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       #Post#: 6071--------------------------------------------------
       Sheep Tag (East) A Complete History
   DIR By: drewisfat
       Date: July 15, 2017, 12:17 am
       ---------------------------------------------------------
       This is my attempt at a detailed history of Sheep Tag from the
       perspective of east server (obviously) but occasionally touching
       on other servers. I will try to mention key players whose names
       have been lost to time. While I will try to make the information
       as accurate as possible, a lot of this is digging up old
       memories, and some information will inherently be inaccurate,
       and more will be missing altogether. This is for NMCDO so he may
       share the story of our game after I have departed this world.
       Chapter 1 -- In the Beginning
       Most of sheep tag's pre-history, before clans existed is
       speculation, but some facts can be derived from the maps that
       existed back then. Early on the map was 9v3. When I say map, I
       should really say maps. They were changed and updated quite
       frequently. The mainline pro map took place in a square smaller
       than the entire map. It's clear at this stage map developing was
       so new that the makers didn't even have a firm grasp of how to
       easily change the map's size and did so with terrain
       impediments. However, this map could actually be jumped of with
       a 7x7 farm block and the sheep could be unreachable by the
       shepherds. Needless to say, this was not very stable, although
       it was likely not known/abused at the time. Many of the farms we
       know of today were still on that map, but a few like magic,
       frost, "stun" weren't present or were in different forms. Wolf
       damage was quite low, somewhere in the 8-14 hits to kill a farm
       range depending on the version. Dolly, the legendary floating
       sheep was actually present way back then on these maps, before
       being subsequently removed soon after. Still the fact that Dolly
       is still famous yet was only present in maps no modern players
       played is quite astonishing.
       This was importantly not the only map. The two main competitors
       were 10.1 and Perfect Sheep Tag. It's clear ST split into "noob"
       maps quite early on by these all sharing the same 9v3 team
       structure. 10.1 involved a lot of tree hiding and unit building.
       Perfect had less tree hiding but still was a unit building, noob
       base map. Wolves could buy ghouls, sheep could save wisps with
       "meat wagons". Indeed these maps more resembled tree tag than
       what we think of sheep tag, and is perhaps where the inspiration
       for tree tag came.
       Chapter 2 -- Clan SGOD
       The first ST clan on East was made on the first day that clans
       were enabled. The chieftain was Open(Alex). Some notable members
       include shamans Raptos and Brown1430; and grunts Pure,
       Frappachino, Ydoc, Piggerpiglet and 2nd_a-k-a_sheep.
       - Alex in his role as first clan chieftain was essentially the
       primogeniture of East ST. He was the best sheep player at the
       time, and was widely respected for keeping a cool temperament
       and pushing the then boundaries of the game. He would go on to
       pioneer run tag (although it had no name at that point). He
       would use trees to manipulate wolves losing their locks. In this
       time period this was revolutionary and truly devastating as very
       few players knew about A-walk.
       - Raptos was considered the best wolf player in east and a
       senior leader (shaman) in clan XROC. While there were other
       shamans known to me, I have since forgotten their names and
       didn't interact with any but Raptos personally.
       - Brown1430 Brown was initially arrogant but mellowed out and
       was overall a good friend by the time I met him. He was known
       for being the fastest grid masser on East, and (contested)
       fastest in the world for a while.
       It should be noted that the East pro community was in communion
       with West pros, who had also made 1-2 clans the first day they
       were enabled as well. The west pro community at this time
       dwarfed the East pro community anywhere from 2-4 times as many
       players. However, they did play the same maps and both supported
       the rise of the MD Team and the leader Star who developed 7.1
       during this time period. That map served as the basis for the
       terrain that still exists in today's main sheep tag map, a truly
       remarkable feat. The most noticeable difference back then was a
       lot of trees and areas where the sheep could "jump" into the
       trees and be untouchable. Such play was obviously BM, but could
       be somewhat countered by orb splash damage a wolf could use
       attacking an image. The wolf damage was still extremely weak,
       8-10 hit farm kills. As people got better, due to the nature of
       the game sheep became more OP than in previous maps and the
       teams were 8v4.
       People were also starting to experiment with weirder maps. There
       was one map that SGOD made, mostly as a joke, where you could
       build "ancient SGOD warriors" (footmen) if you knew the code.
