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#Post#: 40--------------------------------------------------
October 15 2013 Patch
DIR By: Spirit Ritulist
Date: October 18, 2013, 10:06 pm
---------------------------------------------------------
LIVING WORLD
Blood and Madness
Halloween returns to Tyria, and the studious Magister Tassi is
busy. Obsessed with everything related to Mad King Thorn, the
diminutive scholar is hunting for a lost relic connected to the
crazed monarch famous for his Halloween mayhem. But what she
discovers is something tucked away centuries ago—and for a good
reason. Join Tassi, uncover the Mad King’s ghoulish secret, and
learn that some things that are hidden can return with a
vengeance.
The Blood and Madness content will be available from October 15
to November 11, including rewards and achievements. The only
exception is the A Royal Tradition achievement, which can only
be completed when Mad King Thorn visits Lion’s Arch.
Story
•Join Magister Tassi at the Nolani Academy ruins in the
northwest corner of the Black Citadel for two multiplayer story
instances:
•The first introduces the players to this year’s Halloween story
and the arrival of Mad King Thorn’s son, the Bloody Prince. As
players work towards completing the meta-achievement, they can
occasionally use Tassi’s relay golem to check in on her
developments.
•The second story instance requires completion of the Blood and
Madness meta-achievement in order to enter and play the story
conclusion. A least one player in the party needs to have met
the prerequisite for the whole party to enter and begin the
instance.
Lion’s Arch
•Lion’s Arch has been decorated with Halloween flair.
Decorations abound with pumpkins to carve. There are kids
trick-or-treating, and merchants selling Halloween recipes. Even
Zommoros has some festive spirit, turning the Mystic Forge into
a cauldron. Jump in for some costume brawl fun!
•Sonder the Seller in Fort Marriner will exchange candy corn for
candy corn cobs, which can be used to buy a Mini Bloody Prince
Thorn and 20-slot Halloween Pail inventory bags. He will also
combine stacks of chattering skulls, plastic fangs, and nougat
centers for refined versions. These resultant items are
ingredients needed to craft exclusive Halloween weapons: The Mad
Moon (shield), Arachnophobia (short bow), and The Crossing
(staff).
•Mad King Thorn himself will arrive in Lion’s Arch on Halloween
from 9 a.m. PDT on October 30 to 9 a.m. PDT on November 1. Laugh
at his mad jokes and play his Mad King Says game!
Open World
•In the Krytan areas of Queensdale, Kessex Hills, and Gendarran
Fields, the Haunted doors have returned. This time, there are
two varieties: the green Mad King doors and the red-purple
Bloody Prince doors. Upon interaction, each brings one of
several occurrences: a trick-or-treat bag can appear, or an
event will start where players will need to defeat an intrusion
of either the Mad King’s army of candy-corn elementals, plastic
spiders, and gargoyles or the Bloody Prince’s army of skeletons,
mummies, and ghosts.
•Just outside of each home city, players can find a tent and
stage with Halloween decorations. Talk to the trick-or-treating
kids, the Mad King Thorn actor in costume, or to the ghost
Rasmus, who can transfer players to the Lunatic Inquisition
activity in the Mad Realm.
•The Heart of the Mists and the home citadels in the Borderlands
have also been decorated for Halloween.
Mad Realm
•The Mad Realm can be entered through the Haunted doors that
appear in Queensdale, Kessex Hills, and Gendarran Fields. The
Mad King and Bloody Prince doors will transport players to the
west and east docks above the Mad King’s Labyrinth respectively.
The Lunatic Boatmaster can bring you to the Lunatic Inquisition
or the Mad King’s Clock Tower. Players can also interact with
the portal seal on the ground to travel to the labyrinth below.
•The Mad King’s Labyrinth has been thrown into conflict as the
Mad King’s and Bloody Prince’s armies clash. Watch the Thorns
bicker in the map as their forces fight for control. Three
legendary bosses patrol the maze: the Skeletal Lich, the Grand
High Viscount of Candy Corn, and the Labyrinthine Horror.
•The Lunatic Inquisition activity pits players against one
another, as Lunatic courtiers search out villagers in the
labyrinth. Players must use found items and hidden secrets to
survive the night.
•The Mad King’s Clock Tower has returned with all of its jumping
challenges. While ascending the tower, the player will remain
fully visible, but fellow players will be shown with a mist
effect.
Rewards
•Completing the first story instance at the Nolani Academy ruins
will reward the player with Tassi’s relay golem and four
limited-use Halloween finishers. Summon the golem while
completing Blood and Madness achievements to hear updates from
Tassi.
•Finishing the Blood and Madness meta-achievement, A Sweet
Friend, will reward the player a Mini Candy-Corn Elemental.
Completing this achievement unlocks the final story instance by
returning players to Tassi in the Nolani Academy ruins.
•Completing the final story instance will reward players with
the Gift of Candy Corn, a personal candy corn mining node in
their home instance that can be mined once a day.
•The rewards for completing the Mad King’s Clock Tower have been
updated for the new year.
•Players who succeed at Mad King Says for the A Royal Tradition
achievement will receive the Mask of the Night Skin.
•Sonder the Seller at Fort Marriner in Lion’s Arch has an
updated inventory with Halloween-themed goods and crafting
materials.
•Recipes for the Gift of Spiders, Gift of Souls, and Gift of the
Moon have returned in their updated forms.
•Recipe: Gift of Spiders requires 40 Bottles of Elonian Wine, 10
Candy Corn Cobs, 10 Piles of Crystalline Dust, and 10
High-Quality Plastic Fangs.
•Recipe: Gift of Souls requires 40 Bottles of Elonian Wine, 10
Candy Corn Cobs, 10 Piles of Crystalline Dust, and 10 Tyria’s
Best Nougat Centers.
•Recipe: Gift of the Moon requires 40 Bottles of Elonian Wine,
10 Candy Corn Cobs, 10 Piles of Crystalline Dust, and 10
Gibbering Skulls.
Achievements
•A Sweet Friend is the Blood and Madness meta-achievement. By
besting the Mad King’s labyrinth bosses, playing Halloween
activities, opening trick-or-treat bags, and completing Mad
Realm door events, players can earn enough points to earn the
Mini Candy-Corn Elemental, which is a requirement to enter the
conclusion of the Blood and Madness story arc.
•Successfully playing Mad King Says when Mad King Thorn visits
Lion’s Arch will also count towards the meta-achievement.
•Note: The A Stomping Good Time achievement, which tracks use of
Halloween finishers in PvP and WvW, will not progress if players
are in a custom arena.
•Special Halloween-themed daily achievements during the release
also contribute to the meta-achievement. These are earned by
participating in specific Halloween content each day.
•Additionally, there are three achievements that become
available after completing the A Sweet Friend achievement and
deal with the second story instance encounter with Bloody Prince
Thorn. Completing “You, Back in the Box” will award the Gift of
Candy Corn, a candy-corn node that can be mined daily in the
player’s home instance.
NEW FEATURES AND CONTENT
World vs. World
•Introducing the inaugural WvW season:
•North America and Europe have been split into three leagues
each: gold, silver, and bronze.
