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       #Post#: 6029--------------------------------------------------
       Re: Sheep Tag Remake - Aesthetic
   DIR By: XXXandBEER
       Date: March 2, 2017, 11:04 pm
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       --- Quote from: Madhatters link ---
       >
       > I think gold is probably still a good idea for building farms
       and buying passive items though.
       >
       --- End Quote ---
       Could you elaborate on this? What is the difference between
       gaining gold passively (if there's no sources of gold for sheep)
       and gaining mana passively. We can assume Saving a wisp can
       grant extra mana.
       Then for wolf, what passive items are there? Claws you would
       level and get damage. Cloak would be an ability under damage
       tech tree, Aura's would be support tech tree, essentially we'd
       have various tech trees so not every play as wolf is the same.
       I just don't see the point on passive gold when mana is the same
       thing. Also, we are not restricted to only 4 abilities like Wc3
       limited. I can let the wolf have 100 abilities if we want lol.
       #Post#: 6030--------------------------------------------------
       Re: Sheep Tag Remake - Aesthetic
   DIR By: Madhatters
       Date: March 2, 2017, 11:42 pm
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       For sheep I was thinking they would get some abilities that cost
       mana and that farms would still cost gold, just to separate
       currencies, so you didn't have to choose between using one or
       the other. I suppose you could have abilities with no cost and
       high cooldowns, then use mana for farms, but if you're going
       that route, it seems weird to have mana be the currency for
       building farms over gold.
       For shepherds, I agree that you could probably replace all
       passives with tech trees, but I'd be concerned about how much
       time people would spend just looking at their options, and how
       often they would have to open a menu to tech into something. I
       was thinking something like max level of 5, and after every
       level up you get to choose one of 2-4 abilities, then leave
       passive items in the shops to be bought with gold. I'd also say
       that, in general, buying items is considered a positive part of
       games.
       #Post#: 6031--------------------------------------------------
       Re: Sheep Tag Remake - Aesthetic
   DIR By: XXXandBEER
       Date: March 3, 2017, 11:42 am
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       What kind of abilities would the Sheep have? Assuming they have
       abilities you are correct, but otherwise mana/gold are
       interchangeable and practically the same.
       Once people have the tech trees memorized they won't spend much
       time in them. But it could kill game flow opening up a menu or
       navigating whatever UI I setup for it.
       I agree buying items is positive, but I really don't think
       there's room in Sheep Tag for items and leveling up.
       I think I'll just stick to the conventional Sheep Tag for now,
       and see how that goes.
       #Post#: 6032--------------------------------------------------
       Re: Sheep Tag Remake - Aesthetic
   DIR By: XXXandBEER
       Date: March 3, 2017, 12:52 pm
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       Some physics-based questions:
       Should there be a 'jump limit' like in the current Sheep Tag? I
       believe it's 7.5 farms or something?
       Should Sheep be able to jump up hill?
       #Post#: 6033--------------------------------------------------
       Re: Sheep Tag Remake - Aesthetic
   DIR By: Nmcdo
       Date: March 3, 2017, 1:49 pm
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       Jumping Up a hill: No this would be broken and abused way to
       easily. I don't think there should be a jump limit.
       #Post#: 6034--------------------------------------------------
       Re: Sheep Tag Remake - Aesthetic
   DIR By: Madhatters
       Date: March 3, 2017, 2:52 pm
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       Without really considering fairness/balance, Sheep abilities
       could be stuff like:
       Give a farm + 100 health for 5 seconds.
       Move at 5% increased move speed for 5 seconds then move 10%
       slower for 5 seconds or maybe move slower first then faster.
       Redirect as an ability (cast on a farm to make nearby golems
       attack it)
       Taunt (like a self-redirect, make all enemies attack you, to
       help bridge)
       Make all farms in a small area invulnerable for a few seconds,
       but then they all die.
       You could even have tech trees like you're talking about for
       shepherds (harassing/expanding/saving/bridging/monetary
       specializations).
       Agreed with nmcdo on physics stuff.
       But yeah, we are probably getting ahead of things, just getting
       a functioning game would be really nice.
       #Post#: 6036--------------------------------------------------
       Re: Sheep Tag Remake - Aesthetic
   DIR By: XXXandBEER
       Date: March 6, 2017, 12:24 pm
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       Some cool ideas for abilities.
       What are your guys thoughts on the option for a camera follow?
       So you dont have to scroll left/right
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