       What was interesting about that map though was that the pen was
       on a giant mostly unbuildable mountain and that wisps had pretty
       OP spells like slow and maybe even cyclone. It showed that the
       question of how the pen and wisps should be balanced was still
       completely up in the air.
       Chapter 3 -- The Fall
       SGOD did not last long unfortunately. Many of the core players
       got bored with sheep tag and had begun to dabble in roc Dota.
       After 3-6 months the clan disbanded. There were a couple remakes
       with most of the original crew but these died even quicker. Thus
       after a slow start compared to West, East then suffered a
       massive die-off.
       Chapter 4 -- HCS or "The Golden Age of Sheep Tag"
       This is the beginning of the 1-2 years that some Westies (and I
       concur) refer to as the Golden Age of ST, where ST had more
       players in the 'pro' community than at any other time.
       Clan hcs or hardcore sheeptaggers was created by the grunts of
       SGOD who were not ready to give up and move onto dota.
       - Frappachino: (usually called frappa) was the honored
       chieftain. He was one of the best of the grunts, but more
       importantly the nicest and the only one people would follow. He
       was a big pioneer of the frost farm and while not the fastest
       masser, was perhaps the most difficult to kill. This earned him
       a lot of respect.
       - Piggerpiglet: was frappa's right-hand man. A tool of the nth
       order Pigger was widely despised but was perhaps the most
       influential person on East besides frappa. Though he was perhaps
       arrogant to think he should be chief, he on some level knew
       people would not follow a tool of his magnitude, and he much
       preferred being a jerk than trying to lead others.
       - 2nd_a-k-a_sheep: If Pigger was the right hand, 2nd most
       certainly was the left hand, virtually equal in rank to Pigger.
       He was also, a giant tool. He was more condescending while
       Pigger would just outright hurl childish insults. I'm unsure if
       2nd was his account name in SGOD to be honest. He changed
       accounts quite frequently, and I suspect he settled on 2nd
       during this time period to subconsciously put out the notion
       that he was 2nd in command and the 2nd best STer, not Pigger.
       They did have somewhat of a rivalry, but mostly united on being
       superior to the rest of the clan.
       - Mitnek: Another shaman of hcs, Mitnek was a relative newcomer
       and not part of the SGOD crew. This was in some ways held over
       him by Pigger and 2nd. However, Mitnek would continue to improve
       and eventually became the clan's best player. He was relatively
       humble, and eventually his skill and hard work made him beyond
       reproach.
       - Akraea: Another shaman of hcs Akraea was the first female ST
       player on East. However, that fact is very contested, as Pigger
       HATED her and did not believe for a second that she was a girl.
       Due to this many had doubts, and Akraea herself (or himself) did
       not dwell on gender and didn't do much to assuage these rumors,
       and only claimed to be a girl a couple of times. I'm still
       unsure to this day, but I believe she was in fact a she. Akraea
       was also my first friend in the community. Number one on my
       friendlist, a spot that she holds to this day, as I'm very
       sentimental. She wasn't exactly the person to find me in pub ST
       and bring me to hcs, but she was the one to convince me to join
       and keep me there despite Pigger/2nd's asshole streaks. In many
       ways she was the least respected of the original Shamans, but
       frappa had made the decision that she was shaman and that was
       final, so it wasn't questioned.
       - drewisfat: Yes, this is where I come into the picture. I was a
       grunt in the early stages of the clan.
       The main map played at this time was 7.5, a map very similar to
       7.1 item and balance wise, but with much more open and somewhat
       geometric looking terrain. Wolf damage had settled to 7 hit farm
       kills, which it would stay at for a long time. Frost farms, aura
       farms, and upgrade farms were pretty much standardized and were
       the same then as they were today (although frosts looked a lot
       bigger). Sentry farms were also big, gave high sight and were
       actually the strongest farm. There was also a big stun farm that
       was mostly useless and a clear sign of "noobness". Cyclone farms
       were also a thing but were very taboo as they caused people to
       randomly drop from the game. They were also obviously OP and not
       allowed in serious games. They were notably though, the first
       'stack farm' in that they could be built anywhere, enabling the
       same sorts of tricks stacks could, but at a cost of a whopping
       75 gold.