•Players will be tied to the world they are on when they first
log in after the season begins. Players may transfer worlds at
any time, but their final reward will be linked to the
performance of their initial world.
•The worlds in each league will be matched up against the other
worlds in the league over the course of seven weeks, starting
October 18.
•The results of those matchups will contribute to a world’s
Season 1 score.
•At the conclusion of the season, players who have completed the
WvW Season 1 meta-achievement will receive a reward based on
their world’s ranking within their league.
•A new achievement group has been added to the Living World
category for WvW Season 1.
•Twenty achievements have been added.
•Completing 15 of the achievements will reward the Premier
Season Veteran meta-achievement, a title, and a key that will
unlock the final reward chest for Season 1.
•Several of the achievements have reward chests with a variety
of items, including ascended crafting materials.
World vs. World
•Fixed a display issue that caused the Borderlands ruins to
incorrectly indicate which world owns which ruin.
•Fixed an issue that prevented sentries from appearing in the
center of some borderlands maps.
•WXP boosters no longer affect WXP consumable items.
•Static siege sites will no longer be affected by the siege
decay timer.
•Flame Rams now correctly apply structural vulnerability to
neutral gates.
•Borderlands Bloodlust has been changed:
•One stack provides +30 points to power, precision, toughness,
vitality, healing power, and condition damage as well as 1 War
Score per player killed via a finisher.
•Two stacks provides a total of +50 points to power, precision,
toughness, vitality, healing power, and condition damage as well
as 1 War Score per player killed via a finisher.
•Three stacks provides a total of +60 points to power,
precision, toughness, vitality, healing power, and condition
damage as well as 1 War Score per player killed via a finisher.
•The WvW rank-up bonus chest now provides greater item rewards.
•Fixed a common buff-related client crash in WvW.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
•New Halloween weapons are available for 1 Black Lion Weapon
Ticket from Black Lion Weapon Specialists. Weapon tickets and
ticket scraps can be found in Black Lion Chests.
•The trick-or-treaters are back in miniature form with the
Costumed Mini 3-Pack in the Minis category for 500 gems. Combine
these three adorable youngsters with a candy corn cob in the
Mystic Forge to get a Mini Ghost Carlotta.
•Every Black Lion Chest opened before November 11 will also
grant an additional personalized trick-or-treat bag. Black Lion
Chest Keys are available in the Consumable category for 125 gems
each, 5 for 450 gems, or 25 for 2100 gems.
Improvements
•Mad King and Witch’s Outfit items have been upgraded to rare
status.
Bug Fixes
•The Glory Booster buff icon has been modified to look more like
a buff and not an item.
•Mad King and Witch’s Outfit items can no longer be put in the
Mystic Forge.
#Post#: 41--------------------------------------------------
Re: October 15 2013 Patch
DIR By: Spirit Ritulist
Date: October 18, 2013, 10:17 pm
---------------------------------------------------------
BALANCE, BUG-FIXING, POLISH
General
•Condition combat floaters will now display a splash behind the
damage floater to identify the condition that dealt the damage.
This feature is turned on by default. To turn it off, use the
new UI option, Show Simple Condition Floaters.
•Facts have been added to trait tooltips. Skills that are fired
off from traits will now be displayed in the tooltip. Skills and
traits that are affected by equipped traits will now display new
facts in a blue color to indicate a trait caused this change.
Living World
•Fixed several issues with the Clockheart resetting properly. He
will now remove Aetherized Shielding and relocate to the center
of the room upon party wipe.
Items
•Runes of Lyssa now work properly on all elites.
•Sigil of Impact: Tiers 2 and 3 will now only function if the
target is knocked down or stunned, instead of always applying
extra damage.
•Superior Rune of Speed: The six-piece bonus of this rune set
now correctly provides 25% increased movement speed.
Profession Skills
General
•A new option for ground-targeting is now available in the
General Options menu as ‘Fast with Range Indicator’. On
key-press, ground-target skills will display their range
indicator. On key-release, the ground-target skill will cast.
•AoE spells with a maximum number of targets will now count
combatants that block or evade the attack towards that maximum.
•Fixed a bug where some zero-damage spells (Tainted Shackles,
among others) did not place their casters in combat.
•Fixed a bug that disabled utility-skill swapping while
transformed.
•Stun breakers will now break launch effects.
•Tab targeting now prioritizes players over NPCs (including
minions; mesmer clones are an exception) and champions over
everything else.
•Deselecting a target will reset the tab-targeting history.
•Fixed an issue that caused extra “Miss” floaters to display
whenever an attack was dodged, evaded, or missed due to a blind.
•Fixed an issue that made F1-F4 skills display the wrong amount
of damage (displayed too little damage if the weapon was better
than common rarity).
•Weapon skills that hide the player’s weapon will no longer hide
their back-slot item.
•Engineer turrets will now target whatever enemy was last hit by
their creator whenever possible.
•Fixed an issue where stuns would always round up their duration
to the nearest second if players had extra stun duration from
items or traits.
•Immobilize now stacks in duration to a maximum of five times.
•All player-controlled minions, excluding mesmer phantasms and
clones because they were already increased in a previous patch,
now have 71.43% more hit points in PvE maps.
•Dark Projectile Combo: The damage portion of the life siphon
bolt now slightly scales off power.
•Dark Whirl Combo: The damage portion of the life siphon bolt
now slightly scales off power.
•Made it easier to retarget channeled skills. Now if players try
to recast them on a separate target, it will cancel the current
instance of the skill and start casting it again on the other
target.
•Made it harder to accidentally waste the player’s downed 2
skill when the player becomes downed while trying to use their
weapon 2 skill.
•Skills that buff allies in an AoE now prioritize party members.
•Invisible collision elements will no longer block click
targeting.
•Fixed an issue where players could teleport while picking up
the orb in Spirit Watch.
•Stuns: The stun and dazed debuffs are now properly removed
after using a stun break skill.
•Signets: Signet passive buffs are now properly applied upon
entering a PvP map.
•Chill: Skill recharges will now appear in teal while affected
by this condition.
•Torment: Updated the description to more accurately display the
damage done while standing still and moving.
Elementalist
•Shocking Aura: Added the shocking aura buff to the skill fact.
•Elemental Attunement: Normalized this trait so that each boon
can be applied to up to five allies within a 240 radius.
•Evasive Arcana: Normalized the radius to 180 for each spell
created.
•Persisting Flames: The duration increase for fire fields is now
consistent.
•Burning Fire: This trait now lists the proper skill names in
its description.
•Written in Stone: Fixed an issue that caused Signet of Air to
lose its effect partially through the skill’s recharge.
•Glyph of Storms: This skill now properly displays the duration
of each spell. Added AoE rings to the fire and earth skills.
•Geyser: Increased the base radius to 180. Increased the radius
to 240 when traited with Blasting Staff. Fixed an issue so that
the water field radius would match the increased radius with
Blasting Staff.
•Water Blast: Increased the healing stat scaling from 10% to
25%. Slightly decreased the base heal at low levels, but it will
heal for the same base at level 80. Increased the base radius to
180. Removed the heal that occurs if the water blast strikes
nothing.
