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       #Post#: 4513--------------------------------------------------
       Ereldryl
       By: Ereldryl Date: September 26, 2019, 9:33 am
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       - How did you learn about the Sixty Thieves?
       Aside from seeing the guild name pop up now and then when you're
       RPing I don't think I ever got involved with the Sixty Thieves
       before. For better or worse once I reached the stage with my
       character that I needed to reorient myself I ended up in the
       right spot at the right time to get dragged into a recent guild
       event. I'll go into detail down further, speaking about
       background and motivation before I stray too far here.
       - What is your character's name and race?
       Ereldryl in both cases. She is my main and first character on
       AD, a nightborne mage.
       - Why do you and your character seek to join the Sixty Thieves?
       That's an easy question that is hard to answer! It largely ties
       in with the question below and anticipates elements of my
       narrative. Still, here it goes: There's for one the fact that
       Ereldryl was scammed by two of your lovely members and there's
       the fact that she saw thieving as something playful and
       adventurous once, even better than a treasure hunt in musty
       tombs. Her recent wealth, now property of the Sixty Thieves, was
       acquired through a bank robbery. If you add this into the bigger
       picture below I believe that my character is fit for a criminal
       lifestyle despite her heritage. In terms of, well, "OOC vibes" I
       get something positive back while interacting with your guild
       members. So that fits as well, I just cannot tell if that
       answers your question about my OOC motivation. What I mean is
       that during the roleplay I feel treated fairly, am entertained
       and seem to share the feelings on your side as well.
       - Tell us about your character's background and how they
       became/are becoming a criminal
       Ereldryl was born in a noble house that she refuses to name when
       confronted. Even as a royal shal'dorei she seemed to be on the
       losing side of high society, her family was insignificant and
       solely known for a failed coup targeted at the Grand Magistrix
       herself. As such her parents were determined to do everything
       right with her only child to cleanse their negative reputation
       and snuff out the gossip throughout Suramar City. Ereldryl of
       course had her own head, barely interested in becoming an
       arcanist that browses through thick, dusty tomes up in a tower
       where she is cut off from society. But what could her parents do
       with an incompetent daughter that likes nothing more than
       drinking wine and sharing gossip? Of course they failed to see
       that Ereldryl turned into a proper socialite - something she
       cannot shake off until this day and she clings to.
       I'd like to jump to recent events to cut this short. I'm sure
       this has been dragging on long enough already.
       Liberated and thrown into a world that shifted so much outside
       of the bubble, Ereldryl's wealth dwindled. The economy collapsed
       inside Suramar City and her standard of living could only be
       held up through "real" work. She took on a job at the Embassy
       from which she was fired after a week-long absence - a member of
       the Wheel of Entropy, known ICly only as "The Brotherhood" took
       interest in her and got partly behind the facade Ereldryl has
       build up throughout the years: Her degree in the arts of arcane
       magic is fake, acquired through bribing the right mages at the
       right time. She is void of most of her claimed skills but can be
       shaped, shaped into something great a cult could profit from. Of
       course a cult never pays...and so Ereldryl slipped deeper into
       poverty until the Brotherhood decided to rob a bank. The last
       bits of her wealth she later invested into property that was
       basically worthless, convinced by two con artist and the
       Reliquary Institute.
       What might be worth mentioning to close this paragraph: Ereldryl
       was freed from her "mentor" and seeking a new one inside the
       Brotherhood for the most part failed. Her personality and
       convictions could not be molded into the desired shape.
       - What kind of skills does your character have?
       Oh as you read she's incompetent.
       ...no, not quite. If you ignore the fact that she is clumsy and
       socially awkward you can easily see that her magical skills
       largely improved. She knows how to write, prettily even and
       recently picked up the basics of first aid. She is an excellent
       liar of course given the fact that she never went to mage school
       and now has truly fallen from grace. Holding up part of her
       facade might be helpful, a noble has connections and wishes to
       uphold her standard of living despite all.
       - How powerful is your character?
       I'm a low power player. I am not sure if this shows if you've
       read up to this part and never met Ereldryl. I believe that RP
       is boring if you play an allmighty character - Ereldryl was
       build on the simple concept of being a stereotypical nightborne
       mage and then scaled down to what she is over time and
       experience. She hates getting physical, would only do so if
       someone struck her first. She prefers to lie, cheat or simply
       run away if the situation allows it. She sticks to codes and
       rules as far as they concern herself and her friends. She is not
       afraid of shady personalities and has spent plenty of time
       around them.
       - How would you define conflict in RP, and how do you feel about
       consequences?