       This is also the time period where diamonding became absolutely
       the dominant form of massing. Some of this was due to the fact
       that it was harder and thus a sign of being a good player.
       However, it did make sense at the time as a strategy. For
       starters, with the high delay everyone had compared to today,
       you could diamond nearly as fast as you could essentially grid.
       Also back then wolves were obviously much weaker but had INSANE
       range. It was very, very common to die inside a row of farms
       from the wolves. The fence in the middle was not safe to be near
       as a sheep as the wolf could easily swipe you through it. It was
       even possible to die one farm away from the wolf without ever
       having slipped out of the mass and back in. And if you were
       entering the mass the combination of range and high delay at
       this period of time meant it was quite possible for a wolf to
       seemingly kill you 2 farms away. This was called an "extendo(e)"
       and was a common thing to complain about. Due to this the best
       tactic as a sheep was to just gain as much ground as possible
       (diamonding) and stay the hell away from the wolves. Fittingly
       the best wolf tactic was to try to snipe the sheep. Team massing
       was not really done at the start. Most players had sections of
       the map they were known to build in that would often associate
       with their sheep color (hence people became known for being
       certain colors of sheep). Sheep were good enough at massing, and
       with the newly developed skill of diamonding to mass enough of
       the map to combine with allies and to potentially mass the whole
       map.
       Akraea and I would usually mass the bottom left 'square' in a
       double diamond formation. 2nd preferred the right side of the
       map, Mitnek preferred top or right, frappa and pigger preferred
       the left or top. This was actually a thing.
       It should be noted that there was an idea on East of the great
       import of clan SGOD. It was an issue of legitimacy. The
       leadership of SGOD had the right to make a clan and lead the
       gateway, but while Alex, Raptos and Brown would occasionally
       play, ST was no longer their main game. So after a few months of
       unstable or no clans, frappa, 2nd and pigger claimed the
       legitimate right to make the main clan as the remaining active
       members of SGOD. This was challenged by Pure, who was still an
       active player, but did not believe "the peons" were legitimate
       heirs and refused to join hcs. This was perhaps mostly prompted
       by Pure despised 2nd and pigger. The argument was that he, as
       the most senior grunt, was superior to them and would never join
       their clan. SGOD clearly had some sort of grunt/peon
       differentiation, but it is unclear what it was or how strict it
       was. So I know I listed them all as grunts earlier, but it was
       perhaps the truth that frappa was a grunt while pigger and 2nd
       were peons, but I cannot say for sure. The main point is that
       while kind of hilarious, this was a real thing they fought
       about. This was a real doctrinal hierarchy that many easties
       believed, and due to the relatively small size of SGOD and small
       player base at that time, it was up for much debate and
       historical revision.
       #Post#: 6072--------------------------------------------------
       Re: Sheep Tag (East) A Complete History
   DIR By: drewisfat
       Date: July 15, 2017, 1:05 am
       ---------------------------------------------------------
       Chapter 5 - Hcs Challenged!
       Hcs grew and grew. Ironically Pigger was in charge of
       "recruitment" despite being godawful at that, and frappa along
       with others did most of the recruiting in reality. Pigger mostly
       just told pubs look how fucking good I am, come be my bitch.
       Eventually there were pros who were not in hcs (besides Pure).
       Hcs doctrine usually referred to them as semi-pros or sometimes
       just plain noobs. One of the first alternate clans (name
       forgotten) was lead by MonsterGarage, a very, very chill dude.
       The best way to characterize Monsta is Ed if he smoked a lot of
       weed. One of his notable shamans was BBGS-Cutie, my first wc3
       love. I truly miss her. Would totally date irl. It was a much
       smaller clan, but there were in fact clan wars on east for the
       first time. Hcs was dominant and never lost to them.
       A later, more serious challenge grew from Ydoc. He had been
       playing on west, where the competition was much fiercer. He was
       part of clan 13a5 in west and eventually he moved back to East
       and made a 13a5 branch there. Ydoc was SGOD blood, and thus had
       legitimacy in making a pro ST clan, which bothered the hcs
       leadership to no end. They were very, very hostile to Cody (yes
       his name is ydoc spelled backwards, so cute). Ydoc also brought
       along a westy 13a5_MassDeath formatted with some weird symbols
       like 13a5_Massl)3ath, idr. He played a considerable amount on
       east and was quite good, meaning this clan had at least 2 pros
       on the same caliber as hcs shamans. While they perhaps never had
       a superior shaman crew overall, these two players made them more
       than just noob posers, and frappa, Pigger, 2nd HATED them.