•Frozen Ground: Added an unblockable skill fact.
•Unsteady Ground: This skill no longer damages or cripples
enemies. It will now prevent foes from crossing the area,
knocking them back a short distance. Lasts for 3 seconds.
•Shock Wave: Increased the projectile velocity by 12.5%.
•Burning Retreat: Increased the retreat distance by 200.
•Static Field: Increased the combo ring radius to match the
spell radius.Windborne Speed: Decreased the radius to 300 when
traited with Blasting Staff.
•Fireball: Increased the base radius to 120. Increased the
radius to 180 when traited with Blasting Staff.
•Meteor Shower: Increased the impact radius to 180 when traited
with Blasting Staff.
•Healing Rain: Reduced the radius to 420 when traited with
Blasting Staff. Updated the skill fact to display the actual
amount of regeneration applied.
•One with Air: This has been redesigned. It now will grant 1.5
seconds of superspeed when attuning to air.
•Earthquake: Added a range indicator.
•Arcane Wave: This skill no longer applies conditions at an
infinite range when traited with Elemental Surge.
•Signet of Restoration: This skill now heals for the correct
amount when Written in Stone is traited and the skill is
activated.
•Whirlpool: Added skill facts.
•Glyph of Elementals: The Inscription trait now functions with
this skill.
•Glyph of Storms:
•Firestorm: Reduced the number of maximum targets per impact
from 10 to 5. Added an AoE ring.
•Ice Storm: Added an AoE ring.
•Lightning Storm: Increased the impact radius from 60 to 90.
•Sandstorm: Reduced the number of maximum targets per pulse from
10 to 5. Added an AoE ring.
•Glyph of Renewal:
•Renewal of Fire: This skill is now ground targeted with a 900
range and a 180 radius.
•Renewal of Water: This skill is now ground targeted with a 900
range and a 180 radius. Fixed an issue so that it will also
fully heal the target that is revived.
•Renewal of Air: This skill is now ground targeted with a 900
range and a 180 radius. Increased the maximum teleport distance
to 900 to match the range of the skill.
•Renewal of Earth: This skill is now ground targeted with a 900
range and a 360 radius.
•Conjure Flame Axe: Fixed an issue so that the bundle now
properly disappears when the timer runs out.
•Lava Axe: This skill now grants 1 stack of might for 8 seconds
when striking an enemy.
•Explosive Lava Axe: This skill is now a blast finisher.
•Flame Leap: Reduced the recharge to 15 seconds.
•Conjure Lightning Hammer: Fixed an issue so that the bundle now
properly disappears when the timer runs out.
•Lightning Leap: This skill will now hit up to 3 targets.
•Wind Blast: Increased the launch distance to 600.
•Lightning Storm: Increased the lightning impact radius from 60
to 120. This skill can now be used while moving.
•Static Field: This skill will now stun a target entering the
field instead of dazing them. Increased the radius from 180 to
240.
•Conjure Frost Bow: Fixed an issue so that the bundle now
properly disappears when the timer runs out.
•Water Arrow: Increased the velocity by 20%. Normalized the
healing radius to 240 around the target. Increased the base heal
by 20%. Scaling with healing power has been increased from 10%
to 30%.
•Frost Volley: Reduced the recharge to 4 seconds.
•Frost Fan: Updated the chill skill fact to display the proper
duration.
•Ice Storm: Increased the impact radius from 90 to 120.
•Deep Freeze: Reduced the cast time of this skill to 1.5
seconds.
•Conjure Earth Shield: Fixed an issue so that the bundle now
properly disappears when the timer runs out.
•Shield Smack: This skill is now the first skill in the
auto-attack chain. It will now hit up to 3 targets and apply 1
stack of bleeding for 6 seconds.
•Shield Smash: This skill is now the second skill in the
auto-attack chain. It will apply 2 stacks of bleeding for 6
seconds.
•Crippling Shield: This skill is now the third skill in the
auto-attack chain. Increased the damage by 50%. Reduced the
range to 450.
•Stone Sheath: This is a new skill. It is a channeled cast that
will block one attack and then cause 3 stacks of bleeding for 6
seconds in a 240 radius.
•Magnetic Surge: This skill can now hit up to 3 targets.
•Magnetic Shield: This skill will now provide 2 seconds of
protection per target pulled. It can also be used while moving.
•Fortify: Reduced the recharge to 30 seconds.
BALANCE, BUG-FIXING, POLISH
General
•Condition combat floaters will now display a splash behind the
damage floater to identify the condition that dealt the damage.
This feature is turned on by default. To turn it off, use the
new UI option, Show Simple Condition Floaters.
•Facts have been added to trait tooltips. Skills that are fired
off from traits will now be displayed in the tooltip. Skills and
traits that are affected by equipped traits will now display new
facts in a blue color to indicate a trait caused this change.
Living World
•Fixed several issues with the Clockheart resetting properly. He
will now remove Aetherized Shielding and relocate to the center
of the room upon party wipe.
Items
•Runes of Lyssa now work properly on all elites.
•Sigil of Impact: Tiers 2 and 3 will now only function if the
target is knocked down or stunned, instead of always applying
extra damage.
•Superior Rune of Speed: The six-piece bonus of this rune set
now correctly provides 25% increased movement speed.
Profession Skills
General
•A new option for ground-targeting is now available in the
General Options menu as ‘Fast with Range Indicator’. On
key-press, ground-target skills will display their range
indicator. On key-release, the ground-target skill will cast.
•AoE spells with a maximum number of targets will now count
combatants that block or evade the attack towards that maximum.
•Fixed a bug where some zero-damage spells (Tainted Shackles,
among others) did not place their casters in combat.
•Fixed a bug that disabled utility-skill swapping while
transformed.
•Stun breakers will now break launch effects.
•Tab targeting now prioritizes players over NPCs (including
minions; mesmer clones are an exception) and champions over
everything else.
•Deselecting a target will reset the tab-targeting history.
•Fixed an issue that caused extra “Miss” floaters to display
whenever an attack was dodged, evaded, or missed due to a blind.
•Fixed an issue that made F1-F4 skills display the wrong amount
of damage (displayed too little damage if the weapon was better
than common rarity).
•Weapon skills that hide the player’s weapon will no longer hide
their back-slot item.
•Engineer turrets will now target whatever enemy was last hit by
their creator whenever possible.
•Fixed an issue where stuns would always round up their duration
to the nearest second if players had extra stun duration from
items or traits.
•Immobilize now stacks in duration to a maximum of five times.
•All player-controlled minions, excluding mesmer phantasms and
clones because they were already increased in a previous patch,
now have 71.43% more hit points in PvE maps.
•Dark Projectile Combo: The damage portion of the life siphon
bolt now slightly scales off power.
•Dark Whirl Combo: The damage portion of the life siphon bolt
now slightly scales off power.
•Made it easier to retarget channeled skills. Now if players try
to recast them on a separate target, it will cancel the current
instance of the skill and start casting it again on the other
target.
•Made it harder to accidentally waste the player’s downed 2
skill when the player becomes downed while trying to use their
weapon 2 skill.
•Skills that buff allies in an AoE now prioritize party members.
