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       #Post#: 514--------------------------------------------------
       Code of Conduct
       By: Tact Date: April 13, 2016, 5:54 pm
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       The following is the common code of roleplay conduct that every
       member of the guild is expected to adjust to, and failing to do
       so will lead into displeasure in the leading ladder.
       [hr]
       [tt]Consequences:[/tt]
       - Be ready to take consequences on the same level as the people
       we roleplay with. This means, for example, that we don't need to
       be killable to opponents we do not deem to be such either, and
       in turn will not try to enforce severe consequences on other
       players if we're not ready to receive the same consequences
       ourselves. In guild events, we expect unkillable characters to
       try avoiding situations in which the only sensible consequence
       to befall on them is death.
       [tt]General:[/tt]
       - Avoid fast-travelling. We tend to put a fair amount of thought
       into our travel times and travel events, and if individual
       members jump around the map on a regular basis, it breaks the
       atmosphere and narrative we are trying to maintain. We know from
       lore that Azeroth is much bigger than represented in-game, and
       try to take this into account in our roleplay. However, the
       occasional fast-travelling via portals is acceptable, if done to
       complete or further specific tasks or storylines. If in doubt,
       ask an officer.
       - Stick to low power-levels. This guild consists of the lowlives
       of the world; petty pickpockets, burglars, fences, conmen, and
       muggers. As such, characters with high power-levels do not fit
       well into the guild's theme or narrative, nor would they have
       the need to steal to make their coin to begin with. This also
       means that we are typically at a disadvantage when coming to
       blows with other player characters. The gang's strength lies
       mainly in wits, numbers, and extensive scheming.
       - Do not use stealth. Using the stealth mechanic in roleplay is
       a controversial topic, often associated with cases of metagaming
       and poweremoting. Due to the low power-level we want to maintain
       in the guild, and the limitations of level and class what comes
       to stealth detection, we have taken a general stance against the
       usage of stealth, also meaning you don't need to accept
       stealth-spying from others. Though more challenging, sneaking
       without stealth tends to be much more fun and interactive.
       - Be mindful of NPC guards. Be aware of guards in towns and
       cities, even if they are just NPCs. Mugging someone in the open
       streets would come to the attention of the law enforcement, even
       if there are no players available to play the role of grunts or
       other guards. To avoid OOC controversy in the absence of
       players, make use of quiet corners and alleyways when
       administrating beatings, or stick to some of the more discreet
       crimes, such as picking pockets, dealing narcotics, or selling
       stolen goods.
       - Make use of low-key RP gear. While the guild has no uniform of
       any kind, we encourage our members to wear some of the more
       low-key pieces of gear that are available in the game. This is a
       matter of both immersion and practicality. A petty pickpocket or
       street thug would look out of place with flaming swords and
       glowing armour, not to mention that such gear tends to come at
       an expensive price, and to the detriment of subtlety.
       [tt]Earnings:[/tt]
       - Handling currency. Players can have various views what comes
       to dealing with finances in roleplay. We handle money like most
       other roleplaying guilds on this realm, where silver is the
       basic currency, comparable to one euro, pound or dollar. Thus, a
       gold coin would be equivalent to 100 euros, pounds or dollars.
       If you rob or get paid by a player who treats money on a
       different scale, contact one of the officers, and/or follow the
       rules below, to stay consistent with the way the guild handles
       economy.
       - Selling items. Do not sell anything from the guild's stock for
       a price that's over three times the stated minimum price, to
       stay consistent with the way the guild handles economy. The
       recommended method is to aim for double the minimum price, which
       allows for the customer to haggle or add a tip on top of the
       deal. If you come across a player that insist on paying you more
       regardless, then the earning is to be nerfed down to the maximum
       price allowed.
       - Earnings through begging and donations. Being one of the least
       challenging methods of earning money in roleplay - while also
       being one of the most vulnerable to suffer from differing views
       on how to handle money - we will nerf down any earnings higher
       than three gold. Similarly, if the earning comes in the form of
       an item, we will nerf down its quality or powers appropriately
       to take this into account. This is to stay consistent with the
       way the guild handles economy.
       - Other earning methods. What comes to scamming, robbing,
       pickpocketing, gambling, or any other method a thief might
       utilise to make money in roleplay, we will become suspicious of
       all earnings ranging between 5 and 10 gold or above. In these
       situations, expect an officer might get in touch with you, and
       prepare yourself that the earning may end up nerfed. Difficulty
       scales reward; a small-time scam in a tavern shouldn't amount to
       as much as mugging a powerful warlock. Each case will be
       assessed individually with the member in question.
       - Earnings from OOC friends. While we do not want to discourage
       anyone from roleplaying with their friends, OOC connections are
       not to be used for the sole purpose of boosting a character's
       progress in the guild. Easy earnings made through OOC friends
       may be nerfed down to a lower amount, with each case getting
       judged individually by the officers of the guild. This is not to
       punish those who enjoy roleplaying with people they know and are
       comfortable with, which is very much allowed, but rather to
       encourage branching out and engaging other members of the
       community.
       [hr]
       This code of conduct is for the enjoyment and integrity of all
       the community.
       - Tact
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