       What's worse is Ydoc was perhaps the best host on East in these
       days, and being host gave a tremendous advantage. This made him
       games popular among hcs grunts, which made the leadership very
       upset, as Ydoc was good enough to be the best player in any game
       he hosted. Pure for his part didn't like Cody, but at this point
       was so fed up with hcs, that he preferred 13a5, or at least
       loved the idea of hcs having competition. He would be willing to
       sub in for them in clan wars, while not actually wanting to join
       their clan. This naturally caused all kinds of debate about the
       legality of such a move, as 3 top tier pros meant a serious
       threat in any clan war. They were still the bigger clan and had
       more top tier players, but there was now a clear rival, and Ydoc
       looked like the best player in East during his host. Not to
       mention coming from a west clan, Ydoc had more west allies than
       hcs did, which clouded the picture in West of which East clan
       was dominant.
       The reaction from hcs leadership was censorship of 13a5 and
       occasional exile of members who "played too often" with them.
       This threat kept most of the members in line. They also started
       routinely visiting and playing with westies to gain more
       experience, especially in clan wars, vs their newfound rival.
       Mitnek and 2nd played the most with westies. The result was 2nd
       thought he was becoming better than frappa and pigger, while
       Mitnek was actually becoming even better than that.
       I was at a special crossroads at this point in time. I had
       become in practice the best of the hcs grunts, on par with or
       perhaps even better than Akraea. I also was friends with Pure,
       and more and more started hanging out and learning from Cody.
       This drove Pigger especially crazy. More than once he called for
       me being kicked from the clan. Frappa and I were good buddies
       though, and 2nd was concerned that if I left and joined 13a5
       that would shift the balance of power from hcs superiority to
       equality with 13a5. So as much as 2nd didn't like me, his
       priority was always being the best and the clan being the best.
       As such, I faced no consequences for associating with cody and
       pure. Ydoc himself saw me as an opportunity to turn the scales
       as well and repeatedly ask me to clan war for him if hcs wasn't
       going to let me. Upon hearing this Frappa decided as long as I
       pledged continued loyalty I would be used in some clan wars,
       mostly replacing Akraea. Clan wars were usually 4v4 at this
       time, so it was 4 out of 5 of Frappa, Pigger, Mitnek, 2nd and
       Akraea. Akraea had been playing less and less and was overall
       such a nice person and a friend that she didn't mind if I took
       her spot a few times.
       Due to increased competition hcs started playing 7.5 Pro, a 4v4
       map more often. People would practice 2v4 vs pubs or 4v4 with
       clanmates. Frost farms were also a little more expensive I
       think, and cyclones removed. Most easties still diamonded.
       Brown1430 when he played still gridded the normal way
       exclusively though. Mitnek also tended to grid in serious games.
       Pure had started to build sloppily all over the place, making it
       more difficult to cut and golem jump him although he had smaller
       masses.
       West had grown substantially and was probably 5-8 times bigger
       than East, truly dwarfing it in size. A westy could much better
       elaborate on the big names and the big clans. Towards the end of
       this period clan Jedi emerged as the strongest ST clan in the
       world. They were seemingly unbeatable on the battlefield, and
       hcs got demolished in several clan wars, to the point where even
       Pigger admitted they were better. He actually tried out for and
       was very proud to have made it in clan Jedi, as they had
       instituted very strict tryouts to join their clan and it took
       him several attempts. It wasn't just mass speed but you had to
       1v3 (IIRC) their shams and be impressive.
       I've obviously omitted Europe. Obviously as clan behh was made
       the first day clans were allowed as well, there was a European
       community. They had virtually no contact with West-East
       (although Sidey had moved gateways and was playing in west at
       this time). The maps the Europeans played would not have been
       considered competitive or serious. I am not familiar with old
       Euro maps, but they would have likely been considered on par
       with other pub maps of the day.