•Invisible collision elements will no longer block click
targeting.
•Fixed an issue where players could teleport while picking up
the orb in Spirit Watch.
•Stuns: The stun and dazed debuffs are now properly removed
after using a stun break skill.
•Signets: Signet passive buffs are now properly applied upon
entering a PvP map.
•Chill: Skill recharges will now appear in teal while affected
by this condition.
•Torment: Updated the description to more accurately display the
damage done while standing still and moving.
Elementalist
•Shocking Aura: Added the shocking aura buff to the skill fact.
•Elemental Attunement: Normalized this trait so that each boon
can be applied to up to five allies within a 240 radius.
•Evasive Arcana: Normalized the radius to 180 for each spell
created.
•Persisting Flames: The duration increase for fire fields is now
consistent.
•Burning Fire: This trait now lists the proper skill names in
its description.
•Written in Stone: Fixed an issue that caused Signet of Air to
lose its effect partially through the skill’s recharge.
•Glyph of Storms: This skill now properly displays the duration
of each spell. Added AoE rings to the fire and earth skills.
•Geyser: Increased the base radius to 180. Increased the radius
to 240 when traited with Blasting Staff. Fixed an issue so that
the water field radius would match the increased radius with
Blasting Staff.
•Water Blast: Increased the healing stat scaling from 10% to
25%. Slightly decreased the base heal at low levels, but it will
heal for the same base at level 80. Increased the base radius to
180. Removed the heal that occurs if the water blast strikes
nothing.
•Frozen Ground: Added an unblockable skill fact.
•Unsteady Ground: This skill no longer damages or cripples
enemies. It will now prevent foes from crossing the area,
knocking them back a short distance. Lasts for 3 seconds.
•Shock Wave: Increased the projectile velocity by 12.5%.
•Burning Retreat: Increased the retreat distance by 200.
•Static Field: Increased the combo ring radius to match the
spell radius.Windborne Speed: Decreased the radius to 300 when
traited with Blasting Staff.
•Fireball: Increased the base radius to 120. Increased the
radius to 180 when traited with Blasting Staff.
•Meteor Shower: Increased the impact radius to 180 when traited
with Blasting Staff.
•Healing Rain: Reduced the radius to 420 when traited with
Blasting Staff. Updated the skill fact to display the actual
amount of regeneration applied.
•One with Air: This has been redesigned. It now will grant 1.5
seconds of superspeed when attuning to air.
•Earthquake: Added a range indicator.
•Arcane Wave: This skill no longer applies conditions at an
infinite range when traited with Elemental Surge.
•Signet of Restoration: This skill now heals for the correct
amount when Written in Stone is traited and the skill is
activated.
•Whirlpool: Added skill facts.
•Glyph of Elementals: The Inscription trait now functions with
this skill.
•Glyph of Storms:
•Firestorm: Reduced the number of maximum targets per impact
from 10 to 5. Added an AoE ring.
•Ice Storm: Added an AoE ring.
•Lightning Storm: Increased the impact radius from 60 to 90.
•Sandstorm: Reduced the number of maximum targets per pulse from
10 to 5. Added an AoE ring.
•Glyph of Renewal:
•Renewal of Fire: This skill is now ground targeted with a 900
range and a 180 radius.
•Renewal of Water: This skill is now ground targeted with a 900
range and a 180 radius. Fixed an issue so that it will also
fully heal the target that is revived.
•Renewal of Air: This skill is now ground targeted with a 900
range and a 180 radius. Increased the maximum teleport distance
to 900 to match the range of the skill.
•Renewal of Earth: This skill is now ground targeted with a 900
range and a 360 radius.
•Conjure Flame Axe: Fixed an issue so that the bundle now
properly disappears when the timer runs out.
•Lava Axe: This skill now grants 1 stack of might for 8 seconds
when striking an enemy.
•Explosive Lava Axe: This skill is now a blast finisher.
•Flame Leap: Reduced the recharge to 15 seconds.
•Conjure Lightning Hammer: Fixed an issue so that the bundle now
properly disappears when the timer runs out.
•Lightning Leap: This skill will now hit up to 3 targets.
•Wind Blast: Increased the launch distance to 600.
•Lightning Storm: Increased the lightning impact radius from 60
to 120. This skill can now be used while moving.
•Static Field: This skill will now stun a target entering the
field instead of dazing them. Increased the radius from 180 to
240.
•Conjure Frost Bow: Fixed an issue so that the bundle now
properly disappears when the timer runs out.
•Water Arrow: Increased the velocity by 20%. Normalized the
healing radius to 240 around the target. Increased the base heal
by 20%. Scaling with healing power has been increased from 10%
to 30%.
•Frost Volley: Reduced the recharge to 4 seconds.
•Frost Fan: Updated the chill skill fact to display the proper
duration.
•Ice Storm: Increased the impact radius from 90 to 120.
•Deep Freeze: Reduced the cast time of this skill to 1.5
seconds.
•Conjure Earth Shield: Fixed an issue so that the bundle now
properly disappears when the timer runs out.
•Shield Smack: This skill is now the first skill in the
auto-attack chain. It will now hit up to 3 targets and apply 1
stack of bleeding for 6 seconds.
•Shield Smash: This skill is now the second skill in the
auto-attack chain. It will apply 2 stacks of bleeding for 6
seconds.
•Crippling Shield: This skill is now the third skill in the
auto-attack chain. Increased the damage by 50%. Reduced the
range to 450.
•Stone Sheath: This is a new skill. It is a channeled cast that
will block one attack and then cause 3 stacks of bleeding for 6
seconds in a 240 radius.
•Magnetic Surge: This skill can now hit up to 3 targets.
•Magnetic Shield: This skill will now provide 2 seconds of
protection per target pulled. It can also be used while moving.
•Fortify: Reduced the recharge to 30 seconds.
#Post#: 42--------------------------------------------------
Re: October 15 2013 Patch
DIR By: Spirit Ritulist
Date: October 18, 2013, 10:18 pm
---------------------------------------------------------
Engineer
•Bomb Kit—Bomb: Increased the base radius from 120 to 180.
Increased the radius to 240 when traited with Forceful
Explosives.
•Bomb Kit—Fire Bomb: Increased the base radius from 120 to 180.
Increased the radius to 240 when traited with Forceful
Explosives.
•Bomb Kit—Glue Bomb: Decreased the radius from 360 to 300 when
traited with Forceful Explosives. Added an unblockable skill
fact.
•Kit Refinement—Magnetic Bomb: Decreased the radius from 360 to
300 when traited with Forceful Explosives.
•Self-Regulating Defenses: This trait now functions with
Fast-Acting Elixirs.
•Hidden Flask: This trait now functions with Fast-Acting
Elixirs.
•Autodefense Bomb Dispenser: This trait now functions with Short
Fuse.
•Sharpshooter: Increased the critical chance from 30% to 33%.
•Metal Plating: Increased the damage reduction from 30% to 33%.
•Homing Torpedo: This skill will no longer fail to strike larger
wurm creatures.
•Smoke Vent: This skill now has a range indicator.
•Steel-Packed Powder: Fixed an issue so that the vulnerability
condition will be granted to the grenade skill when this is
traited, but will not apply to the Reserve Mines trait.
