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       #Post#: 4353--------------------------------------------------
       Yr'zel's Application
   DIR By: Yrzel
       Date: July 20, 2019, 8:18 am
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       Took out all the lore errors and bit too overpowered history so
       the app has changed a bit to how I play him now
       How did you learn about the Sixty Thieves?
       Many moons ago, I stumbled upon this guild. Much fun was had,
       but our character's paths began to divide itself icly. Perhaps
       the time has come to start anew.
       What is your character's name and race?
       Yr'zel IC, Yrzel OOC, Zandalari
       Why do you and your character seek to join the Sixty Thieves?
       The Zandalari is looking for protection and people that he can
       use for surviving in Kalimdor.
       What is your character's background like and how did they
       become/are becoming a criminal?
       Yr'zel was always a troublesome witch doctor, feeling attracted
       to danger and mischief. Seeing him as a no-good, the people
       around him were surprised as a certain Loa had chosen him as a
       devotee. The Zandalari surprised himself by his unyielding
       loyalty for the Loa as they granted him power. Despite the Loa's
       warnings in his dreams, he kept on abusing alchemy and curses to
       trick people. As a child he was just a pest, but the older he
       became, his actions carried heavier consequences. It eventually
       was enough to get him exiled to Vol'dun and his Loa abandoning
       him. The ruthless Zandalari however found his way out after much
       difficulty with a fellow Zandalari and an unexpected new ally in
       a military defecting Forsaken. The small team used the
       skirmishes between the Alliance and Horde to their advantage.
       Stubborn to return to Dazar'Alor and continue on with his life,
       the fellow Zandalari escapee nearly knocked him out for it. In
       that moment, Yr'zel was forced to accept the truth that there
       was no future left in the Empire for them, or he would be stuck
       forever in Vol'dun. Uneagerly he decided to swallow his pride
       and with help of the Forsaken, they finally smuggled themselves
       off to Kalimdor instead at the nearest port.
       Tell us a bit about what kind of background your character comes
       from, and how they became/are about to become involved in crime?
       What are their motives? Wealth, influence, company, perhaps
       something else?
       Yr'zel yearns for power and wealth. Despite his past, he carries
       much pride within him and seeks to stand above others,
       especially those who aren't Zandalari. It was apparent from an
       early age that the way of the law was not for him.
       What kind of skills does your character have?
       As a Witch doctor, Yr'zel knows his way especially around
       alchemy and imbuing magical properties into items, by communing
       with spirits. To a slight extent he can curse, weakening the
       mind by harmful and painful shadow magic. With a large margin
       for failure he can hex and bind a spirit to an object.
       Tell us about your character's skillset; what kind of criminal
       activities do they excel in, if any? Do they have any other
       noteworthy skills?
       He has no experience in thieving, save for maybe pestering a
       fishmonger by kicking their bucket of fish in the ocean, which
       probably counts more as vandalism. He is mostly used to selling
       dubious potions and voodoo imbued items either as a scam or a
       prank. For example, he could infuse the mojo of crocodiles into
       a flute. If you whistle this, it will attract crocodiles if
       they're nearby. He never needed to be street smart because he
       was a lazy bum born in a family fairly high up the caste ladder.
       So I'll let roleplay develop this part. Yr'zel would also know
       his way around hallucogenic and toxic brews.
       How powerful is your character?
       If Yr'zel wasn't abandoned by his Loa, he would've been a lot
       more powerful. He had proper witch doctor training, but never
       took it too serious. As such, most of the time he was looking
       for ways to pester and trick people with his newfound skills,
       annoying the others to no end. Because of his undisciplined
       mindset during the training, he knows the basics. Spirits can
       grant him their powers and visions if they wish to cooperate,
       but by no means are his powers too great to not fit in a group
       of rabble, thieves and misfits. Most of all, Yr'zel provides
       useful potions and voodoo imbued items if he decides not to
       prank. While useful, they are a lot less effective than a
       professional witch doctor would brew.
       Because of his knowledge in alchemy and imbuing objects, his
       cursing will not last very long and it will strain him both
       mentally and physically a lot. Success for either hexing or
       spiritbinding will require me to roll 80 and above and will be
       very taxing on him as well. A witch doctor requires to be in a
       trance first to wield voodoo, so that'll slow him down too.
       And the last thing. Alchemy requires a wide array of reagents,
       some are very hard to get thus very costly. Meaning that both
       the quality and quanity of what he brews and imbues is very
       dependant on his financial situation.
       How would you define conflict in RP, and how do you feel about
       consequences?
       I like the rule 'killed by killable'. I will also agree to
       consequences if the situation is fair both in ic and ooc. Same
       goes for major injuries. I'm a bit strict in this because I used
       to be way too loose with some overly powerful characters that
       nearly killed my own because they pulled out a machinegun out of
       air. But of course, if my character badly screws up in e.g. a
       heist and they lose a finger or worse, I see that as fair. Death
       is something I'd like to consider accepting or not accepting
       depending on the situation. If I plan to do something bad to a
       character, I'll consent with them first unless I know they are
       open for it.
       What would your character's nickname be?
       Gold
       Anything else you'd like to share about your character or
       yourself?
       I'll keep my activity a bit limited due to other activities
       oocly, but active enough.
       I'm also very open for feedback! This application might feel a
       bit unfinished. I actually prepared a Zandalari that had a very
       different concept but decided to overhaul everything. I'm
       planning to flesh out the character more during roleplay.
       #Post#: 4354--------------------------------------------------
       Re: Yr'zel's Application
   DIR By: Yrzel
       Date: July 20, 2019, 3:54 pm
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       Hi it's me again. Re-reading the witch doctor lore I realised I
       made a huge lore mistake with mixing them up with
       shamanism/elementalist. Amending that, their skills now are:
       hexing, cursing, alchemy and potion brewing. I'll leave healing
       and curing diseases out to avoid a too OP character, plus they
       wouldn't be interested in it anyway.
       #Post#: 4356--------------------------------------------------
       Re: Yr'zel's Application
   DIR By: Fishmoth
       Date: July 21, 2019, 5:47 am
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       Hello and thank you for your application! Also... Welcome back!
       Not a lot of questions to be asked here, but here's one:
       You state that the character isn't powerful, but they appear to
       have a wide skillset and comprehensive training. While we aren't
       concerned that you would play someone too powerful to fit the
       guild, as we know you previously, how do you feel about the
       character's power? Do you feel settled on it, and will the wide
       array of skills make it difficult for you to balance them?
       #Post#: 4358--------------------------------------------------
       Re: Yr'zel's Application
   DIR By: Yrzel
       Date: July 21, 2019, 12:14 pm
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       That's a good point you raise. Hexing is quite a powerful skill,
       but I shall compensate it with a large margin for failure. Both
       alchemy and cursing won't be as skilled a normal well trained
       witch doctor would be due to his personality and abandoning Loa.
       Esentially he had potential, but proved to be a kodopoopty
       learner. I'm settled on the skillset but I'm willing to lower it
       a notch to make it fit with the thieves.
       #Post#: 4359--------------------------------------------------
       Re: Yr'zel's Application
   DIR By: Laerynna
       Date: July 22, 2019, 3:18 am
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       Hi, thanks for putting the time into this application, ans for
       answering the above question!
       Theres nothing else we want to know OOC, so the rest shall be
       left for the interview.... approved!
       - Fade
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