       However, a new map had emerged on the pub game landscape,
       "Ultimate Sheep Tag". This was based off 7.5 terrain, however it
       was more closed off. Instead of the one noob box 7.5 had, this
       one had 3, as well as a spiral. This was more conducive to pub
       play as most people couldn't mass well but could build a base in
       a corner, build savings farms and then mass stuns. Stuns were
       smaller, and with enough gold to support many of them, could
       stop an approaching shepherd cold in their tracks, even kill
       them. To the chagrin of the pro community, the mapmaker
       TheWinner didn't care about any of their input and wanted to do
       his own thing. Prior to ultimate coming out, the pro maps 7.5
       and 7.1 were also the plurality of maps hosted publicly.
       Ultimate with its newb focus would eventually come to occupy a
       bigger and bigger share of these games. Most pros just saw
       ultimate as replacing 10.1 and perfect, and it was preferable to
       those, so they viewed this as a good thing. Eventually though
       ultimate would have a negative impact on recruiting new pros.
       #Post#: 6073--------------------------------------------------
       Re: Sheep Tag (East) A Complete History
   DIR By: Nmcdo
       Date: July 15, 2017, 8:32 am
       ---------------------------------------------------------
       Consider your torch passed, but there is more history to be
       unveiled!
       #Post#: 6074--------------------------------------------------
       Re: Sheep Tag (East) A Complete History
   DIR By: XXXandBEER
       Date: July 15, 2017, 10:09 am
       ---------------------------------------------------------
       You actually wrote this up ;*D great read! I've heard some of
       these stories through the grape vine, but it's great to actually
       see it all. It's crazy how even back in the first days of ST
       there was drama, betrayal, and backstabbing, I guess history
       always repeats itself.
       Would love to see some more name drops of players who kept
       playing, like My-World, who was able to confirm for me that what
       you wrote is all true lol.
       Also, add some exact years if you know them! I can speculate
       this was all between 02-04 before TFT. I guess up next was StH,
       the great divide of TFT (LSS, FSW, A2ST), Garena/GGC, STWC's,
       PLC/DR, the great MERGE of TFT, host bots, Shift to ROC/European
       Union, dark ages, last bit of light, and then the void
       (present).
       It has been a wild ride! And share screenshots if you have
       them!!!
       #Post#: 6075--------------------------------------------------
       Re: Sheep Tag (East) A Complete History
   DIR By: Nmcdo
       Date: July 15, 2017, 11:38 am
       ---------------------------------------------------------
       I'd like to share a few east night party memories:
  HTML http://imgur.com/a/EHe2V
  HTML http://imgur.com/a/0XEaO
  HTML http://imgur.com/a/WDJBQ
  HTML http://imgur.com/a/VRbSh
       Bonus images!
  HTML http://prntscr.com/fw2ahy
  HTML http://prntscr.com/fw2as1
       #Post#: 6076--------------------------------------------------
       Re: Sheep Tag (East) A Complete History
   DIR By: drewisfat
       Date: July 15, 2017, 4:20 pm
       ---------------------------------------------------------
       I know screenshots / dates / name drops would be really helpful.
       Unfortunately I have no screenshots. Dates are also difficult.
       It was a LONG time ago, and what's worse is that what feels like
       3 months back then may have been only 1 month. I try to be
       conscious of that fact when I write "several months later" but I
       wouldn't be surprised at all that if you try to add up my
       timeline it doesn't work out. There are, however, a couple of
       solid dates I can point to. I don't know what the date is, but
       it's probably Googleable when clans were enabled on WC3, and
       that would give you a timeline for when SGOD and Behh were
       created. I'm not sure of the first westy clan. The two oldies
       that come to my mind right now are fr0z and wudi, but I'm unsure
       if those were just super old or were created on the very first
       day. If Rival comes back I'm sure he could share A LOT of
       history on West.
       Everything I've written to this point was before TFT came out.
       I'm going to attempt to drop TFT coming into play, but that's
       actually difficult for me to do because it had virtually 0
       effect on East for a long time.