•Elixir C: This skill now functions with Potent Elixirs.
•Toss Elixir R: This skill now functions with Potent Elixirs.
Resurrection has been normalized to 17% from a random percentage
chance (14% to 20%). Underwater version now functions the same
as well.
•Toss Elixir S: This skill now only grants stealth. Base
duration of stealth has been increased to 5 seconds.
•Toss Elixir B: This skill now grants stability to allies, in
addition to a random boon. Increased the base recharge to 30
seconds.
•Elixir H: Decreased the protection duration from 7 seconds to 6
seconds when traited with Potent Elixirs.
•Mine Field: Increased the base explosion radius from 120 to
180.
•Reserve Mines: Increased the base explosion radius from 120 to
180.
•Throw Napalm: This skill now leaves a fire field behind for 3
seconds when it lands, which burns enemies for 1 second every
second. Burning duration of Throw Napalm on impact reduced to 4
seconds from 5.
•Rifle Turret—Automatic Fire: Bleeding has been removed. This
skill now applies 8 seconds of vulnerability on each hit.
•Turrets:
•All base (non-ground-targeted) turrets will now indicate when
the engineer is in range of the target.
•Turret models, nameplates, and health bars no longer linger
after being destroyed.
•Net Turret: Updated the rate-of-fire skill fact to indicate the
correct rate of fire.
•Supply Crate: Added a duration skill fact.
Guardian
•Symbol of Judgment: Added skill facts for revive percent,
pulse, and number of targets.
•Symbol of Faith: Removed the range skill fact.
•Zealot’s Speed: The Symbol of Wrath created by this trait will
now have a 180 base radius and 240 radius when traited with Writ
of Exaltation (to be consistent with other symbols).
•Perfect Inscriptions: This trait now increases the
effectiveness of the passive condition removal on Signet of
Resolve.
•Protector’s Strike: Updated the damage skill fact to more
accurately display the correct amount.
•Healing Breeze: Doubled the base heal when healing allies.
Scaling from healing power has been increased from 20% to 40%
when healing allies.
•Merciful Intervention: This skill is now instant as a baseline
skill.
•Smite Condition: This skill is now instant as a baseline skill.
•Focused Mind: This trait now grants fury when using a
meditation.
•Purging Flames: Base functionality has been reworked. This
skill now removes three conditions from allies in an area effect
around the guardian while burning enemies (enemies that enter or
exit the flames are still burned). This skill now reduces the
condition duration for allies who remain in the consecration
areas.
•Hallowed Ground: This skill now increases the boon duration for
allies who remain inside the consecration areas.
•Signet of Mercy: This skill is now ground targeted with a 900
range and a 180 radius.
•Pure of Voice: Fixed an issue so that this trait no longer
removes a second condition. It will only convert one condition
into a boon on allies affected by the shout.
•Glacial Heart: This trait now delivers an area strike on the
target it activates on, damaging and chilling up to five enemies
in a 180 radius.
Mesmer
•Descent into Madness: Fixed the Chaos Storm created by this
skill to match the actual Chaos Storm skill functionality.
•Illusionary Defense: Fixed this trait to properly decrease
damage taken by 3% per illusion.
•Feedback: Added a radius skill fact. Updated the skill facts to
display changes from traits.
•Medic’s Feedback: Increased the duration of the feedback bubble
created by this trait to match the actual duration of the
Feedback skill.
•Winds of Chaos: Fixed the bleeding skill fact to display the
proper duration when Chaotic Dampening is equipped.
•Mender’s Purity: This trait now functions with racial skills
Healing Seed and Prayer to Dwayna.
•Power Cleanse: This skill now removes 2 conditions from up to 5
allies in a 240 radius.
•Power Break: This skill now applies stability to up to 5 allies
around the player in a 240 radius.
•Illusionary Counter: Reduced the recharge from 12 seconds to 10
seconds.
•Confusing Images: Reduced the recharge from 15 seconds to 12
seconds.
•Mantra of Pain: Reduced the underwater cast time to 2.75
seconds to match the on-land cast time.
•Mantra of Resolve: Reduced the underwater cast time to 2.75
seconds to match the on-land cast time.
•Mantra of Concentration: Reduced the underwater cast time to
2.75 seconds to match the on-land cast time.
•Mantra of Distraction: Reduced the underwater cast time to 2.75
seconds to match the on-land cast time.
•Phantasmal Duelist: The Illusionary Duelist’s attacks now have
a 20% chance for a projectile combo finisher instead of 100%
when traited with Duelist’s Discipline.
•Arcane Thievery: This skill will now have a consistent
animation when used with a greatsword.
•Illusionary Wave: Updated the skill to indicate its actual
attack distance, which is 450.
Necromancer
•Life force meter improvements:
•The meter has been resized in order to properly display the
entire bar. Previously, about 10% of the bar was hidden.
•The current life force value is now displayed on the bar.
•The current and max life force is now displayed on the tooltip.
•Spectral Armor: Increased the duration from 8 seconds to 9
seconds when traited with Spectral Attunement to match the
intended duration increase. Added a duration skill fact.
•Lingering Curse: This trait will no longer increase the
duration of blind on the Deathly Swarm skill.
•Target the Weak: This trait will now properly increase damage
when the target has the torment condition.
•Mark of Revival: Increased the base radius of the Reaper’s Mark
created by this trait to 180 to be consistent with other marks.
•Mark of Evasion: Increased the base radius of the Mark of Blood
created by this trait to 180 to be consistent with other marks.
•Spinal Shivers: Added a damage fact for each damage value based
on the boons the target currently has on them.
•Locust Swarm: Increased the base cripple duration to 2 seconds.
•Spectral Grasp: This skill now grants bonus life force when
traited with Spectral Attunement.
•Tainted Shackles: This skill now uses radius instead of range.
•Banshee’s Wail: Normalized this trait to increase the
effectiveness of warhorn skills by 50%.
•Vampiric Precision: The life siphon now correctly scales with
the Bloodthirst trait. The damage portion of the life siphon
from this trait now scales slightly based on power. The healing
portion of the life siphon from this trait now scales slightly
based on healing power.
•Vampiric Rituals: The damage portion of the life siphon from
this trait now scales slightly based on power. The healing
portion of the life siphon from this trait now scales slightly
based on healing power.
•Vampiric Master: This trait will now cause minions to properly
deal damage when siphoning life. The damage portion of the life
siphon from this trait now scales slightly based on power. With
the new damage addition, base siphoning from this trait’s
minions has been reduced by 16%.
•Unyielding Blast: Fixed an issue so that this trait will now
properly apply vulnerability when using Life Blast underwater.
•Vampiric, Vampiric Precision, Vampiric Rituals, and other life
siphon skills: Increased the base siphoning by 20%.
•Bloodthirst: This trait now grants 20% bonus siphoning, down
from 50% more effectiveness (which results in no change when
combined with the change to other siphoning traits).
•Deathly Invigoration: The base heal from this trait has been
increased by 100%.
•Transfusion: This trait now scales with healing power at a rate
of 20%, where it didn’t previously scale.