       Conflict can but does not have to go hand in hand with drama.
       The latter can actually be nice at times but generally should
       better be avoided. Either way, Ereldryl serves her revenge cold.
       She plots, does not immediately strike back if she is hit. I
       guess the only relevant story here is that my pretty nightborne
       has a large, prominent scar trailing along one side of her face.
       She thinks she’s hideous now and usually covers her face in a
       way. This is something no one “fixed” for her and a part of her
       history as her other scars. I’m not sure if that is what you
       wanted to hear here but that’s all I can offer at the time.
       - What would your character's nickname be?
       I was thinking Roost but that might be taken. If it’s not
       allowed to take the same initial letter as you would do in a
       nickname E and Eight would be out too. So...if none of these
       work I’ll work something new out with you.
       - Anything else you'd like to share about your character or
       yourself?
       I’m sort of a classic addict? I’m joking of course but since
       Classic launched I let this application slack a bit. That does
       not mean I won’t be active, some of my motivation to level to 60
       died down (mostly due to travel time) so I will be active in the
       guild, don’t worry.
       Something else to solve the mystery how I met the guild: I have
       an alt, Graspy Gigacrook, who is a goblin and works for the
       Reliquary Institute. She met a lovely troll in Ratchet before
       who claims she fishes for a living and of course was involved in
       the recent scam event. Together with a small group Graspy
       visited the dig site in Eversong Woods that was supposed to
       contain priceless relics.
       #Post#: 4515--------------------------------------------------
       Re: Ereldryl
       By: Laerynna Date: September 27, 2019, 7:16 am
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       Hello, thanks for taking the time to write this application - it
       was interesting to read about Ereldryl with what you've shared!
       Only one question from me at this time: would you be willing to
       accept consequences from conflict such as imprisonment, light to
       severe beatings, and in the rare cases even death, should the
       situation call for it? In most cases, a criminal in Sixty
       Thieves only suffers the severe sorts of consequences when they
       themselves are initiating the crimes to deserve it, but it
       should be kept in mind that working within a guild of crime can
       often mean that members on some occasion take the fall for
       someone else's crimes, and thus the consequences that follow. We
       as a guild would never force death, or force severe injuries on
       someone who doesn't consent to it, but we do expect all members
       of the guild to be responsible with their decisions on whether
       or not to take consequences for their actions!
       Thanks! Look forwards to hearing back from you!
       #Post#: 4516--------------------------------------------------
       Re: Ereldryl
       By: Ereldryl Date: September 28, 2019, 1:45 pm
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       As part of the RP experiences I have made and my former guild
       what you describe is nothing new to me. The question would be of
       course if I really wanted to kill off my character at some point
       and I would say that's doubtful. The other things...my character
       has some past experience with it. Particularly imprisonment has
       a symbolic value as well that we could delve into at some point
       (or not, if the chance does not arise). I hope that answers your
       question.
       #Post#: 4517--------------------------------------------------
       Re: Ereldryl
       By: Laerynna Date: September 29, 2019, 9:11 am
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       Thanks for the response!
       We officers have spoken amongst ourselves and thought we'd make
       you aware of something before giving you our answer:
       We, the officers, do not aim for characters in Sixty Thieves to
       get killed, but we are very aware of the possibility of it
       happening, as it has happened in the past and will certainly
       happen in the future! There are quite a few conflict plots we
       take part in which can lead to severe consequences for both us,
       and the people we are roleplaying with. It is important to note
       that severe consequences don't always mean death, but they can
       include it. Due to this, it is important that the characters
       that involve themselves in the conflict roleplay are killable
       themselves, even if the chances of death are completely unlikely
       - but having mutual agreements around the groups that are RPing
       means that the roleplay that follows can be dynamic and smooth
       for all parties involved. So, we are stating this to you in your
       application so you are OOCly aware of what your character could
       be walking into. This does not mean you can't join on an
       unkillable character. However, you may be excluded from a large
       part of the guild's roleplay. It's especially notable that your
       character should not partake in robbery or thieving against
       player characters, if they are not open to these kind of
       consequences. If you have any questions about this, you may tell
       us! But if you find it agreeable, then...
       Approved!
       Contact a member of the officer team in-game to arrange an
       interview with your character. Though it is worth noting that a
       lot of our members are currently "in hiding" after the recent
       war campaign, so you may need to wait a short while until we
       return to more active RP hubs. You can also ask us about this,
       if you so wish! The in-game officer team includes Thalindor,
       Zria, Nayxx, and Laerynna. Thanks!
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