       Name dropping is also inherently hard. Not only was it a very
       long time ago, but everyone starts out an unimportant noob who
       wouldn't be on my radar. By the time they were on my radar, it
       would be difficult to say if they started 3 months ago or 2
       years ago. People also tend to have a big bias towards making
       themselves out to be more oldschool than they actually are. It
       was almost laughable how many people in 2010 talked about the
       game in 2004, when there was 0 chance they played before 2006.
       We might be able to get a date on when a couple maps came out
       which would be helpful. And of course, I have a solid date for
       when StH was created, but silly you thinking that's the next
       clan to get mentioned here ^_^
       Some revisions (I'll clean all it up when I'm finished, but for
       those who already read the first posts): A notable person I
       forgot was LordBlueBalls. LBB was an SGODer and shaman of hcs.
       He was by far the most inactive of the shams, and basically quit
       for a while soon after I started. He did come back though, but
       even though he was rusty, Pigger/2nd wouldn't dare diss him due
       to SGOD status. I got along with LBB, but that might have been
       because by the time he knew me I was already decent. He's
       definitely of the same cloth as Pigger and 2nd are.
       Also I got SGOD mixed up with XROC (the OG ladder clan) at some
       point. And it censored out hcs, which stood for h@rdc0re sheep.
       #Post#: 6077--------------------------------------------------
       Re: Sheep Tag (East) A Complete History
   DIR By: drewisfat
       Date: July 15, 2017, 5:02 pm
       ---------------------------------------------------------
       Chapter 5 - Continued (playstyle)
       Backbuilding wasn't really possible. If the wolf was close
       enough to you that you had to backbuild in 7.5, he'd more than
       likely swing through that farm and kill you anyway. In other
       words virtually nothing you see in run tag today would work back
       then. Instead when sheep were taking it easy or goofing around
       they would have to either manipulate trees and hard farms (like
       Alex popularized) or...
       - "Line tagging". Basically prebuilding a bunch of lines and
       utilizing terrain to avoid shepherds. Line tagging was actually
       not totally joking around and was a quite legitimate strategy up
       to this point. While it was known that golems could jump farms
       (even known that they could jump 2 farms, though not well
       understood), most players were not fluent with this, and the
       sheep in general always played far away from the shepherds.  So
       instead they'd have to spend a whole 7 hits to kill a farm.
       -Hard Farm Massing. Also a thing. A very powerful thing. Hard
       farms back then were a little bigger visually than they are now,
       and a lot stronger. Nowadays if we see a sheep nearby build a
       hard farm, we just attack it quickly and kill it midbuild. This
       was not possible then. Instead the farm would take a little
       damage but finish building. Thus it was quite a popular strategy
       for rich sheep to mass hard farms all over the map late game.
       Frappachino was very, very fond of this. He would often actually
       hide the sheep under the top of the hard farm. They were bigger
       back then, and most modern methods of locating sheep were either
       not in the game or not well understood. Thus it would be
       hilarious to see wolves running around literally not knowing
       where he was.
       It also should be noted that Open(Alex) stopped playing at this
       point. The Godfather of sheep tag had left for good. Brown1430
       actually was still on wc3, but only played ST very, very rarely.
       It was still impressive how quickly he built though. Raptos
       would also play wolf occasionally still, but he was pretty much
       a loner and rarely hung out or talked to people.
       Chapter 6 -- Sheep Tag 7.1 Revised III
       The most famous and played map in sheep tag history was created
       by a team of Arxon_Havencroft (lead designer) [JEDI shaman],
       Gagazet (theorycrafter) [JEDI Chief] and Mitnek (terrain) [Hcs
       shaman].
       This was a very big point of pride for hcs, as despite being an
       easty clan, one of their members helped make the new map. Mitnek
       was in short, a very humble hero. In reality he mostly got rid
       of trees, cheap spots, and smoothed out some of the bumps. But
       still here he was being chosen to help JEDI make their new map.
       This map revolutionized the game. It greatly reduced the range
       of wolves from 7.5, and increased slightly sheep and wolf speed.
       Short of a giant lag spike, sheep no longer died 2 farms in
       their mass. It was even possible to diamond aggressively next to
       wolves, something that was far too risky in prior maps. It was
       also practical to backbuild. This revolutionized the game. This
       threw a lot of wolves off and took major adjustments. "Angling"
       meaning clicking ahead of the sheep to gain ground faster became
       very mainstream. It was known before, but not really necessary.