•Well of Power: Fixed an issue so that this skill will properly
convert burning, chilled, confusion, immobilize, and torment on
allies.
Engineer
•Bomb Kit—Bomb: Increased the base radius from 120 to 180.
Increased the radius to 240 when traited with Forceful
Explosives.
•Bomb Kit—Fire Bomb: Increased the base radius from 120 to 180.
Increased the radius to 240 when traited with Forceful
Explosives.
•Bomb Kit—Glue Bomb: Decreased the radius from 360 to 300 when
traited with Forceful Explosives. Added an unblockable skill
fact.
•Kit Refinement—Magnetic Bomb: Decreased the radius from 360 to
300 when traited with Forceful Explosives.
•Self-Regulating Defenses: This trait now functions with
Fast-Acting Elixirs.
•Hidden Flask: This trait now functions with Fast-Acting
Elixirs.
•Autodefense Bomb Dispenser: This trait now functions with Short
Fuse.
•Sharpshooter: Increased the critical chance from 30% to 33%.
•Metal Plating: Increased the damage reduction from 30% to 33%.
•Homing Torpedo: This skill will no longer fail to strike larger
wurm creatures.
•Smoke Vent: This skill now has a range indicator.
•Steel-Packed Powder: Fixed an issue so that the vulnerability
condition will be granted to the grenade skill when this is
traited, but will not apply to the Reserve Mines trait.
•Elixir C: This skill now functions with Potent Elixirs.
•Toss Elixir R: This skill now functions with Potent Elixirs.
Resurrection has been normalized to 17% from a random percentage
chance (14% to 20%). Underwater version now functions the same
as well.
•Toss Elixir S: This skill now only grants stealth. Base
duration of stealth has been increased to 5 seconds.
•Toss Elixir B: This skill now grants stability to allies, in
addition to a random boon. Increased the base recharge to 30
seconds.
•Elixir H: Decreased the protection duration from 7 seconds to 6
seconds when traited with Potent Elixirs.
•Mine Field: Increased the base explosion radius from 120 to
180.
•Reserve Mines: Increased the base explosion radius from 120 to
180.
•Throw Napalm: This skill now leaves a fire field behind for 3
seconds when it lands, which burns enemies for 1 second every
second. Burning duration of Throw Napalm on impact reduced to 4
seconds from 5.
•Rifle Turret—Automatic Fire: Bleeding has been removed. This
skill now applies 8 seconds of vulnerability on each hit.
•Turrets:
•All base (non-ground-targeted) turrets will now indicate when
the engineer is in range of the target.
•Turret models, nameplates, and health bars no longer linger
after being destroyed.
•Net Turret: Updated the rate-of-fire skill fact to indicate the
correct rate of fire.
•Supply Crate: Added a duration skill fact.
Guardian
•Symbol of Judgment: Added skill facts for revive percent,
pulse, and number of targets.
•Symbol of Faith: Removed the range skill fact.
•Zealot’s Speed: The Symbol of Wrath created by this trait will
now have a 180 base radius and 240 radius when traited with Writ
of Exaltation (to be consistent with other symbols).
•Perfect Inscriptions: This trait now increases the
effectiveness of the passive condition removal on Signet of
Resolve.
•Protector’s Strike: Updated the damage skill fact to more
accurately display the correct amount.
•Healing Breeze: Doubled the base heal when healing allies.
Scaling from healing power has been increased from 20% to 40%
when healing allies.
•Merciful Intervention: This skill is now instant as a baseline
skill.
•Smite Condition: This skill is now instant as a baseline skill.
•Focused Mind: This trait now grants fury when using a
meditation.
•Purging Flames: Base functionality has been reworked. This
skill now removes three conditions from allies in an area effect
around the guardian while burning enemies (enemies that enter or
exit the flames are still burned). This skill now reduces the
condition duration for allies who remain in the consecration
areas.
•Hallowed Ground: This skill now increases the boon duration for
allies who remain inside the consecration areas.
•Signet of Mercy: This skill is now ground targeted with a 900
range and a 180 radius.
•Pure of Voice: Fixed an issue so that this trait no longer
removes a second condition. It will only convert one condition
into a boon on allies affected by the shout.
•Glacial Heart: This trait now delivers an area strike on the
target it activates on, damaging and chilling up to five enemies
in a 180 radius.
Mesmer
•Descent into Madness: Fixed the Chaos Storm created by this
skill to match the actual Chaos Storm skill functionality.
•Illusionary Defense: Fixed this trait to properly decrease
damage taken by 3% per illusion.
•Feedback: Added a radius skill fact. Updated the skill facts to
display changes from traits.
•Medic’s Feedback: Increased the duration of the feedback bubble
created by this trait to match the actual duration of the
Feedback skill.
•Winds of Chaos: Fixed the bleeding skill fact to display the
proper duration when Chaotic Dampening is equipped.
•Mender’s Purity: This trait now functions with racial skills
Healing Seed and Prayer to Dwayna.
•Power Cleanse: This skill now removes 2 conditions from up to 5
allies in a 240 radius.
•Power Break: This skill now applies stability to up to 5 allies
around the player in a 240 radius.
•Illusionary Counter: Reduced the recharge from 12 seconds to 10
seconds.
•Confusing Images: Reduced the recharge from 15 seconds to 12
seconds.
•Mantra of Pain: Reduced the underwater cast time to 2.75
seconds to match the on-land cast time.
•Mantra of Resolve: Reduced the underwater cast time to 2.75
seconds to match the on-land cast time.
•Mantra of Concentration: Reduced the underwater cast time to
2.75 seconds to match the on-land cast time.
•Mantra of Distraction: Reduced the underwater cast time to 2.75
seconds to match the on-land cast time.
•Phantasmal Duelist: The Illusionary Duelist’s attacks now have
a 20% chance for a projectile combo finisher instead of 100%
when traited with Duelist’s Discipline.
•Arcane Thievery: This skill will now have a consistent
animation when used with a greatsword.
•Illusionary Wave: Updated the skill to indicate its actual
attack distance, which is 450.
Necromancer
•Life force meter improvements:
•The meter has been resized in order to properly display the
entire bar. Previously, about 10% of the bar was hidden.
•The current life force value is now displayed on the bar.
•The current and max life force is now displayed on the tooltip.
•Spectral Armor: Increased the duration from 8 seconds to 9
seconds when traited with Spectral Attunement to match the
intended duration increase. Added a duration skill fact.
•Lingering Curse: This trait will no longer increase the
duration of blind on the Deathly Swarm skill.
•Target the Weak: This trait will now properly increase damage
when the target has the torment condition.
•Mark of Revival: Increased the base radius of the Reaper’s Mark
created by this trait to 180 to be consistent with other marks.
•Mark of Evasion: Increased the base radius of the Mark of Blood
created by this trait to 180 to be consistent with other marks.
•Spinal Shivers: Added a damage fact for each damage value based
on the boons the target currently has on them.
•Locust Swarm: Increased the base cripple duration to 2 seconds.
•Spectral Grasp: This skill now grants bonus life force when
traited with Spectral Attunement.
•Tainted Shackles: This skill now uses radius instead of range.
