey and will be enslaved or killed
should they use the coin to gain entry to the Isle. WE DO NOT
WANT PEOPLE HERE WHOM WE HAVE NOT PERSONALLY INVITED.
- As this is a tropical location, Free Women are not required
to wear veils, nor are they expected to don the several layers
that make up Robes of Concealment. Your behavior and your
attitude are the key markers of a Free Woman here. Former
slaves would do well to keep a copy of their Papers of
Manumission on them at all times, just for the sake of keeping
their Free status.
- Slaves of the Isle are expected to be proud, sensual and
obedient. While the slaves here are not as rigidly controlled
as they would be in most parts of Gor, they are still slaves.
Displeasing slaves are either given to the Talunas, sold for a
pittance and never permitted to return, or are simply killed and
used for bait.
- Roleplay is required here. Want a place to live? Build it.
Want a business? Build it. Just visiting? Have a purpose for
the visit and roleplay it. SCRIPTS OR IT DIDN'T HAPPEN.
- Skull Isle has trade agreements in place with several Homes
around Gor, and its Traders will often take trips to those
places. Please check the agreements listed in the forum to
learn more and see what agreements are in place with which
Homes.
- Talunas would be occasional trade visitors at the trading
point near the sea, and as such will be treated as the Free
Women they are. Panthers would not likely be this far south
unless in chains. Outlaws are occasionally known to be around,
though most likely not in the Village. Wandering slaves, if
uncollared, would not be here as it is not possible to get here
without being aboard a ship of some sort, and thus will be
ignored or asked to take the ~o~ and observe. Collared slaves
would not be here without their Owners and will simply be asked
to leave unless they have a valid roleplay reason to be here.
- Skull Isle uses the AR Open Combat style. Combatants will
agree on a judge before combat begins or One will be chosen for
you by the Captains. All duels are permitted here, including
death.
- Raids are not accepted at this time.
- Assassins would not know of the Isle's existence, (usually,
however a well-roleplayed reason for knowing the Isle's location
can be brought to one of the Co-Captains for judgement), thus
there will be no taking of marks on the Isle.
- Secondary characters are permitted as long as they are
registered to the forum. Secondary characters cannot kill
primary characters.
- Discord, text, Skype, email and other outside communications
are NOT GOR. However, should you need assistance and no one is
on Gor to reach out to, you may contact through these means ONLY
FOR HELP WITH ROOM ISSUES. This would be someone on the BOS
list or someone disruptive to roleplay.
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