       A new sword that gave +30 damage and cost 300g (?) called Anti's
       saber was added. (I thought this was named after Anti-Drug a
       legendary westy wolf, but Rival says it was named for the whole
       ANTI clan). This allowed wolves to start dealing serious damage
       to farms, and for the first time you saw wolves 3 hitting farms
       towards the end of a round. This map also would really allow run
       tag to be a thing. Or as Sheepgod would take some weird pleasure
       in pointing out, it was called "Run st" at that time.
       Supposedly.
       Something else was added that I'm sure most of you will take
       pleasure in. The stack farm!!!!! A 10g farm that could be built
       anywhere (model looked a bit bigger than today). This farm was
       added in the words of Arxon "As a form of anticamp". Of course
       that same day I asked him why he hated Ultimate and he said
       "anticamp is noob". Irony not lost on him. Anywhos, stacks on
       this map were used primarily to force saves in the middle.
       Gradually they would be used outside of that, but keep in mind
       wolf range was still high enough in this map where if you could
       only backbuild a stack farm and not a normal farm, you'd almost
       certainly get killed through the farm.
       This map, while widely praised was not without controversy. Some
       westies still clung to 7.5. And on East 7.5 was still king.
       Despite their differences, Frappa, Ydoc, Pure and most of the
       playerbase still preferred to play 7.5. Thus for a while both
       maps were accepted as the main pro maps, and despite the
       differences in gameplay, active pros would have played both to
       some extent.
       Back to clans. I think I can name drop deadass here as having
       started playing. Although I do get him mixed up with
       deadoralive, so I'm hesitant. But he was an old player who had
       played a lot longer than most people realize. Hcs activity had
       peaked. Both hcs and 13a5 got pretentious and picked up
       influences from westy clans, particularly Jedi. Instead of
       recruiting whoever wanted to join, they started having tryouts,
       consisting of usually a combination of 1v2 or 1v3 play, a
       diamond 2 minute massing speed and a grid 2 minute massing
       speed. These were naturally made somewhat out of proportion to
       what the clans actually accepted. If 13a5 said they accepted a
       120 2 min speed, you know hcs would say their limit was 125. So
       these numbers got inflated pretty quickly. Then the question is
       what happened if someone couldn't make your speed? The answer
       was training clans. Clans in west and then east all pretty
       quickly started having these training clans, ostensibly because
       their own clan was exclusive, or in some cases it was claimed
       that the clan was full. In practice even though some clans had
       reached the 100 member limit, this was due to a lot of
       akas/inactives and was more of an excuse to be exclusive than
       anything else.
       All good things must come to an end though. Eventually east
       entered a period of decline. The senior leaders in both hcs and
       13a5 started trying out other games, mostly dota, and despite
       having reasonably large bases, they ended up disbanding.
       In an effort to keep everyone from abandoning the game I made my
       first clan. I actually don't remember its name right now.
       Fortunately I know somewhere on Alt the name is camouflaged with
       grass texture. This was mostly a channel. I don't believe I even
       made any shamans. It was more of just a stopgap, hoping that
       some of the former SGODers would return.
       #Post#: 6078--------------------------------------------------
       Re: Sheep Tag (East) A Complete History
   DIR By: drewisfat
       Date: July 15, 2017, 5:42 pm
       ---------------------------------------------------------
       Chapter 7 -- The Phoenix Rises! HCST
       Good news! They did come back! Frappa, pigger, 2nd, Ydoc all
       came back. Upon their return I immediately instructed my
       clanmates to rejoin hcst, now branded with a "t", b.c we decided
       sheep taggers was two words I guess. After all I was never in
       SGOD and therefore didn't have the legitimacy to lead a pro clan
       anyways  :D
       For my efforts and continue loyalty I was immediately made
       Shaman. Pigger pulled a dramatic 180, treated me with insane
       respect, considered me part of 'the core' of hcs. Feels good
       bruh. I had also improved dramatically. At this time period the
       best players were likely me/2nd/frappa/ydoc followed a bit by
       pure and pigger.
       Ydoc came back a little bit later and then settled on making
       clan tac0 along with Pure. Clan tac0 also had some notable
       grunts:
       - Miss: Real name Beth, was just an awesome, fun person to hang
       around. She was never known as being a great player, but was a
       solid player and good at a variety of games.