•Banshee’s Wail: Normalized this trait to increase the
effectiveness of warhorn skills by 50%.
•Vampiric Precision: The life siphon now correctly scales with
the Bloodthirst trait. The damage portion of the life siphon
from this trait now scales slightly based on power. The healing
portion of the life siphon from this trait now scales slightly
based on healing power.
•Vampiric Rituals: The damage portion of the life siphon from
this trait now scales slightly based on power. The healing
portion of the life siphon from this trait now scales slightly
based on healing power.
•Vampiric Master: This trait will now cause minions to properly
deal damage when siphoning life. The damage portion of the life
siphon from this trait now scales slightly based on power. With
the new damage addition, base siphoning from this trait’s
minions has been reduced by 16%.
•Unyielding Blast: Fixed an issue so that this trait will now
properly apply vulnerability when using Life Blast underwater.
•Vampiric, Vampiric Precision, Vampiric Rituals, and other life
siphon skills: Increased the base siphoning by 20%.
•Bloodthirst: This trait now grants 20% bonus siphoning, down
from 50% more effectiveness (which results in no change when
combined with the change to other siphoning traits).
•Deathly Invigoration: The base heal from this trait has been
increased by 100%.
•Transfusion: This trait now scales with healing power at a rate
of 20%, where it didn’t previously scale.
•Well of Power: Fixed an issue so that this skill will properly
convert burning, chilled, confusion, immobilize, and torment on
allies.
#Post#: 43--------------------------------------------------
Re: October 15 2013 Patch
DIR By: Spirit Ritulist
Date: October 18, 2013, 10:19 pm
---------------------------------------------------------
Ranger
•Nature’s Voice: This trait no longer carries the
effects of Evasive Purity as well as the on-shout swiftness and
regeneration.
•Soften the Fall: Increased the number of maximum targets
from 3 to 5.
•Barrage: This skill will no longer have reduced condition
duration when traited with Eagle Eye.
•Companion’s Defense: Protection is now applied to the
ranger at the end of the dodge-roll, while the ranger’s pet
gains it at the beginning of the dodge-roll.
•Spike Trap: This skill’s tooltip now appropriately
displays when Trapper’s Expertise is equipped. Updated the
skill tooltips to include the immobilize condition that occurs.
•Healing Spring: Reduced the field duration to 10 seconds.
It now pulses every 2 seconds instead of 3, so it will still
provide the same amount of regeneration and condition removal,
just in a more condensed time frame.
•Vigorous Renewal: This trait now grants vigor to the
ranger and nearby allies when the Healing Spring skill is cast
and not on every pulse.
•Maul: Damage for this skill has been increased by 7%.
Vulnerability has been increased from 3 stacks to 5 stacks, and
the duration has been increased from 6 seconds to 8 seconds.
•Muddy Terrain: The maximum number of targets for this
skill has been increased from 3 to 5.
•“Sic ’Em”: This shout now applies 4 seconds
of revealed on the targeted enemy. Updated the range skill fact
to 2000 to match the maximum usable distance of this skill.
•Intimidation Training: This trait now has an attack that
cripples enemies (600 radius), instead of directly applying
cripple to enemies around the area.
•Vigorous Training: This trait now grants 5 seconds of
vigor to nearby allies (600 radius) when swapping any pet type
in combat.
•Shout Master: This trait now properly reduces Search and
Rescue’s cooldown while in PvP.
Ranger Pets
•Juvenile Jungle Stalker
•Mighty Roar: Increased the might duration from 10 seconds
to 15 seconds. Reduced the recharge from 30 seconds to 25
seconds.
•Juvenile Brown Bear
•Shake It Off: This skill will now remove two conditions
from nearby allies.
•Juvenile Black Bear
•Enfeebling Roar: Reduced the recharge from 45 seconds to
40 seconds.
•Juvenile Blue Moa
•Protecting Screech: Reduced the recharge from 40 seconds
to 30 seconds.
•Juvenile Red Moa
•Furious Screech: Reduced the recharge from 30 seconds to
25 seconds.
•Juvenile Cave Spider
•Weakening Venom: Increased the vulnerability from 1 stack
for 5 seconds to 3 stacks for 10 seconds.
•Juvenile Fern Hound
•Regenerate: This will now also heal nearby allies for 1000
base and up to 1350 when traited with Compassion Training.
•Juvenile Hawk
•Lacerating Slash: Hawk and Eagle now have separate
cooldowns for this skill.
•Juvenile Lynx
•Rending Pounce: This skill’s tooltip now displays the
correct amount of bleeding applied.
Thief
•Shadow Refuge: This skill now functions with the Meld with
Shadows trait.
•Shadow Pursuit: This skill now functions with the Meld
with Shadows trait.
•Blinding Powder: Stealth duration has been decreased from
5 seconds to 4 seconds when traited with Meld with Shadows. The
skill remains with a base of 3 seconds. This skill is now a
blast finisher.
•Merciful Ambush: This skill now functions with the Meld
with Shadows trait for the recipient of stealth.
•Fixed an issue where some skills would remove the visual
effect of stealth from the player.
•Destroy Shadow Trap: This skill now has a 1.5-second cast
time. It plays an effect on the thief and on the trap location
when it is being cast. Added 5 seconds of regeneration.
•Hide in Shadows: This skill now only increases Blinding
Powder stealth by 1 second so it is consistent with the
trait’s functionality.
•Venomous Aura: Increased the venom share radius to 360.
•Larcenous Strike: This skill now steals only 1 boon.
•Body Shot: This skill now applies 1 second of immobilize.
Reduced the number of vulnerability stacks from 10 to 5.
Increased the initiative cost from 3 to 4.
•Lotus Poison: The recharge is now set on each individual
target that this trait triggers on. Reduced the recharge to 15
seconds.
•Shadow Strike: This ability now has a distance skill fact
that represents the distance retreated.
•Withdraw and Roll for Initiative: These skills now
properly remove immobilize upon execution.
•Basilisk Venom: Petrify is now removed on stun break.
Warrior
•Sharpened Axes: The adrenaline gain on critical hits now
applies to all axe skills.
•Battle Standard: This skill no longer applies boons until
the end of the cast to prevent unintended behavior when
canceling it.
•Mobile Strikes: This trait now functions with the
elementalist’s following skills:
•Conjure Lightning Hammer skill—Lightning Leap
•Conjure Flame Axe skills—Burning Retreat and Flame
Leap
•Conjure Earth Shield skill—Magnetic Surge
•Rampage skills—Dash and Seismic Leap
•Reckless Dodge: Increased the radius to 180. Increased the
number of targets from 3 to 5.
•Vigorous Shouts: Increased the base healing by 25%.
Increased the scaling with healing power stat from 80% to 90%.
•Lung Capacity: This trait has been moved to tier 1.
•Empower Allies: This trait has been moved to tier 2.
•Staggering Blow: This skill can now be used while moving.
Reduced the cast time to 0.5 seconds.
•Final Thrust: This ability now uses a more fluid
animation.
•Combustive Shot: Updated the effects and skill facts to
reflect the radius of the actual attack (240). Rank 1 of this
ability now attacks at a 180 radius, down from 240.