       - Smot: Smot emerges on the scene. Similar to Beth, he was not a
       terrific player, but a very chill dude. He mostly joined tac0
       because they were 'nicer' than hcs.
       - Bansaw: Another average player who played for a quite a while.
       He's most notable to me as being a super 7.5 fan. Later he would
       learn how to host games, and he was perhaps the last player
       hosting public 7.5 games.
       Also in hcst:
       - My-World. I'll start by saying this is contested by My-World,
       and I'd be pretty arrogant to say I know better when he started
       than he does, read my addendum earlier on name dropping. But in
       my mind this when I associate him having started playing,
       essentially in the "3rd generation" let's call it. And some
       people actually did try to label things by generation, with SGOD
       being gen 1, and old hcsers being gen 2.
       tac0 and hcst players were still rivals, but were a lot less
       hostile than they were the prior year. Maybe we just matured, or
       maybe it was just the influx of super friendly players that lead
       to a detente as it were. But there was lots of fun to be had.
       Unfortunately 7.5, the map I respect the most, had lost its
       plurality lead in pub games being hosted. If I had to estimate
       the breakdown of pub games hosted on east it would be:
       30% 7.1 Rev III,
       30% Ultimate
       25% 7.5
       10% Perfect
       5% 10.1
       The gameplay had become slightly more team oriented. At least in
       the sense that it was understood to be likely if everyone on
       your team was good their bases would eventually merged, so at
       least good wolves would try to focus fire on one sheep more
       often to try to prevent that. Sniping was still a very big deal,
       but now on 7.1 at least that was much more difficult to achieve.
       It was still possible to tree hide in the bottom right corner of
       7.1 Rev. III, something that was used as a big excuse among
       easty pros to avoid that map. Still the divide was growing as
       7.5 was now clearly an outdated map compared to Rev III, and
       west played Rev III almost exclusively now. 2nd was a big
       proponent of playing 7.1 to stay in communion with west, but the
       avg easty was torn.
       Unfortunately Mitnek did not return, or perhaps did but not for
       long, I don't recall. Sadly he did not play much after getting
       his name on the map that would make him a legend. He crafted
       nearly the exact terrain that we used in modern times and for
       that he gets a 3 gun salute.
       #Post#: 6079--------------------------------------------------
       Re: Sheep Tag (East) A Complete History
   DIR By: drewisfat
       Date: July 15, 2017, 6:00 pm
       ---------------------------------------------------------
       Chapter 8 -- The Dark Ages
       :o :o :o :o :o :o
       The Date: December, 2004   +/- 3 months.
       This is not for the faint at heart or the emotionally unstable
       to read. Please send your children off to bed. It all happened
       so fast. One day the world was normal, the next there were riots
       in the streets, abandoned buildings burning to the ground.
       Frappa, Pigger and 2nd quit and disbanded hcst. tac0 didn't die
       immediately, but Ydoc was largely inactive. Pure was picking up
       ladder. Like 90% of the pro ST community quit within a month.
       People quitting accelerated more people quitting. Some of the
       remnants fled to west. Up until this point, it was common to see
       5-10 sheep tag games in the custom games list during prime
       hours. Overnight this dropped to 2-5. That breakdown was more
       like:
       70% Ultimate
       20% Rev III
       5% 7.5
       5% Perfect/10.1
       Barely recognizable from just a month or two earlier. There were
       no clans or clan channels left to rally to. Those of us who
       remained had to just make our own public channels to organize
       games. And most of the time we weren't even playing ST at that
       point. I started playing mini games with Beth, Pure and Smot
       instead, like Murder in the Mansion, pictionary or Uther party.
       I even joined a snipers clan for a while and played that and a
       little dota. East Pro ST it seemed had collapsed completely.
       #Post#: 6080--------------------------------------------------
       Re: Sheep Tag (East) A Complete History
   DIR By: SHEePYTaGGeRNeP
       Date: July 16, 2017, 3:18 am
       ---------------------------------------------------------
       Good read Drew!
       Add it to the
  HTML http://sheeptag.wikia.com/wiki/Sheep_Tag_Wiki
       ?
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