•Quick Breathing: Fixed an issue so that this trait no
longer removes a second condition. It will only convert one
condition into a boon on allies affected by the warhorn skills.
•Fear Me: Added an unblockable skill fact to represent its
functionality.
•Vengeance: Players are now granted the same duration of
invulnerability as rallying upon activation (1 second from 5
seconds).
•Mobile Strikes: Fixed an issue with some skills that
wouldn’t remove immobilize until after the player had
started moving.
Racial
•Sylvari
•Summon Druid Spirit: Reduced the cast time to 2.75
seconds. This skill can now be cast while moving.
•Healing Seed: This skill now functions with the ranger
trait Vigorous Renewal.
•Human
•Prayer to Dwayna: This skill now functions with the ranger
trait Vigorous Renewal.
Ranger
•Nature’s Voice: This trait no longer carries the
effects of Evasive Purity as well as the on-shout swiftness and
regeneration.
•Soften the Fall: Increased the number of maximum targets
from 3 to 5.
•Barrage: This skill will no longer have reduced condition
duration when traited with Eagle Eye.
•Companion’s Defense: Protection is now applied to the
ranger at the end of the dodge-roll, while the ranger’s pet
gains it at the beginning of the dodge-roll.
•Spike Trap: This skill’s tooltip now appropriately
displays when Trapper’s Expertise is equipped. Updated the
skill tooltips to include the immobilize condition that occurs.
•Healing Spring: Reduced the field duration to 10 seconds.
It now pulses every 2 seconds instead of 3, so it will still
provide the same amount of regeneration and condition removal,
just in a more condensed time frame.
•Vigorous Renewal: This trait now grants vigor to the
ranger and nearby allies when the Healing Spring skill is cast
and not on every pulse.
•Maul: Damage for this skill has been increased by 7%.
Vulnerability has been increased from 3 stacks to 5 stacks, and
the duration has been increased from 6 seconds to 8 seconds.
•Muddy Terrain: The maximum number of targets for this
skill has been increased from 3 to 5.
•“Sic ’Em”: This shout now applies 4 seconds
of revealed on the targeted enemy. Updated the range skill fact
to 2000 to match the maximum usable distance of this skill.
•Intimidation Training: This trait now has an attack that
cripples enemies (600 radius), instead of directly applying
cripple to enemies around the area.
•Vigorous Training: This trait now grants 5 seconds of
vigor to nearby allies (600 radius) when swapping any pet type
in combat.
•Shout Master: This trait now properly reduces Search and
Rescue’s cooldown while in PvP.
Ranger Pets
•Juvenile Jungle Stalker
•Mighty Roar: Increased the might duration from 10 seconds
to 15 seconds. Reduced the recharge from 30 seconds to 25
seconds.
•Juvenile Brown Bear
•Shake It Off: This skill will now remove two conditions
from nearby allies.
•Juvenile Black Bear
•Enfeebling Roar: Reduced the recharge from 45 seconds to
40 seconds.
•Juvenile Blue Moa
•Protecting Screech: Reduced the recharge from 40 seconds
to 30 seconds.
•Juvenile Red Moa
•Furious Screech: Reduced the recharge from 30 seconds to
25 seconds.
•Juvenile Cave Spider
•Weakening Venom: Increased the vulnerability from 1 stack
for 5 seconds to 3 stacks for 10 seconds.
•Juvenile Fern Hound
•Regenerate: This will now also heal nearby allies for 1000
base and up to 1350 when traited with Compassion Training.
•Juvenile Hawk
•Lacerating Slash: Hawk and Eagle now have separate
cooldowns for this skill.
•Juvenile Lynx
•Rending Pounce: This skill’s tooltip now displays the
correct amount of bleeding applied.
Thief
•Shadow Refuge: This skill now functions with the Meld with
Shadows trait.
•Shadow Pursuit: This skill now functions with the Meld
with Shadows trait.
•Blinding Powder: Stealth duration has been decreased from
5 seconds to 4 seconds when traited with Meld with Shadows. The
skill remains with a base of 3 seconds. This skill is now a
blast finisher.
•Merciful Ambush: This skill now functions with the Meld
with Shadows trait for the recipient of stealth.
•Fixed an issue where some skills would remove the visual
effect of stealth from the player.
•Destroy Shadow Trap: This skill now has a 1.5-second cast
time. It plays an effect on the thief and on the trap location
when it is being cast. Added 5 seconds of regeneration.
•Hide in Shadows: This skill now only increases Blinding
Powder stealth by 1 second so it is consistent with the
trait’s functionality.
•Venomous Aura: Increased the venom share radius to 360.
•Larcenous Strike: This skill now steals only 1 boon.
•Body Shot: This skill now applies 1 second of immobilize.
Reduced the number of vulnerability stacks from 10 to 5.
Increased the initiative cost from 3 to 4.
•Lotus Poison: The recharge is now set on each individual
target that this trait triggers on. Reduced the recharge to 15
seconds.
•Shadow Strike: This ability now has a distance skill fact
that represents the distance retreated.
•Withdraw and Roll for Initiative: These skills now
properly remove immobilize upon execution.
•Basilisk Venom: Petrify is now removed on stun break.
Warrior
•Sharpened Axes: The adrenaline gain on critical hits now
applies to all axe skills.
•Battle Standard: This skill no longer applies boons until
the end of the cast to prevent unintended behavior when
canceling it.
•Mobile Strikes: This trait now functions with the
elementalist’s following skills:
•Conjure Lightning Hammer skill—Lightning Leap
•Conjure Flame Axe skills—Burning Retreat and Flame
Leap
•Conjure Earth Shield skill—Magnetic Surge
•Rampage skills—Dash and Seismic Leap
•Reckless Dodge: Increased the radius to 180. Increased the
number of targets from 3 to 5.
•Vigorous Shouts: Increased the base healing by 25%.
Increased the scaling with healing power stat from 80% to 90%.
•Lung Capacity: This trait has been moved to tier 1.
•Empower Allies: This trait has been moved to tier 2.
•Staggering Blow: This skill can now be used while moving.
Reduced the cast time to 0.5 seconds.
•Final Thrust: This ability now uses a more fluid
animation.
•Combustive Shot: Updated the effects and skill facts to
reflect the radius of the actual attack (240). Rank 1 of this
ability now attacks at a 180 radius, down from 240.
•Quick Breathing: Fixed an issue so that this trait no
longer removes a second condition. It will only convert one
condition into a boon on allies affected by the warhorn skills.
•Fear Me: Added an unblockable skill fact to represent its
functionality.
•Vengeance: Players are now granted the same duration of
invulnerability as rallying upon activation (1 second from 5
seconds).
•Mobile Strikes: Fixed an issue with some skills that
wouldn’t remove immobilize until after the player had
started moving.
Racial
•Sylvari
•Summon Druid Spirit: Reduced the cast time to 2.75
seconds. This skill can now be cast while moving.
•Healing Seed: This skill now functions with the ranger
trait Vigorous Renewal.
•Human
•Prayer to Dwayna: This skill now functions with the ranger
trait Vigorous Renewal.
Sorry for multiple posts I exceed post count.
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